Give it sometime and zergs will probably die down some.
DaveMoeDee wrote: »I didn't realize a group of 20 people qualifies as zerg. Seems like a normal sized group of guild members doing PvP.
Yup...the Zerg is real, and it's here to stay.
And yupI think they underestimated, yet again, the types of characters they have in their player base, especially in PVP
@ArmitasPeople are zerging because of stealth ganking. I don't think it's any dumber than getting 10k TVS and engaging a boss and then getting stealth ganked.
Springt-Über-Zwerge wrote: »Hello
I played a few hours with some friends in the Ic and farmed a good amount of stones. but after some time there were zergs everywhere. You do a boss? bam 20 ppl all stomes lost. you do a quest? bam 20 ppl all stones lost. you rust run around killing deadra? bam 20 ppl all stones lost...
seriously this ruines the whole concept of IC. I really liked it in the first place where just solo players and groups of 4 were running around. There was a chance to avoid them but how do you avoid 20 ppl who just jump in your back?
Thats why I got the idea that you should loose less stones the more ppl are resposible for your death. Like 1 kills you you loose 80% for 2 pll its 70 and so on so the zerging is not worth it anymore and they are forced to go and make groups of 4 people. This would make it a lot more enjoyable in my opinion
Riko_Futatabi wrote: »Springt-Über-Zwerge wrote: »Hello
I played a few hours with some friends in the Ic and farmed a good amount of stones. but after some time there were zergs everywhere. You do a boss? bam 20 ppl all stomes lost. you do a quest? bam 20 ppl all stones lost. you rust run around killing deadra? bam 20 ppl all stones lost...
seriously this ruines the whole concept of IC. I really liked it in the first place where just solo players and groups of 4 were running around. There was a chance to avoid them but how do you avoid 20 ppl who just jump in your back?
Thats why I got the idea that you should loose less stones the more ppl are resposible for your death. Like 1 kills you you loose 80% for 2 pll its 70 and so on so the zerging is not worth it anymore and they are forced to go and make groups of 4 people. This would make it a lot more enjoyable in my opinion
Your concept in the second paragraph is very interesting and could be a solution to help dissolve "The Zerg" and at the very least show players a more productive way to gain Tel Var stones. While your idea isn't accurate as to what the values should be, it's a good step in the right direction for making PvP in the Imperial City more exciting and less disappointing.
Successfully deterring players from joining in on a Zerg would be the ultimate triumph by the PvP Development Team.
Aggro, @Troneon , there should be big nasty bosses in IC that disregard smaller groups entirely but get drawn to the masses like moths to flame.Yep zergs ruin IC basically, this was said on PTS but I guess ZOS could not think of a way to counter large groups just zerging.
AOE Zergs are not even skillful, just running around spamming aoe skills until everything is dead....
Don't even have to think, just stay with group and spam those AOE skills.
Welcome to IC.
Springt-Über-Zwerge wrote: »Riko_Futatabi wrote: »Springt-Über-Zwerge wrote: »Hello
I played a few hours with some friends in the Ic and farmed a good amount of stones. but after some time there were zergs everywhere. You do a boss? bam 20 ppl all stomes lost. you do a quest? bam 20 ppl all stones lost. you rust run around killing deadra? bam 20 ppl all stones lost...
seriously this ruines the whole concept of IC. I really liked it in the first place where just solo players and groups of 4 were running around. There was a chance to avoid them but how do you avoid 20 ppl who just jump in your back?
Thats why I got the idea that you should loose less stones the more ppl are resposible for your death. Like 1 kills you you loose 80% for 2 pll its 70 and so on so the zerging is not worth it anymore and they are forced to go and make groups of 4 people. This would make it a lot more enjoyable in my opinion
Your concept in the second paragraph is very interesting and could be a solution to help dissolve "The Zerg" and at the very least show players a more productive way to gain Tel Var stones. While your idea isn't accurate as to what the values should be, it's a good step in the right direction for making PvP in the Imperial City more exciting and less disappointing.
Successfully deterring players from joining in on a Zerg would be the ultimate triumph by the PvP Development Team.
definitely those numbers were just excamples. but we need a system that makes zerging less valuable
It's day one. No one knows what they are doing are where they are going so they all join large groups. Give it sometime and zergs will probably die down some.
vaagventje17eb17_ESO wrote: »It's day one. No one knows what they are doing are where they are going so they all join large groups. Give it sometime and zergs will probably die down some.
QWhwahsahsawhhahahahaha this made ma laugh, i heard the same argument on launch almost 2 years back, whahaha zergs disappearing on there own, don't make am laugh