Emma_Eunjung wrote: »I'd been waiting for a long time for an MMO with snappy, real-time combat and an immersive, minimalist interface, so I probably would have given this game a shot anyway.
In spite of it's shortcomings, I believe ESO is a great game! My bitter posts on this forum are mainly due to my disappointment when the game falls short of my expectations as an Elder Scrolls fan. Building an MMO on top of the Elder Scrolls lore brings with it some responsibilities, in my opinion. I feel VERY strongly that ZOS has erred in pandering to the narrow base of hardcore MMO players, when they should have put more effort into satisfying the much wider player base that has traditionally enjoyed the Elder Scrolls single player games.
Oblivion and Skyrim had tens of MILLIONS of players... why aren't they all playing ESO? That's the question that Zenimax should be asking at every single board meeting!
Emma_Eunjung wrote: »I'd been waiting for a long time for an MMO with snappy, real-time combat and an immersive, minimalist interface, so I probably would have given this game a shot anyway.
In spite of it's shortcomings, I believe ESO is a great game! My bitter posts on this forum are mainly due to my disappointment when the game falls short of my expectations as an Elder Scrolls fan. Building an MMO on top of the Elder Scrolls lore brings with it some responsibilities, in my opinion. I feel VERY strongly that ZOS has erred in pandering to the narrow base of hardcore MMO players, when they should have put more effort into satisfying the much wider player base that has traditionally enjoyed the Elder Scrolls single player games.
Oblivion and Skyrim had tens of MILLIONS of players... why aren't they all playing ESO? That's the question that Zenimax should be asking at every single board meeting!
Riko_Futatabi wrote:The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.
The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.
Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.
Don't just make a biased post without thinking first. If this game didn't have Elder Scrolls in the title with all the bugs, connection issues, imbalanced classes, PvE and PvP that leaves much to be desired, how long would you play it?
The only other Elder Scrolls game I played was Daggerfall and it was large, empty...buggy mess. I was thoroughly shocked when I came here and found Elder Scrolls franchise had some fans.