@hedna123b14_ESO
well i have seen that type strong players, so i doubt i need that, just like i'm doing new, focus on DPS + That CP build
deltiasgaming.com/champion/?b=0042010000000000000000640064000043000000000000004b00000000002e0000002e00
the 100 point from where is going to elel expert after the patch
elf born & erosion mite change places to, depending on a set i get at higher lvl's
I've decided to make the equation a bit more accessible with the loss of a tiny amount of accuracy. I've included a spreadsheet that will do this
https://docs.google.com/spreadsheets/d/1Zp9v1Vp4Z7X6zfDfcxTwyAnejv-tEC5LujbXYBiVMDk/edit?usp=sharing
On the first sheet you'll see a range of inputs including
- Number of Champion Points
- Critical Chance
- Critical Modifier
- Defined as Critical Damage/Non-Crit Damage -1
- Target Resistance
- Target Level
- Percentage Penetration
- Flat Penetration
- Elemental Ratio
- DoT Ratio
- Staff Ratio
It will output the ideal CP distribution in Elemental Expert, Thaumathurge, Staff Expert, Elfborn and Spell Erosion. It does not take into account the Elfborn jump points in the calculation so if it suggest a non Elfborn jump point it will also display the nearest Elfborn jump points. Also all CP passives are ignored. This means that there may be situations where it will not recommend putting 30 points into the Apprentice first.
How it works?
It starts by assuming you have 0 in all 5 CP stars. It then calculates the following function
for an increase of 1 point in each star. It selects the optimum distribution then keeps going until it reaches your stated number of Champion Points. I had to use a continuous equation to model how the CP stars vary with points spent. The equation used can be seen in Sheet 3. Because a continuous equation was used some deviation from my previous discrete optimisation will be present. In addition, I could not include the impact of Elfborn jump points thus jump points are suggested at the end of the optimisation. While the previous discrete optimisation is probably better to model the jump points, I hope that this method of presenting the ideal mage CP distribution for magicka builds will be easier to use thus increasing it's accuracy as you can put in your own relevant values instead of looking for the closest table match.
@Asayre
So... anything above 89 elfborn is wasted? Should I be looking at 89 elf born and rest into spell erosion?
PS4_ZeColmeia wrote: »Oh one question @Asayre, given there are no jump points after 89, is 89 the max to raise it to? My logic would say take spell erosion to 37 where you get heavy diminishing returns (and half the cp bonus) before going to 100 with elfborn.
Then again your lock jump point is 11, so I could also see 17 as that is 25% of the cp bonus and within the best return zone for cp.
FYI, it doesn't format well in Crome but just fine in IE. Might be a script issue or Java.PS4_ZeColmeia wrote: »Oh one question @Asayre, given there are no jump points after 89, is 89 the max to raise it to? My logic would say take spell erosion to 37 where you get heavy diminishing returns (and half the cp bonus) before going to 100 with elfborn.
Then again your lock jump point is 11, so I could also see 17 as that is 25% of the cp bonus and within the best return zone for cp.
The current jump points are
1,2,4,7,9,12,15,18,22,26,29,33,38,42,46,51,56,61,66,71,76,81,87,92, and 98.
Please consider using
http://asayre.mygamesonline.org/CPOptimisation/CPOptimisation.html#
or the spreadsheet
https://docs.google.com/spreadsheets/d/1Zp9v1Vp4Z7X6zfDfcxTwyAnejv-tEC5LujbXYBiVMDk/edit#gid=599371859
The related discussion for the spreadsheet is at
https://forums.elderscrollsonline.com/en/discussion/245719/pve-dps-ideal-mage-cp-distribution-for-stamina-and-magicka-builds/p1
IzakiBrotheSs wrote: »@hedna123b14_ESO
Hey man, me again So... Mind giving me a little briefing on the CP distribution... I've read all of the stuff here, but I kinda got lost, I can't seem to understand what is still true today and what is outdated..!
flguy147ub17_ESO wrote: »People on this forum should be saving the planet, curing diseases, building a damn planet with infinite resources to make you live forever. Stop playing MMOs and save the planet and cure hair loss.
magnusthorek wrote: »I wish I could understand this spreadsheet (or the site) better. I tried to optimize my stamplar but I ended up "eye-balling" my CPs... >.<
PS4_ZeColmeia wrote: »On the bottom you have to separate weapon and spell damage areas so as an example:
I am dw vamp nb that does most of the damage with vampire skills
I would say 10% of the time I can weave, 90% I'm casting spells
I would put 10% in physical, 90% on spells
I would 100% in weapon, 70% in dot (channels are dots)
This will make my non dots (ie sap essence, lotus strike, etc.) are 30%
That is just to give a feel for playstyle. I think everything else is pretty self explanatory.
PS4_ZeColmeia wrote: »Oh one question @Asayre, given there are no jump points after 89, is 89 the max to raise it to? My logic would say take spell erosion to 37 where you get heavy diminishing returns (and half the cp bonus) before going to 100 with elfborn.
Then again your lock jump point is 11, so I could also see 17 as that is 25% of the cp bonus and within the best return zone for cp.
The current jump points are
1,2,4,7,9,12,15,18,22,26,29,33,38,42,46,51,56,61,66,71,76,81,87,92, and 98.
Please consider using
http://asayre.mygamesonline.org/CPOptimisation/CPOptimisation.html#
or the spreadsheet
https://docs.google.com/spreadsheets/d/1Zp9v1Vp4Z7X6zfDfcxTwyAnejv-tEC5LujbXYBiVMDk/edit#gid=599371859
The related discussion for the spreadsheet is at
https://forums.elderscrollsonline.com/en/discussion/245719/pve-dps-ideal-mage-cp-distribution-for-stamina-and-magicka-builds/p1
PS4_ZeColmeia wrote: »Oh one question @Asayre, given there are no jump points after 89, is 89 the max to raise it to? My logic would say take spell erosion to 37 where you get heavy diminishing returns (and half the cp bonus) before going to 100 with elfborn.
Then again your lock jump point is 11, so I could also see 17 as that is 25% of the cp bonus and within the best return zone for cp.
The current jump points are
1,2,4,7,9,12,15,18,22,26,29,33,38,42,46,51,56,61,66,71,76,81,87,92, and 98.
Please consider using
http://asayre.mygamesonline.org/CPOptimisation/CPOptimisation.html#
or the spreadsheet
https://docs.google.com/spreadsheets/d/1Zp9v1Vp4Z7X6zfDfcxTwyAnejv-tEC5LujbXYBiVMDk/edit#gid=599371859
The related discussion for the spreadsheet is at
https://forums.elderscrollsonline.com/en/discussion/245719/pve-dps-ideal-mage-cp-distribution-for-stamina-and-magicka-builds/p1
Do you have something like this for Stamina builds too?
I'm on console Q.Q, but I thought his question was around how to use the calculator, not how to determine the %.hedna123b14_ESO wrote: »PS4_ZeColmeia wrote: »On the bottom you have to separate weapon and spell damage areas so as an example:
I am dw vamp nb that does most of the damage with vampire skills
I would say 10% of the time I can weave, 90% I'm casting spells
I would put 10% in physical, 90% on spells
I would 100% in weapon, 70% in dot (channels are dots)
This will make my non dots (ie sap essence, lotus strike, etc.) are 30%
That is just to give a feel for playstyle. I think everything else is pretty self explanatory.
You dont want to do eyeballing. You want a bloodspawn test and then use your damage report to accurately determine your damage distribution by type. If youre on console youre unfurtunately *** out of luck:(
Can you suggest some specs (i.e. tank with Alkosh, healer with IA...) for the team in order to run a real DPS test? Also, running with just FTC is enough data?hedna123b14_ESO wrote: »You dont want to do eyeballing. You want a bloodspawn test and then use your damage report to accurately determine your damage distribution by type. If youre on console youre unfurtunately *** out of luck(
Can you suggest some specs (i.e. tank with Alkosh, healer with IA...) for the team in order to run a real DPS test? Also, running with just FTC is enough data?hedna123b14_ESO wrote: »You dont want to do eyeballing. You want a bloodspawn test and then use your damage report to accurately determine your damage distribution by type. If youre on console youre unfurtunately *** out of luck(
magnusthorek wrote: »Can you suggest some specs (i.e. tank with Alkosh, healer with IA...) for the team in order to run a real DPS test? Also, running with just FTC is enough data?hedna123b14_ESO wrote: »You dont want to do eyeballing. You want a bloodspawn test and then use your damage report to accurately determine your damage distribution by type. If youre on console youre unfurtunately *** out of luck(