Complete Templar rework suggestion.

Fizzlewizzle
Fizzlewizzle
✭✭✭✭
Ill pass the whole introduction story about why i made this suggestion. If you don't have a clue, type "Templar" in the search and see the long list of complaint topics.

This suggestion is meant to create a new design for the Templar class (or at least a lot of suggestions).
The design is based around the basic concept of a Magic Knight style character. A simple concept with lot of potential and options.

The three skill Trees "Aedric Spear", "Dawn's Wrath" and "Restoring Light" will each serve their own unique purpose. There will be a Combat skill tree, a Utility skill tree and a Support skill tree. For the skill trees i'll stick to the current names, although new names could be optional.
Ill keep the basic layout of 5 skills and 1 ultimate per skill tree, but will often name them "______" as my sense of naming is on par with the current state of the Templars. Some skills will keep their original name, as they function decently or have a decent concept (but could use some changes).


Aedric Spear skill tree. The offensive skill tree.
Skill 1: "______". (buff skill.)
Enhance your weapon with holy light, Increasing damage of Light and heavy attacks by 50/100/150/200%.
This buff does NOT affect attacks from sneak.
Expert Hunter-ish skill.
  • Cost: X Magicka.
  • Casting time: Instant.
  • Duration: 20 seconds.
  • Target: Self.
Morphs:
Morph 1: "______".
Enhance your weapon with holy light, Increasing light and heavy attacks of Long Range weapons by 250/300/350/400%.
This only includes all Staffs and the Bow.
This buff does NOT affect attacks from sneak.
  • Cost: X Magicka.
  • Casting time: Instant.
  • Duration: 20 seconds.
  • Target: Self.

Morph 2: "______".
Enhance your weapon with holy light, Increasing light and heavy attacks of all Short Range weapons by 250/300/350/400%.
This only includes all 1h and 2h melee weapon.
This buff does NOT affect attacks from sneak.
  • Cost: X Magicka.
  • Casting time: Instant.
  • Duration: 20 seconds.
  • Target: Self.

Skill 2: Focused Charge. (Gap closer.)
Concept for this skill is alright. Left it in as it is.

Skill 3: "______". (Armor buff.)
Manifest yourself in light to gain Major Ward and Resolve (Armor and spell resistance buff).
  • Cost: X Magicka.
  • Casting time: Instant.
  • Duration: 15 seconds.
  • Target: Self.
Morphs:
Morph 1: "______".
Manifest yourself in light to gain Major Ward and Resolve (Armor and spell resistance buff).
While active, enemies nearby will take X magic damage.
  • Cost: X Magicka.
  • Casting time: Instant.
  • Duration: 15 seconds.
  • Target: Self.

Morph 2: "______".
Manifest yourself in light to gain Major Ward and Resolve (Armor and spell resistance buff).
While active, gain minor Expedition.
  • Cost: X Stamina.
  • Casting time: Instant.
  • Duration: 15 seconds.
  • Target: Self.

Skill 4: Sun Shield (Defensive skill, Changed)
Create a shield which will absorb the damage of next attack targeting you.
While slotted increase Physical and Spell resistance by 5%.
  • Cost: X Magicka.
  • Casting time: Instant.
  • Duration: 30 seconds.
  • Target: Self.
Morphs:
Morph 1: "______".
Create a shield which will absorb the damage of next attack targeting you. If the attack is a spell, reflect it back to the caster.
While slotted increase Physical and Spell resistance by 5%.
  • Cost: X Magicka.
  • Casting time: Instant.
  • Duration: 30 seconds.
  • Target: Self.

Morph 2: "______".
Create a shield which will absorb the damage of next attack targeting you. If the attack is a physical attack, reflect it back to the caster.
While slotted increase Physical and Spell resistance by 5%.
  • Cost: X Stamina.
  • Casting time: Instant.
  • Duration: 30 seconds.
  • Target: Self.

Skill 5: Radiant Destruction. (execute skill, Changed)
Burn the enemy with Holy fire, Dealing X magic damage over 2.5 seconds.
Low health targets take additional damage.
  • Cost: X Magicka.
  • Casting time: Instant.
  • Range: 7 meter (melee range).
  • Target: Enemy.
Morphs:
Morph 1: Radiant Glory (Changed)
Burn the enemy with Holy fire, Dealing X magic damage over 2.5 seconds.
Low health targets take additional damage.
  • Cost: X Magicka.
  • Casting time: Instant.
  • Range: 28 meter.
  • Target: Enemy.

Morph 2: Radiant Oppression (Changed)
Hurl a Spear at your enemy with godlike strength, knocking them back 5 meters, after which you burn the enemy with Holy fire, Dealing X magic damage over 2.5 seconds.
Low health targets take additional damage.
Open with a "Piercing Javelin", followed by "Radiant Destruction".
  • Cost: X Stamina.
  • Casting time: Instant.
  • Range: 10 meter.
  • Target: Enemy.

Ultimate Skill: "______" (buff skill)
Bolster the player's attack, making his next light attack deal double damage.
This buff does NOT affect attacks from sneak.
  • Cost: 250 Ultimate.
  • Casting time: Instant.
  • Duration: 10 seconds.
  • Target: Self.
Morphs:
Morph 1: "______".
Bolster the player's attack, making the next heavy attack of Long Ranged weapons deal double damage.
This only includes all Staffs and the Bow.
This buff does NOT affect attacks from sneak.
  • Cost: X Magicka.
  • Casting time: Instant.
  • Duration: 20 seconds.
  • Target: Self.

Morph 2: "______".
Bolster the player's attack, making the next heavy attack of Short Ranged weapons deal double damage.
This only includes all 1h and 2h melee weapon.
This buff does NOT affect attacks from sneak.
  • Cost: 250 Ultimate.
  • Casting time: Instant.
  • Duration: 10 seconds.
  • Target: Self.

Dawn's Wrath skill tree. (Utility skill tree.)
Skill 1: Sun Fire. (debuff skill. Changed)
Blast an enemy with a ball of light, making them more susceptible to damage for a short period of time.
Adds the "Empower" debuff on the target every 0.5 seconds for 5 seconds.
  • Cost: X Magicka
  • Casting time: Instant.
  • Range: 28M
  • Target: Enemy.
Morphs:
Morph 1: "______"
Blast an enemy with a ball of light, making them more susceptible to damage for a short period of time.
Adds the "Empower" debuff on the target every 0.5 seconds for 6/7/9/10 seconds.
  • Cost: X Magicka
  • Casting time: Instant.
  • Range: 28M
  • Target: Enemy.

Morph 2: Reflective Light. (Changed)
Blast an enemy, and up to 2 nearby enemies, with a ball of light, making them more susceptible to damage for a short period of time.
Adds the "Empower" debuff on the target every 0.5 seconds for 5 seconds.
  • Cost: X Magicka
  • Casting time: Instant.
  • Range: 28M
  • Target: Enemy.

Skill 2: Backlash.
Concept for this skill is alright. Only change i would suggest is that the Magicka morph gets the Major Breach debuff, instead of a healing spell.

Skill 3: Restoring Aura (Group buff. Changed)
Bathe your allies in the Holy lights, giving them Major Expedition (Movement speed), Minor Savagery (weapon crit) and Minor Prophecy (spell crit).
  • Cost: X Magicka
  • Casting time: Instant.
  • Radius: 12M.
  • Target: Area.
  • Duration: 15 seconds.
Morphs:
Morph 1: ______
Bathe your allies in the Holy lights, giving them Major Expedition (Movement speed), Minor Savagery (weapon crit) and Minor Prophecy (spell crit).
Increase active time.
  • Cost: X Magicka
  • Casting time: Instant.
  • Radius: 12M.
  • Target: Area.
  • Duration: 15/20/25/30 seconds.

Morph 2: Repentance (Changed)
Bathe your allies in the Holy lights, giving them Major Expedition (Movement speed), Minor Savagery (weapon crit) and Minor Prophecy (spell crit).
Also adds: Minor Endurance, Intellect and Fortitude (all minor regeneration buffs).
  • Cost: X Magicka
  • Casting time: Instant.
  • Radius: 12M.
  • Target: Area.
  • Duration: 15 seconds.

Skill 4: Spear Shards (changed)
Concept is good. But should go without the damage.
One morph should get an increased Stamina regen, while the other will stun multiple targets.

Skill 5: Rune Focus (Changed)
Place a celestial rune on the ground which will give the player Major Brutality and Major Sorcery (melee and spell damage buff) while inside the focus.
The effect won't linger when you leave the rune.
  • Cost: X Magicka
  • Casting time: Instant.
  • Target: self
  • Duration: 15 seconds.
Morphs:
Morph 1: ______
Place a celestial rune on the ground which will give the player Major Brutality and Major Sorcery (melee and spell damage buff) while inside the focus.
Also gives: Major Savagery and Prophecy (Weapon and spell crit) and Major Force (increased critical damage).
Completely stops Resource regen, as well as healing received while inside the focus.
The effect won't linger when you leave the rune.
  • Cost: X Magicka
  • Casting time: Instant.
  • Target: self
  • Duration: 15 seconds.

Morph 2: Restoring Focus Changed
Place a celestial rune on the ground which will give the player Major Brutality and Major Sorcery (melee and spell damage buff) while inside the focus.
Restores X Magicka and Stamina every 0.5 seconds.
  • Cost: X Magicka
  • Casting time: Instant.
  • Target: self
  • Duration: 15 seconds.

Ultimate Skill: Nova (Debuff, Changed.)
Call down a fragment of the sun, Causing the Major Mangle debuff (-40% max health) and reducing their damage by 30%.
An ally may activate the Synergy to cause the Major Defile debuff.
  • Cost: 250 Ultimate
  • Casting time: Instant.
  • Target: enemy
  • Duration: 8 seconds.
  • Range: 28M
Morphs:
Morph 1: Solar Disturbance. (Changed)
Call down a fragment of the sun, Causing the Major Mangle debuff (-40% max health) and reducing their damage by 30%.
Snared enemies in the area, reducing their speed by 62/63/64/65%
An ally may activate the Synergy to cause the Major Defile debuff.
  • Cost: 250 Ultimate
  • Casting time: Instant.
  • Target: enemy
  • Duration: 8 seconds.
  • Range: 28M

Morph 2: ______
Call down a fragment of the sun, Causing the Major Mangle debuff (-40% max health) and reducing their damage by 30%.
All enemies within the area are knocked back.
An ally may activate the Synergy to cause the Major Defile debuff.
  • Cost: 250 Ultimate
  • Casting time: Instant.
  • Target: enemy
  • Duration: 8 seconds.
  • Range: 28M

Restoring Light skill tree (Support tree)
Skill 1: Rushed Ceremony.
A very good skill. Should stay as it is.

Skill 2: Cleansing Ritual.
Also, no complaints about this skill.

Skill 3: Healing Ritual. (Changed)
Focus your spiritual devotion to imbue your allies with healing powers.
Rite of Passage-ish skill
Heal yourself and nearby players for X every 0.5 seconds for 4 seconds.
Can not move while channeling
  • Cost: X Magicka
  • Casting time: Instant.
  • Target: Area
  • Duration: 4 seconds.
  • Radius: 20M
Morphs:
Morph 2: Extended Ritual. (Changed)
Focus your spiritual devotion to imbue your allies with healing powers.
Rite of Passage-ish skill
Heal yourself and nearby players for X every 0.5 seconds for 4 seconds.
Can not move while channeling
  • Cost: X Magicka
  • Casting time: Instant.
  • Target: Area
  • Duration: 6 seconds.
  • Radius: 20M

Morph 2: "______".
Focus your spiritual devotion to imbue your allies with healing powers.
Rite of Passage-ish skill
Heal yourself and nearby players for X every 0.5 seconds for 4 seconds.
Grants Immunity against knockback and disabling effects.
  • Cost: X Magicka
  • Casting time: Instant.
  • Target: Area
  • Duration: 4 seconds.
  • Radius: 20M

Skill 4: "______".
Mark an enemy with a column of Light.
All allies who attack the marked target will receive X health for each attack they land.
  • Cost: X Magicka
  • Casting time: Instant.
  • Target: Enemy
  • Duration: 20 seconds.
Morphs:
Morph 1: "______".
Mark an enemy with a column of Light.
All allies who attack the marked target will receive X health for each attack they land.
Healing received per hit is increased by 25/50/75/100% based on the skill's level.
  • Cost: X Magicka
  • Casting time: Instant.
  • Target: Enemy
  • Duration: 20 seconds.

Morph 2: "______.
Mark an enemy with a column of Light.
All allies who attack the marked target will receive X health for each attack they land.
Hitting the target will grant the attacker the Heroism buff (increased Ultimate gain for 5 seconds).
  • Cost: X Magicka
  • Casting time: Instant.
  • Target: Enemy
  • Duration: 20 seconds.

Ultimate Skill: Rite of Passage (Changed)
Focus all your energy into a single burst heal, healing all allies within range for X.
  • Cost: 125 Ultimate
  • Casting time: Instant.
  • Target: Enemy
  • Radius: 20M
Morphs:
Morph 1: Rememberance (Changed)
Focus all your energy into a single burst heal, healing all allies within range for X.
Allies healed by Remembrance will receive 20% less damage for 5 seconds.
  • Cost: 125 Ultimate
  • Casting time: Instant.
  • Target: Enemy
  • Radius: 20M

Morph 2: "______"
Focus all your energy into a 2 stage heal, healing allies for X, and for X after 5 seconds.
  • Cost: 125 Ultimate
  • Casting time: Instant.
  • Target: Enemy
  • Radius: 20M
Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    The idea behind the different skill trees and skills within them.

    The main offense, based on their first tree, will be weapon attacks rather than (class) skills.
    Maybe a strange change from how current meta's are, but i think it would fit the general Templar idea of a "magic warrior".
    The boost to light and heavy attacks creates a lot of synergies with weapon skill passives, of which some encourage you to use normal combat.
    - 2h: Forceful and Follow-up.
    - Destruction staff: Tri Force and Ancient Knowledge.
    - Restoration staff: Essence Drain.
    It will create a very cost efficient build, which should be easy to play yet hard to master.
    Besides the defensive buff you will have your general Gap closer, execute and 2 defensive skills.
    More offensive options and buffs will be found within the Utility tree.

    The utility skill tree will give Templars quite an array of buffs to support their allies (as well as themselves) during combat.
    To hinder/ debuff your enemies you have a group sun skill, as well as a debuff which will (for a short amount of time) apply the Empowered buff with regular intervals. No longer will you need to apply it every other hit, with the risk of someone else using it.

    The Support tree was left with quite a few of their old skills, or with the effects of old skills.
    Some small changes were made though, to lessen the burden on the Templar while healing.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • BullNetch
    BullNetch
    ✭✭✭
    Ill pass the whole introduction story about why i made this suggestion. If you don't have a clue, type "Templar" in the search and see the long list of complaint topics.

    This suggestion is meant to create a new design for the Templar class (or at least a lot of suggestions).
    The design is based around the basic concept of a Magic Knight style character. A simple concept with lot of potential and options.

    The three skill Trees "Aedric Spear", "Dawn's Wrath" and "Restoring Light" will each serve their own unique purpose. There will be a Combat skill tree, a Utility skill tree and a Support skill tree. For the skill trees i'll stick to the current names, although new names could be optional.
    Ill keep the basic layout of 5 skills and 1 ultimate per skill tree, but will often name them "______" as my sense of naming is on par with the current state of the Templars. Some skills will keep their original name, as they function decently or have a decent concept (but could use some changes).


    Aedric Spear skill tree. The offensive skill tree.
    Skill 1: "______". (buff skill.)
    Enhance your weapon with holy light, Increasing damage of Light and heavy attacks by 50/100/150/200%.
    This buff does NOT affect attacks from sneak.
    Expert Hunter-ish skill.
    • Cost: X Magicka.
    • Casting time: Instant.
    • Duration: 20 seconds.
    • Target: Self.
    Morphs:
    Morph 1: "______".
    Enhance your weapon with holy light, Increasing light and heavy attacks of Long Range weapons by 250/300/350/400%.
    This only includes all Staffs and the Bow.
    This buff does NOT affect attacks from sneak.
    • Cost: X Magicka.
    • Casting time: Instant.
    • Duration: 20 seconds.
    • Target: Self.

    Morph 2: "______".
    Enhance your weapon with holy light, Increasing light and heavy attacks of all Short Range weapons by 250/300/350/400%.
    This only includes all 1h and 2h melee weapon.
    This buff does NOT affect attacks from sneak.
    • Cost: X Magicka.
    • Casting time: Instant.
    • Duration: 20 seconds.
    • Target: Self.

    Skill 2: Focused Charge. (Gap closer.)
    Concept for this skill is alright. Left it in as it is.

    Skill 3: "______". (Armor buff.)
    Manifest yourself in light to gain Major Ward and Resolve (Armor and spell resistance buff).
    • Cost: X Magicka.
    • Casting time: Instant.
    • Duration: 15 seconds.
    • Target: Self.
    Morphs:
    Morph 1: "______".
    Manifest yourself in light to gain Major Ward and Resolve (Armor and spell resistance buff).
    While active, enemies nearby will take X magic damage.
    • Cost: X Magicka.
    • Casting time: Instant.
    • Duration: 15 seconds.
    • Target: Self.

    Morph 2: "______".
    Manifest yourself in light to gain Major Ward and Resolve (Armor and spell resistance buff).
    While active, gain minor Expedition.
    • Cost: X Stamina.
    • Casting time: Instant.
    • Duration: 15 seconds.
    • Target: Self.

    Skill 4: Sun Shield (Defensive skill, Changed)
    Create a shield which will absorb the damage of next attack targeting you.
    While slotted increase Physical and Spell resistance by 5%.
    • Cost: X Magicka.
    • Casting time: Instant.
    • Duration: 30 seconds.
    • Target: Self.
    Morphs:
    Morph 1: "______".
    Create a shield which will absorb the damage of next attack targeting you. If the attack is a spell, reflect it back to the caster.
    While slotted increase Physical and Spell resistance by 5%.
    • Cost: X Magicka.
    • Casting time: Instant.
    • Duration: 30 seconds.
    • Target: Self.

    Morph 2: "______".
    Create a shield which will absorb the damage of next attack targeting you. If the attack is a physical attack, reflect it back to the caster.
    While slotted increase Physical and Spell resistance by 5%.
    • Cost: X Stamina.
    • Casting time: Instant.
    • Duration: 30 seconds.
    • Target: Self.

    Skill 5: Radiant Destruction. (execute skill, Changed)
    Burn the enemy with Holy fire, Dealing X magic damage over 2.5 seconds.
    Low health targets take additional damage.
    • Cost: X Magicka.
    • Casting time: Instant.
    • Range: 7 meter (melee range).
    • Target: Enemy.
    Morphs:
    Morph 1: Radiant Glory (Changed)
    Burn the enemy with Holy fire, Dealing X magic damage over 2.5 seconds.
    Low health targets take additional damage.
    • Cost: X Magicka.
    • Casting time: Instant.
    • Range: 28 meter.
    • Target: Enemy.

    Morph 2: Radiant Oppression (Changed)
    Hurl a Spear at your enemy with godlike strength, knocking them back 5 meters, after which you burn the enemy with Holy fire, Dealing X magic damage over 2.5 seconds.
    Low health targets take additional damage.
    Open with a "Piercing Javelin", followed by "Radiant Destruction".
    • Cost: X Stamina.
    • Casting time: Instant.
    • Range: 10 meter.
    • Target: Enemy.

    Ultimate Skill: "______" (buff skill)
    Bolster the player's attack, making his next light attack deal double damage.
    This buff does NOT affect attacks from sneak.
    • Cost: 250 Ultimate.
    • Casting time: Instant.
    • Duration: 10 seconds.
    • Target: Self.
    Morphs:
    Morph 1: "______".
    Bolster the player's attack, making the next heavy attack of Long Ranged weapons deal double damage.
    This only includes all Staffs and the Bow.
    This buff does NOT affect attacks from sneak.
    • Cost: X Magicka.
    • Casting time: Instant.
    • Duration: 20 seconds.
    • Target: Self.

    Morph 2: "______".
    Bolster the player's attack, making the next heavy attack of Short Ranged weapons deal double damage.
    This only includes all 1h and 2h melee weapon.
    This buff does NOT affect attacks from sneak.
    • Cost: 250 Ultimate.
    • Casting time: Instant.
    • Duration: 10 seconds.
    • Target: Self.

    Dawn's Wrath skill tree. (Utility skill tree.)
    Skill 1: Sun Fire. (debuff skill. Changed)
    Blast an enemy with a ball of light, making them more susceptible to damage for a short period of time.
    Adds the "Empower" debuff on the target every 0.5 seconds for 5 seconds.
    • Cost: X Magicka
    • Casting time: Instant.
    • Range: 28M
    • Target: Enemy.
    Morphs:
    Morph 1: "______"
    Blast an enemy with a ball of light, making them more susceptible to damage for a short period of time.
    Adds the "Empower" debuff on the target every 0.5 seconds for 6/7/9/10 seconds.
    • Cost: X Magicka
    • Casting time: Instant.
    • Range: 28M
    • Target: Enemy.

    Morph 2: Reflective Light. (Changed)
    Blast an enemy, and up to 2 nearby enemies, with a ball of light, making them more susceptible to damage for a short period of time.
    Adds the "Empower" debuff on the target every 0.5 seconds for 5 seconds.
    • Cost: X Magicka
    • Casting time: Instant.
    • Range: 28M
    • Target: Enemy.

    Skill 2: Backlash.
    Concept for this skill is alright. Only change i would suggest is that the Magicka morph gets the Major Breach debuff, instead of a healing spell.

    Skill 3: Restoring Aura (Group buff. Changed)
    Bathe your allies in the Holy lights, giving them Major Expedition (Movement speed), Minor Savagery (weapon crit) and Minor Prophecy (spell crit).
    • Cost: X Magicka
    • Casting time: Instant.
    • Radius: 12M.
    • Target: Area.
    • Duration: 15 seconds.
    Morphs:
    Morph 1: ______
    Bathe your allies in the Holy lights, giving them Major Expedition (Movement speed), Minor Savagery (weapon crit) and Minor Prophecy (spell crit).
    Increase active time.
    • Cost: X Magicka
    • Casting time: Instant.
    • Radius: 12M.
    • Target: Area.
    • Duration: 15/20/25/30 seconds.

    Morph 2: Repentance (Changed)
    Bathe your allies in the Holy lights, giving them Major Expedition (Movement speed), Minor Savagery (weapon crit) and Minor Prophecy (spell crit).
    Also adds: Minor Endurance, Intellect and Fortitude (all minor regeneration buffs).
    • Cost: X Magicka
    • Casting time: Instant.
    • Radius: 12M.
    • Target: Area.
    • Duration: 15 seconds.

    Skill 4: Spear Shards (changed)
    Concept is good. But should go without the damage.
    One morph should get an increased Stamina regen, while the other will stun multiple targets.

    Skill 5: Rune Focus (Changed)
    Place a celestial rune on the ground which will give the player Major Brutality and Major Sorcery (melee and spell damage buff) while inside the focus.
    The effect won't linger when you leave the rune.
    • Cost: X Magicka
    • Casting time: Instant.
    • Target: self
    • Duration: 15 seconds.
    Morphs:
    Morph 1: ______
    Place a celestial rune on the ground which will give the player Major Brutality and Major Sorcery (melee and spell damage buff) while inside the focus.
    Also gives: Major Savagery and Prophecy (Weapon and spell crit) and Major Force (increased critical damage).
    Completely stops Resource regen, as well as healing received while inside the focus.
    The effect won't linger when you leave the rune.
    • Cost: X Magicka
    • Casting time: Instant.
    • Target: self
    • Duration: 15 seconds.

    Morph 2: Restoring Focus Changed
    Place a celestial rune on the ground which will give the player Major Brutality and Major Sorcery (melee and spell damage buff) while inside the focus.
    Restores X Magicka and Stamina every 0.5 seconds.
    • Cost: X Magicka
    • Casting time: Instant.
    • Target: self
    • Duration: 15 seconds.

    Ultimate Skill: Nova (Debuff, Changed.)
    Call down a fragment of the sun, Causing the Major Mangle debuff (-40% max health) and reducing their damage by 30%.
    An ally may activate the Synergy to cause the Major Defile debuff.
    • Cost: 250 Ultimate
    • Casting time: Instant.
    • Target: enemy
    • Duration: 8 seconds.
    • Range: 28M
    Morphs:
    Morph 1: Solar Disturbance. (Changed)
    Call down a fragment of the sun, Causing the Major Mangle debuff (-40% max health) and reducing their damage by 30%.
    Snared enemies in the area, reducing their speed by 62/63/64/65%
    An ally may activate the Synergy to cause the Major Defile debuff.
    • Cost: 250 Ultimate
    • Casting time: Instant.
    • Target: enemy
    • Duration: 8 seconds.
    • Range: 28M

    Morph 2: ______
    Call down a fragment of the sun, Causing the Major Mangle debuff (-40% max health) and reducing their damage by 30%.
    All enemies within the area are knocked back.
    An ally may activate the Synergy to cause the Major Defile debuff.
    • Cost: 250 Ultimate
    • Casting time: Instant.
    • Target: enemy
    • Duration: 8 seconds.
    • Range: 28M

    Restoring Light skill tree (Support tree)
    Skill 1: Rushed Ceremony.
    A very good skill. Should stay as it is.

    Skill 2: Cleansing Ritual.
    Also, no complaints about this skill.

    Skill 3: Healing Ritual. (Changed)
    Focus your spiritual devotion to imbue your allies with healing powers.
    Rite of Passage-ish skill
    Heal yourself and nearby players for X every 0.5 seconds for 4 seconds.
    Can not move while channeling
    • Cost: X Magicka
    • Casting time: Instant.
    • Target: Area
    • Duration: 4 seconds.
    • Radius: 20M
    Morphs:
    Morph 2: Extended Ritual. (Changed)
    Focus your spiritual devotion to imbue your allies with healing powers.
    Rite of Passage-ish skill
    Heal yourself and nearby players for X every 0.5 seconds for 4 seconds.
    Can not move while channeling
    • Cost: X Magicka
    • Casting time: Instant.
    • Target: Area
    • Duration: 6 seconds.
    • Radius: 20M

    Morph 2: "______".
    Focus your spiritual devotion to imbue your allies with healing powers.
    Rite of Passage-ish skill
    Heal yourself and nearby players for X every 0.5 seconds for 4 seconds.
    Grants Immunity against knockback and disabling effects.
    • Cost: X Magicka
    • Casting time: Instant.
    • Target: Area
    • Duration: 4 seconds.
    • Radius: 20M

    Skill 4: "______".
    Mark an enemy with a column of Light.
    All allies who attack the marked target will receive X health for each attack they land.
    • Cost: X Magicka
    • Casting time: Instant.
    • Target: Enemy
    • Duration: 20 seconds.
    Morphs:
    Morph 1: "______".
    Mark an enemy with a column of Light.
    All allies who attack the marked target will receive X health for each attack they land.
    Healing received per hit is increased by 25/50/75/100% based on the skill's level.
    • Cost: X Magicka
    • Casting time: Instant.
    • Target: Enemy
    • Duration: 20 seconds.

    Morph 2: "______.
    Mark an enemy with a column of Light.
    All allies who attack the marked target will receive X health for each attack they land.
    Hitting the target will grant the attacker the Heroism buff (increased Ultimate gain for 5 seconds).
    • Cost: X Magicka
    • Casting time: Instant.
    • Target: Enemy
    • Duration: 20 seconds.

    Ultimate Skill: Rite of Passage (Changed)
    Focus all your energy into a single burst heal, healing all allies within range for X.
    • Cost: 125 Ultimate
    • Casting time: Instant.
    • Target: Enemy
    • Radius: 20M
    Morphs:
    Morph 1: Rememberance (Changed)
    Focus all your energy into a single burst heal, healing all allies within range for X.
    Allies healed by Remembrance will receive 20% less damage for 5 seconds.
    • Cost: 125 Ultimate
    • Casting time: Instant.
    • Target: Enemy
    • Radius: 20M

    Morph 2: "______"
    Focus all your energy into a 2 stage heal, healing allies for X, and for X after 5 seconds.
    • Cost: 125 Ultimate
    • Casting time: Instant.
    • Target: Enemy
    • Radius: 20M


    Not keen on your suggestion.

    In my opinion the skill lines need some work but your plan neuters Dawn's Wrath too much. This is what I think the intent was.

    Aedric spear: Melee range spear monk or knight
    Dawn's Wrath: offensive magicka priest-mage
    Restoring Ling: healing priest/utility for mage and tank


    Restoring Light IMO is fine. You can mix and match spells with the ones available from the healing staff. It's all a matter of taste with this tree.


    In Aedric Spear only sun shield needs a real look over. It's completely tanking oriented as it scales with health. Radiant Ward should not only have a reduced cost but also increase speed, fear, or knockback those around you like lava rune. Magicka templars would love this.


    I believe the Dawn's Wrath is the least cohesive. Solar barrage, Eclipse, and backlash need some work.

    Backlash's morphs are meant for puncturing strikers of the magicka or stamina variety . The morphs are great at melee range and are better post patch. Heal or reduce armor. Can't go bad. Good way for radiant destruction templars to help out the melee but it seems the spell works best for those at melee range.


    You could have sun shield and backlash switch places.

    The Radiant Ward morph gets buffed damage. It gives you a shield and does the same damage of solar barrage on cast. Radiant Ward + Solar Barrage = Nova Ward


    Solar Flare gets a new morph.... burst flare. Casting anything has a chance to make your next solar flare instant cast.
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