I would LOVE to have some of you come PvP with us one evening. Live through what we do, feel our pain, etc. If you don't want people knowing who you are, then just let me know and I'll note that you're a recruit who is trialling with us so people don't bug you.
I truly believe that you need to play the game the way we do in order to understand what we see as issues and challenges.
Many people have said it - both politely and less so, and while I don't like insulting people publicly, I do feel the need to state my opinion that whoever made the final decisions on this patch are either grossly incompetent, or do not and have never played this game regularly in PvP.
the changes to battle spirit have reduced the game to a variant of "the biggest zerg wins" and is a band-aid (with no polysporin) covering a festering wound.
Fixed it for you. You're doing the equivalent of putting the same antenna ball on every car in the parking lot and expecting it to help someone find their vehicle.First I'll start with the obligatory unnecessary "HEY! PAY ATTENTION TO ME" @ZOS_BrianWheeler and @ZOS_GinaBruno (with a shout out to Matt and Lloyd of the escalation support team).
Brian Wheeler made a huge post on where PvP was heading - it's in the PvP category. Perhaps you should go check it out.One of the things that most of us would REALLY appreciate from ZOS is an indication on where you're going and what you're intending with PvP. I've participated in many of the guild meetings with Jessica and others, and while you do listen to what we have to say, we've never really gotten a definitive idea of what you intend
I want to see 40 try to jam in the S-curves between areas and be able to effectively see anything going on.@Ezareth The zerg challenge is getting to be irritating. I run with a group of 4, and get rolled by 40+ DC. Come back with 12, and get rolled by the same 40. Try 24, and we hold off long enough for a stalemate - a few deaths on each side, and for fun 10 of us start /dancedrunk in the middle of the healing springs while we have 3 people spam efficient purge and another 10 spam healing springs. I don't have words for how stupid that feels. On top of that, 20 whispers in a span of 10 minutes from people complaining that we're zerging.
Merlin13KAGL wrote: »Brian Wheeler made a huge post on where PvP was heading - it's in the PvP category. Perhaps you should go check it out.
Merlin13KAGL wrote: »I want to see 40 try to jam in the S-curves between areas and be able to effectively see anything going on.
Merlin13KAGL wrote: »4-12 man groups that can effectively play well together and synergize with each other are being far more effective in the close quarters of IC than 24 man + groups. It's not like it is in open air Cyrodiil.
Merlin13KAGL wrote: »Zerg doesn't equal safety, nor "I win." It's a spotlight for all the groups out there and all the mobs, especially the roaming world bosses and picket signs reading "Come pick us off, one by one."
I was in three of the five campaigns last night and I can tell you there were zergs of all three colors in every single one. I wish I could tell you if anything's changed, but I've been defeated by 5+ minute or worse, unending, loading screens today, and am now only 28% of the way through a repair that I started over three hours ago.
I would expect the zerging to continue - because most people don't want to risk losing their TV stones, and being in a big zerg is the best insurance against death.
The only band aid fix I can see is a group limit for IC, or a mechanic that sets the percentage of stones lost and AP gained based on the amount of people that attack you. 20 v 2, you lose no stones, they gain none...4 vs 4, loser has 80% of his stones lost!
I would LOVE to have some of you come PvP with us one evening. Live through what we do, feel our pain, etc. If you don't want people knowing who you are, then just let me know and I'll note that you're a recruit who is trialling with us so people don't bug you.
Merlin13KAGL wrote: »Brian Wheeler made a huge post on where PvP was heading - it's in the PvP category. Perhaps you should go check it out.
I haven't grouped with more than 2 others since 2.1 so far but I've probabably made 90 or so purple "trophy" items, and around 14,000 stones n about 4 hours of playing almost exclusively in the sewers. I've to this point stayed out of the Districts to avoid having to fight players who have just died and the zergs running around up there.
Most of the players I've come across from other factions have been carrying around 400-500 stones each from what I can calculate. I've had a couple guys with over 1000 and a ton of next to zerg.
When I played on PTS I played almost exclusively in the districts and notice a bit less purple item drops so there may be some truth to what you say.
Yah I did some big group action in IC one night and felt pretty dirty too... Well less dirty more just bored. A large group doesn't get much enjoyment out of rolling a group of 4 or many rewards for that matter. I think that once folks have gotten some of the IC newness out of their system things will get better and we'll see less groups running large in the IC because it's just too boring. I understood the whole "you're just a blob zerging" complaint that I and others have received in the past, but for what it's worth it's fun out in the open where you're taking keeps and resources and sure you may be killing pugs, but you're killing hundreds of pugs! That's not happening in the IC because everyone can be spread out and enjoy content throughout the whole IC, so those pug numbers (no offense to pugs) aren't condensed into keep defenses and thus are just running untethered and unorganized out in the wild. Without that sort of condensation of players at objectives that the oldworld pvp provides, we're going to find large groups returning up top for battles or just dispersing into smaller groups in the IC.
I'm not going to prognosticate for the overall future of IC and cyrodil interactions, but for now I'm having so much fun running through IC and causing what little ruckus I can predominantly solo at this point, though I'm hoping I can kidnap grunt and make him my pocket healer soon...
For Merlin... zergs = safety. it's just how it is. I no longer have the dmg output to do what I did in 1.6 and stealth deep into a large group, pop bats and Steel tornado down 8 people and then try for the miraculous escape. Maybe when I'm fully geared I can, but that's a ways off, plus I don't have the defensive skills to escape from the belly of the beast either. Then there's the suggestion that a big group is a big group waiting to be picked off one by one... I guess I haven't run into any garbage groups that actually let this happen. When I was in my big group there were folks that tried to gank me when I straggled, but each time I got back into the fold of healing springs and barriers just fine. Since we can't 1-shot (;p actually I can and have) people anymore it's gonna be a lot harder to just pull strays and make an exit. Plus there is now the risk reward thing that's going on. Will I risk my 1-2k stones to fight what's probably going to be a super tough battle against much larger numbers on the off chance that this group of 24 doesn't have a single competent healer? Eh, I'm sure I'll get to the point where I'm all for that suicide bs, but for now I need meh stones. It's lunch money to buy nice shiny's.