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Return Shields/Healing/Damage to its former state?

igyyroub17_ESO
I'm pretty sure the majority of the pvp population is not very fond of this update so I felt it was necessary to make this post. I could very well be incorrect but this is just what I've gotten from other players. Feel free to state your opinions, just keep it non bashy. :)
Edited by igyyroub17_ESO on September 5, 2015 5:38PM
All AD
Lbanthar- Stamina- Orc Templar PVE DPS
Volt Thundertravel- Stamina High Elf Sorcerer PVP DPS
Obsidian-Scales- Magicka Argonian Dragonknight PVP DPS
Decibel, Divines, BBC, Elderblade, and Legend

Return Shields/Healing/Damage to its former state? 103 votes

Agree
53%
PoxheartAlomarbosmern_ESOParadoxXsoruslolo_01b16_ESOMaulkinLava_CroftRedferAenlirDovresMalvenImdrefanigyyroub17_ESOLeovolaomanny254Garlicjuha.smedsneb18_ESOGilGaladWeberdaSoulac 55 votes
Disagree
46%
coryrenick_ESOEthariantrimsic_ESOs1gm4xb14_ESOeonowakb16_ESOcontact.opiumb16_ESOnikolaj.lemcheb16_ESOAra_Valleriadennissomb16_ESODomanderparkourpageeb17_ESOShareeAnazasitengriTruckdriverAhPook_Is_HereSuntzu1414ThyIronFistMoroseBashev 48 votes
  • nothing2591
    nothing2591
    ✭✭✭
    Agree
    YES this low dmg is boring as hell cant even 1vx anymore, nerf the op skills instead of overall dmg
    VR16 nb rank 28 svampenn
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Agree
    A number of bad decisions with the 1.6 update dumbed down resource management and now ZOS tries to band aid the issue once again instead of giving us a solution. In the process, they create more problems because they don't seem to understand their own game, neither the metagame, nor a large part of the mechanics themselves.
    Edited by ToRelax on September 5, 2015 5:34PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Suru
    Suru
    ✭✭✭✭
    Agree
    wtb 1.6 with tweaks, not overhauls


    Suru
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    Agree
    Who would have ever guessed that blanket nerfing everything instead of balancing the game was a bad idea?
    - Mojican
  • Araxleon
    Araxleon
    ✭✭✭✭✭
    Agree
    I would say lower to 25%-30% or just give everyone 5-10k more HP and return to normal values
  • MrGrimey
    MrGrimey
    ✭✭✭✭✭
    Agree
    The reason time to kill was so fast and damage was so high last update had a lot to do with sharpened and armor penetration bugs... With that fixed, damage doesn't need such a high nerf.

    I'd say revert damage back to 1.6 or at least adjust the battle spirit buff to 35% damage reduction... 50% is really overkill, 1v1s take forever, 1vX is terrible and this all promotes nothing but mindless Zerg play.
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Agree
    Yes, i would like to enjoy PvP again, please.

    EDIT: also get rid of the stacking cost on Dodge roll and Streak.

    EDIT#2: and fix ultimate gain...
    Edited by Lucky28 on September 5, 2015 9:05PM
    Invictus
  • coryrenick_ESO
    Disagree
    Ah, yet more whining that it takes slightly longer to kill scrubs than it used to. Music to my ears.
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Agree
    Ah, yet more whining that it takes slightly longer to kill scrubs than it used to. Music to my ears.

    If you are really so bad and don't put in the effort to learn there are two things you can do.

    1. accept the fact that you are bad and keep your mouth shut until you do get good.
    2. dedicate yourself to PvE and stay out of Cyrodiil.

    it's not my intent to be mean. however, both of those options are better than taking away from people who actually put in the effort to get good at the game and enjoyed the PvP element because you feel it's "too hard" if it's that hard for you, then perhaps you just need to find another game to play.
    Edited by Lucky28 on September 5, 2015 9:20PM
    Invictus
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Agree
    wtb softcaps instead of this
  • coryrenick_ESO
    Disagree
    Lucky28 wrote: »
    Ah, yet more whining that it takes slightly longer to kill scrubs than it used to. Music to my ears.

    If you are really so bad and don't put in the effort

    Let me stop you right there.
    A bad player is not necessarily indicative of a lack of effort.
    Absolutely nothing has been taken away from the good players. Everyone has the same damage nerf. Good players will still be able to kill bad players, it will just take a bit longer, and meanwhile the bad players who are willing to learn might just be able to figure what it was that hit them.

    The folk talking about how much skill should be valued and sought after should rejoice. The bad players who genuinely want to get good will now have more opportunity. The folk that use skill as a code word for 1vX facerolls, well, they're the ones ruining the game.
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Agree
    Lucky28 wrote: »
    Ah, yet more whining that it takes slightly longer to kill scrubs than it used to. Music to my ears.

    If you are really so bad and don't put in the effort

    Let me stop you right there.
    A bad player is not necessarily indicative of a lack of effort.
    Absolutely nothing has been taken away from the good players. Everyone has the same damage nerf. Good players will still be able to kill bad players, it will just take a bit longer, and meanwhile the bad players who are willing to learn might just be able to figure what it was that hit them.

    The folk talking about how much skill should be valued and sought after should rejoice. The bad players who genuinely want to get good will now have more opportunity. The folk that use skill as a code word for 1vX facerolls, well, they're the ones ruining the game.

    Considering the fact that i've been playing on Vet servers since my character was level 25 and even then i could survive well enough, what you are saying does not register. It's a pretty simple procedure; the game has NPC's (punching bags) for a reason. in dark souls for example how do you think you get good at parrying?. Practice on NPC's then on other players. same thing here, Practice your reactive blocking, on NPC's. practice toggling your camera, on NPC's. practice attacking two targets at once in quick succession, on NPC's. then move on and practice on other players.

    and yes, it did take something away. It's boring.
    Edited by Lucky28 on September 5, 2015 9:54PM
    Invictus
  • coryrenick_ESO
    Disagree
    Lucky28 wrote: »
    Lucky28 wrote: »
    Ah, yet more whining that it takes slightly longer to kill scrubs than it used to. Music to my ears.

    If you are really so bad and don't put in the effort

    Let me stop you right there.
    A bad player is not necessarily indicative of a lack of effort.
    Absolutely nothing has been taken away from the good players. Everyone has the same damage nerf. Good players will still be able to kill bad players, it will just take a bit longer, and meanwhile the bad players who are willing to learn might just be able to figure what it was that hit them.

    The folk talking about how much skill should be valued and sought after should rejoice. The bad players who genuinely want to get good will now have more opportunity. The folk that use skill as a code word for 1vX facerolls, well, they're the ones ruining the game.

    Considering the fact that i've been playing on Vet servers since my character was level 25 and even then i could survive well enough, what you are saying does not register. It's a pretty simple procedure; the game has NPC's (punching bags) for a reason. in dark souls for example how do you think you get good at parrying?. Practice on NPC's then on other players. same thing here, Practice your reactive blocking, on NPC's. practice toggling your camera, on NPC's. practice attacking two targets at once in quick succession, on NPC's. then move on and practice on other players.

    and yes, it did take something away. It's boring.

    Dude. Don't start with that, assuming I've put in no effort. Considering I can solo everything in Craglorn that's soloable and yet when I get to PvP I crumple like wet paper, what you're saying doesn't register with me either. These are skills I'm only going to get with PvP, and I might actually get the chance to learn them.

    You want to give me some help, tell me why in IC I can't seem to crack 1000 damage, but get hit all the time by 3,4 and 5000 damage attacks. I've got 3000 base weapon power, 44.5% critical, and sharpened on my 2 handed sword, plus the Unresistable Damage rune. Like I said, I can rock Craglorn, but I get to Cyrodiil and it feels like I'm naked and bareknuckled.

    What's so exciting about facerolling a bunch of noobs anyway?
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Disagree
    I don't want 1.6 back. I want the TTK to be in the middle between 1.6 and 1.7. Your poll is not appropriate.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Domander
    Domander
    ✭✭✭✭✭
    Disagree
    ToRelax wrote: »
    A number of bad decisions with the 1.6 update dumbed down resource management and now ZOS tries to band aid the issue once again instead of giving us a solution. In the process, they create more problems because they don't seem to understand their own game, neither the metagame, nor a large part of the mechanics themselves.

    By "dumbed down resource management" do you mean "I dont like that I can't have unlimited resources and high damage too"?

    That's how I read complaints about resource management.
  • igyyroub17_ESO
    Agree
    frozywozy wrote: »
    Your poll is not appropriate.

    But you still vote?
    Edited by igyyroub17_ESO on September 5, 2015 10:37PM
    All AD
    Lbanthar- Stamina- Orc Templar PVE DPS
    Volt Thundertravel- Stamina High Elf Sorcerer PVP DPS
    Obsidian-Scales- Magicka Argonian Dragonknight PVP DPS
    Decibel, Divines, BBC, Elderblade, and Legend
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Agree
    Domander wrote: »
    ToRelax wrote: »
    A number of bad decisions with the 1.6 update dumbed down resource management and now ZOS tries to band aid the issue once again instead of giving us a solution. In the process, they create more problems because they don't seem to understand their own game, neither the metagame, nor a large part of the mechanics themselves.

    By "dumbed down resource management" do you mean "I dont like that I can't have unlimited resources and high damage too"?

    That's how I read complaints about resource management.

    Wtf are you talking about. Dumbed down to me means very easy to comprehent and execute I think, with a negative tone, thus too easy.
    I don't like that I can have unlimited resources at all. Unless I am facing a zerg and leeching from it, but that one got nerfed...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    Agree
    I'd much rather deal with 1.6 then this. At least the combat was fluid.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Domander
    Domander
    ✭✭✭✭✭
    Disagree
    ToRelax wrote: »
    Domander wrote: »
    ToRelax wrote: »
    A number of bad decisions with the 1.6 update dumbed down resource management and now ZOS tries to band aid the issue once again instead of giving us a solution. In the process, they create more problems because they don't seem to understand their own game, neither the metagame, nor a large part of the mechanics themselves.

    By "dumbed down resource management" do you mean "I dont like that I can't have unlimited resources and high damage too"?

    That's how I read complaints about resource management.

    Wtf are you talking about. Dumbed down to me means very easy to comprehent and execute I think, with a negative tone, thus too easy.
    I don't like that I can have unlimited resources at all. Unless I am facing a zerg and leeching from it, but that one got nerfed...

    Ah, most complaints seem to be in the other direction this update. I find the tradeoff between sustain and damage to be more meaningful than in 1.6
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Id vote yes if I also get my regen back too.
  • Angarato
    Angarato
    ✭✭✭
    Disagree
    whiners gonna whine. adapt or die
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    Agree
    You know ZOS does not play their game, or actually think thoroughly about their decisions when...


    http://forums.elderscrollsonline.com/en/discussion/212202/fights-are-endless-in-non-vet-pvp-right-now#latest


    lol I then read the thread and it is comedic in such a sad way.



    It is very very clear that they are completely out-of-touch with their player-base. The balance changes of this patch are utterly disgusting and detrimental to the overall health of this game. Maybe if ZOS actually gets actual PvPers whom regularly PvP in their own game to play-test and provide feedback, then we would not be in this situation.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Daveheart
    Daveheart
    ✭✭✭✭
    Disagree
    Even though I disagree, don't take that to mean that I approve of the current state and how they addressed the previous issues. Rather than a blanket nerf, I think adjusting individual abilities would have made for better game play. The shield nerf also made many shields completely pointless to run.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    Disagree
    30k+ Sorc shields, insta-gibbing, dying before you can even react to anything and such high amounts of damage that your health completely desyncs?

    No thank you.

    Just add more counters to zergs and/or change the mechanics so there will be less incentive to group up with 24+ people and that there will be an actual risk and maybe penalties if you run with an extremely large group.

    The reason the damage was so high in 1.6 was PARTLY due to the sharpened bug, but even without sharpened you could insta-gib people with certain ridiculous builds, I've seen it with my own eyes many, many times, equip a bow, camouflaged hunter, pew pew pew, and your target is dead before he/she can even react. It's bullshit and you know it. This is an MMO and if you want to kill people in 1 or 2 shots then go play Call of Duty or something.

    I can agree that perhaps in certain situations or encounters the damage is indeed a bit too low, but please don't bring back 1.6, it was terrible, if need be find a middle ground and reduce it to 35% or something.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    Agree
    30k+ Sorc shields, insta-gibbing, dying before you can even react to anything and such high amounts of damage that your health completely desyncs?

    No thank you.

    Just add more counters to zergs and/or change the mechanics so there will be less incentive to group up with 24+ people and that there will be an actual risk and maybe penalties if you run with an extremely large group.

    The reason the damage was so high in 1.6 was PARTLY due to the sharpened bug, but even without sharpened you could insta-gib people with certain ridiculous builds, I've seen it with my own eyes many, many times, equip a bow, camouflaged hunter, pew pew pew, and your target is dead before he/she can even react. It's bullshit and you know it. This is an MMO and if you want to kill people in 1 or 2 shots then go play Call of Duty or something.

    I can agree that perhaps in certain situations or encounters the damage is indeed a bit too low, but please don't bring back 1.6, it was terrible, if need be find a middle ground and reduce it to 35% or something.



    Then adjust the damage from stealth openers, instead of destroying everything else, and making the game clumsy and tedious. Fix the root of the issue, not blanket nerf everything.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    Disagree
    Lord_Hev wrote: »
    30k+ Sorc shields, insta-gibbing, dying before you can even react to anything and such high amounts of damage that your health completely desyncs?

    No thank you.

    Just add more counters to zergs and/or change the mechanics so there will be less incentive to group up with 24+ people and that there will be an actual risk and maybe penalties if you run with an extremely large group.

    The reason the damage was so high in 1.6 was PARTLY due to the sharpened bug, but even without sharpened you could insta-gib people with certain ridiculous builds, I've seen it with my own eyes many, many times, equip a bow, camouflaged hunter, pew pew pew, and your target is dead before he/she can even react. It's bullshit and you know it. This is an MMO and if you want to kill people in 1 or 2 shots then go play Call of Duty or something.

    I can agree that perhaps in certain situations or encounters the damage is indeed a bit too low, but please don't bring back 1.6, it was terrible, if need be find a middle ground and reduce it to 35% or something.



    Then adjust the damage from stealth openers, instead of destroying everything else, and making the game clumsy and tedious. Fix the root of the issue, not blanket nerf everything.

    Even without stealth openers, getting hit by 10k+ from certain abilities is too high, for example you're fighting a bunch of people and then get 2-shotted by a WB spammer, a sniper that is standing 40 meters away or a Nightblade that keeps spamming you with Surprise Attack or Concealed Weapon.

    As I said I wouldn't mind a middle ground, reduce it to 35% for all I care but going back to 1.6 is madness.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • grumpybird
    grumpybird
    ✭✭
    Agree
    Combat used to feel dynamic now it feels slow and boring.
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Agree
    Remove damage debuff, implement softcaps, revert hp ratio to 1.5:1:1

    Fixed.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    When people are pining for 1.6, that's a clear sign the game is heading in the wrong direction.

  • Winnamine
    Winnamine
    ✭✭✭✭✭
    Agree
    I just want my heals to do something again....
    Winni
    ~
    VE
    Decibel
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