starkerealm wrote: »leepalmer95 wrote: »starkerealm wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Sick of being randomly hit for 9k arrows from 43+ metres away. It's literally all any stamina build does, it's so annoying. It'd be able to block or dodge it better if the thing wasn't nearly invisible and spam able that before you realise your being snipes you've been hit 3 times and are dead.
Make it obvious that its being show all the other high dmg skills are obvious.
The point of sniping is to not be seen,working as intended
The point of sniping is a long range attack, being seen or not doesn't matter.
No, the point of sniping is to kill someone. Based on your comments, it looks like it's working just fine.
The point of sniping is to do damage at range which it does, but when peoples entire play style revolves around spamming an ability that it extremely hard to see... something is obviously wrong. All i'm saying is making the arrow more see able so people can react to it.
Though i don't know why i bothered replying to you, it's useless to even acknowledge you exist on this forum.
Should increase the charge time if you spam the skill, e.g. 1 second for the first attack, 1.5s for the second, 2s for the third, gives people time to react and will make people use more than 1 skill.
Given how long the cast time is on Snipe, if you're dying to multiple shots from that, then... yeah, there's nothing that can help you. You've got plenty of time to pop a heal or potion, or even just bring up a barrier after the first shot connects. Or you've got an especially terrible connection. I mean, that's possible too. But if someone's hitting you with three or four snipes, and nothing else? Yeah, then you had a long time to see that death coming.
The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people.
leepalmer95 wrote: »kevlarto_ESO wrote: »Most of those shots are coming out of stealth, they do have an indicator in game it is the drums of war you hear, but I know a lot of people do not listen to game sounds.
I know even with the battle music you have to look for your shooter and with animation canceling macros even though it looks like you got shot once your death recap shows three specials in about 1.5 seconds so even if a light came down from the heaven's and illuminated the target with a big arrow over it would not make any difference, sad but true.:(
It's not even when in stealth, just literally any stamina user who users bow literally just spams lethal/focused aim.
Unfortunately as a magicka build i don't have the stamina to consistently block or dodge roll, nor can i interupt them as snipe has one of the longest range in the game.
And your right i don't bother listening to game sounds half the time, i prefer listening to music. But just simply making the actual arrow more visible by making it glow or such shouldn't be that much of an issue.CrowsDescend wrote: »What's even worse is when they literally spam Focused Aim / Lethal Arrow... you look at your death cap and all you see is:
Their skill to continuously use one button amazes me.
This ^^ thats the problem with this game, people literally spamming 1 skill, wrecking blow, snipe (worst one), frags (though i don't really see people spam this anymore), ambush etc... There needs to be some sort of penalty for using the same skill back to back. Also skills that increase the next skill's dmg by 20% shouldn't be able to buff themselves.
All you need to do is to survive initial and potentially dismounting shot. If you don't, then you either lack proper response skills or need to fine-tune your character's stats more. Heavy-hitting snipers usually go full Stamina, so they naturally have low Health. This makes them easy 1-vs-X targets, once you engage in the fight after recovering from the initial hit (pot, shield, ward - use them all). They usually regret shortly afterwards. Cheers!leepalmer95 wrote: »Your skill to die to one-button player amazes me even more.CrowsDescend wrote: »What's even worse is when they literally spam Focused Aim / Lethal Arrow... you look at your death cap and all you see is:
Their skill to continuously use one button amazes me.
Could be 2 players? Like everyone says every stamina build spams snipe. Cou;d be ok one second next you get hit by 3-5 different attacks by players 43+ metres away spamming L1. You won't see these attacks as they're shot up into the air and you don't have time to react because they hit so fast ^^.
Just make the arrows more noticeably and it will be better, not balanced as spamming a skill from 43+ metres away so your out of interrupt range and 3 hitting people isn't exactly what i call balance... but nothing in this game is actually balanced.
I'm pretty sure the OP is on console. From what I've noticed, by the time you realize you're being sniped the next 3 have already hit. The server lag on console is reminiscent of macro users on PC. The only way I've been able to "save" myself is to use DK reflect as soon as the white beam shows up that lets you know you've been sniped. The damage doesn't tick until the 3rd hits. I can't complain too much though. I used to use a stam night blade and just sat back and sniped, too. Once I actually learned how to kill someone and not just hide behind a tree like a loser I switched my build and actually had fun out smarting other players in combat while they actually had a chance and could see me.
Forestd16b14_ESO wrote: »Well thing is before 1.6 or U6 Snipe and focused aims animation used to be that character fully drawing there bow and aiming to the sky then releasing the arrow and that was a full animation that took a good 2 seconds to use I have no idea why ZOS got rid of it and make snipe the spam nightmare it is now.
Snipe is the longest range ability in the game in cyrodiil will all the buffs correct? If that's the case it might be an issue as well.I don't spam it, I throw mark in there too: )
All you need to do is to survive initial and potentially dismounting shot. If you don't, then you either lack proper response skills or need to fine-tune your character's stats more. Heavy-hitting snipers usually go full Stamina, so they naturally have low Health. This makes them easy 1-vs-X targets, once you engage in the fight after recovering from the initial hit (pot, shield, ward - use them all). They usually regret shortly afterwards. Cheers!leepalmer95 wrote: »Your skill to die to one-button player amazes me even more.CrowsDescend wrote: »What's even worse is when they literally spam Focused Aim / Lethal Arrow... you look at your death cap and all you see is:
Their skill to continuously use one button amazes me.
Could be 2 players? Like everyone says every stamina build spams snipe. Cou;d be ok one second next you get hit by 3-5 different attacks by players 43+ metres away spamming L1. You won't see these attacks as they're shot up into the air and you don't have time to react because they hit so fast ^^.
Just make the arrows more noticeably and it will be better, not balanced as spamming a skill from 43+ metres away so your out of interrupt range and 3 hitting people isn't exactly what i call balance... but nothing in this game is actually balanced.
I'm pretty sure the OP is on console. From what I've noticed, by the time you realize you're being sniped the next 3 have already hit. The server lag on console is reminiscent of macro users on PC. The only way I've been able to "save" myself is to use DK reflect as soon as the white beam shows up that lets you know you've been sniped. The damage doesn't tick until the 3rd hits. I can't complain too much though. I used to use a stam night blade and just sat back and sniped, too. Once I actually learned how to kill someone and not just hide behind a tree like a loser I switched my build and actually had fun out smarting other players in combat while they actually had a chance and could see me.
But that can happen with other skills as well. Someone spams frags for example, lag, dead.
TheArchitects wrote: »
The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people.
BaconMagic wrote: »How is it spammable? It has one of the longest channel times for any direct damage skill.
BaconMagic wrote: »My main is a stamina NB. I use snipe all the time. It's long enough that if you get noticed and someone closes the gap, you better be ready to fight.
starkerealm wrote: »starkerealm wrote: »leepalmer95 wrote: »starkerealm wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Sick of being randomly hit for 9k arrows from 43+ metres away. It's literally all any stamina build does, it's so annoying. It'd be able to block or dodge it better if the thing wasn't nearly invisible and spam able that before you realise your being snipes you've been hit 3 times and are dead.
Make it obvious that its being show all the other high dmg skills are obvious.
The point of sniping is to not be seen,working as intended
The point of sniping is a long range attack, being seen or not doesn't matter.
No, the point of sniping is to kill someone. Based on your comments, it looks like it's working just fine.
The point of sniping is to do damage at range which it does, but when peoples entire play style revolves around spamming an ability that it extremely hard to see... something is obviously wrong. All i'm saying is making the arrow more see able so people can react to it.
Though i don't know why i bothered replying to you, it's useless to even acknowledge you exist on this forum.
Should increase the charge time if you spam the skill, e.g. 1 second for the first attack, 1.5s for the second, 2s for the third, gives people time to react and will make people use more than 1 skill.
Given how long the cast time is on Snipe, if you're dying to multiple shots from that, then... yeah, there's nothing that can help you. You've got plenty of time to pop a heal or potion, or even just bring up a barrier after the first shot connects. Or you've got an especially terrible connection. I mean, that's possible too. But if someone's hitting you with three or four snipes, and nothing else? Yeah, then you had a long time to see that death coming.
The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people.
That sounds like there's no cast time on the consoles. Which would be an entirely different issue, and one that would need addressing.
The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people.
starkerealm wrote: »That sounds like there's no cast time on the consoles. Which would be an entirely different issue, and one that would need addressing.
GreenSoup2HoT wrote: »starkerealm wrote: »starkerealm wrote: »leepalmer95 wrote: »starkerealm wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Sick of being randomly hit for 9k arrows from 43+ metres away. It's literally all any stamina build does, it's so annoying. It'd be able to block or dodge it better if the thing wasn't nearly invisible and spam able that before you realise your being snipes you've been hit 3 times and are dead.
Make it obvious that its being show all the other high dmg skills are obvious.
The point of sniping is to not be seen,working as intended
The point of sniping is a long range attack, being seen or not doesn't matter.
No, the point of sniping is to kill someone. Based on your comments, it looks like it's working just fine.
The point of sniping is to do damage at range which it does, but when peoples entire play style revolves around spamming an ability that it extremely hard to see... something is obviously wrong. All i'm saying is making the arrow more see able so people can react to it.
Though i don't know why i bothered replying to you, it's useless to even acknowledge you exist on this forum.
Should increase the charge time if you spam the skill, e.g. 1 second for the first attack, 1.5s for the second, 2s for the third, gives people time to react and will make people use more than 1 skill.
Given how long the cast time is on Snipe, if you're dying to multiple shots from that, then... yeah, there's nothing that can help you. You've got plenty of time to pop a heal or potion, or even just bring up a barrier after the first shot connects. Or you've got an especially terrible connection. I mean, that's possible too. But if someone's hitting you with three or four snipes, and nothing else? Yeah, then you had a long time to see that death coming.
The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people.
That sounds like there's no cast time on the consoles. Which would be an entirely different issue, and one that would need addressing.
it's just bad server lag, By the time the first one hit's, another hit's you straight away. Once you figure out you have been cc'd from the sneak attack it's already over.
Nightblade's and Sorcerer's are the most overpowered thing's on console (I'm a nightblade). CC in 1.6 especially on console is death. By the time your CC'd and even think to break out your already dead on the other player's screen.
Most of my 1v1's are always won by who's CC'd first. PC is lucky, they don't have to deal with these issue's as much since they have a dedicated CC break button.
The sound bring more obvious/happening earlier would be more helpful in my opinion.
kendellking_chaosb14_ESO wrote: »Forestd16b14_ESO wrote: »Well thing is before 1.6 or U6 Snipe and focused aims animation used to be that character fully drawing there bow and aiming to the sky then releasing the arrow and that was a full animation that took a good 2 seconds to use I have no idea why ZOS got rid of it and make snipe the spam nightmare it is now.
Because a 2.8 second cast time with a minimum 20m away for the target made it a useless power when you take in account that it did the same damage yes you could hit from 45m away but you had to you only had 25m of attack range of they got too close the draw would cancel it's useable.
kendellking_chaosb14_ESO wrote: »Okay just had to comment as a Sniper who gets 12.7 KDRs daily, you have to be really bad to dead to Snipe spam. Let me explain. The first snipe (stealth critical 12k) will not take you out of stealth (it's still in the air) send the second up (9k tooltip none critical) , first one just hit now you light attack (3k) and lethal injection (4k initial plus.damage that increases when you're below 50% and you my friend are below 50% ) both will hit before the second snipe touch down again for 9k tooltip.
Forestd16b14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Forestd16b14_ESO wrote: »Well thing is before 1.6 or U6 Snipe and focused aims animation used to be that character fully drawing there bow and aiming to the sky then releasing the arrow and that was a full animation that took a good 2 seconds to use I have no idea why ZOS got rid of it and make snipe the spam nightmare it is now.
Because a 2.8 second cast time with a minimum 20m away for the target made it a useless power when you take in account that it did the same damage yes you could hit from 45m away but you had to you only had 25m of attack range of they got too close the draw would cancel it's useable.
Well that was a silly idea like block casting that needs to be undone and for snipe to have that 3 second cast time again just how heavy armor needs to have it's reduce break free cost as a passive again instead of a skill morph. PvP alone proves how broken it is and needs to be fixed.
kendellking_chaosb14_ESO wrote: »Okay just had to comment as a Sniper who gets 12.7 KDRs daily, you have to be really bad to dead to Snipe spam. Let me explain. The first snipe (stealth critical 12k) will not take you out of stealth (it's still in the air) send the second up (9k tooltip none critical) , first one just hit now you light attack (3k) and lethal injection (4k initial plus.damage that increases when you're below 50% and you my friend are below 50% ) both will hit before the second snipe touch down again for 9k tooltip.
You must play on console, where everything is a few months behind. On PC we have players doing 20-25k Snipes from stealth. With a glass house builds taking advantage of high CP combined + sharpened and buff stacking, it's very possible. It's sometimes an actual 1 shot. No need to bother with timing a Lethal Injection or light attacks during the 40+ meters travelling time, can just press one button.
So yeah, would be good with a clearer heads up, when someone's about to Snipe you. But since overall dmg is getting a 50% dmg reduction, I guess ZOS wont bother. They effectively gimped all sneaked attacks instead.