Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

PvE'ers Who Complain About PvP

  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    robkrush wrote: »
    I'm a PVE guy. I would prefer it if there was no PVP in this game. It pulls development resources and players away from the dungeons, trials, and end game stuff. That said, Cyrodiil is still great for PVE play. Choose the right campaign, dependent on your alliance, and you can pretty much run the map uncontested. After a while you might even get used to it and feel more comfortable so you can engage in combat. I did, and I'm not having a bad time playing PVP at all. Bottom line, it's here to stay, give it a chance or your missing a bunch of good content.

    Might be one of the reasons why players moan about being forced to 'pvp'. If you're unlucky enough to not be in a campaign where your side are not dominating, its going to be a gank fest. Trying to complete anything pve related would end up becoming a annoyance.
    Pvp is & should be part of this game (content for everyone). Pve should not be in pvp zones (IMO). Would suggest though, pve content is in the pvp zones, so players are introduced to pvp. Some will end up loving pvp due to this, other will not.

    As a strict pve player, you'll not hear me complaining about Cyrodiil or IC. Could care less about it.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Blade_07
    Blade_07
    ✭✭✭✭
    BucFanJKE wrote: »
    As someone who is a PVE'r myself. I dislike PVP mostly because of the gank squads. Unless you are running with a decent sized group, the 10-20 member gankers are frustrating. I will forever complain because it is annoying, but it is what it is.

    Also it's pretty tough to survive alone in PVP where you can solo basically all other content except the group dungeons.

    smiley_signs011.gif
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Vellandora
    Vellandora
    Soul Shriven
    Quote from someone earlier in thread

    "There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.

    It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other."
    ---end quote

    I agree with that, a toggle for pvp would need to be like Battle level and only adjustable outside of Cyrodiil/IC or another option(to remove the "oh wait I can't attack that person") scenario would be to make an additional instance of Cyrodiil/IC that was PvE only. Since there is PvE content there with delves, skyshards etc. Not as much as elsewhere but enough. The 2nd option for a new instance would also remove the possibility of being able to scout while no one could attack/kill you.

    Edited by Vellandora on September 1, 2015 10:20PM
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    Vellandora wrote: »
    Quote from someone earlier in thread

    "There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.

    It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other."
    ---end quote

    I agree with that, a toggle for pvp would need to be like Battle level and only adjustable outside of Cyrodiil/IC or another option(to remove the "oh wait I can't attack that person") scenario would be to make an additional instance of Cyrodiil/IC that was PvE only. Since there is PvE content there with delves, skyshards etc. Not as much as elsewhere but enough. The 2nd option for a new instance would also remove the possibility of being able to scout while no one could attack/kill you.

    It would probably too frustrating for PvP players to see players they can't attack. Many seem tightly wound and kill happy. I have had some from my own faction appear to try and attack me when I was hunting sky shards. They see enemies everywhere. Kinda gross IMO.
    PS4 Pro NA
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    Tholian1 wrote: »
    Vellandora wrote: »
    Quote from someone earlier in thread

    "There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.

    It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other."
    ---end quote

    I agree with that, a toggle for pvp would need to be like Battle level and only adjustable outside of Cyrodiil/IC or another option(to remove the "oh wait I can't attack that person") scenario would be to make an additional instance of Cyrodiil/IC that was PvE only. Since there is PvE content there with delves, skyshards etc. Not as much as elsewhere but enough. The 2nd option for a new instance would also remove the possibility of being able to scout while no one could attack/kill you.

    It would probably too frustrating for PvP players to see players they can't attack. Many seem tightly wound and kill happy. I have had some from my own faction appear to try and attack me when I was hunting sky shards. They see enemies everywhere. Kinda gross IMO.

    Hahaha I've had that happen to me twice too. People from my own faction frothing at the mouth trying to kill me whilst I was out exploring. You could almost feel them crying because the game wouldn't let them.

    I felt sorry for any random from another faction running into that group. 6 vet 14's getting their jollies from taking down a lone lvl 20 noob. Believe me, all 6 of them would have jumped on anyone regardless of their level and would come away feeling proud that it took 6 of them to down a lvl 20 noob.

    Edited by Prof_Bawbag on September 1, 2015 10:32PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    No toggles. Just man up. What's this the 146th topic about stating "I'm PVE only so waaaaaaaaaa" just this week?

    Also, ganking is a known military tactic. It's called guerrilla warfare. What are people supposed to do? "Hello kind sir. Would you care to go Mano y Mano using precisely the same skills and equipment? You would? Great. Now on the count of 3 hit RB. 3 ... 2 ... "
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    Rikal wrote: »
    To me this is the odd thing. Story/PvE behind a wall of PvP. Because a lot of hardcore PvPers have zero interest in story/PvE, and a lot of hardcore story/PvEers have zero interest in PvP. It's just seems a really bad combo. Why not keep them separate, so people can choose to do exactly which stuff they want? It really makes no sense to me.

    And then there are the crafters....

    Yeah. I agree with this.
  • CaptainObvious
    CaptainObvious
    ✭✭✭✭
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • DenMoria
    DenMoria
    ✭✭✭✭✭
    No toggles. Just man up. What's this the 146th topic about stating "I'm PVE only so waaaaaaaaaa" just this week?

    Also, ganking is a known military tactic. It's called guerrilla warfare. What are people supposed to do? "Hello kind sir. Would you care to go Mano y Mano using precisely the same skills and equipment? You would? Great. Now on the count of 3 hit RB. 3 ... 2 ... "

    Ganking is not a military tactic. Guerilla warfare is for a purpose. It not just to get your jollies by making somebody else suffer.

    No one is asking for civility. In war that is not generally an acceptable tactic.

    I agree that, if you're level 20 and you're not hiding, chances are somebody will try to kill you (especially if it's another faction). Fair is fair.

    I would suspect that it's the obvious glee that many PvPers take in slaughtering people (particularly if they gang up and just slaughter folks) for no particular reason that bothers people.

    I readily accept that it's war. Absolutely. But there are rules even in warfare. Just wandering around killing everybody in sight isn't generally a good thing.

    But, as I said earlier, slaughter as revenge? Oh yeah! Now that's a great dish.
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    I don't see how a toggle would work successfully in this game. I wouldn't mind if there were one server that was pve only for Cyrodiil and IC. I don't see that ever happening. I'll wait for Orsinium, I'm not buying IC nor playing it while I'm subscribed, at least as long as they still have that tel var stone loss set too high. I will probably participate in undaunted quests while I'm subbed.
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    Anyone, regardless of skill level can gank. There's no skill involved whatsoever. Those who gank and gank only, usually have no idea what building a character involves. They have no concept of the actual build they're running with. They copy and paste stuff from the net, use the necessary skill and rinse and repeat. That's why they hide out next to quest markers or inside caves. They can't actually pvp, they just sit and wait for people who run solo or want to quest. Put them up against a semi decent PvPer and almost all of them would get shown up for what they are - losers

    Also, this isn't the military, it's a game.
    Edited by Prof_Bawbag on September 1, 2015 10:58PM
  • BucFanJKE
    BucFanJKE
    ✭✭✭
    No toggles. Just man up. What's this the 146th topic about stating "I'm PVE only so waaaaaaaaaa" just this week?

    Also, ganking is a known military tactic. It's called guerrilla warfare. What are people supposed to do? "Hello kind sir. Would you care to go Mano y Mano using precisely the same skills and equipment? You would? Great. Now on the count of 3 hit RB. 3 ... 2 ... "

    In my post I said ganking is annoying. I also said it is what it is. It's a legit strategy for easy kills so I won't argue that the people that chose to do it shouldn't. I could see it even being fun at times. It's just annoying for someone trying to do the pve content. To have to constantly respawn at shrines or worse waste soul gems is a minor inconvenience.
  • Yorubuke
    Yorubuke
    U know i think instead of talking about all this changing and adding stuff. It would be better to just make a PvP Server instead, sure it will have its own risks but its easier than making so many changes and add ons.
    For the Dominion.
    Honorable Member of the Sanada Family
    Magicka NB - Rank 11
    Stamina Tank DK - Rank 12
    Stamina Sorc - Rank 12
  • Blade_07
    Blade_07
    ✭✭✭✭
    OGLezard wrote: »
    IC is for pvp.... if pvp is not your thing this dlc is not for you (not talking to you OP). I see so many pve people complain about "why am I being forced to pvp in this update" yet they are ignorant to the fact that this dlc was made for pvp......not pve players. It does have stuff for everyone though. Orsinium and every other dlc will be pve....... pve people (who only pve) are so freaking g selfish but like you said they forget they have some of the best gear to come to pvp with lol


    OMG....seriously? I dont want to go and buy or have items made for me from somebody else. I would much rather do it my self and enjoy that experience and gratification that comes from doing it your self!!!! How the hell is a strict PvE'er gunna go and enjoy this new content them self's without being FORCED...YES I SAID FORCED..FORCED...FORCED..FORCED into going in a PvP zone? They CANT!!! So, yes its 100% being FORCED to face PvP just so a PvE'er like my self can see and take advantage of this new content. Basically this new stuff to farm and craft is inaccessible to strict PvE'ers such as my self that dislike PvP to the point where they cant & wont go into the PvP zones. FACT....its locked behind a PvP door...PERIOD!!! It was wrong of them to do that! I guess they are trying to get more people into the PvP areas I suppose but I'm not buying into it. lmao...you PvP'ers got it good when I think about it. You can take advantage of all the content in the game with no problems at all. I have never seen a PvP'er ever feel that they cant enter a PvE zone for a certain reason that even comes close to being valid. So you PvP'ers got it good. Your not locked out of any of the content in this game! I love how you PvP'ers always say to us PvE'ers "If you dont like it then leave" NOW WHO IS BEING SELFISH OGLEZARD? I really loved how they separated PvP in this game. If you didnt want to PvP then all you had to do was stay out of the PvP zone. Simple really but now they have screwed that up with locking the new crafting stuff behind the PvP door. For me and others like me this is BS. You know what, WTF ever I'm currently searching for a different game atm so I MIGHT be moving on and I will at that moment not give a damn how far zenimax pushed this game into its grave.
    Edited by Blade_07 on September 2, 2015 12:00AM
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Blade_07
    Blade_07
    ✭✭✭✭
    Vellandora wrote: »
    Quote from someone earlier in thread

    "There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.

    It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other."
    ---end quote

    I agree with that, a toggle for pvp would need to be like Battle level and only adjustable outside of Cyrodiil/IC or another option(to remove the "oh wait I can't attack that person") scenario would be to make an additional instance of Cyrodiil/IC that was PvE only. Since there is PvE content there with delves, skyshards etc. Not as much as elsewhere but enough. The 2nd option for a new instance would also remove the possibility of being able to scout while no one could attack/kill you.

    This makes total common sense in 2 wonderful ways. More sales made on the IC and everybody can take advantage of all the content available without hurting their play style. I love it but sadly I very seriously doubt that they would do that.
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    OGLezard wrote: »
    IC is for pvp.... if pvp is not your thing this dlc is not for you (not talking to you OP). I see so many pve people complain about "why am I being forced to pvp in this update" yet they are ignorant to the fact that this dlc was made for pvp......not pve players. It does have stuff for everyone though. Orsinium and every other dlc will be pve....... pve people (who only pve) are so freaking g selfish but like you said they forget they have some of the best gear to come to pvp with lol

    IC is NOT just for PvP.It was stressed by the devs that the content is for BOTH PvP and PvE players.Why do PvPers keep acting like it was made only for them.It wasnt.
  • Blade_07
    Blade_07
    ✭✭✭✭
    Tholian1 wrote: »
    Vellandora wrote: »
    Quote from someone earlier in thread

    "There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.

    It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other."
    ---end quote

    I agree with that, a toggle for pvp would need to be like Battle level and only adjustable outside of Cyrodiil/IC or another option(to remove the "oh wait I can't attack that person") scenario would be to make an additional instance of Cyrodiil/IC that was PvE only. Since there is PvE content there with delves, skyshards etc. Not as much as elsewhere but enough. The 2nd option for a new instance would also remove the possibility of being able to scout while no one could attack/kill you.

    It would probably too frustrating for PvP players to see players they can't attack. Many seem tightly wound and kill happy. I have had some from my own faction appear to try and attack me when I was hunting sky shards. They see enemies everywhere. Kinda gross IMO.

    Hahaha I've had that happen to me twice too. People from my own faction frothing at the mouth trying to kill me whilst I was out exploring. You could almost feel them crying because the game wouldn't let them.

    I felt sorry for any random from another faction running into that group. 6 vet 14's getting their jollies from taking down a lone lvl 20 noob. Believe me, all 6 of them would have jumped on anyone regardless of their level and would come away feeling proud that it took 6 of them to down a lvl 20 noob.

    And thats why I hate PvP! There is much more ganking going on then what I consider fair PvP. And yes, I know that PvP'ers dont care about fairness. In fact they love it when things are not fair.

    Edited by Blade_07 on September 1, 2015 11:27PM
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Blade_07
    Blade_07
    ✭✭✭✭
    No toggles. Just man up. What's this the 146th topic about stating "I'm PVE only so waaaaaaaaaa" just this week?

    Also, ganking is a known military tactic. It's called guerrilla warfare. What are people supposed to do? "Hello kind sir. Would you care to go Mano y Mano using precisely the same skills and equipment? You would? Great. Now on the count of 3 hit RB. 3 ... 2 ... "

    Pffft...just another puffed up inconsiderate and selfish PvP'er that dont give a crap about anybody else but himself. And also makes a lame excuse about ganking being OK. NOT! >..>

    Edited by Blade_07 on September 1, 2015 11:34PM
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Some of these ideas here are quite valid about toggles etc.Now,..if you could just get PvAPers to play with only OTHER PvPers,it would be fine.However,PvPers know that most PvEers arent able to defend themselves against mobs of PvPers.And so to get those stones,they will just kill people who are just trying to quest,not play PvP.It's murder,really.Not Player versus Player at all.
    Edited by Volkodav on September 1, 2015 11:47PM
  • Rodvic
    Rodvic
    ✭✭✭
    Us PvE players are going to get a MASSIVE amount of DLC focused on us including Orsinium, which is the next one. Stop trying to change content you clearly have no interest in and let the PvP players have their fun.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Rodvic wrote: »
    Us PvE players are going to get a MASSIVE amount of DLC focused on us including Orsinium, which is the next one. Stop trying to change content you clearly have no interest in and let the PvP players have their fun.

    Odd that you assume we PvEers arent interested in IC.We are always interested in a zone that has available quests to do. If we had been told it was strictly a PvP zone we wouldnt bother.However,we werent told that.We were told that it was a shared play zone.It's still fine to be that.BUT,why cant PvPers play with other PvPers and let questers alone? Just one small point here.
  • Rodvic
    Rodvic
    ✭✭✭
    Rodvic wrote: »
    Us PvE players are going to get a MASSIVE amount of DLC focused on us including Orsinium, which is the next one. Stop trying to change content you clearly have no interest in and let the PvP players have their fun.

    Odd that you assume we PvEers arent interested in IC.We are always interested in a zone that has available quests to do. If we had been told it was strictly a PvP zone we wouldnt bother.However,we werent told that.We were told that it was a shared play zone.It's still fine to be that.BUT,why cant PvPers play with other PvPers and let questers alone? Just one small point here.

    You knew full well that other players could kill you when you stepped foot in the Imperial City. PvPers will attack any players in the opposite faction that they see, that is a risk that any PvE player should have known before they even set foot in there. That is the nature of PvP/PvE hybrid zones, if you don't want players killing you don't go there.

    Also, you do realize I'm a PvE player yes?
  • Blade_07
    Blade_07
    ✭✭✭✭
    Rodvic wrote: »
    Rodvic wrote: »
    Us PvE players are going to get a MASSIVE amount of DLC focused on us including Orsinium, which is the next one. Stop trying to change content you clearly have no interest in and let the PvP players have their fun.

    Odd that you assume we PvEers arent interested in IC.We are always interested in a zone that has available quests to do. If we had been told it was strictly a PvP zone we wouldnt bother.However,we werent told that.We were told that it was a shared play zone.It's still fine to be that.BUT,why cant PvPers play with other PvPers and let questers alone? Just one small point here.

    You knew full well that other players could kill you when you stepped foot in the Imperial City. PvPers will attack any players in the opposite faction that they see, that is a risk that any PvE player should have known before they even set foot in there. That is the nature of PvP/PvE hybrid zones, if you don't want players killing you don't go there.

    Also, you do realize I'm a PvE player yes?

    I'm a ultra strict PvE'er player and I agree with you for the most part but I wonder why they bothered putting quests and dungeons in a PvP zone? The zone is for PvP and not really for PvE to be honest. Questing and dungeons are PvE content not PvP. I was actually totally fine with the way it was until this last update. I felt that the fact I would never be able to enjoy the content in there was not a bad trade off for the fact that PvP is only there and no place else. I was totally cool with the way it was set up but now they have put the new crafting stuff behind a PvP door that PvE'er like my self cannot go. This sort of content should be made available to all players and play styles in the game. I'm really happy for the PvP players that got IC. I think it was way, way over due but to put the new crafting stuff in there was a crappy move on zenimax's part. But I'm very sure they knew exactly what they were doing and have intentionally screwed us PvE only players with this kind of move!

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    Rodvic wrote: »
    Us PvE players are going to get a MASSIVE amount of DLC focused on us including Orsinium, which is the next one. Stop trying to change content you clearly have no interest in and let the PvP players have their fun.

    When you think about it, this being an MMO - a genre that devs want to keep people playing, it's currently no different to playing the Witcher 3 or any other SP game over and over again. It soon becomes boring doing the same thing over and over again like it would in any game that the community can't fully mod properly.

    I wonder how many of these PvE players will treat the game as such and move onto something else due to the lack of new content. People bang on about PvE has massive areas and a helluva lot more content than PvP. That's not the point, the point is, once we have exhausted that content there's nothing more to hold your interest, like many other single player RPG's become less interesting with every passing play through. There's a reason older games soon fall to the wayside because the content has been exhausted and many people will never return to the game a year down the line when there is something new. PvEers have been starved as much as PvPers so I don't understand why PvPer and to some extent some PvEers think PvEers have been spoilt. We haven't. We're still playing the same old same old over a year later.

    Edited by Prof_Bawbag on September 2, 2015 8:58AM
  • Elektrakosh
    Elektrakosh
    ✭✭✭
    As a strict PvE player and have to miss out on the PvE aspect of a PvP dlc, I'm rather disappointed. There is nothing for me to go for anymore once I finish the end game apart from Caldwell etc. I craft too and wondering why they did not incorporate a frickin' toggle option to PvP or PvE only before entering Imperial City so ZOS could actually get more funding for said dlc.

    Could it be doable? Would they do it?

    I may wait for Orsinium but the chances of that being accessible this year may be slim so it could be not until next year. I'm dropping this game if there is another game coming out before the dlc as quite frankly, I'm losing interest fast. From what I have saw from PC players and threads....Nope. Not worth it.
    Argonian Painted-By-Elements -Pure Sorceress- Daggerfall Covenant. V1 I hate recipes!
    Altmer Elekwen aka The Pale Lady -Sorceress- Aldmeri Dominion. Vampire Lvl 8
    EU/UK. Xbox One.
    Gtag: Elektra K Otana.

  • Igglez
    Igglez
    ✭✭
    PVE peeps get a lot more CP too, a few friends I play with started at the same time as me & play less than me, but have more CP by roughly 40% because they run dungeons and I 99% of the time stay in Azura. Aswell as having many many gold keys to use come VR16 time. So it doesn't suprise me that they can do well in PVP

    And all I get for my 100s of hours is inboxes full of green crapply gear, slow CP gains and potentially master weapons after a month. Oh and to embarrass the reds with our 7k lead...
  • Paazhahdrimaak
    Paazhahdrimaak
    ✭✭✭✭✭
    I don't understand who can play this game and not play the story and do PvE, I do both not to much PvP, but I've held my own pretty well. Playing against the computer and players are both very different. I take advantage of ever aspect, my alchemist gives my main perfect potions, he makes his armor with traits and enchants, My guy has always been moving through areas few levels higher.

    All that said, the Strongest characters are forged from doing everything. Crafting, PvE, and PvP.
  • Ryuho
    Ryuho
    ✭✭✭✭
    My advice to Qqing PVE folks:

    lie_down__try_not_to_cry__cry_a_lot_combo_by_badflippy-d5t596e-630x322.jpg

    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Oh_Skrivva
    Oh_Skrivva
    ✭✭✭
    Tholian1 wrote: »
    I don't have a problem with PvP players getting IC. My issue is all of the PvP balance issues bleeding over and affecting PvE players. It needs to stop.

    i agree with @tholian here. im a pve'r and pvp every now and than to change it up a bit since ive done the end content tons of times. but with the constant tweaking of skills to balance the pvp needs to stop. my idea to fix this would be to make 2 different skill sheets in th UI. one skill sheet is for pve and the skills and its morphs you choose only work in pve areas and the other skill sheet is for pvp and works in cyrodill only. no you will not have to get more skill points to unlock and morph skills in both pve or pvp skill sheets. so if you have 200 skill points than you can use 200 skill points in pve skill sheet and 200 skill points in the pvp skill sheet.

    ive been away for a couple weeks due to arrival of a new child and have yet to mess around with the IC patch. but from my understanding pve'rs are not really forced to pvp because cant we get the mats we need from deconing v15-16 trash drops from mobs and bosses. i may be wrong but dont the bosses in the IC group dungeon drop talvar stones as well? if that is true, the only problem i see really is that pve'rs who dont like pvp or refuse to would only be affected in their rate in aquiring mats and stones oppose to the pvpers. also, i do think its crap that you can only get one of the new racial crafting frags from the special IC chest. forgot which one that is. i know you can get the other from crafting writs.

    with all that said, im happy with IC from what i read (yet to experience. i will soon). the pvp in the eso community needed some love (they were pass due for new content and maybe thats why i got bored and dont pvp as much). one should not be so selfish. as much as i would love to have more pve content, in ESO and LIFE at that matter, you dont always get your way. patience is a virtue. sometimes waiting and building anticipation for what one desires, makes receiving said desirable so much more enjoyable. I am a pve'r and will more than likely choose to pve over pvp. so to my fellow pve'rs, there really is no reason to be so upset with IC, orsinium will come in due time and we will forget all about IC.

    P.S. if you really dont want to pvp and purchase IC. the new fallout is coming out. i know when that drops, im gonna gone from ESO for a bit and putting some serious time on that game for a bit. cant wait to get my pip boy as well since i pre-ordered the special edition. ;)
    Costco member

    Message brought to you by Cat Queefs Emporium
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    These kinds of threads annoy the crap out of me, in fact, defining the player base and separating them into two categories has always pissed me off!
    Why?
    Because I play all aspects of the game and enjoy both quite a lot. Depending on my mood or the amount of time I have to game. And having people argue to change aspects of the game I enjoy to suit their chosen style of play is incredibly selfish *ahem* @Blade_07 *ahem*.
    Let me explain something to you, 99% of "PvPers" actually play both. They may enjoy one over the other but unlike you, they haven't decided to limit their enjoyment and experience of the game by choice or taste. So to make a claim that you are being FORCED to partake in an aspect of the game you don't enjoy is not true, the opposite is, you are trying to force the game designers to design the game around your own chosen limitations. Your attitude and those like it are the the ones being selfish TBF.
    If you don't wish to step out of your comfort zone no will force you to, but that is your choice. If you feel you should have access to them IC exclusive materials and sets ask yourself this. "Where are all the threads of PVP cry babies complaining that they don't have access to all the PvE exclusive sets?" You won't find them because that is not a limitation those "PvPers" have put on THEMSELVES!

    To sum up, their are really only those that DO like PvP and those that don't, but that is not anyone fault but their own.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
Sign In or Register to comment.