DisgracefulMind wrote: »Lol, having to grind PvE zones to be viable on PvP is a minor annoyance? You are so far out of touch with the actual player base, why are you even commenting?Joy_Division wrote: »When you explain why it was ok for Best in slot gear to be gated behind PvE trials, the undaunted sets and passives gated behind PvE Dungeons, efficient leveling/CP gated behind PvE grinds, the acquisition of of those skyshards gated behind PvE content, I will have sympathy for stuff "gated" behind PvP content.
Because the game is centered around PVE? Seems like it to me with a lot more content for that class of player. You can't sit there and honestly say having things in a PVE dungeon is the same as having something only in a PVP area forcing a PVE player into said area. It is not the same thing for that player.
The AI of a PVE dungeon doesn't decide to all run to the front to stealth and gank players as they zone in making their night a headache. The vet 14 with 4 million CP doesn't scale down to the poor vet 2 with 12 CP needing to get into the PVP area to farm a mat for crafting.
The difficulty in obtaining what you need in a PVP infested griefing area is not the same as having something only in a PVE area. At best that is a minor annoyance.
The game was actually advertised as a PvP game, in case you didn't know. Since, you know, it's storyline is centered around a tri-faction war.
DisgracefulMind wrote: »Lol, having to grind PvE zones to be viable on PvP is a minor annoyance? You are so far out of touch with the actual player base, why are you even commenting?Joy_Division wrote: »When you explain why it was ok for Best in slot gear to be gated behind PvE trials, the undaunted sets and passives gated behind PvE Dungeons, efficient leveling/CP gated behind PvE grinds, the acquisition of of those skyshards gated behind PvE content, I will have sympathy for stuff "gated" behind PvP content.
Because the game is centered around PVE? Seems like it to me with a lot more content for that class of player. You can't sit there and honestly say having things in a PVE dungeon is the same as having something only in a PVP area forcing a PVE player into said area. It is not the same thing for that player.
The AI of a PVE dungeon doesn't decide to all run to the front to stealth and gank players as they zone in making their night a headache. The vet 14 with 4 million CP doesn't scale down to the poor vet 2 with 12 CP needing to get into the PVP area to farm a mat for crafting.
The difficulty in obtaining what you need in a PVP infested griefing area is not the same as having something only in a PVE area. At best that is a minor annoyance.
The game was actually advertised as a PvP game, in case you didn't know. Since, you know, it's storyline is centered around a tri-faction war.
Oh yeah my bad.. I guess I've been running in PVP content this entire time.
It boggles me how the PVP player can't seem to understand how these two things are not the same. And that one class of player going to the content of the other isn't the same thing. I can't speak in any other languages.
Good luck guys.
Knootewoot wrote: »As PvP all i got whas removal or torchbugs and deers and the pledge gear i don't get as i PvP and not to pledges.
So now i finally get an update, and a fun one to where dying has an actual penalty, and who whines? Some PvE players who want access to everything and have it handed over.
I wish crasglorn was solo, but i kept it to myself
I also want dwemer spheres and deadroth spawn from my armor but dont want to do pledges, but i kept it to myself
I also want xp potion but don't want to fish for it, but kept it to myself.
So you keep this to yourself. You don't like PvP? Well goodbye, goodbye everyone. This update is not entirely for you. But even with this PvP update they added a few PvE dungeons. So what the .. are you whining.
Joy_Division wrote: »DisgracefulMind wrote: »This update is for PVP PLAYERS. It is OUR turn to get new content. Plenty of new content for PvE is coming soon. If you don't like it, sorry.
The issues isn't that there was no pve content, the issue is that there was pve content but it's gated behind pvp. ie: the new crafting tiers etc.
When you explain why it was ok for Best in slot gear to be gated behind PvE trials, the undaunted sets and passives gated behind PvE Dungeons, efficient leveling/CP gated behind PvE grinds, the acquisition of of those skyshards gated behind PvE content, I will have sympathy for stuff "gated" behind PvP content.
That's because this is an MMO, not a singleplayer game.
Wow people...this has been discussed time and time and time again.
No, as stated by the mods already, it is a PVP RELATED DLC
Wow people...this has been discussed time and time and time again.
No, as stated by the mods already, it is a PVP RELATED DLC
Then get the PvE crafting out of it. It is PvP, you say? Then make it PvP. Pure PvP.
Put the PvE crafting somewhere else, then it won't impact on anyone who doesn't want to take a personal interest in PvP.
Except that they didn't do that, did they? No.
painsworth01 wrote: »C'mon! The issue is not that this is new content for PVP players! It's about time! The issue is that ZOS has raised levels and that includes crafting levels. The mats needed for that PVE crafting for the new levels are only available in this PVP dedicated zone, or so we are told. Sooooo...... the complaint is that PVE players who are not geared for pvp, esp. those who are primarily crafters, are simply being lured into the zone to be used as sacrificial lambs to give PVPers someone to gank.
Wow people...this has been discussed time and time and time again.
No, as stated by the mods already, it is a PVP RELATED DLC
Then get the PvE crafting out of it. It is PvP, you say? Then make it PvP. Pure PvP.
Put the PvE crafting somewhere else, then it won't impact on anyone who doesn't want to take a personal interest in PvP.
Except that they didn't do that, did they? No.

chaseman245 wrote: »forgot to mention this:
"Play the game your way" isn't that what ESO was based on according to Zenimax? How does this apply to the Imperial City update?
They said multiple times over the last 3 months that this was an update for Pvpers......
Joy_Division wrote: »When you explain why it was ok for Best in slot gear to be gated behind PvE trials, the undaunted sets and passives gated behind PvE Dungeons, efficient leveling/CP gated behind PvE grinds, the acquisition of of those skyshards gated behind PvE content, I will have sympathy for stuff "gated" behind PvP content.
Because the game is centered around PVE? Seems like it to me with a lot more content for that class of player. You can't sit there and honestly say having things in a PVE dungeon is the same as having something only in a PVP area forcing a PVE player into said area. It is not the same thing for that player.
The AI of a PVE dungeon doesn't decide to all run to the front to stealth and gank players as they zone in making their night a headache. The vet 14 with 4 million CP doesn't scale down to the poor vet 2 with 12 CP needing to get into the PVP area to farm a mat for crafting.
The difficulty in obtaining what you need in a PVP infested griefing area is not the same as having something only in a PVE area. At best that is a minor annoyance.
Wow people...this has been discussed time and time and time again.
No, as stated by the mods already, it is a PVP RELATED DLC
Then get the PvE crafting out of it. It is PvP, you say? Then make it PvP. Pure PvP.
Put the PvE crafting somewhere else, then it won't impact on anyone who doesn't want to take a personal interest in PvP.
Except that they didn't do that, did they? No.
Errrrr, sorry the game does not cater to your sole interests friend.
For all the people (myself included, and my entire 500 person guild) we are all very excited about mixing the elements together. Just get ready for some PvP if you venture inside IC, regardless if you are going in to battle or to craft.
Easy solution, is to not get the DLC if you dislike it. Most of us are excited for it.
Septimus_Magna wrote: »ontheleftcoast wrote: »My understanding is crafters won't have to go into IC to get mats. All trials and group dungeons that scale will drop VR15+ items when the group is that level. So forget going to IC, grab some friends, power level with the new increased XP rates to VR15 and head to the Wayrest sewers and kill rats for leather scraps. Get VR15 weapons and armor to decon for mats. You'll soon have piles of materials and no idea what to use them for. All without having to get a single Telvar stone.
Unless that bit about dungeons scaling to VR15/16 is wrong. In which case f#ck ZOS and the ice horse they rode in on.DaveMoeDee wrote: »
They did implement the mats in PvE zones.
Crafters can get mats in vet dungeons. If you do the dungeon at vr16, you will get vr16 drops. Deconstruct the vr16 gear and you have mats.
Unfortunately, this in incorrect.
While the old dungeons will scale to V15/16, only the bosses and mini-bosses have a "chance" to drop the scaled loot. None of the trash mobs do.
Meaning, the only decent way to get the new mats is to run IC pvp area. The 2 new dungeons when I ran them only gave crap gold.. like seriously, 11gold for killing a mini-boss!!! WTF??
Glad I am not paying for it.
You can still port to the new dungeons and farm mats without having to do any pvp at all.
Pvp-ers are forced to do pve more than pve-ers are forced to do pvp.
I have a question, and this isn't a slam against PvPers at all.
Can't you just kill each other anywhere and gank whoever you want anywhere in Cyrodil now? What difference does it make if there's more places to kill each other?
Just wondering. I've been to Cyrodil and all it seems to be is people running around either alone or in groups killing each other.
I'm not a PvPer myself, but I found it extremely boring. If I wasn't killing somebody because they were trying to kill me, I was being killed by somebody that attacked me in the first place.
I probably just don't get it because I'm not the competitive sort and, frankly, couldn't care less about all the different factions or who wins the war anyhow.
Still - if PvPers have been this long without some kind of new content for themselves, I say, who am I to complain. ESO is just starting, I'm sure there'll be lots of content on both the PvE and the PvP sides in the future.