In full disclosure, my first and primary character is an Imperial Stamina Nightblade. So when the IC update go lives on consoles in a few weeks, I'm going to be affected with the nerf to the refreshing shadows passive along with the rapacious dodge roll penalty. So I'm a bit salty when I came across this vid when I was looking into new magicka builds in anticipation of the update.
https://youtu.be/PEyGdLTpWjw?t=493
I understand the infa dodge roll was a problem, nerfing it is necessary, but applying a penalty to stam recovery and consecutive dodge rolls without penalizing infinite casting Dark/Shadow Cloak??
Additionally, he mentioned that ,during the time the vid was filmed (same link @ 2:50 or so), stealth detect potions would no longer work and even bigger, single target dps won't take you out of stealth. ZOS, please fix this. You've taken away from the survivability of stam users and done nothing, perhaps even buffed, magicka users.
In full disclosure, my first and primary character is an Imperial Stamina Nightblade. So when the IC update go lives on consoles in a few weeks, I'm going to be affected with the nerf to the refreshing shadows passive along with the rapacious dodge roll penalty. So I'm a bit salty when I came across this vid when I was looking into new magicka builds in anticipation of the update.
https://youtu.be/PEyGdLTpWjw?t=493
I understand the infa dodge roll was a problem, nerfing it is necessary, but applying a penalty to stam recovery and consecutive dodge rolls without penalizing infinite casting Dark/Shadow Cloak??
Additionally, he mentioned that ,during the time the vid was filmed (same link @ 2:50 or so), stealth detect potions would no longer work and even bigger, single target dps won't take you out of stealth. ZOS, please fix this. You've taken away from the survivability of stam users and done nothing, perhaps even buffed, magicka users.
A bit late on your info, but a few points
- detect potions do work on cloak
- Deltia has like 700 cp, this is a big case to nerf CPs if anything
- He was out of combat, magicka regen is drastically reduced when in combat
- Stealth works about 25% of the time
There are a lot of counter for dark cloack. There was not for Dodge rolling.
It's fine like this.
Spamming cloak over and over wont save you. Believe me. It didnt save me from a ganker last night.
To perma cloak in combat you'll have to sacrifice something else to achieve this whether it's enchants or having to run regen drinks instead of tri-stats. I can't speak for people with very large amounts of CP's though.
In full disclosure, my first and primary character is an Imperial Stamina Nightblade. So when the IC update go lives on consoles in a few weeks, I'm going to be affected with the nerf to the refreshing shadows passive along with the rapacious dodge roll penalty. So I'm a bit salty when I came across this vid when I was looking into new magicka builds in anticipation of the update.
https://youtu.be/PEyGdLTpWjw?t=493
I understand the infa dodge roll was a problem, nerfing it is necessary, but applying a penalty to stam recovery and consecutive dodge rolls without penalizing infinite casting Dark/Shadow Cloak??
Additionally, he mentioned that ,during the time the vid was filmed (same link @ 2:50 or so), stealth detect potions would no longer work and even bigger, single target dps won't take you out of stealth. ZOS, please fix this. You've taken away from the survivability of stam users and done nothing, perhaps even buffed, magicka users.
A bit late on your info, but a few points
- detect potions do work on cloak
- Deltia has like 700 cp, this is a big case to nerf CPs if anything
- He was out of combat, magicka regen is drastically reduced when in combat
- Stealth works about 25% of the time
There are a lot of counter for dark cloack. There was not for Dodge rolling.
It's fine like this.
Maybe I'm missing something since I'm a nightblade myself, but what counters do you speak of?? Now, won't most of those counters be null since single target won't get them out of cloak?
AOE attacks sure, but single target burst players don't have a counter that I know of.
In full disclosure, my first and primary character is an Imperial Stamina Nightblade. So when the IC update go lives on consoles in a few weeks, I'm going to be affected with the nerf to the refreshing shadows passive along with the rapacious dodge roll penalty. So I'm a bit salty when I came across this vid when I was looking into new magicka builds in anticipation of the update.
https://youtu.be/PEyGdLTpWjw?t=493
I understand the infa dodge roll was a problem, nerfing it is necessary, but applying a penalty to stam recovery and consecutive dodge rolls without penalizing infinite casting Dark/Shadow Cloak??
Additionally, he mentioned that ,during the time the vid was filmed (same link @ 2:50 or so), stealth detect potions would no longer work and even bigger, single target dps won't take you out of stealth. ZOS, please fix this. You've taken away from the survivability of stam users and done nothing, perhaps even buffed, magicka users.
A bit late on your info, but a few points
- detect potions do work on cloak
- Deltia has like 700 cp, this is a big case to nerf CPs if anything
- He was out of combat, magicka regen is drastically reduced when in combat
- Stealth works about 25% of the time
I thought they were changing the passives that allowed regen of all pools to regen both in/out of combat? Have they changed that too?
In full disclosure, my first and primary character is an Imperial Stamina Nightblade. So when the IC update go lives on consoles in a few weeks, I'm going to be affected with the nerf to the refreshing shadows passive along with the rapacious dodge roll penalty. So I'm a bit salty when I came across this vid when I was looking into new magicka builds in anticipation of the update.
https://youtu.be/PEyGdLTpWjw?t=493
I understand the infa dodge roll was a problem, nerfing it is necessary, but applying a penalty to stam recovery and consecutive dodge rolls without penalizing infinite casting Dark/Shadow Cloak??
Additionally, he mentioned that ,during the time the vid was filmed (same link @ 2:50 or so), stealth detect potions would no longer work and even bigger, single target dps won't take you out of stealth. ZOS, please fix this. You've taken away from the survivability of stam users and done nothing, perhaps even buffed, magicka users.
A bit late on your info, but a few points
- detect potions do work on cloak
- Deltia has like 700 cp, this is a big case to nerf CPs if anything
- He was out of combat, magicka regen is drastically reduced when in combat
- Stealth works about 25% of the time
I thought they were changing the passives that allowed regen of all pools to regen both in/out of combat? Have they changed that too?
It's the other way around, they are allowing passives to effect your out of combat regen...
Regardless, In combat, all regen is much slower. Don't know why Deltia used out of combat cloaking to show how he can perma cloak, he's a smart enough of a player to know the difference.
Maybe I'm missing something since I'm a nightblade myself, but what counters do you speak of?? Now, won't most of those counters be null since single target won't get them out of cloak?
AOE attacks sure, but single target burst players don't have a counter that I know of.
Francescolg wrote: »Maybe I'm missing something since I'm a nightblade myself, but what counters do you speak of?? Now, won't most of those counters be null since single target won't get them out of cloak?
AOE attacks sure, but single target burst players don't have a counter that I know of.
Exactly my point! In ANY serious 1v1 encounter, a class, which has a cheap "hit'n re-stealth" playstyle, will always (!) have a huuge advantage. Not just the strongest players but anyone, who understands how strong the "hit'n re-stealth" playstyle is, will see how OP it is. It is simply not "balanced", if the stealth-char can use his "heavy hitting attacks", while mine are all (!) neglected by Dark Cloak, exept you're fast enough to hit with a "heavy hitting skill".
Countering Dark Cloak, just by using area effects, or 10 sec detect potions, IS NOT enough for a "balanced 1 vs 1", as in any 1v1 you can't win only by using area effects. And even if you use them, that does not prevent the NB from simply re-stealthing.
At last, Damage over Time effects should be working as anti-stealth, as in many other games!
Channeled "heavy hitting" skills, are also uneffective vs a magicka NB, as a simple roll dodge + dark cloak lets them get away easily.
To use PBAE or GTAE skills for the battle, is a joke for any skilled NB.
But the biggest problem for me. is that the developers appearingly lack "profound" PvP-knowledge, as they have been warned left and right, that the magicka NB might get op. Nonetheless, they keep buffing them, whilst nurfing core class abilities of other classes, as Blazing Shield was one for the Templar.
This "lack of profound knowledge" is not good for the future of the game, if it has one!
It's too bad this game isn't balanced for 1v1...
You're argument would hold much more weight if ESO had paid class changes, but it doesn't. Cloak is not a problem and very easily countered, you just need to learn how to fight against it... Like I said, wait and see, you'll see what the real problem in IC is in the upcoming monthsFrancescolg wrote: »It's too bad this game isn't balanced for 1v1...
You say that, I'll tell you otherwise: the less classes a game has, the more it should be balanced, even for 1v1.
This "excuse" is what is destroying ESO and people have been arguing this for other 6 months now.
This answer is dull, too easy and has been repeated too often, making it an empty signifier! An empty signifier is what this game has become for many.
I'd love, I'd really pay thousands of dollars to a "ZOS whistleblower", to have a look at their player statistics, not just who left but also which classes are played "most of the time in pvp" for each month (/or similar). Other games offered much more "insight".
If these "insights" are not published, there is a reason to do so and for ESO this reason is quite obvious, it is: $ money $ money $ money $$ ....
In full disclosure, my first and primary character is an Imperial Stamina Nightblade. So when the IC update go lives on consoles in a few weeks, I'm going to be affected with the nerf to the refreshing shadows passive along with the rapacious dodge roll penalty. So I'm a bit salty when I came across this vid when I was looking into new magicka builds in anticipation of the update.
In full disclosure, my first and primary character is an Imperial Stamina Nightblade. So when the IC update go lives on consoles in a few weeks, I'm going to be affected with the nerf to the refreshing shadows passive along with the rapacious dodge roll penalty. So I'm a bit salty when I came across this vid when I was looking into new magicka builds in anticipation of the update.
Btw op, imperial makes the best magicka or stamina NB due to your health passive, so no need to be salty about it just because you're not a magicka race. It's literally a pay to win race that can do both kinds of specs, ask any top PVPer and they will tell you the same. Now, that makes me salty
Francescolg wrote: »Maybe I'm missing something since I'm a nightblade myself, but what counters do you speak of?? Now, won't most of those counters be null since single target won't get them out of cloak?
AOE attacks sure, but single target burst players don't have a counter that I know of.
Exactly my point! In ANY serious 1v1 encounter, a class, which has a cheap "hit'n re-stealth" playstyle, will always (!) have a huuge advantage. Not just the strongest players but anyone, who understands how strong the "hit'n re-stealth" playstyle is, will see how OP it is. It is simply not "balanced", if the stealth-char can use his "heavy hitting attacks", while mine are all (!) neglected by Dark Cloak, exept you're fast enough to hit with a "heavy hitting skill".
Countering Dark Cloak, just by using area effects, or 10 sec detect potions, IS NOT enough for a "balanced 1 vs 1", as in any 1v1 you can't win only by using area effects. And even if you use them, that does not prevent the NB from simply re-stealthing.
At last, Damage over Time effects should be working as anti-stealth, as in many other games!
Channeled "heavy hitting" skills, are also uneffective vs a magicka NB, as a simple roll dodge + dark cloak lets them get away easily.
To use PBAE or GTAE skills for the battle, is a joke for any skilled NB.
But the biggest problem for me. is that the developers appearingly lack "profound" PvP-knowledge, as they have been warned left and right, that the magicka NB might get op. Nonetheless, they keep buffing them, whilst nurfing core class abilities of other classes, as Blazing Shield was one for the Templar.
This "lack of profound knowledge" is not good for the future of the game, if it has one!
It's too bad this game isn't balanced for 1v1... Besides, give it a few weeks and you'll see, the problem won't be NBs running away with cloak. Very high damage and very high mitigation tank builds are emerging that will make you miss cloaking NBs
Radiant Magelight:
Summon a mote of magelight to enhance your spellcasting, granting you Major Prophecy, which increases your Spell Critical rating by 10.
The mote also reveals hidden or invisible enemies, prevents being stunned by stealth attacks, and reduces damage from stealth attacks by 50% for you and nearby allies.
While toggled, your Max Magicka is reduced by 5%.
New Effect:
Reveals hidden enemies and nearby allies take less damage from stealth attacks.
If you dont have this on in pvp then you deserve everything that happens to you via stealthed targets.
-Drops the mic and walks away-
In full disclosure, my first and primary character is an Imperial Stamina Nightblade. So when the IC update go lives on consoles in a few weeks, I'm going to be affected with the nerf to the refreshing shadows passive along with the rapacious dodge roll penalty. So I'm a bit salty when I came across this vid when I was looking into new magicka builds in anticipation of the update.
Btw op, imperial makes the best magicka or stamina NB due to your health passive, so no need to be salty about it just because you're not a magicka race. It's literally a pay to win race that can do both kinds of specs, ask any top PVPer and they will tell you the same. Now, that makes me salty
I've heard that from a few ppl. I'm a bit reluctant to change my ways and learn a new strategy with a magicka build since I haven't even yet reached my stam character beyond vet2 rank. I'll also have to rank up the resto staff/ light armor line since that's what I've seen for magicka nightblades. Eventually I'll prob re-spec it. Any personal advise?
There are a lot of counter for dark cloack. There was not for Dodge rolling.
It's fine like this.
Maybe I'm missing something since I'm a nightblade myself, but what counters do you speak of?? Now, won't most of those counters be null since single target won't get them out of cloak?
AOE attacks sure, but single target burst players don't have a counter that I know of.
There's a reason Cloak is the first skill in the skill line for nightblades. It can be the first thing you ever put on your bar! The developers meant for Cloak to be fundamental to the gameplay experience for nightblades. If you start recklessly chopping at it with the nerfhammer without understanding that you're going to ruin the class. So you can't compare this to dodge roll or bolt escape.
Without cloak, magicka nightblades have low spell power and very little armor because you have to wear light armor to permacloak. With cloak up our spell damage is comparable to sorcs, but of course without the powerful Hardened Ward at our disposal.
Just because you're "salty" that your stamina nightblade can't do the cool things you see magicka nightblades doing is not a reason to nerf it. Furthermore I suggest you try leveling to VR14 and getting some experience under your belt with your stamblade and then tell me if you think you're at a huge disadvantage. You're not. Stamblades are still doing very well, maybe even stronger still than magicka nightblades.
I don't like heavy armor templars that block and heal themselves up after my burst almost kills them but you don't see me calling for nerfs on Breath of Life do you? That's basically what you're doing here.
Finally, please keep in mind that Deltia is out of combat when he permacloaks in that video. In real situations, you're going to be in combat with lower regen rates and running low after using your magicka abilities. I frequently die because I didn't have enough magicka to escape a bad situation. That's another way to counter cloak. Run them out of magicka.