Waffennacht wrote: »Im not going to argue that sorc tanks are the best. I have no way to prove or disprove the "better than" or "worse than" arguments.
I will say Sorc tanks are very good.
Here is why I think Sorc tanks can be beefy tanks.
1. Hardened Ward. As I loom through abilities (esp Dk) I do not see a shield that prevents all incoming like Hardened Ward. Ive also noticed most shields do not provide as much protection as hardened ward. When combined with another damage mitigation ability this becomes an insanely tough shield to break.
2. Buffs. As a Sorc you get passives that increase spell resistance. You have spells that drastically increase both armor and spell resistance while still damaging the opponent. An increase of over 4000 while still having unhampered range attacks is nothing to sneeze at.
3. Healing and maneuver abilities. DKs have the ability to bring enemies to them. We have the ability to go to them while stunning and injuring enemies along the way. With the update sorc movements will be increased which can be very valuable when getting enemies away from allies. With clannofear being a percentage based heal, this becomes a MASSIVE heal. 35% of my health is, lets say a modest 7.5k. That's an instant heal (and if you had already summoned him before battle that's a free spell) he also adds to health regen (with passive) and gets aggro (also easily spammable with passive that adds magicka when they leave) then we gots the other pet too. Oh not to mention all dark magic moves heal for 8%, in just a few clicks you can heal about half your health and have a huge shield.
4. DPS. as a Sorc we invest in magicka, this helps our awesome ward but also makes our DPS higher, so while we tank we can help out the DPS players (or heal) making their life far easier. (This also grabs the aggro) We also have an abundance of Roots or knock down range effects and great AoE damage spells.
I tank with my Sorc, in my dungeon experience my allies had to run after me as I jumped into mob after mob killing. I felt like they were the support to Me lol.
Again Im in no way saying anything about the other tanks. Im sure they're great. Im just saying a correctly done Sorc can be a great tank.
Oh yeah there area TON of CP perks that directly improve a Sorc Tank. I have found many spots to put those CP points that directly impact the Sorc Tank.
Thanks for your consideration (at least our existence is being recognized!)
FriedEggSandwich wrote: »Waffennacht wrote: »Im not going to argue that sorc tanks are the best. I have no way to prove or disprove the "better than" or "worse than" arguments.
I will say Sorc tanks are very good.
Here is why I think Sorc tanks can be beefy tanks.
1. Hardened Ward. As I loom through abilities (esp Dk) I do not see a shield that prevents all incoming like Hardened Ward. Ive also noticed most shields do not provide as much protection as hardened ward. When combined with another damage mitigation ability this becomes an insanely tough shield to break.
2. Buffs. As a Sorc you get passives that increase spell resistance. You have spells that drastically increase both armor and spell resistance while still damaging the opponent. An increase of over 4000 while still having unhampered range attacks is nothing to sneeze at.
3. Healing and maneuver abilities. DKs have the ability to bring enemies to them. We have the ability to go to them while stunning and injuring enemies along the way. With the update sorc movements will be increased which can be very valuable when getting enemies away from allies. With clannofear being a percentage based heal, this becomes a MASSIVE heal. 35% of my health is, lets say a modest 7.5k. That's an instant heal (and if you had already summoned him before battle that's a free spell) he also adds to health regen (with passive) and gets aggro (also easily spammable with passive that adds magicka when they leave) then we gots the other pet too. Oh not to mention all dark magic moves heal for 8%, in just a few clicks you can heal about half your health and have a huge shield.
4. DPS. as a Sorc we invest in magicka, this helps our awesome ward but also makes our DPS higher, so while we tank we can help out the DPS players (or heal) making their life far easier. (This also grabs the aggro) We also have an abundance of Roots or knock down range effects and great AoE damage spells.
I tank with my Sorc, in my dungeon experience my allies had to run after me as I jumped into mob after mob killing. I felt like they were the support to Me lol.
Again Im in no way saying anything about the other tanks. Im sure they're great. Im just saying a correctly done Sorc can be a great tank.
Oh yeah there area TON of CP perks that directly improve a Sorc Tank. I have found many spots to put those CP points that directly impact the Sorc Tank.
Thanks for your consideration (at least our existence is being recognized!)
I don't disagree with anything you say, but how does a sorc keep agro? You won'the be able to do enough dps to maintain agro for very long if you're also trying to tank. And cc is useless against most bosses. The skills we have to increase spell res and armour are nice but still pretty meaningless in full light. But if you don't go full light then your stats suffer. Just some things to think about.
If this is your experience of DK tanks, I would say you've been running with people who are doing it wrong. A magicka DK may not be the immortal bastion of destruction they used to be, but the term squishy being applied to a DK tank is like a personal affront-DK's are the most popular choice, with some super powerful situational skills, very handy to have, very squishy and demanding on the healer.
dancing.in.the.webeb17_ESO wrote: »as you have in IC PvP health stats, DK becomes OP as they have % healing with DB. So if you're 45k hp tank in PvP areas you will heal for 15k at use no matter of your build, manapool or spellpower. And you still have battle roar passive and group shield..
no difference stamina or magika build you have, DB restores % of max HPWyldfireWyrm wrote: »dancing.in.the.webeb17_ESO wrote: »as you have in IC PvP health stats, DK becomes OP as they have % healing with DB. So if you're 45k hp tank in PvP areas you will heal for 15k at use no matter of your build, manapool or spellpower. And you still have battle roar passive and group shield..
So you're saying magicka for DK?
dancing.in.the.webeb17_ESO wrote: »as you have in IC PvP health stats, DK becomes OP as they have % healing with DB. So if you're 45k hp tank in PvP areas you will heal for 15k at use no matter of your build, manapool or spellpower. And you still have battle roar passive and group shield..
dancing.in.the.webeb17_ESO wrote: »no difference stamina or magika build you have, DB restores % of max HP
paulsimonps wrote: »Even as a DK Tank I would say from my testing on the PTS that the Sorcs have an upper hand because of their ridiculous ease when it comes to resource management.
paulsimonps wrote: »Even as a DK Tank I would say from my testing on the PTS that the Sorcs have an upper hand because of their ridiculous ease when it comes to resource management.
Better resource managment than battle roar??? Place standard and resources are full again...blood spawn, heroic slash, light attack, synergies...ultimate is full again
Waffennacht wrote: »Im not going to argue that sorc tanks are the best. I have no way to prove or disprove the "better than" or "worse than" arguments.
I will say Sorc tanks are very good.
Here is why I think Sorc tanks can be beefy tanks.
1. Hardened Ward. As I loom through abilities (esp Dk) I do not see a shield that prevents all incoming like Hardened Ward. Ive also noticed most shields do not provide as much protection as hardened ward. When combined with another damage mitigation ability this becomes an insanely tough shield to break.
2. Buffs. As a Sorc you get passives that increase spell resistance. You have spells that drastically increase both armor and spell resistance while still damaging the opponent. An increase of over 4000 while still having unhampered range attacks is nothing to sneeze at.
3. Healing and maneuver abilities. DKs have the ability to bring enemies to them. We have the ability to go to them while stunning and injuring enemies along the way. With the update sorc movements will be increased which can be very valuable when getting enemies away from allies. With clannofear being a percentage based heal, this becomes a MASSIVE heal. 35% of my health is, lets say a modest 7.5k. That's an instant heal (and if you had already summoned him before battle that's a free spell) he also adds to health regen (with passive) and gets aggro (also easily spammable with passive that adds magicka when they leave) then we gots the other pet too. Oh not to mention all dark magic moves heal for 8%, in just a few clicks you can heal about half your health and have a huge shield.
4. DPS. as a Sorc we invest in magicka, this helps our awesome ward but also makes our DPS higher, so while we tank we can help out the DPS players (or heal) making their life far easier. (This also grabs the aggro) We also have an abundance of Roots or knock down range effects and great AoE damage spells.
I tank with my Sorc, in my dungeon experience my allies had to run after me as I jumped into mob after mob killing. I felt like they were the support to Me lol.
Again Im in no way saying anything about the other tanks. Im sure they're great. Im just saying a correctly done Sorc can be a great tank.
Oh yeah there area TON of CP perks that directly improve a Sorc Tank. I have found many spots to put those CP points that directly impact the Sorc Tank.
Thanks for your consideration (at least our existence is being recognized!)
DB health 30% of the live you lost...and to heal 15k you must have lost 45k. If you have lost 15k you heal 5k. (all without any bonus etc. to keep it simply here).
Waffennacht wrote: »Im not going to argue that sorc tanks are the best. I have no way to prove or disprove the "better than" or "worse than" arguments.
I will say Sorc tanks are very good.
Here is why I think Sorc tanks can be beefy tanks.
1. Hardened Ward. As I loom through abilities (esp Dk) I do not see a shield that prevents all incoming like Hardened Ward. Ive also noticed most shields do not provide as much protection as hardened ward. When combined with another damage mitigation ability this becomes an insanely tough shield to break.
2. Buffs. As a Sorc you get passives that increase spell resistance. You have spells that drastically increase both armor and spell resistance while still damaging the opponent. An increase of over 4000 while still having unhampered range attacks is nothing to sneeze at.
3. Healing and maneuver abilities. DKs have the ability to bring enemies to them. We have the ability to go to them while stunning and injuring enemies along the way. With the update sorc movements will be increased which can be very valuable when getting enemies away from allies. With clannofear being a percentage based heal, this becomes a MASSIVE heal. 35% of my health is, lets say a modest 7.5k. That's an instant heal (and if you had already summoned him before battle that's a free spell) he also adds to health regen (with passive) and gets aggro (also easily spammable with passive that adds magicka when they leave) then we gots the other pet too. Oh not to mention all dark magic moves heal for 8%, in just a few clicks you can heal about half your health and have a huge shield.
4. DPS. as a Sorc we invest in magicka, this helps our awesome ward but also makes our DPS higher, so while we tank we can help out the DPS players (or heal) making their life far easier. (This also grabs the aggro) We also have an abundance of Roots or knock down range effects and great AoE damage spells.
I tank with my Sorc, in my dungeon experience my allies had to run after me as I jumped into mob after mob killing. I felt like they were the support to Me lol.
Again Im in no way saying anything about the other tanks. Im sure they're great. Im just saying a correctly done Sorc can be a great tank.
Oh yeah there area TON of CP perks that directly improve a Sorc Tank. I have found many spots to put those CP points that directly impact the Sorc Tank.
Thanks for your consideration (at least our existence is being recognized!)
*Grabs Shieldbreaker*
Seriously, your theory is not goingt to work. Unreliable and more vulnerable to CC than normal tanks.
And it has a very hard counter.
And the rest of your post is flawed with wrong informations. 35% heal in pvp is not true, as it is cut by 50%.
Scyantific wrote: »Should have made that clear in the OP then. Are you talking about tanking post-IC patch in general, or tanking in the Imperial City itself?
Scyantific wrote: »That's much better.
Honestly I still find DKs to be the Tier 1 tanking class post IC. Sorcs can get up here though. I'm able to swap between magicka dps and tank and not have a hard time with either (22k HP/32k MP DPS & 26k HP/26k MP Tank)
My build is Sword and Board/Resto Staff with 5 Footman/5 Seducer/Engine set. Spamming shields pretty much keeps the dwarven sphere popping up every few seconds restoring whatever I need. Daedric Minefield helps with CC. Pretty much the only thing I feel that we're lacking as Sorc tanks is a good ultimate. Negate Magic doesn't compare to Nova/Consuming Darkness/Standard in terms of damage mitigation, but it's good as a mass CC for mobbing. Atro doesn't really do much other than draw aggro and deal damage (which isn't bad, just not as good as something like Magma Armor).
DB health 30% of the live you lost...and to heal 15k you must have lost 45k. If you have lost 15k you heal 5k. (all without any bonus etc. to keep it simply here).
This would assume that you have not +healing you initiate or +incoming healing, which is not the case most of the time. Yes it starts off at 33% of your missing health, but then the +healing and +healing received comes into play, and there are ways to setup to buff it enough to make it heal 90%+ of the missing health.