Sorry, then. You should have said so before, because based on the content, it is not discernible whether it's a serious post.
Sorry, then. You should have said so.
Okay, then, constructive. I can do that. Here goes:
This is a game that has strategy components and CC is one of these. There are not only ways to counter it, there are ways to proactively prevent it. And you can use CC yourself, to prevent others from CCing you. Try it, it works.
If you don't want that, there is a whole genre that caters to what you apparently prefer, called first person shooters.
CC isn't supposed to be liked. But it adds good dynamics and strategy to combat, otherwise it'd be who gets the most damage in the fastest.
So, it is okay and a good mechanic to be able to block damage, but blocking CC is bad or shallow or disruptive to combat flow?
Oookay.
Okay, I will draw the picture.
You. Can. Block. CC.
Okay, I will draw the picture.
You. Can. Block. CC.
Dark souls this, dark souls that.. if you don't like something about a game, play a game that you DO like. Like darksouls :P but leave our CC strategical combat alone.
I believe the discussion is kind of moot. The CCs are so deeply corporated into the skilllines and mechanics, that even if a million players would demand it's removal it would take a loooooooooong time to rebalance everything.
And I am yet to see such a big player inducted mechanical rework.
This aside the whole discussion is naught but the exchange of "I like this" , " I dont like this" -s.
Yours is a very poor argument as well. There are players that appreciate the fact that CC is in the game, even if it gets them killed in times. Why is your opinion on the combat mechanics more important than mine?Dark souls this, dark souls that.. if you don't like something about a game, play a game that you DO like. Like darksouls :P but leave our CC strategical combat alone.
That's a very poor argument. Just because I find a certain aspect of a game irritating doesn't mean I have to stop playing. I can enjoy both Dark Souls and ESO but can still have a preference of which combat system I enjoy more.
In a game that has counters to every play, it is good that there are counters to the counter. Fear/Fossilize were the best way to deal with tanks before. They will be needed if the new tank meta comes out in force.Blackhorne wrote: »Not all of it.Okay, I will draw the picture.
You. Can. Block. CC.
Some CC (e.g, Fear) is unblockable. That is also a good example of the type of CC which disrupts the flow of combat.
Also, due to poor handling of timing issues (often but not always due to lag), sometimes even blockable CC doesn't get blocked when you block it. This leads to more interruptions in combat flow.
Then you managed your resources badly or were outnumbered over your head. I see no problem at all in that. What you consider disruption of combat flow is for me a well thought out sequence of offensive and defensive moves. I appreciate it very much. I do like that I constantly need to be aware of what happens around me instead of mindlessly going through the same sequence of keypresses ad infinitum.What about when you're out of stamina, or being chain cced or against a zerg of players? Can doesn't mean you always will... But without CC at all you don't have to waste any stamina and can concentrate on moving/dodging/blocking/using your skills without being interrupted. Plus blocking or interrupting CC is still not an ideal solution since it adds an extra animation to break CC which also disrupts the flow of combat. I don't think I'd mind CC so much if the anti-CC block was instantaneous (for example Beads in Smite).Okay, I will draw the picture.
You. Can. Block. CC.
If you don't want that, there is a whole genre that caters to what you apparently prefer, called first person shooters.
I am an old-fashioned guy in that aspect. Quake/Quake II had no CC and were the epitome of FPS genre.Wrong, even FPS games have cc. Most commonly in the forms of grenades (concussion/flash) they are the very definition of crowd control, that is their purpose.If you don't want that, there is a whole genre that caters to what you apparently prefer, called first person shooters.
Yours is a very poor argument as well. There are players that appreciate the fact that CC is in the game, even if it gets them killed in times. Why is your opinion on the combat mechanics more important than mine?Dark souls this, dark souls that.. if you don't like something about a game, play a game that you DO like. Like darksouls :P but leave our CC strategical combat alone.
That's a very poor argument. Just because I find a certain aspect of a game irritating doesn't mean I have to stop playing. I can enjoy both Dark Souls and ESO but can still have a preference of which combat system I enjoy more.In a game that has counters to every play, it is good that there are counters to the counter. Fear/Fossilize were the best way to deal with tanks before. They will be needed if the new tank meta comes out in force.Blackhorne wrote: »Not all of it.Okay, I will draw the picture.
You. Can. Block. CC.
Some CC (e.g, Fear) is unblockable. That is also a good example of the type of CC which disrupts the flow of combat.
Also, due to poor handling of timing issues (often but not always due to lag), sometimes even blockable CC doesn't get blocked when you block it. This leads to more interruptions in combat flow.Then you managed your resources badly or were outnumbered over your head. I see no problem at all in that. What you consider disruption of combat flow is for me a well thought out sequence of offensive and defensive moves. I appreciate it very much. I do like that I constantly need to be aware of what happens around me instead of mindlessly going through the same sequence of keypresses ad infinitum.What about when you're out of stamina, or being chain cced or against a zerg of players? Can doesn't mean you always will... But without CC at all you don't have to waste any stamina and can concentrate on moving/dodging/blocking/using your skills without being interrupted. Plus blocking or interrupting CC is still not an ideal solution since it adds an extra animation to break CC which also disrupts the flow of combat. I don't think I'd mind CC so much if the anti-CC block was instantaneous (for example Beads in Smite).Okay, I will draw the picture.
You. Can. Block. CC.
I have given many arguments, trying to explain where I can't find the logic in your arguments.How's it a poor argument having a difference of opinion about combat design? I think you're taking this much more personally than you need to be. I'm not saying I'm right and you're wrong, I'm saying I dislike a system and explaining why - which is an argument. Saying I have a poor argument because I disagree with you is not an argument.
I agree CC is too much in ESO.
I agree some CC's are stupidly better than a lot of others and there is no balance in ESO
I disagree that CC should be remove.
They need to do a balance tweak to all CC's and decrease the amount they can be spammed.
They do not need to remove them.