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Some folks in guilds get really upset if you close the pinions. I've been chastised for it at least once, with the thread of being kicked from the guild.
Nice of them to explicitly say it in the stream, but this is far from the first time we've had official confirmation from ZOS that the "don't close the pinions" thing is just a myth. I'm afraid that, just like the other times ZOS has cleared this up, people will continue to believe the myth.
redspecter23 wrote: »It's very interesting that some people, who have no proof themselves of this particular urban legend, will continue to believe it even after receiving word directly from the game developers that it doesn't exist.
rhaulikkoub17_ESO wrote: »It is amazing what myths people will believe despite having no evidence whatsoever. Applies to real life also.
I wonder though, will knowledge of this particular truth lead to more pinion ninjas? You know them, the helpful folks who arrive late to the party and contribute nothing to the fight, but try to activate all the pinions so they can "earn" the achievements.
Not closing Anchor Pinions does not, I repeat does Not give you a chance at better loot or a better chance of General spawns.
Closing them does give you a 10% damage buff for all participants for 30 seconds plus refills your pools.
Go to 40:46 twitch.tv/zenimaxonlinestudios/v/13275883
Can we please stop perpetuating myths and yelling at people at anchors now?
(sorry, misinformation is a personal peeve)
Thank you for finally clearing this up ZOS
ElfFromSpace wrote: »Ive always been very skeptical of this particular myth. May I suggest that you put something more specific in the topic however "Anchor Pinion Urban Myth" you might get more players to notice if they could see it while scanning topics.
firstdecan wrote: »Doesn't waiting to close all the pinion anchors give you a better chance at good loot?
firstdecan wrote: »Doesn't waiting to close all the pinion anchors give you a better chance at good loot?
firstdecan wrote: »Doesn't waiting to close all the pinion anchors give you a better chance at good loot?
Not closing Anchor Pinions does not, I repeat does Not give you a chance at better loot or a better chance of General spawns.
Closing them does give you a 10% damage buff for all participants for 30 seconds plus refills your pools.
Go to 40:46 twitch.tv/zenimaxonlinestudios/v/13275883
Can we please stop perpetuating myths and yelling at people at anchors now?
(sorry, misinformation is a personal peeve)
Thank you for finally clearing this up ZOS
Personally, I never said that it did. HOWEVER, you have more daedra spawns. Killing more daedra raises your FIGHTERS GUILD faction faster AND GIVES YOU XP, even VR14s. So, unless you are tier 10 FG and dont want XP/CP, you want to not put the anchor pinions down until they stop spawning.
lordrichter wrote: »Not closing Anchor Pinions does not, I repeat does Not give you a chance at better loot or a better chance of General spawns.
Closing them does give you a 10% damage buff for all participants for 30 seconds plus refills your pools.
Go to 40:46 twitch.tv/zenimaxonlinestudios/v/13275883
Can we please stop perpetuating myths and yelling at people at anchors now?
(sorry, misinformation is a personal peeve)
Thank you for finally clearing this up ZOS
Personally, I never said that it did. HOWEVER, you have more daedra spawns. Killing more daedra raises your FIGHTERS GUILD faction faster AND GIVES YOU XP, even VR14s. So, unless you are tier 10 FG and dont want XP/CP, you want to not put the anchor pinions down until they stop spawning.
Unless, of course, the healing or damage buff is needed....
Some folks in guilds get really upset if you close the pinions. I've been chastised for it at least once, with the thread of being kicked from the guild.
Not closing Anchor Pinions does not, I repeat does Not give you a chance at better loot or a better chance of General spawns.
Closing them does give you a 10% damage buff for all participants for 30 seconds plus refills your pools.
Go to 40:46 twitch.tv/zenimaxonlinestudios/v/13275883
Can we please stop perpetuating myths and yelling at people at anchors now?
(sorry, misinformation is a personal peeve)
Thank you for finally clearing this up ZOS
Personally, I never said that it did. HOWEVER, you have more daedra spawns. Killing more daedra raises your FIGHTERS GUILD faction faster AND GIVES YOU XP, even VR14s. So, unless you are tier 10 FG and dont want XP/CP, you want to not put the anchor pinions down until they stop spawning.
Jennifur_Vultee wrote: »The anchor pinion myth reminds me of a myth in Scarlet Blade. In Scarlet Blade in every dungeon was a winged glowy creature near every boss fight. People started a myth that not killing these creatures increased the final boss drop rates on rare and unique items so gods forbid you accidentally shoot one and kill it because you might be ejected from the party. In reality the developers stated many times the glowy creatures were meant to be killed before the boss fight...because killing them gave you a 2 minute health buff. But of course the myth persisted because people chose to believe it.
LOL I always knew this was true, I never understood the rumor.
I got screamed at for doing it once lol
krulerb14_ESO wrote: »But you did know that circling a chest counter clockwise and emoting /pray will raise the chance for purple gear and a treasure map.
firstdecan wrote: »Doesn't waiting to close all the pinion anchors give you a better chance at good loot?
Thats the rumor they quashed. NO.
firstdecan wrote: »Doesn't waiting to close all the pinion anchors give you a better chance at good loot?
*slaps you with a slaughterfish
Uncle_Voodoo wrote: »firstdecan wrote: »Doesn't waiting to close all the pinion anchors give you a better chance at good loot?
I'm not sure about that, but I hear it gives you a 75% damage increase and a chance at a purple striped unicorn drop!
Kinda of like how many many years ago some guy with a 3 letters as his in game name would complain to the devs of whatever game it was that mobs would chase him down from an insane aggro range. They would aggro on him even if there was another player closer.
The devs of course said that no the aggro range in the same for all. But one day a guy looked at the code. And sure enough for some reason mobs would aggro on people with that kind of name over others.