Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.
Sorry for caps and bold, but it really needs it:Yolokin_Swagonborn wrote: »[*] Raise level cap so that existing gear is now worthless
SOLUTION: MAKE IT POSSIBLE TO INCREASE THE LEVEL OF THE ITEMS WITH CRAFTING.
- SAVES YOU FROM REGRINDING THE SAME GEAR WITH NEW VR LEVELS
- SMOOTHS THE ECONOMY (2K FOR VR13 ITEM AND 200K FOR THE SAME VR14 ITEM WAS RIDICULOUS)
- FINALLY MAKES CRAFTING MORE MEANINGFUL
nimander99 wrote: »I always love new Ranks to progress but now I fear how many mats the crafting will take...
Yolokin_Swagonborn wrote: »
This is the ZOS Itemization Process.
- Come out with new DLC
- Raise level cap so that existing gear is now worthless
- Create slightly altered higher level versions of the existing gear but with new exciting names.
- Make sure existing gear doesn't drop at the higher levels (check pvp, weekly rewards etc)
- Force everyone to grind for new gear, increase the material cost exponentially.
- ???
- Profit
Orsinium will be scaled, so I doubt they will bother bumping the vr cap.
rdbrown1987 wrote: »I don't doubt VR18 is coming, but it ideally won't be with Orsinium/Wrothgar.tordr86b16_ESO wrote: »vr18 is coming for sure - probably vr20 and 22 before ZOS "figues out" how to make a fun game.
I agree with you, there is no way in hell they'd up the ranks again in 3 months time due to most of the players will still be grinding to get gear to a competitive standard again especially if you've got alts.
Isn't that an answer to how it will work after VRs are removed? If anyone can find the video where Wrobel said that the current system is tied into itemization, that would be good.Personofsecrets wrote: »Because of how the itemization system is tied into Veteran Ranks, new and "better" gear requires a higher VR for it to be implemented.
This is not true.https://www.youtube.com/watch?v=0ckaYoL1o5w
50:00
>How will you introduce items that increase player power without increasing the level cap?
>That is a fairly easy thing to do on our end. just sort of make more and more powerful items.
ddi i miss a mmorpg that droped dlc's with out level advancement in some form..either stright levels added or combat rating or vetrian ranks , what ever name you use..i could of swore it was well know a mmorpg ment you buy the game..level up gear up wait for the dlc then you level up and gear up and wait for the next dlc..lest to me and the people i know.
I mean if they waved a wand and took vr out of the game and everyone reached max level at 50..what is the incetive to run dungeons and raids in a new dlc?? cause as many said there mad about having to grind new gear..so even with no level increase no one would run any thing cause you have your gear yellowed out..
Problem i see is the time format every one wants new stuff to do but dosent wanna change gear every 3 months? then make the dlc bigger and make them every 6 months
December eh? What a better Christmas gift than 2 more vet levels and decades of hard work ahead of you
Personofsecrets wrote: »Isn't that an answer to how it will work after VRs are removed? If anyone can find the video where Wrobel said that the current system is tied into itemization, that would be good.Personofsecrets wrote: »Because of how the itemization system is tied into Veteran Ranks, new and "better" gear requires a higher VR for it to be implemented.
This is not true.https://www.youtube.com/watch?v=0ckaYoL1o5w
50:00
>How will you introduce items that increase player power without increasing the level cap?
>That is a fairly easy thing to do on our end. just sort of make more and more powerful items.
@Enodoc
That itemization is how it will probably work after vet levels are gone, but that distinction doesn't matter. If they can make better items, while everyone stays at the same level, in the future non-veteran rank scheme, then they can do so now. Eric's comments, from ESO Live 21, that you reference were just a smokescreen that made people feel that the veteran rank increase was necessary. The facts are that new powerful gear was already being made despite everyone's veteran rank staying the same.
In the interview I posted with Joe Blackburn, the developer and interviewers discuss how it was great that they made the monster helmets be powerful items and that itemization scheme was a good example of making new powerful items without increasing the level cap. Joe even said how the monster helmet itemization was successful.
Even if you are just counting stat increases, they can make new items, without a veteran rank increase and with increased stats. You can find such stat increases with monster helmets that have a higher than possible enchant values when dropped or with trial hard mode items that have better stats than their normal mode, but same veteran rank, equivalents. It's safe to say that more powerful item creation was always totally possible without a veteran rank increase.
The real question is to wonder why Eric said what he did and why the development team decided to keep increasing veteran ranks. It could have been convenience, it could have been to increase play time, but there is more to the story than what Eric let on.
the whole reason the Champion system was introduced, was to replace itemization with character progression (champion system). they never stated a clear take on how Gear would be handled after Veteran ranks were removed, but your suggestions goes against the whole principle of why they were removing/replacing them in the first place.
thats not to say your wrong though. they very well may decided "heck with the champion system, lets do the gear treadmill". at this point it is clear they are confused on what to do, because Imperial City is nothing but a giant gear treadmill/grind. it is ironic to me that they say they are in the process of removing Vet ranks (and therefore gear grinds) only to focus and sculpt Imperial city into their biggest gear treadmill and grind!!!
if they were planning on removing Veteran ranks and grinds, then why the sudden and exrteme change in the complete opposite direction?! that's the million dollar question.
Don't add new gear and people get mad.
Add new gear and people get mad.
Damned if you do, damned if you don't.
Developer's at ZOS.
Personofsecrets wrote: »
Mighty_oakk wrote: »Personofsecrets wrote: »
I'm pretty sure they said battle leveled on eso live. Not sure where people are getting scaled from.
lordrichter wrote: »Mighty_oakk wrote: »Personofsecrets wrote: »
I'm pretty sure they said battle leveled on eso live. Not sure where people are getting scaled from.
Battle leveling is an implementation of scaling.
We don't know exactly what they will be doing, but it will likely be very similar to what they do in Cyrodiil. The goal is to allow any player with any level character who has access to the DLC to be able to access the DLC content without having an unreasonable level barrier in place. This means that either the zone needs to scale to the character or the character needs to scale to the zone. The latter is what we call battle leveling in Cyrodiil.
Who cares? Fallout 4 will be out by then.
eso is full of *** the day a game maker does a game without levels they will rule the mmo !
tordr86b16_ESO wrote: »vr18 is coming for sure - probably vr20 and 22 before ZOS "figues out" how to make a fun game.
Orsinium will be scaled, so I doubt they will bother bumping the vr cap.