Elektrakosh wrote: »I wouldn't have bought the game and waited patiently for Elder Scrolls Vl, Ark and DOOM which comes out next year sometime. I'd be still playing my Xbox 360 (which I have started to play as I have some games I still love even now.)
Actually, those are the games I'm waiting for anyway.
This game though, I somehow feel cheated. I'll never be duped like this again.
As soon as Tuesday comes around, guess who won't be playing this game ever again.
I'm going back to my Xbox 360 and forgetting this game ever existed.
As I said in another thread, no, I wouldn't be here if it wasn't TES, but this is true of Oblivion and Skyrim as well. So what's the point of the question?
DaveMoeDee wrote: »
You dont have to worry much, Camelot Unchained will be released within the next year, more or less ~ We will all be able to experience smooth and balanced PvP with zero to little PvE required to compete.
I see your point. Im here myself because I predict this is last old-school Fantasy MMO we ever get, so I enjoy while it last. In fact ES is the very last, Dragon Age or Witchers are definitely new school. Dragon Dogma has old-school vibe. I cant think any game what goes so far back into 90s than ES.
Would never have even applied for the beta if it wasn't TES. Certainly wouldn't have bough it.
stewart.leslie76b16_ESO wrote: »@Emma_Eunjung and @Ravici Getting Single player RPGers into an MMO is a very hard task, mainly because single players don't want to be sitting around spending their gaming session waiting for a group. Prime example, look at Craglorn. It is riddled with so much content that requires a group. MMOs are designed to force people to group, however, power gamers (with tips and tricks they don't tell (ie macro keyboards)) find ways around this and post "mega builds" on forums. This smells of cookie cutter which traditional RPG players tend to hate. Unfortunately though, the Higher Ups look at what the power gamers and doing and create content to challenge them, which causes severe problems to mere gamers.
Then on top of that, there's the patch changers that can make a really fun character to play turn into a deleted character. RPG players do get attached to the characters they create, to see all there hours of work, blood, sweat and tears go away with one update is soul destroying. I miss my bow character from Morrowwind, the fun I had with levitation and ranging everything from high above was great fun. Yet MMOs won't let you find a perch to sit on where it's fairly safe (which in real life is what an archer/sniper would do!) because melee would cry a river about it.
I accept that, as its an mmo rather than a standard rpg, we have to expect 'some things' but I do not accept that those things have to impact in so heavy a way.
It is entirely possible to make an mmo that is rpg based with forced grouping for bigger dungeons and such, but the placement of pve content 'within' a pvp area with no way to 'tag out' for want of a better term 'of' pvp is laughable.
There is a lot wrong with the whole situation and it inevitably leads to confrontations between pve/pvp. It is actually designed to cause this conflict. Imo that's a huge mistake.
But that is completely missing the point of this thread. A lot of us were conned into getting this. thinking it was an Elder Scrolls game. It isn't. It just has an Elder Scrolls skin.
All the above taken into account though, the pieces that we can get to outside those areas of contention are pretty good