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Can we make the Snipe Animation More visible?

  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well thing is before 1.6 or U6 Snipe and focused aims animation used to be that character fully drawing there bow and aiming to the sky then releasing the arrow and that was a full animation that took a good 2 seconds to use I have no idea why ZOS got rid of it and make snipe the spam nightmare it is now.
    Edited by Forestd16b14_ESO on August 29, 2015 4:03PM
  • BaconMagic
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    Still think the thread title is hilarious. We are asking to make snipers more visible? What's the point of sniping then? It's not like this is class specific. Anyone can pick up a bow. I snipe and get sniped. It's a war, you know.
  • starkerealm
    starkerealm
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    dlepi24 wrote: »
    Mojmir wrote: »
    Sick of being randomly hit for 9k arrows from 43+ metres away. It's literally all any stamina build does, it's so annoying. It'd be able to block or dodge it better if the thing wasn't nearly invisible and spam able that before you realise your being snipes you've been hit 3 times and are dead.

    Make it obvious that its being show all the other high dmg skills are obvious.

    The point of sniping is to not be seen,working as intended

    The point of sniping is a long range attack, being seen or not doesn't matter.

    No, the point of sniping is to kill someone. Based on your comments, it looks like it's working just fine.

    The point of sniping is to do damage at range which it does, but when peoples entire play style revolves around spamming an ability that it extremely hard to see... something is obviously wrong. All i'm saying is making the arrow more see able so people can react to it.

    Though i don't know why i bothered replying to you, it's useless to even acknowledge you exist on this forum.


    Should increase the charge time if you spam the skill, e.g. 1 second for the first attack, 1.5s for the second, 2s for the third, gives people time to react and will make people use more than 1 skill.

    Given how long the cast time is on Snipe, if you're dying to multiple shots from that, then... yeah, there's nothing that can help you. You've got plenty of time to pop a heal or potion, or even just bring up a barrier after the first shot connects. Or you've got an especially terrible connection. I mean, that's possible too. But if someone's hitting you with three or four snipes, and nothing else? Yeah, then you had a long time to see that death coming.

    The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people.

    That sounds like there's no cast time on the consoles. Which would be an entirely different issue, and one that would need addressing.
  • DEATHquidox
    DEATHquidox
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    Most of those shots are coming out of stealth, they do have an indicator in game it is the drums of war you hear, but I know a lot of people do not listen to game sounds.

    I know even with the battle music you have to look for your shooter and with animation canceling macros even though it looks like you got shot once your death recap shows three specials in about 1.5 seconds so even if a light came down from the heaven's and illuminated the target with a big arrow over it would not make any difference, sad but true.:(

    It's not even when in stealth, just literally any stamina user who users bow literally just spams lethal/focused aim.

    Unfortunately as a magicka build i don't have the stamina to consistently block or dodge roll, nor can i interupt them as snipe has one of the longest range in the game.

    And your right i don't bother listening to game sounds half the time, i prefer listening to music. But just simply making the actual arrow more visible by making it glow or such shouldn't be that much of an issue.
    What's even worse is when they literally spam Focused Aim / Lethal Arrow... you look at your death cap and all you see is:

    EgcnMJ8.png
    EgcnMJ8.png
    EgcnMJ8.png
    EgcnMJ8.png
    EgcnMJ8.png

    Their skill to continuously use one button amazes me.

    This ^^ thats the problem with this game, people literally spamming 1 skill, wrecking blow, snipe (worst one), frags (though i don't really see people spam this anymore), ambush etc... There needs to be some sort of penalty for using the same skill back to back. Also skills that increase the next skill's dmg by 20% shouldn't be able to buff themselves.

    Agreed i think all the high damage skills need a nerf like sorcs got with the streak nerf make it cost 50% more per use that stacks ontop of eachother
  • Mitchblue
    Mitchblue
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    dlepi24 wrote: »
    F7sus4 wrote: »
    F7sus4 wrote: »
    What's even worse is when they literally spam Focused Aim / Lethal Arrow... you look at your death cap and all you see is:

    EgcnMJ8.png
    EgcnMJ8.png
    EgcnMJ8.png
    EgcnMJ8.png
    EgcnMJ8.png

    Their skill to continuously use one button amazes me.
    Your skill to die to one-button player amazes me even more.

    Could be 2 players? Like everyone says every stamina build spams snipe. Cou;d be ok one second next you get hit by 3-5 different attacks by players 43+ metres away spamming L1. You won't see these attacks as they're shot up into the air and you don't have time to react because they hit so fast ^^.

    Just make the arrows more noticeably and it will be better, not balanced as spamming a skill from 43+ metres away so your out of interrupt range and 3 hitting people isn't exactly what i call balance... but nothing in this game is actually balanced.
    All you need to do is to survive initial and potentially dismounting shot. If you don't, then you either lack proper response skills or need to fine-tune your character's stats more. Heavy-hitting snipers usually go full Stamina, so they naturally have low Health. This makes them easy 1-vs-X targets, once you engage in the fight after recovering from the initial hit (pot, shield, ward - use them all). They usually regret shortly afterwards. Cheers! :)


    I'm pretty sure the OP is on console. From what I've noticed, by the time you realize you're being sniped the next 3 have already hit. The server lag on console is reminiscent of macro users on PC. The only way I've been able to "save" myself is to use DK reflect as soon as the white beam shows up that lets you know you've been sniped. The damage doesn't tick until the 3rd hits. I can't complain too much though. I used to use a stam night blade and just sat back and sniped, too. Once I actually learned how to kill someone and not just hide behind a tree like a loser I switched my build and actually had fun out smarting other players in combat while they actually had a chance and could see me.

    But that can happen with other skills as well. Someone spams frags for example, lag, dead.
    Anyone else rooting for Molag Bal?
  • kendellking_chaosb14_ESO
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    Okay just had to comment as a Sniper who gets 12.7 KDRs daily, you have to be really bad to dead to Snipe spam. Let me explain. The first snipe (stealth critical 12k) will not take you out of stealth (it's still in the air) send the second up (9k tooltip none critical) , first one just hit now you light attack (3k) and lethal injection (4k initial plus.damage that increases when you're below 50% and you my friend are below 50% ) both will hit before the second snipe touch down again for 9k tooltip.

    Now all of that is to tell this that if you don't add other powers to that rotation, well then you would be standing there for five seconds spamming one attack and there is no way to macro or animation cancel a snipe unless you add other attacks to it. So if you take five snipes you stood there for five seconds taking it where as paragraph one happens all in one second after the first Snipe touchdown leaving you no time to react if you get hit with three snipe in a row no light or Poison arrow then you have time to row the next attack and heal.

    Yes I have been dropped let a bag of bricks with my horse many times never once was it more then then two snipes. If they did send up three I cloak, Mark heal then then laugh.

    As to where they are JUST TURN AROUND stealth damage only counts from behind so they are behind you next to a tree or rock or A cliff to jump down in case it goes south. But really most that will kill you let this (me) have little magic to cloak and Mark and purge your mark low armor low high damage damage and great regeneration but will be rolling and blocking so high stamina drain if you can't find a sniper spamming a 1 second cast that needs LoS and you can't kill them once you do find them you may need to ride with a friend always. (Never stops me from attacking but that mostly how I die, ride solo easy kill have a friend and well I may just overextend and get kille)
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Mitchblue
    Mitchblue
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    You get hit with one, dodge. I just saved you.. You're welcome.
    Anyone else rooting for Molag Bal?
  • TheArchitects


    The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people. [/quote]

    Only when two zergs collide. That is just an excuse. I am a bow ganker myself. There are people who CAN react when I snipe them from stealth. Yes. They react as soon as I fire my shot. 98% of people cant do it though and I can just spam 2-5 more times until they die. Those kind of players are just bad.

    You need to find a way to counter it rather than coming here in tears. Every class has them.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Well thing is before 1.6 or U6 Snipe and focused aims animation used to be that character fully drawing there bow and aiming to the sky then releasing the arrow and that was a full animation that took a good 2 seconds to use I have no idea why ZOS got rid of it and make snipe the spam nightmare it is now.

    Because a 2.8 second cast time with a minimum 20m away for the target made it a useless power when you take in account that it did the same damage yes you could hit from 45m away but you had to you only had 25m of attack range of they got too close the draw would cancel it's useable.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Mojmir
    Mojmir
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    Snipe is the longest range ability in the game in cyrodiil will all the buffs correct? If that's the case it might be an issue as well.I don't spam it, I throw mark in there too: )
  • Mitchblue
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    Mojmir wrote: »
    Snipe is the longest range ability in the game in cyrodiil will all the buffs correct? If that's the case it might be an issue as well.I don't spam it, I throw mark in there too: )

    Snipe should be the longest.

    If someone is getting "insta-gibbed" by 3 snipes - its because of not reacting well (user fault) or there is lag (not the fault of snipe.)

    Anyone else rooting for Molag Bal?
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Snipe is the longest ranged attacked and it should be the Bow is a ranged weapon it should have the longest ranged attack
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • leepalmer95
    leepalmer95
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    Mitchblue wrote: »
    dlepi24 wrote: »
    F7sus4 wrote: »
    F7sus4 wrote: »
    What's even worse is when they literally spam Focused Aim / Lethal Arrow... you look at your death cap and all you see is:

    EgcnMJ8.png
    EgcnMJ8.png
    EgcnMJ8.png
    EgcnMJ8.png
    EgcnMJ8.png

    Their skill to continuously use one button amazes me.
    Your skill to die to one-button player amazes me even more.

    Could be 2 players? Like everyone says every stamina build spams snipe. Cou;d be ok one second next you get hit by 3-5 different attacks by players 43+ metres away spamming L1. You won't see these attacks as they're shot up into the air and you don't have time to react because they hit so fast ^^.

    Just make the arrows more noticeably and it will be better, not balanced as spamming a skill from 43+ metres away so your out of interrupt range and 3 hitting people isn't exactly what i call balance... but nothing in this game is actually balanced.
    All you need to do is to survive initial and potentially dismounting shot. If you don't, then you either lack proper response skills or need to fine-tune your character's stats more. Heavy-hitting snipers usually go full Stamina, so they naturally have low Health. This makes them easy 1-vs-X targets, once you engage in the fight after recovering from the initial hit (pot, shield, ward - use them all). They usually regret shortly afterwards. Cheers! :)


    I'm pretty sure the OP is on console. From what I've noticed, by the time you realize you're being sniped the next 3 have already hit. The server lag on console is reminiscent of macro users on PC. The only way I've been able to "save" myself is to use DK reflect as soon as the white beam shows up that lets you know you've been sniped. The damage doesn't tick until the 3rd hits. I can't complain too much though. I used to use a stam night blade and just sat back and sniped, too. Once I actually learned how to kill someone and not just hide behind a tree like a loser I switched my build and actually had fun out smarting other players in combat while they actually had a chance and could see me.

    But that can happen with other skills as well. Someone spams frags for example, lag, dead.

    Haven't saw anyone who spams frags in a long time,

    The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people.

    Only when two zergs collide. That is just an excuse. I am a bow ganker myself. There are people who CAN react when I snipe them from stealth. Yes. They react as soon as I fire my shot. 98% of people cant do it though and I can just spam 2-5 more times until they die. Those kind of players are just bad.

    You need to find a way to counter it rather than coming here in tears. Every class has them. [/quote]

    Snipe isn't a class ability, try finding a different pvp strategy without it consisting hiding 40 metres away and spamming 1 button, gain some actual skill. Most people don't listen to the sound so making the animation more obvious will let people react better.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • TiiZzArD xx
    They just need to make it less spamable
    WOLFPVCK : PVP
  • BaconMagic
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    How is it spammable? It has one of the longest channel times for any direct damage skill.
  • leepalmer95
    leepalmer95
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    BaconMagic wrote: »
    How is it spammable? It has one of the longest channel times for any direct damage skill.

    Have you actually used it? 1s isn't what I'd consider a long cast time, also after the first one the second animation is faster.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • BaconMagic
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    My main is a stamina NB. I use snipe all the time. It's long enough that if you get noticed and someone closes the gap, you better be ready to fight.
  • Dahkoht
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    I'd appreciate magic spells , being , well , less magicky too while we are at it.
  • leepalmer95
    leepalmer95
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    BaconMagic wrote: »
    My main is a stamina NB. I use snipe all the time. It's long enough that if you get noticed and someone closes the gap, you better be ready to fight.

    Well if your at the 40+ range people still need to run 12 metres before a gap closer becomes viable.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • GreenSoup2HoT
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    dlepi24 wrote: »
    Mojmir wrote: »
    Sick of being randomly hit for 9k arrows from 43+ metres away. It's literally all any stamina build does, it's so annoying. It'd be able to block or dodge it better if the thing wasn't nearly invisible and spam able that before you realise your being snipes you've been hit 3 times and are dead.

    Make it obvious that its being show all the other high dmg skills are obvious.

    The point of sniping is to not be seen,working as intended

    The point of sniping is a long range attack, being seen or not doesn't matter.

    No, the point of sniping is to kill someone. Based on your comments, it looks like it's working just fine.

    The point of sniping is to do damage at range which it does, but when peoples entire play style revolves around spamming an ability that it extremely hard to see... something is obviously wrong. All i'm saying is making the arrow more see able so people can react to it.

    Though i don't know why i bothered replying to you, it's useless to even acknowledge you exist on this forum.


    Should increase the charge time if you spam the skill, e.g. 1 second for the first attack, 1.5s for the second, 2s for the third, gives people time to react and will make people use more than 1 skill.

    Given how long the cast time is on Snipe, if you're dying to multiple shots from that, then... yeah, there's nothing that can help you. You've got plenty of time to pop a heal or potion, or even just bring up a barrier after the first shot connects. Or you've got an especially terrible connection. I mean, that's possible too. But if someone's hitting you with three or four snipes, and nothing else? Yeah, then you had a long time to see that death coming.

    The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people.

    That sounds like there's no cast time on the consoles. Which would be an entirely different issue, and one that would need addressing.

    it's just bad server lag, By the time the first one hit's, another hit's you straight away. Once you figure out you have been cc'd from the sneak attack it's already over.

    Nightblade's and Sorcerer's are the most overpowered thing's on console (I'm a nightblade). CC in 1.6 especially on console is death. By the time your CC'd and even think to break out your already dead on the other player's screen.

    Most of my 1v1's are always won by who's CC'd first. PC is lucky, they don't have to deal with these issue's as much since they have a dedicated CC break button.
    Edited by GreenSoup2HoT on August 29, 2015 9:50PM
    PS4 NA DC
  • Draxys
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    The sound bring more obvious/happening earlier would be more helpful in my opinion.
    2013

    rip decibel
  • Itoq
    Itoq
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    dlepi24 wrote: »
    The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people.
    That sounds like there's no cast time on the consoles. Which would be an entirely different issue, and one that would need addressing.

    The same issue can occur on pc/mac - a single sound played and a 'single' hit but multiple snipes. I believe it is a net code issue made worse by ZoS never finshing their fixes on prioritization of which sounds and/or animations play for characters and which are culled. Possibly also made worse by prioritization of how and which other characters load onto one's client.

    This can happen with other spells/skills that hit your character also. I think that this set of bugs is often at its worst when your back is to the attacker. Also something to do with how sounds and animations play on other characters when they are in stealth? This all is hard to test without access to game master level stuff.


    Edited by Itoq on August 29, 2015 11:27PM
  • leepalmer95
    leepalmer95
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    dlepi24 wrote: »
    Mojmir wrote: »
    Sick of being randomly hit for 9k arrows from 43+ metres away. It's literally all any stamina build does, it's so annoying. It'd be able to block or dodge it better if the thing wasn't nearly invisible and spam able that before you realise your being snipes you've been hit 3 times and are dead.

    Make it obvious that its being show all the other high dmg skills are obvious.

    The point of sniping is to not be seen,working as intended

    The point of sniping is a long range attack, being seen or not doesn't matter.

    No, the point of sniping is to kill someone. Based on your comments, it looks like it's working just fine.

    The point of sniping is to do damage at range which it does, but when peoples entire play style revolves around spamming an ability that it extremely hard to see... something is obviously wrong. All i'm saying is making the arrow more see able so people can react to it.

    Though i don't know why i bothered replying to you, it's useless to even acknowledge you exist on this forum.


    Should increase the charge time if you spam the skill, e.g. 1 second for the first attack, 1.5s for the second, 2s for the third, gives people time to react and will make people use more than 1 skill.

    Given how long the cast time is on Snipe, if you're dying to multiple shots from that, then... yeah, there's nothing that can help you. You've got plenty of time to pop a heal or potion, or even just bring up a barrier after the first shot connects. Or you've got an especially terrible connection. I mean, that's possible too. But if someone's hitting you with three or four snipes, and nothing else? Yeah, then you had a long time to see that death coming.

    The problem is on console 70% of the time there is no way of knowing you're being sniped until 3 of them hit you. Based on their weapon damage/crit % and your health, it's insta-gib for a lot of people.

    That sounds like there's no cast time on the consoles. Which would be an entirely different issue, and one that would need addressing.

    it's just bad server lag, By the time the first one hit's, another hit's you straight away. Once you figure out you have been cc'd from the sneak attack it's already over.

    Nightblade's and Sorcerer's are the most overpowered thing's on console (I'm a nightblade). CC in 1.6 especially on console is death. By the time your CC'd and even think to break out your already dead on the other player's screen.

    Most of my 1v1's are always won by who's CC'd first. PC is lucky, they don't have to deal with these issue's as much since they have a dedicated CC break button.

    The cc is because it requires 2 buttons to break free and half the time it doesn't work right, sometime you don't press them properly either.

    The worst issue i have with cc is fear, it's like RNG when fighting a nb, 'will it let me break free' if it doesn't you die.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • likelolwhat
    likelolwhat
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    Draxys wrote: »
    The sound bring more obvious/happening earlier would be more helpful in my opinion.

    True. also, if people don't pay attention to the game -- that is, if they're listening to music or whatever excuse -- they deserve to be ganked.
    Forever looking for that one avatar that no one else has...

    The Unofficial Elder Scrolls Pages - the definitive source for Elder Scrolls info. Proud founding member of the official PC UESP guild, NA server.
  • StrykerTheElite
    best way to avoid being gank.

    1. never move alone, move in a team, have healer close by at all times.
    2. upgrade your stam on your horse so snipe can't knock you off.
    3. if your moving just dont stand in open, make sure your hidden.
    4. make sure your have build to have at least one for escaping.

    This should make you less gankable.

  • Molag_Crow
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    @F7sus4 it's okay, I won't judge you for rapidly using one ability from a stealthed position in PvP.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well thing is before 1.6 or U6 Snipe and focused aims animation used to be that character fully drawing there bow and aiming to the sky then releasing the arrow and that was a full animation that took a good 2 seconds to use I have no idea why ZOS got rid of it and make snipe the spam nightmare it is now.

    Because a 2.8 second cast time with a minimum 20m away for the target made it a useless power when you take in account that it did the same damage yes you could hit from 45m away but you had to you only had 25m of attack range of they got too close the draw would cancel it's useable.

    Well that was a silly idea like block casting that needs to be undone and for snipe to have that 3 second cast time again just how heavy armor needs to have it's reduce break free cost as a passive again instead of a skill morph. PvP alone proves how broken it is and needs to be fixed.
  • eliisra
    eliisra
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    Okay just had to comment as a Sniper who gets 12.7 KDRs daily, you have to be really bad to dead to Snipe spam. Let me explain. The first snipe (stealth critical 12k) will not take you out of stealth (it's still in the air) send the second up (9k tooltip none critical) , first one just hit now you light attack (3k) and lethal injection (4k initial plus.damage that increases when you're below 50% and you my friend are below 50% ) both will hit before the second snipe touch down again for 9k tooltip.

    You must play on console, where everything is a few months behind. On PC we have players doing 20-25k Snipes from stealth. With a glass house builds taking advantage of high CP combined + sharpened and buff stacking, it's very possible. It's sometimes an actual 1 shot. No need to bother with timing a Lethal Injection or light attacks during the 40+ meters travelling time, can just press one button.

    So yeah, would be good with a clearer heads up, when someone's about to Snipe you. But since overall dmg is getting a 50% dmg reduction, I guess ZOS wont bother. They effectively gimped all sneaked attacks instead.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Well thing is before 1.6 or U6 Snipe and focused aims animation used to be that character fully drawing there bow and aiming to the sky then releasing the arrow and that was a full animation that took a good 2 seconds to use I have no idea why ZOS got rid of it and make snipe the spam nightmare it is now.

    Because a 2.8 second cast time with a minimum 20m away for the target made it a useless power when you take in account that it did the same damage yes you could hit from 45m away but you had to you only had 25m of attack range of they got too close the draw would cancel it's useable.

    Well that was a silly idea like block casting that needs to be undone and for snipe to have that 3 second cast time again just how heavy armor needs to have it's reduce break free cost as a passive again instead of a skill morph. PvP alone proves how broken it is and needs to be fixed.

    I disagree with Snipe but yes Heavy Armor badly needs that cost reduction back. The problem with a high cast time is that you will have to buff the damage to compensate if not then Wrecking Blow will hit at the same rate but faster with three in the time one snipe takes they have the se base damage give or take. Besides the bow really sucks to ranged attacks Basic attack, Poison Arrow and Snipe are the only long range attacks with Arrow Barrage if you can't the weaker morph but must better range take the best and part a crazy cast time it happen better drop crazy damage or people like me will find a new way to kill you in three seconds.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • leepalmer95
    leepalmer95
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    eliisra wrote: »
    Okay just had to comment as a Sniper who gets 12.7 KDRs daily, you have to be really bad to dead to Snipe spam. Let me explain. The first snipe (stealth critical 12k) will not take you out of stealth (it's still in the air) send the second up (9k tooltip none critical) , first one just hit now you light attack (3k) and lethal injection (4k initial plus.damage that increases when you're below 50% and you my friend are below 50% ) both will hit before the second snipe touch down again for 9k tooltip.

    You must play on console, where everything is a few months behind. On PC we have players doing 20-25k Snipes from stealth. With a glass house builds taking advantage of high CP combined + sharpened and buff stacking, it's very possible. It's sometimes an actual 1 shot. No need to bother with timing a Lethal Injection or light attacks during the 40+ meters travelling time, can just press one button.

    So yeah, would be good with a clearer heads up, when someone's about to Snipe you. But since overall dmg is getting a 50% dmg reduction, I guess ZOS wont bother. They effectively gimped all sneaked attacks instead.

    You'd think they'd just adjust a few abilities instead of completely gimping pvp.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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