I'm a PVE guy. I would prefer it if there was no PVP in this game. It pulls development resources and players away from the dungeons, trials, and end game stuff. That said, Cyrodiil is still great for PVE play. Choose the right campaign, dependent on your alliance, and you can pretty much run the map uncontested. After a while you might even get used to it and feel more comfortable so you can engage in combat. I did, and I'm not having a bad time playing PVP at all. Bottom line, it's here to stay, give it a chance or your missing a bunch of good content.
As someone who is a PVE'r myself. I dislike PVP mostly because of the gank squads. Unless you are running with a decent sized group, the 10-20 member gankers are frustrating. I will forever complain because it is annoying, but it is what it is.
Also it's pretty tough to survive alone in PVP where you can solo basically all other content except the group dungeons.
Vellandora wrote: »Quote from someone earlier in thread
"There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.
It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other."
---end quote
I agree with that, a toggle for pvp would need to be like Battle level and only adjustable outside of Cyrodiil/IC or another option(to remove the "oh wait I can't attack that person") scenario would be to make an additional instance of Cyrodiil/IC that was PvE only. Since there is PvE content there with delves, skyshards etc. Not as much as elsewhere but enough. The 2nd option for a new instance would also remove the possibility of being able to scout while no one could attack/kill you.
Vellandora wrote: »Quote from someone earlier in thread
"There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.
It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other."
---end quote
I agree with that, a toggle for pvp would need to be like Battle level and only adjustable outside of Cyrodiil/IC or another option(to remove the "oh wait I can't attack that person") scenario would be to make an additional instance of Cyrodiil/IC that was PvE only. Since there is PvE content there with delves, skyshards etc. Not as much as elsewhere but enough. The 2nd option for a new instance would also remove the possibility of being able to scout while no one could attack/kill you.
It would probably too frustrating for PvP players to see players they can't attack. Many seem tightly wound and kill happy. I have had some from my own faction appear to try and attack me when I was hunting sky shards. They see enemies everywhere. Kinda gross IMO.
To me this is the odd thing. Story/PvE behind a wall of PvP. Because a lot of hardcore PvPers have zero interest in story/PvE, and a lot of hardcore story/PvEers have zero interest in PvP. It's just seems a really bad combo. Why not keep them separate, so people can choose to do exactly which stuff they want? It really makes no sense to me.
And then there are the crafters....
danielpatrickkeaneub17_ESO wrote: »No toggles. Just man up. What's this the 146th topic about stating "I'm PVE only so waaaaaaaaaa" just this week?
Also, ganking is a known military tactic. It's called guerrilla warfare. What are people supposed to do? "Hello kind sir. Would you care to go Mano y Mano using precisely the same skills and equipment? You would? Great. Now on the count of 3 hit RB. 3 ... 2 ... "
danielpatrickkeaneub17_ESO wrote: »No toggles. Just man up. What's this the 146th topic about stating "I'm PVE only so waaaaaaaaaa" just this week?
Also, ganking is a known military tactic. It's called guerrilla warfare. What are people supposed to do? "Hello kind sir. Would you care to go Mano y Mano using precisely the same skills and equipment? You would? Great. Now on the count of 3 hit RB. 3 ... 2 ... "
IC is for pvp.... if pvp is not your thing this dlc is not for you (not talking to you OP). I see so many pve people complain about "why am I being forced to pvp in this update" yet they are ignorant to the fact that this dlc was made for pvp......not pve players. It does have stuff for everyone though. Orsinium and every other dlc will be pve....... pve people (who only pve) are so freaking g selfish but like you said they forget they have some of the best gear to come to pvp with lol
Vellandora wrote: »Quote from someone earlier in thread
"There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.
It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other."
---end quote
I agree with that, a toggle for pvp would need to be like Battle level and only adjustable outside of Cyrodiil/IC or another option(to remove the "oh wait I can't attack that person") scenario would be to make an additional instance of Cyrodiil/IC that was PvE only. Since there is PvE content there with delves, skyshards etc. Not as much as elsewhere but enough. The 2nd option for a new instance would also remove the possibility of being able to scout while no one could attack/kill you.
IC is for pvp.... if pvp is not your thing this dlc is not for you (not talking to you OP). I see so many pve people complain about "why am I being forced to pvp in this update" yet they are ignorant to the fact that this dlc was made for pvp......not pve players. It does have stuff for everyone though. Orsinium and every other dlc will be pve....... pve people (who only pve) are so freaking g selfish but like you said they forget they have some of the best gear to come to pvp with lol
Prof_Bawbag wrote: »Vellandora wrote: »Quote from someone earlier in thread
"There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.
It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other."
---end quote
I agree with that, a toggle for pvp would need to be like Battle level and only adjustable outside of Cyrodiil/IC or another option(to remove the "oh wait I can't attack that person") scenario would be to make an additional instance of Cyrodiil/IC that was PvE only. Since there is PvE content there with delves, skyshards etc. Not as much as elsewhere but enough. The 2nd option for a new instance would also remove the possibility of being able to scout while no one could attack/kill you.
It would probably too frustrating for PvP players to see players they can't attack. Many seem tightly wound and kill happy. I have had some from my own faction appear to try and attack me when I was hunting sky shards. They see enemies everywhere. Kinda gross IMO.
Hahaha I've had that happen to me twice too. People from my own faction frothing at the mouth trying to kill me whilst I was out exploring. You could almost feel them crying because the game wouldn't let them.
I felt sorry for any random from another faction running into that group. 6 vet 14's getting their jollies from taking down a lone lvl 20 noob. Believe me, all 6 of them would have jumped on anyone regardless of their level and would come away feeling proud that it took 6 of them to down a lvl 20 noob.
danielpatrickkeaneub17_ESO wrote: »No toggles. Just man up. What's this the 146th topic about stating "I'm PVE only so waaaaaaaaaa" just this week?
Also, ganking is a known military tactic. It's called guerrilla warfare. What are people supposed to do? "Hello kind sir. Would you care to go Mano y Mano using precisely the same skills and equipment? You would? Great. Now on the count of 3 hit RB. 3 ... 2 ... "
Us PvE players are going to get a MASSIVE amount of DLC focused on us including Orsinium, which is the next one. Stop trying to change content you clearly have no interest in and let the PvP players have their fun.
WhiskeyRiver.AZub17_ESO wrote: »Us PvE players are going to get a MASSIVE amount of DLC focused on us including Orsinium, which is the next one. Stop trying to change content you clearly have no interest in and let the PvP players have their fun.
Odd that you assume we PvEers arent interested in IC.We are always interested in a zone that has available quests to do. If we had been told it was strictly a PvP zone we wouldnt bother.However,we werent told that.We were told that it was a shared play zone.It's still fine to be that.BUT,why cant PvPers play with other PvPers and let questers alone? Just one small point here.
WhiskeyRiver.AZub17_ESO wrote: »Us PvE players are going to get a MASSIVE amount of DLC focused on us including Orsinium, which is the next one. Stop trying to change content you clearly have no interest in and let the PvP players have their fun.
Odd that you assume we PvEers arent interested in IC.We are always interested in a zone that has available quests to do. If we had been told it was strictly a PvP zone we wouldnt bother.However,we werent told that.We were told that it was a shared play zone.It's still fine to be that.BUT,why cant PvPers play with other PvPers and let questers alone? Just one small point here.
You knew full well that other players could kill you when you stepped foot in the Imperial City. PvPers will attack any players in the opposite faction that they see, that is a risk that any PvE player should have known before they even set foot in there. That is the nature of PvP/PvE hybrid zones, if you don't want players killing you don't go there.
Also, you do realize I'm a PvE player yes?
Us PvE players are going to get a MASSIVE amount of DLC focused on us including Orsinium, which is the next one. Stop trying to change content you clearly have no interest in and let the PvP players have their fun.

I don't have a problem with PvP players getting IC. My issue is all of the PvP balance issues bleeding over and affecting PvE players. It needs to stop.