coryrenick_ESO wrote: »Ah, yet more whining that it takes slightly longer to kill scrubs than it used to. Music to my ears.
coryrenick_ESO wrote: »Ah, yet more whining that it takes slightly longer to kill scrubs than it used to. Music to my ears.
If you are really so bad and don't put in the effort
coryrenick_ESO wrote: »coryrenick_ESO wrote: »Ah, yet more whining that it takes slightly longer to kill scrubs than it used to. Music to my ears.
If you are really so bad and don't put in the effort
Let me stop you right there.
A bad player is not necessarily indicative of a lack of effort.
Absolutely nothing has been taken away from the good players. Everyone has the same damage nerf. Good players will still be able to kill bad players, it will just take a bit longer, and meanwhile the bad players who are willing to learn might just be able to figure what it was that hit them.
The folk talking about how much skill should be valued and sought after should rejoice. The bad players who genuinely want to get good will now have more opportunity. The folk that use skill as a code word for 1vX facerolls, well, they're the ones ruining the game.
coryrenick_ESO wrote: »coryrenick_ESO wrote: »Ah, yet more whining that it takes slightly longer to kill scrubs than it used to. Music to my ears.
If you are really so bad and don't put in the effort
Let me stop you right there.
A bad player is not necessarily indicative of a lack of effort.
Absolutely nothing has been taken away from the good players. Everyone has the same damage nerf. Good players will still be able to kill bad players, it will just take a bit longer, and meanwhile the bad players who are willing to learn might just be able to figure what it was that hit them.
The folk talking about how much skill should be valued and sought after should rejoice. The bad players who genuinely want to get good will now have more opportunity. The folk that use skill as a code word for 1vX facerolls, well, they're the ones ruining the game.
Considering the fact that i've been playing on Vet servers since my character was level 25 and even then i could survive well enough, what you are saying does not register. It's a pretty simple procedure; the game has NPC's (punching bags) for a reason. in dark souls for example how do you think you get good at parrying?. Practice on NPC's then on other players. same thing here, Practice your reactive blocking, on NPC's. practice toggling your camera, on NPC's. practice attacking two targets at once in quick succession, on NPC's. then move on and practice on other players.
and yes, it did take something away. It's boring.
A number of bad decisions with the 1.6 update dumbed down resource management and now ZOS tries to band aid the issue once again instead of giving us a solution. In the process, they create more problems because they don't seem to understand their own game, neither the metagame, nor a large part of the mechanics themselves.
A number of bad decisions with the 1.6 update dumbed down resource management and now ZOS tries to band aid the issue once again instead of giving us a solution. In the process, they create more problems because they don't seem to understand their own game, neither the metagame, nor a large part of the mechanics themselves.
By "dumbed down resource management" do you mean "I dont like that I can't have unlimited resources and high damage too"?
That's how I read complaints about resource management.
A number of bad decisions with the 1.6 update dumbed down resource management and now ZOS tries to band aid the issue once again instead of giving us a solution. In the process, they create more problems because they don't seem to understand their own game, neither the metagame, nor a large part of the mechanics themselves.
By "dumbed down resource management" do you mean "I dont like that I can't have unlimited resources and high damage too"?
That's how I read complaints about resource management.
Wtf are you talking about. Dumbed down to me means very easy to comprehent and execute I think, with a negative tone, thus too easy.
I don't like that I can have unlimited resources at all. Unless I am facing a zerg and leeching from it, but that one got nerfed...
ThyIronFist wrote: »30k+ Sorc shields, insta-gibbing, dying before you can even react to anything and such high amounts of damage that your health completely desyncs?
No thank you.
Just add more counters to zergs and/or change the mechanics so there will be less incentive to group up with 24+ people and that there will be an actual risk and maybe penalties if you run with an extremely large group.
The reason the damage was so high in 1.6 was PARTLY due to the sharpened bug, but even without sharpened you could insta-gib people with certain ridiculous builds, I've seen it with my own eyes many, many times, equip a bow, camouflaged hunter, pew pew pew, and your target is dead before he/she can even react. It's bullshit and you know it. This is an MMO and if you want to kill people in 1 or 2 shots then go play Call of Duty or something.
I can agree that perhaps in certain situations or encounters the damage is indeed a bit too low, but please don't bring back 1.6, it was terrible, if need be find a middle ground and reduce it to 35% or something.
ThyIronFist wrote: »30k+ Sorc shields, insta-gibbing, dying before you can even react to anything and such high amounts of damage that your health completely desyncs?
No thank you.
Just add more counters to zergs and/or change the mechanics so there will be less incentive to group up with 24+ people and that there will be an actual risk and maybe penalties if you run with an extremely large group.
The reason the damage was so high in 1.6 was PARTLY due to the sharpened bug, but even without sharpened you could insta-gib people with certain ridiculous builds, I've seen it with my own eyes many, many times, equip a bow, camouflaged hunter, pew pew pew, and your target is dead before he/she can even react. It's bullshit and you know it. This is an MMO and if you want to kill people in 1 or 2 shots then go play Call of Duty or something.
I can agree that perhaps in certain situations or encounters the damage is indeed a bit too low, but please don't bring back 1.6, it was terrible, if need be find a middle ground and reduce it to 35% or something.
Then adjust the damage from stealth openers, instead of destroying everything else, and making the game clumsy and tedious. Fix the root of the issue, not blanket nerf everything.