At the moment, Force shock has a 30% chance per hit to proc Nerien's set and a 40% chance with light attack in each rotation.
I think this is unfair for everyone using this set, but not using Force Shock as their DPS ability.
Force shock should count as 1 projectile for Nerien'Eth to be in line with other abilities.
Same goes for any other abilities that is working this way.
mike.gaziotisb16_ESO wrote: »I thought you had another thread that became all about Destro Staff being pretty crap. This is the one and only DPS skill used from the entire tree, why nerf it?
Being a triple attack is all that is unique about it. Otherwise using Flame Whip, Jabs or Swallow soul is both better damage and better utility.
All monster sets working in exactly same way. And there are multiple skills which do exact same thing as force shock on these sets.
And it isn't only these skills have advantage but also disadvantage vs defensive sets such as Malubeth and Blood Spawn.
Also it is same for other crafted/dropped sets.
mike.gaziotisb16_ESO wrote: »I thought you had another thread that became all about Destro Staff being pretty crap. This is the one and only DPS skill used from the entire tree, why nerf it?
Being a triple attack is all that is unique about it. Otherwise using Flame Whip, Jabs or Swallow soul is both better damage and better utility.
Radiant Destruction, Flurry, channelled heavy attacks etc, everything that hits multiple times for one cast afaik. Some of them counting as dots, so they proc Valkyn set as well.All monster sets working in exactly same way. And there are multiple skills which do exact same thing as force shock on these sets.
And it isn't only these skills have advantage but also disadvantage vs defensive sets such as Malubeth and Blood Spawn.
Also it is same for other crafted/dropped sets.
I can only think of Force shock and Biting Jabs and I'm not even sure about Jabs
mike.gaziotisb16_ESO wrote: »I thought you had another thread that became all about Destro Staff being pretty crap. This is the one and only DPS skill used from the entire tree, why nerf it?
Being a triple attack is all that is unique about it. Otherwise using Flame Whip, Jabs or Swallow soul is both better damage and better utility.
Because when you nerf outliers like this you have just reason to buff the core of the weapon- IE the skills themselves.
Radiant Destruction, Flurry, channelled heavy attacks etc, everything that hits multiple times for one cast afaik. Some of them counting as dots, so they proc Valkyn set as well.All monster sets working in exactly same way. And there are multiple skills which do exact same thing as force shock on these sets.
And it isn't only these skills have advantage but also disadvantage vs defensive sets such as Malubeth and Blood Spawn.
Also it is same for other crafted/dropped sets.
I can only think of Force shock and Biting Jabs and I'm not even sure about Jabs
For example, Malubeth set vs magicka DKs. It procs like every damn 10 sec.
asneakybanana wrote: »Radiant Destruction, Flurry, channelled heavy attacks etc, everything that hits multiple times for one cast afaik. Some of them counting as dots, so they proc Valkyn set as well.All monster sets working in exactly same way. And there are multiple skills which do exact same thing as force shock on these sets.
And it isn't only these skills have advantage but also disadvantage vs defensive sets such as Malubeth and Blood Spawn.
Also it is same for other crafted/dropped sets.
I can only think of Force shock and Biting Jabs and I'm not even sure about Jabs
For example, Malubeth set vs magicka DKs. It procs like every damn 10 sec.
Every single skill you mentioned is a dot and nerieneth can't proc on dots. Only other way for a 40% chance a second to proc is by using camo hunter from stealth and getting a proc as well as the stealth damage guaranteed hit and a light attack and a skill. Even for a dk if you're running nerieneth it may be better to use fp than whip because of how strong that extra prox chance is.
mike.gaziotisb16_ESO wrote: »I thought you had another thread that became all about Destro Staff being pretty crap. This is the one and only DPS skill used from the entire tree, why nerf it?
Being a triple attack is all that is unique about it. Otherwise using Flame Whip, Jabs or Swallow soul is both better damage and better utility.
Yea because Force Shock definately needs buffs, the entire D staff tree does.
But this is another topic it's unfair, force shock has a tripple chance to proc this on hit compared to other abilities. It makes Nerien way too strong.
I didn't test it but I'm thinking "X% chance when hit" and "X% chance when causing damage" are working in same way. I dont use nereineth though maybe it is different for those skills but force shock has the same effect on malubeth and blood spawn as on nerieneth. So it gives you advantage or disadvantage depending on the set.asneakybanana wrote: »Radiant Destruction, Flurry, channelled heavy attacks etc, everything that hits multiple times for one cast afaik. Some of them counting as dots, so they proc Valkyn set as well.All monster sets working in exactly same way. And there are multiple skills which do exact same thing as force shock on these sets.
And it isn't only these skills have advantage but also disadvantage vs defensive sets such as Malubeth and Blood Spawn.
Also it is same for other crafted/dropped sets.
I can only think of Force shock and Biting Jabs and I'm not even sure about Jabs
For example, Malubeth set vs magicka DKs. It procs like every damn 10 sec.
Every single skill you mentioned is a dot and nerieneth can't proc on dots. Only other way for a 40% chance a second to proc is by using camo hunter from stealth and getting a proc as well as the stealth damage guaranteed hit and a light attack and a skill. Even for a dk if you're running nerieneth it may be better to use fp than whip because of how strong that extra prox chance is.
Everybody can use force shock it's not like a class ability, so I don't see the problem with it
Isn't nierenth stationary though? As in dodgeable? Unlike valkyn
Everybody can use force shock it's not like a class ability, so I don't see the problem with it
The problem here isn't fairness, it's simply that having a 40 % chance per second to proc Nerieneth is too good.
So every caster will have to run a Force Shock build to do the best dps which decreases both gear as well as build diversity.
And I think giving different competitive options was what ZOS had in mind when they nerfed Skoria and buffed the other monster sets.
I didn't test it but I'm thinking "X% chance when hit" and "X% chance when causing damage" are working in same way. I dont use nereineth though maybe it is different for those skills but force shock has the same effect on malubeth and blood spawn as on nerieneth. So it gives you advantage or disadvantage depending on the set.asneakybanana wrote: »Radiant Destruction, Flurry, channelled heavy attacks etc, everything that hits multiple times for one cast afaik. Some of them counting as dots, so they proc Valkyn set as well.All monster sets working in exactly same way. And there are multiple skills which do exact same thing as force shock on these sets.
And it isn't only these skills have advantage but also disadvantage vs defensive sets such as Malubeth and Blood Spawn.
Also it is same for other crafted/dropped sets.
I can only think of Force shock and Biting Jabs and I'm not even sure about Jabs
For example, Malubeth set vs magicka DKs. It procs like every damn 10 sec.
Every single skill you mentioned is a dot and nerieneth can't proc on dots. Only other way for a 40% chance a second to proc is by using camo hunter from stealth and getting a proc as well as the stealth damage guaranteed hit and a light attack and a skill. Even for a dk if you're running nerieneth it may be better to use fp than whip because of how strong that extra prox chance is.
I think it's fine as it is.
mike.gaziotisb16_ESO wrote: »I thought you had another thread that became all about Destro Staff being pretty crap. This is the one and only DPS skill used from the entire tree, why nerf it?
Being a triple attack is all that is unique about it. Otherwise using Flame Whip, Jabs or Swallow soul is both better damage and better utility.
Yea because Force Shock definately needs buffs, the entire D staff tree does.
But this is another topic it's unfair, force shock has a tripple chance to proc this on hit compared to other abilities. It makes Nerien way too strong.
Is it unfair because you can't use this? I don't see where fairness comes I to play.
Emma_Eunjung wrote: »The last thing Force Shock needs is more nerfs. It's already way too weak compared to main damage spells from other weapon lines!
Emma_Eunjung wrote: »The last thing Force Shock needs is more nerfs. It's already way too weak compared to main damage spells from other weapon lines!
Emma_Eunjung wrote: »The last thing Force Shock needs is more nerfs. It's already way too weak compared to main damage spells from other weapon lines!
You are missing the point.
This is not a nerf to Force Shock, but to an item set.
I'm all for buffs to FS... buffs people with different gear choices might also benefit from.
Everybody can use force shock it's not like a class ability, so I don't see the problem with it
The problem here isn't fairness, it's simply that having a 40 % chance per second to proc Nerieneth is too good.
So every caster will have to run a Force Shock build to do the best dps which decreases both gear as well as build diversity.
And I think giving different competitive options was what ZOS had in mind when they nerfed Skoria and buffed the other monster sets.
mike.gaziotisb16_ESO wrote: »The devs have their heads too far up their bums to give any buffs to any destro staff skills or passives. They've been demonstrating that for the last year now.
Asking for the 3-hit on CS/FS to be made 1 hit, will result in exactly that. If you think they will buff the skill to compensate for the change you are delusional.
I'm still waiting for them to reverse the 3 nerfs to Impulse (range, damage, cost) to make it even slightly comparable with Steel Tornado or Bombard