I was looking around today at class abilities and have noticed that templars and sorcs have a lot of similar abilities. The main difference is that sorcs were designed for damage and templars for utility. I wish they had some morphs for templars that would trade the utility for more damage.
Examples:
Solar Flare vs. Crystal Shard - Both very similar spells but solar flare does much less damage.
Blazing Spear vs. Lightning Flood - Both similar spells but lightning flood does much more damage. (This can even be compared to the DK's Eruption, which still does less damage than lightning flood)
Sun Shield vs. Conjured Ward - Again both similar spells but Conjured Ward absorbs much more damage. (Yes you can put all of your points in health and enchant for health to give Sun Shield more absorb power but then you sacrifice all of your other abilities for this)
I am not trying to say that each class should be the same, I would just like to see similar spells have an option/morph to do equal amounts of damage. Sure the Templar spells are great for utility and support but if you are leveling and playing solo often then all of that utility and support is just useless.
Did you use 5-piece MK? Because the first three set bonuses are identical to Overwhelming Surge.I'm working on a Templorc at the moment - purely for IC. Looking quite promising from a sustain and damage perspective.
Just a shame none of the new sets come even close to matching MK.
Now, if MK Scaled....
Did you use 5-piece MK? Because the first three set bonuses are identical to Overwhelming Surge.I'm working on a Templorc at the moment - purely for IC. Looking quite promising from a sustain and damage perspective.
Just a shame none of the new sets come even close to matching MK.
Now, if MK Scaled....
I was looking around today at class abilities and have noticed that templars and sorcs have a lot of similar abilities. The main difference is that sorcs were designed for damage and templars for utility. I wish they had some morphs for templars that would trade the utility for more damage.
Examples:
Solar Flare vs. Crystal Shard - Both very similar spells but solar flare does much less damage.
Blazing Spear vs. Lightning Flood - Both similar spells but lightning flood does much more damage. (This can even be compared to the DK's Eruption, which still does less damage than lightning flood)
Sun Shield vs. Conjured Ward - Again both similar spells but Conjured Ward absorbs much more damage. (Yes you can put all of your points in health and enchant for health to give Sun Shield more absorb power but then you sacrifice all of your other abilities for this)
I am not trying to say that each class should be the same, I would just like to see similar spells have an option/morph to do equal amounts of damage. Sure the Templar spells are great for utility and support but if you are leveling and playing solo often then all of that utility and support is just useless.
Stop about RD.Oh Yeah! let me heal you to death since temp heals cost so much to use. Wait I'm out of manna NVM you win! Btw temps only "execute" was nerfed by 20% and to be clear healing springs is the only heal you need to keep an entire raid up so why even use temp class heals ...oh i don't nvm.
Oh Yeah! let me heal you to death since temp heals cost so much to use. Wait I'm out of manna NVM you win! Btw temps only "execute" was nerfed by 20% and to be clear healing springs is the only heal you need to keep an entire raid up so why even use temp class heals ...oh i don't nvm.
Would have to be ranged and mobile, imho. The void zones just hit too hard to survive solo against them. My bet would be if anyone can, a sorc could, but only if he has cleared at least two of the big rooms to have space for maneuvering.Slightly outside of this thread, but in general, whats a good, survivable build for stand alone.
i.e. Those chaps who walk around the sewers on 2m health. What could take down one of those by themselves?
Could be the same other way around.eventide03b14a_ESO wrote: »@Azalin76 So you have the best heals in the game and you're complaining that another class that has no heals at all does more damage than you. Please go away.
I was looking around today at class abilities and have noticed that templars and sorcs have a lot of similar abilities. The main difference is that sorcs were designed for damage and templars for utility. I wish they had some morphs for templars that would trade the utility for more damage.
Examples:
Solar Flare vs. Crystal Shard - Both very similar spells but solar flare does much less damage.
Blazing Spear vs. Lightning Flood - Both similar spells but lightning flood does much more damage. (This can even be compared to the DK's Eruption, which still does less damage than lightning flood)
Sun Shield vs. Conjured Ward - Again both similar spells but Conjured Ward absorbs much more damage. (Yes you can put all of your points in health and enchant for health to give Sun Shield more absorb power but then you sacrifice all of your other abilities for this)
I am not trying to say that each class should be the same, I would just like to see similar spells have an option/morph to do equal amounts of damage. Sure the Templar spells are great for utility and support but if you are leveling and playing solo often then all of that utility and support is just useless.
eventide03b14a_ESO wrote: »@Azalin76 So you have the best heals in the game and you're complaining that another class that has no heals at all does more damage than you. Please go away.
I'm working on a Templorc at the moment - purely for IC. Looking quite promising from a sustain and damage perspective.
Just a shame none of the new sets come even close to matching MK.
Now, if MK Scaled....
I was looking around today at class abilities and have noticed that templars and sorcs have a lot of similar abilities. The main difference is that sorcs were designed for damage and templars for utility. I wish they had some morphs for templars that would trade the utility for more damage.
Examples:
Solar Flare vs. Crystal Shard - Both very similar spells but solar flare does much less damage.
Blazing Spear vs. Lightning Flood - Both similar spells but lightning flood does much more damage. (This can even be compared to the DK's Eruption, which still does less damage than lightning flood)
Sun Shield vs. Conjured Ward - Again both similar spells but Conjured Ward absorbs much more damage. (Yes you can put all of your points in health and enchant for health to give Sun Shield more absorb power but then you sacrifice all of your other abilities for this)
I am not trying to say that each class should be the same, I would just like to see similar spells have an option/morph to do equal amounts of damage. Sure the Templar spells are great for utility and support but if you are leveling and playing solo often then all of that utility and support is just useless.
I was looking around today at class abilities and have noticed that templars and sorcs have a lot of similar abilities. The main difference is that sorcs were designed for damage and templars for utility. I wish they had some morphs for templars that would trade the utility for more damage.
Examples:
Solar Flare vs. Crystal Shard - Both very similar spells but solar flare does much less damage.
Blazing Spear vs. Lightning Flood - Both similar spells but lightning flood does much more damage. (This can even be compared to the DK's Eruption, which still does less damage than lightning flood)
Sun Shield vs. Conjured Ward - Again both similar spells but Conjured Ward absorbs much more damage. (Yes you can put all of your points in health and enchant for health to give Sun Shield more absorb power but then you sacrifice all of your other abilities for this)
I am not trying to say that each class should be the same, I would just like to see similar spells have an option/morph to do equal amounts of damage. Sure the Templar spells are great for utility and support but if you are leveling and playing solo often then all of that utility and support is just useless.
Solar Flare morphed to Dark Flare does more damage than Cyrstal Frags. Dark Flare empowers itself on each cast and with a max spell damage build can hit over 25k easily, whereas Frags in that same boat barely hit up to 20k even with the free proc and it's empowered self.
Blazing Spear does more dps per cast than Lightning flood, especially with the chance of Blazing Spear and it's dot to proc burning light (which is another 4k+ dmg).
You are correct that Conjured Ward shield is larger and will absorb more damage.
Please actually do some testing between classes before spouting nonsense and giving wrong information.
Edit: I'm looking at this from a PvE perspective. PvP the same will still hold true with the values in dmg dropped. However with the Dark Flare the cast time is slow and the projectile slow, and spear is still a really good aoe compared to Lightning Flood. Sun Shield just sucks in PvP
I was looking around today at class abilities and have noticed that templars and sorcs have a lot of similar abilities. The main difference is that sorcs were designed for damage and templars for utility. I wish they had some morphs for templars that would trade the utility for more damage.
Examples:
Solar Flare vs. Crystal Shard - Both very similar spells but solar flare does much less damage.
Blazing Spear vs. Lightning Flood - Both similar spells but lightning flood does much more damage. (This can even be compared to the DK's Eruption, which still does less damage than lightning flood)
Sun Shield vs. Conjured Ward - Again both similar spells but Conjured Ward absorbs much more damage. (Yes you can put all of your points in health and enchant for health to give Sun Shield more absorb power but then you sacrifice all of your other abilities for this)
I am not trying to say that each class should be the same, I would just like to see similar spells have an option/morph to do equal amounts of damage. Sure the Templar spells are great for utility and support but if you are leveling and playing solo often then all of that utility and support is just useless.
I was looking around today at class abilities and have noticed that templars and sorcs have a lot of similar abilities. The main difference is that sorcs were designed for damage and templars for utility. I wish they had some morphs for templars that would trade the utility for more damage.
Examples:
Solar Flare vs. Crystal Shard - Both very similar spells but solar flare does much less damage.
Blazing Spear vs. Lightning Flood - Both similar spells but lightning flood does much more damage. (This can even be compared to the DK's Eruption, which still does less damage than lightning flood)
Sun Shield vs. Conjured Ward - Again both similar spells but Conjured Ward absorbs much more damage. (Yes you can put all of your points in health and enchant for health to give Sun Shield more absorb power but then you sacrifice all of your other abilities for this)
I am not trying to say that each class should be the same, I would just like to see similar spells have an option/morph to do equal amounts of damage. Sure the Templar spells are great for utility and support but if you are leveling and playing solo often then all of that utility and support is just useless.
Solar Flare morphed to Dark Flare does more damage than Cyrstal Frags. Dark Flare empowers itself on each cast and with a max spell damage build can hit over 25k easily, whereas Frags in that same boat barely hit up to 20k even with the free proc and it's empowered self.
Blazing Spear does more dps per cast than Lightning flood, especially with the chance of Blazing Spear and it's dot to proc burning light (which is another 4k+ dmg).
You are correct that Conjured Ward shield is larger and will absorb more damage.
Please actually do some testing between classes before spouting nonsense and giving wrong information.
Edit: I'm looking at this from a PvE perspective. PvP the same will still hold true with the values in dmg dropped. However with the Dark Flare the cast time is slow and the projectile slow, and spear is still a really good aoe compared to Lightning Flood. Sun Shield just sucks in PvP
@rokrdt05 wow....... nerf sorcs......
I'm working on a Templorc at the moment - purely for IC. Looking quite promising from a sustain and damage perspective.
Correct me if wrong but... wouldn't a Sorc with a crit based build be on par with a Templar when it comes to survival?Sorcerer's have to rely on burst damage set up and they don't have self heals. To really add insult to injury they are forced to use Shield Stacking because Light Armor is as weak as wet tissue paper.
We get punished by having a set designed to IRRESISTIBLE DAMAGE WITH LIGHT ATTACKS when we have our Shields up JUST TO SURVIVE.
Finally, Templar just has far more versatility for groups then sorcerers. Temps don't need Shields to survive.
A purely damage focused Sorc wins it from a purely damage focused Templar.I was looking around today at class abilities and have noticed that templars and sorcs have a lot of similar abilities. The main difference is that sorcs were designed for damage and templars for utility. I wish they had some morphs for templars that would trade the utility for more damage.
Examples:
Solar Flare vs. Crystal Shard - Both very similar spells but solar flare does much less damage.
Blazing Spear vs. Lightning Flood - Both similar spells but lightning flood does much more damage. (This can even be compared to the DK's Eruption, which still does less damage than lightning flood)
Sun Shield vs. Conjured Ward - Again both similar spells but Conjured Ward absorbs much more damage. (Yes you can put all of your points in health and enchant for health to give Sun Shield more absorb power but then you sacrifice all of your other abilities for this)
I am not trying to say that each class should be the same, I would just like to see similar spells have an option/morph to do equal amounts of damage. Sure the Templar spells are great for utility and support but if you are leveling and playing solo often then all of that utility and support is just useless.
Solar Flare morphed to Dark Flare does more damage than Cyrstal Frags. Dark Flare empowers itself on each cast and with a max spell damage build can hit over 25k easily, whereas Frags in that same boat barely hit up to 20k even with the free proc and it's empowered self.
Blazing Spear does more dps per cast than Lightning flood, especially with the chance of Blazing Spear and it's dot to proc burning light (which is another 4k+ dmg).
You are correct that Conjured Ward shield is larger and will absorb more damage.
Please actually do some testing between classes before spouting nonsense and giving wrong information.
Edit: I'm looking at this from a PvE perspective. PvP the same will still hold true with the values in dmg dropped. However with the Dark Flare the cast time is slow and the projectile slow, and spear is still a really good aoe compared to Lightning Flood. Sun Shield just sucks in PvP
Fizzlewizzle wrote: »Correct me if wrong but... wouldn't a Sorc with a crit based build be on par with a Templar when it comes to survival?Sorcerer's have to rely on burst damage set up and they don't have self heals. To really add insult to injury they are forced to use Shield Stacking because Light Armor is as weak as wet tissue paper.
We get punished by having a set designed to IRRESISTIBLE DAMAGE WITH LIGHT ATTACKS when we have our Shields up JUST TO SURVIVE.
Finally, Templar just has far more versatility for groups then sorcerers. Temps don't need Shields to survive.
Surge is from certain points of view much better then what Templars have, as it works together with all types of offense, rather than having 1 DPS skill which heals you, or no DPS at all and just a plain heal?
Templars need high damage to get the most healing out of their DPS, while Sorcs just need to have enough crit.
Maybe its because everyone is so focused on damage (mainly sorcs for this matter) that they forget their survival?
I've seen vids of Sorcs fighting in PvP without needing Bolt or Shields, yet still manage 1vX fights.A purely damage focused Sorc wins it from a purely damage focused Templar.I was looking around today at class abilities and have noticed that templars and sorcs have a lot of similar abilities. The main difference is that sorcs were designed for damage and templars for utility. I wish they had some morphs for templars that would trade the utility for more damage.
Examples:
Solar Flare vs. Crystal Shard - Both very similar spells but solar flare does much less damage.
Blazing Spear vs. Lightning Flood - Both similar spells but lightning flood does much more damage. (This can even be compared to the DK's Eruption, which still does less damage than lightning flood)
Sun Shield vs. Conjured Ward - Again both similar spells but Conjured Ward absorbs much more damage. (Yes you can put all of your points in health and enchant for health to give Sun Shield more absorb power but then you sacrifice all of your other abilities for this)
I am not trying to say that each class should be the same, I would just like to see similar spells have an option/morph to do equal amounts of damage. Sure the Templar spells are great for utility and support but if you are leveling and playing solo often then all of that utility and support is just useless.
Solar Flare morphed to Dark Flare does more damage than Cyrstal Frags. Dark Flare empowers itself on each cast and with a max spell damage build can hit over 25k easily, whereas Frags in that same boat barely hit up to 20k even with the free proc and it's empowered self.
Blazing Spear does more dps per cast than Lightning flood, especially with the chance of Blazing Spear and it's dot to proc burning light (which is another 4k+ dmg).
You are correct that Conjured Ward shield is larger and will absorb more damage.
Please actually do some testing between classes before spouting nonsense and giving wrong information.
Edit: I'm looking at this from a PvE perspective. PvP the same will still hold true with the values in dmg dropped. However with the Dark Flare the cast time is slow and the projectile slow, and spear is still a really good aoe compared to Lightning Flood. Sun Shield just sucks in PvP
Damage isn't everything in this race... the secondary effects is what counts.
If both start casting at the same time a sorc will win.
Frags is 0.1 second faster when it comes to casting time, has a much faster flight time and can knock down the opponent.
Even without the knockdown effect a Sorc will most likely have fired (if not hit) his second Frag when the first Flare hits him.
There isn't much need for testing, and not much to test either way.
Put them against each other and the winner will be the Sorc. The secondary effects of the Sorc skills are way more powerful than anything a Templar can produce. And, you have little use for damage and/or healing if you can't use them.