So, my Stamplar isn't as optimal as it was anymore with today's update. After disccussing with guildies, I've been recommended to go for a magicka build.I'll go for a Paladin-type Templar in full heavy armour with a two-hander axe - I've only fully leveled the Heavy Armour skill line, and the Two-handed weapon skill line. Light and medium armour are both below 10, as are other weapons skills, except one-handed and shield, which is at 24. All class skill lines are maxed, all racial passives unlocked. One guildie suggested using Vampire's Bane and Dark Flare as primary skills. In addition to that I'll probably go for Brawler from the 2-handed skill line (to tank while regenerating magicka), the "jesus beam" to have an execute, and likely extended ritual for an "oh ***" self-heal, or to help out the main healer. Probably Solar Disturbance (Nova Morph) or Flawless Dawnbreaker as ultimate, unless someone has a better suggestion?
Second bar will be 1-handed + shield,open for suggestion as to which skills+ultimate to use there.
Armour - I've been thinking of 5 pieces Seducer + 3/4 pieces Eyes of Mara, Kagrenac's Hope or Magnus' Gift (Divines trait on minor pieces, Impenetrable on main). Helm, greaves and cuirass enchanted with increase max health glyphs.
Weapon - Sharpened still the trait to go for?
Attributes - Currently I have Stamina + Health in a 2:1 relation. Obviously this will have to be changed, a bit uncertain as to wether to go for equal distribution between health, stamina and magicka, or a 1:1 between Magicka and Health, or something else?