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Is v18 coming in December 2015?

  • log234
    log234
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    Orsinium will be scaled, so I doubt they will bother bumping the vr cap.
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  • Quintal
    Quintal
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    F7sus4 wrote: »
    [*] Raise level cap so that existing gear is now worthless
    Sorry for caps and bold, but it really needs it:

    SOLUTION: MAKE IT POSSIBLE TO INCREASE THE LEVEL OF THE ITEMS WITH CRAFTING.
    • SAVES YOU FROM REGRINDING THE SAME GEAR WITH NEW VR LEVELS
    • SMOOTHS THE ECONOMY (2K FOR VR13 ITEM AND 200K FOR THE SAME VR14 ITEM WAS RIDICULOUS)
    • FINALLY MAKES CRAFTING MORE MEANINGFUL

    This is already in game, you can buy Crafting Overhaul pack in Crownstore

    /sarcasm

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  • sebban
    sebban
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    nimander99 wrote: »
    I always love new Ranks to progress but now I fear how many mats the crafting will take...

    Probably something like this:

    VR15 - 15 mats
    VR16 - 150 mats
    VR17 - 151 mats
    VR18 - 1510 mats

    ZOS logic.
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  • Robotmafia
    Robotmafia
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    This is the ZOS Itemization Process.
    1. Come out with new DLC
    2. Raise level cap so that existing gear is now worthless
    3. Create slightly altered higher level versions of the existing gear but with new exciting names.
    4. Make sure existing gear doesn't drop at the higher levels (check pvp, weekly rewards etc)
    5. Force everyone to grind for new gear, increase the material cost exponentially.
    6. ???
    7. Profit

    um this is mmo 101, isnt it? :D
    Edited by Robotmafia on September 7, 2015 1:36PM
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  • Elsonso
    Elsonso
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    log234 wrote: »
    Orsinium will be scaled, so I doubt they will bother bumping the vr cap.

    Yeah, that is not why they do new Veteran Ranks. This is increased for the players that need new shoes (gear). Veteran Ranks are where the itemization is scaled right now. Without new and better, and better implies higher Rank, some players will declare the game a failure and start telling people to turn off the lights. Of course, that also happens when they raise the max Rank, so no one wins.

    I think this is the real reason behind VR 16 in Imperial City. Don't forget that Imperial City is scaled.

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  • tordr86b16_ESO
    tordr86b16_ESO
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    Enodoc wrote: »
    vr18 is coming for sure - probably vr20 and 22 before ZOS "figues out" how to make a fun game.
    I don't doubt VR18 is coming, but it ideally won't be with Orsinium/Wrothgar.

    I agree with you, there is no way in hell they'd up the ranks again in 3 months time due to most of the players will still be grinding to get gear to a competitive standard again especially if you've got alts.

    lol they will, please quote me if it happens.
  • Personofsecrets
    Personofsecrets
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    Enodoc wrote: »
    Enodoc wrote: »
    Because of how the itemization system is tied into Veteran Ranks, new and "better" gear requires a higher VR for it to be implemented.

    This is not true.

    https://www.youtube.com/watch?v=0ckaYoL1o5w

    50:00

    >How will you introduce items that increase player power without increasing the level cap?
    >That is a fairly easy thing to do on our end. just sort of make more and more powerful items.
    Isn't that an answer to how it will work after VRs are removed? If anyone can find the video where Wrobel said that the current system is tied into itemization, that would be good.

    @Enodoc

    That itemization is how it will probably work after vet levels are gone, but that distinction doesn't matter. If they can make better items, while everyone stays at the same level, in the future non-veteran rank scheme, then they can do so now. Eric's comments, from ESO Live 21, that you reference were just a smokescreen that made people feel that the veteran rank increase was necessary. The facts are that new powerful gear was already being made despite everyone's veteran rank staying the same.

    In the interview I posted with Joe Blackburn, the developer and interviewers discuss how it was great that they made the monster helmets be powerful items and that itemization scheme was a good example of making new powerful items without increasing the level cap. Joe even said how the monster helmet itemization was successful.

    Even if you are just counting stat increases, they can make new items, without a veteran rank increase and with increased stats. You can find such stat increases with monster helmets that have a higher than possible enchant values when dropped or with trial hard mode items that have better stats than their normal mode, but same veteran rank, equivalents. It's safe to say that more powerful item creation was always totally possible without a veteran rank increase.

    The real question is to wonder why Eric said what he did and why the development team decided to keep increasing veteran ranks. It could have been convenience, it could have been to increase play time, but there is more to the story than what Eric let on.
    Edited by Personofsecrets on September 8, 2015 7:39AM
  • Farorin
    Farorin
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    There are only two things I can currently think of that will make me leave this game, if they end up keeping vet ranks, and if they keep nerfing everything rather than fixing things.
  • Farorin
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    Siniztor wrote: »
    ddi i miss a mmorpg that droped dlc's with out level advancement in some form..either stright levels added or combat rating or vetrian ranks , what ever name you use..i could of swore it was well know a mmorpg ment you buy the game..level up gear up wait for the dlc then you level up and gear up and wait for the next dlc..lest to me and the people i know.

    I mean if they waved a wand and took vr out of the game and everyone reached max level at 50..what is the incetive to run dungeons and raids in a new dlc?? cause as many said there mad about having to grind new gear..so even with no level increase no one would run any thing cause you have your gear yellowed out..

    Problem i see is the time format every one wants new stuff to do but dosent wanna change gear every 3 months? then make the dlc bigger and make them every 6 months

    Because it's fun? Because you enjoy playing the game? Shouldn't that be the main reason a game is played?

    Also, there are other non linear forms of progression they can include, such as new (not more powerful, but just different) item sets, skill lines, play style modifiers and options, etc.
  • Mighty_oakk
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    Alucardo wrote: »
    December eh? What a better Christmas gift than 2 more vet levels and decades of hard work ahead of you![/quote
    log234 wrote: »
    Orsinium will be scaled, so I doubt they will bother bumping the vr cap.



    I might be wrong but i'm 90% they said it would be battle leveled a couple eso lives ago. It would be no different then IC if this is the case so raising vr in orsinium makes as much sense as raising it for ic.
    Edited by Mighty_oakk on September 8, 2015 8:35AM
  • Stravokov
    Stravokov
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    Enodoc wrote: »
    Enodoc wrote: »
    Because of how the itemization system is tied into Veteran Ranks, new and "better" gear requires a higher VR for it to be implemented.

    This is not true.

    https://www.youtube.com/watch?v=0ckaYoL1o5w

    50:00

    >How will you introduce items that increase player power without increasing the level cap?
    >That is a fairly easy thing to do on our end. just sort of make more and more powerful items.
    Isn't that an answer to how it will work after VRs are removed? If anyone can find the video where Wrobel said that the current system is tied into itemization, that would be good.

    @Enodoc

    That itemization is how it will probably work after vet levels are gone, but that distinction doesn't matter. If they can make better items, while everyone stays at the same level, in the future non-veteran rank scheme, then they can do so now. Eric's comments, from ESO Live 21, that you reference were just a smokescreen that made people feel that the veteran rank increase was necessary. The facts are that new powerful gear was already being made despite everyone's veteran rank staying the same.

    In the interview I posted with Joe Blackburn, the developer and interviewers discuss how it was great that they made the monster helmets be powerful items and that itemization scheme was a good example of making new powerful items without increasing the level cap. Joe even said how the monster helmet itemization was successful.

    Even if you are just counting stat increases, they can make new items, without a veteran rank increase and with increased stats. You can find such stat increases with monster helmets that have a higher than possible enchant values when dropped or with trial hard mode items that have better stats than their normal mode, but same veteran rank, equivalents. It's safe to say that more powerful item creation was always totally possible without a veteran rank increase.

    The real question is to wonder why Eric said what he did and why the development team decided to keep increasing veteran ranks. It could have been convenience, it could have been to increase play time, but there is more to the story than what Eric let on.

    the whole reason the Champion system was introduced, was to replace itemization with character progression (champion system). they never stated a clear take on how Gear would be handled after Veteran ranks were removed, but your suggestions goes against the whole principle of why they were removing/replacing them in the first place.

    thats not to say your wrong though. they very well may decided "heck with the champion system, lets do the gear treadmill". at this point it is clear they are confused on what to do, because Imperial City is nothing but a giant gear treadmill/grind. it is ironic to me that they say they are in the process of removing Vet ranks (and therefore gear grinds) only to focus and sculpt Imperial city into their biggest gear treadmill and grind!!!

    if they were planning on removing Veteran ranks and grinds, then why the sudden and exrteme change in the complete opposite direction?! that's the million dollar question.
  • BlackEar
    BlackEar
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    Don't add new gear and people get mad.
    Add new gear and people get mad.

    Damned if you do, damned if you don't.

    I-give-up.gif

    Developers at ZOS.
    Edited by BlackEar on September 8, 2015 3:53PM
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  • Personofsecrets
    Personofsecrets
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    Stravokov wrote: »
    Enodoc wrote: »
    Enodoc wrote: »
    Because of how the itemization system is tied into Veteran Ranks, new and "better" gear requires a higher VR for it to be implemented.

    This is not true.

    https://www.youtube.com/watch?v=0ckaYoL1o5w

    50:00

    >How will you introduce items that increase player power without increasing the level cap?
    >That is a fairly easy thing to do on our end. just sort of make more and more powerful items.
    Isn't that an answer to how it will work after VRs are removed? If anyone can find the video where Wrobel said that the current system is tied into itemization, that would be good.

    @Enodoc

    That itemization is how it will probably work after vet levels are gone, but that distinction doesn't matter. If they can make better items, while everyone stays at the same level, in the future non-veteran rank scheme, then they can do so now. Eric's comments, from ESO Live 21, that you reference were just a smokescreen that made people feel that the veteran rank increase was necessary. The facts are that new powerful gear was already being made despite everyone's veteran rank staying the same.

    In the interview I posted with Joe Blackburn, the developer and interviewers discuss how it was great that they made the monster helmets be powerful items and that itemization scheme was a good example of making new powerful items without increasing the level cap. Joe even said how the monster helmet itemization was successful.

    Even if you are just counting stat increases, they can make new items, without a veteran rank increase and with increased stats. You can find such stat increases with monster helmets that have a higher than possible enchant values when dropped or with trial hard mode items that have better stats than their normal mode, but same veteran rank, equivalents. It's safe to say that more powerful item creation was always totally possible without a veteran rank increase.

    The real question is to wonder why Eric said what he did and why the development team decided to keep increasing veteran ranks. It could have been convenience, it could have been to increase play time, but there is more to the story than what Eric let on.

    the whole reason the Champion system was introduced, was to replace itemization with character progression (champion system). they never stated a clear take on how Gear would be handled after Veteran ranks were removed, but your suggestions goes against the whole principle of why they were removing/replacing them in the first place.

    thats not to say your wrong though. they very well may decided "heck with the champion system, lets do the gear treadmill". at this point it is clear they are confused on what to do, because Imperial City is nothing but a giant gear treadmill/grind. it is ironic to me that they say they are in the process of removing Vet ranks (and therefore gear grinds) only to focus and sculpt Imperial city into their biggest gear treadmill and grind!!!

    if they were planning on removing Veteran ranks and grinds, then why the sudden and exrteme change in the complete opposite direction?! that's the million dollar question.

    They are extremely confused. Even with champion point 'progression' we keep getting knocked back in power level through gear and regeneration nerfs. I've just settled on the idea that there are a few bizarre thinkers on the development team who are making development and enjoying the game much harder for everyone else. There is precedence for this.
  • BlackEar
    BlackEar
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    We don't know.
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  • Personofsecrets
    Personofsecrets
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    BlackEar wrote: »
    Don't add new gear and people get mad.
    Add new gear and people get mad.

    Damned if you do, damned if you don't.

    I-give-up.gif

    Developer's at ZOS.

    It's not that simple.

    Not only were we faced with nearly a year long content drought, but we were under the impression for long periods of that drought that veteran ranks were not to be increased. Finally we got new content, but it was a bait and switch in terms of the veteran rank increase, and usually people don't like being made a fool out of.
    Edited by Personofsecrets on September 8, 2015 9:52AM
  • Docmandu
    Docmandu
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    If they do bump once again, I'll be looking for something else to play.. can't afford the time to keep levelling (ie. doing something I DON'T like) to be able to PvP (something I DO like)

    Was pissed off when they announced VR12, quit when they announced VR14, gave it another shot when the Champion system was introduced. Then they came with VR16, still P'ed off about that.. VR18 would be the last drop I fear.

    I'm used to a game like DAoC, that hasn't increased the level cap in 14+ years. They do introduce new gear, but since the game has caps, you won't be totally gimped if you don't have the latest.
  • Personofsecrets
    Personofsecrets
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    log234 wrote: »
    Orsinium will be scaled, so I doubt they will bother bumping the vr cap.

    What does this mean? "Scaled?"
  • Mighty_oakk
    Mighty_oakk
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    log234 wrote: »
    Orsinium will be scaled, so I doubt they will bother bumping the vr cap.

    What does this mean? "Scaled?"

    I'm pretty sure they said battle leveled on eso live. Not sure where people are getting scaled from.
  • Elsonso
    Elsonso
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    log234 wrote: »
    Orsinium will be scaled, so I doubt they will bother bumping the vr cap.

    What does this mean? "Scaled?"

    I'm pretty sure they said battle leveled on eso live. Not sure where people are getting scaled from.

    Battle leveling is an implementation of scaling.

    We don't know exactly what they will be doing, but it will likely be very similar to what they do in Cyrodiil. The goal is to allow any player with any level character who has access to the DLC to be able to access the DLC content without having an unreasonable level barrier in place. This means that either the zone needs to scale to the character or the character needs to scale to the zone. The latter is what we call battle leveling in Cyrodiil.
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  • R0M2K
    R0M2K
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    Who cares? Fallout 4 will be out by then.
  • Mighty_oakk
    Mighty_oakk
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    log234 wrote: »
    Orsinium will be scaled, so I doubt they will bother bumping the vr cap.

    What does this mean? "Scaled?"

    I'm pretty sure they said battle leveled on eso live. Not sure where people are getting scaled from.

    Battle leveling is an implementation of scaling.

    We don't know exactly what they will be doing, but it will likely be very similar to what they do in Cyrodiil. The goal is to allow any player with any level character who has access to the DLC to be able to access the DLC content without having an unreasonable level barrier in place. This means that either the zone needs to scale to the character or the character needs to scale to the zone. The latter is what we call battle leveling in Cyrodiil.

    Except in the eso world scaling is used with the first battle leveling the second. And it will be the second.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    R0M2K wrote: »
    Who cares? Fallout 4 will be out by then.

    And Fallout 4 is only the first of many highly anticipated AAA titles coming out between Nov 2015 and Spring 2016.
    ESO's window of opportunity is closing fast.
    Edited by starlizard70ub17_ESO on September 8, 2015 1:37PM
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  • warpower9
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    eso is full of *** the day a game maker does a game without levels they will rule the mmo !
  • BlackEar
    BlackEar
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    warpower9 wrote: »
    eso is full of *** the day a game maker does a game without levels they will rule the mmo !

    Second life did not have levels.
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  • Pallmor
    Pallmor
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    vr18 is coming for sure - probably vr20 and 22 before ZOS "figues out" how to make a fun game.

    One of the guys on TESO Nation predicted that we would see VR 20 for sure, probably within the next year. I tend to agree.
  • JamilaRaj
    JamilaRaj
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    I doubt VR18 is coming in december. Though it is likely ZOS will again increase VR cap with their next DLC just to obsolete gear and content generally and make grinding in paid zone de facto compulsory, that DLC is unlikely to be released soon. Because you are ungrateful pricks who too quickly forgot horrors of The Great Content Drought of 2014-2015 and instead of appreciating the Imperial City, you keep bitching about nerfs and glitches! Apparently you need to be content starved for longer periods!
  • Pallmor
    Pallmor
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    Deleted this post because I accidentelly posted it twice
    Edited by Pallmor on September 8, 2015 7:14PM
  • Pallmor
    Pallmor
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    log234 wrote: »
    Orsinium will be scaled, so I doubt they will bother bumping the vr cap.

    They want to give people a reason to buy it. They need to give the PvP players reason to buy Orsinium just like they wanted to give PvE players a reason to buy IC. Gear for new levels that you can only get in the DLC is a great way to do that.
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