Templar is the best and easiest healer, not to sound rude, but if you can't heal with a Templar, maybe healing isn't for you? I don't think it gets better with any other class. I also don't think that race is the issue, that 10% extra magic is not going to make or break a healer.
If you are on ps4 NA, you can run a dungeon with me and I can see what your problem is
WyldfireWyrm wrote: »Not to mention that when Mutagen gets fixed, it will close the gap between Templar and the 3 other classes in terms of healing because the only thing Templars have for healing that other classes don't is BoL. And BoL will still be better than Mutagen even after the fix, but it will make non-Templar healers a little easier to play.
Lord Xanhorn wrote: »WyldfireWyrm wrote: »Not to mention that when Mutagen gets fixed, it will close the gap between Templar and the 3 other classes in terms of healing because the only thing Templars have for healing that other classes don't is BoL. And BoL will still be better than Mutagen even after the fix, but it will make non-Templar healers a little easier to play.
Yes but you see what people are saying...You are saying you cant heal with a Templar and that you should reroll a different class. Others are saying, if you cant heal on a Templar then you can heal with anything.
If its a matter of healing isn't fun with a Templar, that's a different story.
New healers should be using healing springs, like a lot. It stacks up to 3 times and is very efficient.
WyldfireWyrm wrote: »Lord Xanhorn wrote: »WyldfireWyrm wrote: »Not to mention that when Mutagen gets fixed, it will close the gap between Templar and the 3 other classes in terms of healing because the only thing Templars have for healing that other classes don't is BoL. And BoL will still be better than Mutagen even after the fix, but it will make non-Templar healers a little easier to play.
Yes but you see what people are saying...You are saying you cant heal with a Templar and that you should reroll a different class. Others are saying, if you cant heal on a Templar then you can heal with anything.
If its a matter of healing isn't fun with a Templar, that's a different story.
New healers should be using healing springs, like a lot. It stacks up to 3 times and is very efficient.
I may not have been very clear, for which I apologize. I can heal on my Templar. It's basically just BoL spamming. My issues have come from BoL spamming that drains my magicka too quickly (not often a problem since getting my gear sets) and not contributing enough to DPS. And yes, BoL spamming is getting boring.
Though I will admit that the lack of a burst heal like BoL is a little unsettling. I think having a healer class that can add something more to the group besides just heals and some resources would be more fun and functional. Some decent DPS and maybe some good CC would be a welcome change for me.
Id say go tank. if not that then dps. Templar has the highest healing and can be one of the highest dps if done correctly ( magicka and stamina) and the tanking isnt that bad at all ( templar healing ulti is quite useful). That being said you cant go wrong with templar. They can literally do everything and still be in one of the top 3 builds. Maybe healing just isnt for you. Try one of the other 3 builds. But if you were to say you would toss the templar all together makes me cringe knowing it can be top in all 4 catagories. On top of all that they are the easiest to work with vs the other classes that require more skill and thought going into it. But ill say it again just for the sake of saying it. If youre healing you do not need to contribute to dps. you CAN. But you do not need to. That is a group issue and not a healer issue. All content can easly be completed with competent tank,healer and dps all staying in their roles. If adds arnt being burned down fast enough its a dps issue. if mobs are running around beating the hell out of everyone or you its a tank issue. if people are dieing not from the above or mechanics then its a healer issue. simple as that. If you feel the need to shoulder the responsibilites of the entire group then go ahead. But its not needed. Ill tell you this though. In almost all games the healer is the core of the group. while people like to think tanks are its really just the healer. Anyone can tank with enough healing and dps can always kill something as long as it takes as long as they stay alive. Some small situations aside. Healer will always be the driving force of a group.
So if its not for you then its not for you. Try something else you might be happier.
I agree with you.As you mentioned that your issues come from BoL spamming, my advice would be that you look for another group and not for another class. If your group demands BoL spamming, I am almost 100% sure, that the mistake may be that your group members are totally incompetent in avoiding damage, be it a tank that "forgets" to block or a DD that thinks a red circle is something like a spotlight to praise high personal dps scores or a DD that thinks standing in a group of trash - where usually maybe 50% of all adds are aggroed by the tank - and spamming AoE without permablocking is a clever idea.
Didn't read your post before writing mine, but that's exatly how i heal in vet dungeon with my templar.At the start of boss or trash, pop Channeled Focus, Entended Ritual and Rapid Regeneration, this will get your HoT ticks going and magicka regen up. Then pop entropy. If your team is stacked use Healing Springs as your main heal, if not use BoL for burst healing. Throw your spear when required.
Silken_Meer wrote: »At the start of boss or trash, pop Channeled Focus, Entended Ritual and Rapid Regeneration, this will get your HoT ticks going and magicka regen up. Then pop entropy. If your team is stacked use Healing Springs as your main heal, if not use BoL for burst healing. Throw your spear when required.
If I want to scare my group I use Ritual Rebirth that 1.7 seconds of almost death scares everyone all the time but they never die. Its Really funny to do that in VDSA on the last boss when he sucks everyone in........
Flameheart wrote: »
Description of 1.6 playstyles.
Flameheart wrote: »
Description of 1.6 playstyles.
Just so you know, a lot of the mechanics you mentioned are gone or nerfed a lot in 2.1.
Permablocking is pretty much gone, as any time you block and for 2 seconds after, you loose the base passive and racial stamina regen.
Dodge rolling stam cost is multiplicative. (first roll normal, second is normal x 2, third roll is normal x 4, etc.), ao a lot of people will be more conservative about when they do it.
So careless group members probably will be even MORE punishing on healers after the update. And even more dependent on getting shards from temps.
Otherwise pretty interesting post.
Id say go tank.
Id say go tank.
What about a tank healer?
I have had that idea since some weeks. Although I haven't seen something like that, maybe it could work with a DK/resto staff
Something like
Burning embers (dmg dealer and health recover)
Igneous shield
mutagen/healing springs
burning talons/choking talons
GDB - Coagulated blood/ Hardened armor
Ulti -> Magma shell
Id say go tank. if not that then dps. Templar has the highest healing and can be one of the highest dps if done correctly ( magicka and stamina) and the tanking isnt that bad at all ( templar healing ulti is quite useful). That being said you cant go wrong with templar. They can literally do everything and still be in one of the top 3 builds. Maybe healing just isnt for you. Try one of the other 3 builds. But if you were to say you would toss the templar all together makes me cringe knowing it can be top in all 4 catagories. On top of all that they are the easiest to work with vs the other classes that require more skill and thought going into it. But ill say it again just for the sake of saying it. If youre healing you do not need to contribute to dps. you CAN. But you do not need to. That is a group issue and not a healer issue. All content can easly be completed with competent tank,healer and dps all staying in their roles. If adds arnt being burned down fast enough its a dps issue. if mobs are running around beating the hell out of everyone or you its a tank issue. if people are dieing not from the above or mechanics then its a healer issue. simple as that. If you feel the need to shoulder the responsibilites of the entire group then go ahead. But its not needed. Ill tell you this though. In almost all games the healer is the core of the group. while people like to think tanks are its really just the healer. Anyone can tank with enough healing and dps can always kill something as long as it takes as long as they stay alive. Some small situations aside. Healer will always be the driving force of a group.
So if its not for you then its not for you. Try something else you might be happier.
A good healer can help cover a bad tank, but people will still die and may even wipe. A good tank can help cover a bad healer much easier by taking all the damage, controlling mobs, and aim the boss. That being said either one is essential. Not to mention a bad dps can make or Break a group.
This applies to all MMO's
WyldfireWyrm wrote: »To clarify, my vet 1 Khajiit Templar is becoming an issue for me mainly because I feel I don't contribute positively in the DPS department. I struggle a little with magicka in long fights (2+ minutes), but there are absolutely zero issues on trash pulls. Boss fights that are heavy on special mechanics that require good heals and lots of DPS are the big struggle. The first big boss of veteran Fungal Grotto and the final boss of veteran Crypt of Hearts are two of the worst failures I've experienced. I also have a personal issue with indecision, which is an issue because of the numerous different ways a Templars bars can be setup.
Hello
I'm a V14 Khajiit Templar Healer and i haven't any problem in healing vet dungeon. No problem with my magicka pool. I'm trying to do both healing and dps. I have a NB healer v2.
I agree with you.As you mentioned that your issues come from BoL spamming, my advice would be that you look for another group and not for another class. If your group demands BoL spamming, I am almost 100% sure, that the mistake may be that your group members are totally incompetent in avoiding damage, be it a tank that "forgets" to block or a DD that thinks a red circle is something like a spotlight to praise high personal dps scores or a DD that thinks standing in a group of trash - where usually maybe 50% of all adds are aggroed by the tank - and spamming AoE without permablocking is a clever idea.
When I do vet dungeon i'm not spamming BoL. This skill is useful, ofc, but it's just an "emergency" heal. If you spamm BoL, you'll use tons of magicka in a few seconds. I'm using these skills :
- Healing Springs (always on)
- BoL : when my party members are low on life (and when my others heals can't maintain their lifes up, that doesn't happen that much)
- Extended Ritual (maybe purifying works well too) (always on)
- Combat Prayer : For the dps
- Ward Ally : I put it on my skillbar only if i see that i need it
- Repentance : When i'm in a party with stamina dd
- Blazing Spear : same as repentance
For DPS i'm using Puncturing sweep, Purifying Light, Radiant Opression + my ulti (meteor and solar prison) i rarely use the healing ulti, i haven't the use of it. Structured and Inner Light always on my bars
I don't know why you're using BoL so muchMaybe bad geared tanks and dd ? or your dds/tank are staying in red circles, they don't block/dodge ? or maybe your healings are low ? If you're using BoL it means that your heals over time are low and can't cover the damage done to your party. You should try not using BoL that much. When i see someone is dying cause he's staying in red circles or doing s**t, i'll save his life once, and then i'll let him die if it happens too much. If they die once they'll take care next time.
If you want to heal and dd, templar and nightblade are good classes to start with. I never done vet dungeon in pugs with my nb, always in guild and works well (and never done dsa nor vet dsa on my nb), and was fun. I find my templar fun too, but it's different. You should try both and see which one you prefer.Didn't read your post before writing mine, but that's exatly how i heal in vet dungeon with my templar.At the start of boss or trash, pop Channeled Focus, Entended Ritual and Rapid Regeneration, this will get your HoT ticks going and magicka regen up. Then pop entropy. If your team is stacked use Healing Springs as your main heal, if not use BoL for burst healing. Throw your spear when required.
Sorry if my english isn't that good, english isn't my native language, i hope you'll understand me
Id say go tank. if not that then dps. Templar has the highest healing and can be one of the highest dps if done correctly ( magicka and stamina) and the tanking isnt that bad at all ( templar healing ulti is quite useful). That being said you cant go wrong with templar. They can literally do everything and still be in one of the top 3 builds. Maybe healing just isnt for you. Try one of the other 3 builds. But if you were to say you would toss the templar all together makes me cringe knowing it can be top in all 4 catagories. On top of all that they are the easiest to work with vs the other classes that require more skill and thought going into it. But ill say it again just for the sake of saying it. If youre healing you do not need to contribute to dps. you CAN. But you do not need to. That is a group issue and not a healer issue. All content can easly be completed with competent tank,healer and dps all staying in their roles. If adds arnt being burned down fast enough its a dps issue. if mobs are running around beating the hell out of everyone or you its a tank issue. if people are dieing not from the above or mechanics then its a healer issue. simple as that. If you feel the need to shoulder the responsibilites of the entire group then go ahead. But its not needed. Ill tell you this though. In almost all games the healer is the core of the group. while people like to think tanks are its really just the healer. Anyone can tank with enough healing and dps can always kill something as long as it takes as long as they stay alive. Some small situations aside. Healer will always be the driving force of a group.
So if its not for you then its not for you. Try something else you might be happier.
A good healer can help cover a bad tank, but people will still die and may even wipe. A good tank can help cover a bad healer much easier by taking all the damage, controlling mobs, and aim the boss. That being said either one is essential. Not to mention a bad dps can make or Break a group.
This applies to all MMO's
Dark Shade Caverns vet. Tank is non essential. Like i said some situations aside. Healer always will be. DPS only for mechanics tank only for mechanics. Unless the tank itself takes so little damage and can self heal. ( which ive rarely ever seen in mmos ) Other then that a good healer will always be able to carry a entire group. And no i cant agree with the sentiment that tanks can cover a group easier then a healer can. For example. Darkshade caverns again. a healer can run 3 dps through it. A tank cannot run 3 dps through that. 17 years and its always been true in MMOs. The only exception is if the tank does indeed take so little damage and can self heal ( like a paladin or something ) that a tank can carry the group. Can a good tank make it easier then a bad one? ofcourse. but thats true for anything. Even 1shot mechanics can be removed via a healer using absorb abilities ( Barrier for example). So no I dont think tanks are as Essential as a healer is. But dont get me wrong. close second lol. As for DPS. a healer and tank can cover bad dps ( assuming both are good enough) so even then dps can be carried. Though if 3/4 are bad apples i doubt you'll get far. That being said a tank can shift momentum. If healer has to heal less healer can dps. Which will cover crappy dps or just make things die faster. Does that mean every single situation can be covered in this fashion? no. You arnt going to go into a trial without a tank just because. But then again what if you went with 4-5 healers lol. You wouldnt know till you tried it. When you start to think about it. When you look at raids. What do you need more of? tanks or healers? always healers right?
Id say go tank. if not that then dps. Templar has the highest healing and can be one of the highest dps if done correctly ( magicka and stamina) and the tanking isnt that bad at all ( templar healing ulti is quite useful). That being said you cant go wrong with templar. They can literally do everything and still be in one of the top 3 builds. Maybe healing just isnt for you. Try one of the other 3 builds. But if you were to say you would toss the templar all together makes me cringe knowing it can be top in all 4 catagories. On top of all that they are the easiest to work with vs the other classes that require more skill and thought going into it. But ill say it again just for the sake of saying it. If youre healing you do not need to contribute to dps. you CAN. But you do not need to. That is a group issue and not a healer issue. All content can easly be completed with competent tank,healer and dps all staying in their roles. If adds arnt being burned down fast enough its a dps issue. if mobs are running around beating the hell out of everyone or you its a tank issue. if people are dieing not from the above or mechanics then its a healer issue. simple as that. If you feel the need to shoulder the responsibilites of the entire group then go ahead. But its not needed. Ill tell you this though. In almost all games the healer is the core of the group. while people like to think tanks are its really just the healer. Anyone can tank with enough healing and dps can always kill something as long as it takes as long as they stay alive. Some small situations aside. Healer will always be the driving force of a group.
So if its not for you then its not for you. Try something else you might be happier.
A good healer can help cover a bad tank, but people will still die and may even wipe. A good tank can help cover a bad healer much easier by taking all the damage, controlling mobs, and aim the boss. That being said either one is essential. Not to mention a bad dps can make or Break a group.
This applies to all MMO's
Dark Shade Caverns vet. Tank is non essential. Like i said some situations aside. Healer always will be. DPS only for mechanics tank only for mechanics. Unless the tank itself takes so little damage and can self heal. ( which ive rarely ever seen in mmos ) Other then that a good healer will always be able to carry a entire group. And no i cant agree with the sentiment that tanks can cover a group easier then a healer can. For example. Darkshade caverns again. a healer can run 3 dps through it. A tank cannot run 3 dps through that. 17 years and its always been true in MMOs. The only exception is if the tank does indeed take so little damage and can self heal ( like a paladin or something ) that a tank can carry the group. Can a good tank make it easier then a bad one? ofcourse. but thats true for anything. Even 1shot mechanics can be removed via a healer using absorb abilities ( Barrier for example). So no I dont think tanks are as Essential as a healer is. But dont get me wrong. close second lol. As for DPS. a healer and tank can cover bad dps ( assuming both are good enough) so even then dps can be carried. Though if 3/4 are bad apples i doubt you'll get far. That being said a tank can shift momentum. If healer has to heal less healer can dps. Which will cover crappy dps or just make things die faster. Does that mean every single situation can be covered in this fashion? no. You arnt going to go into a trial without a tank just because. But then again what if you went with 4-5 healers lol. You wouldnt know till you tried it. When you start to think about it. When you look at raids. What do you need more of? tanks or healers? always healers right?
This game barely feels like an MMO so I was more referring to other MMO's where you always need a tank and some you need two. Because in those games if the tank dies everyone dies.
Templar is the best and easiest healer, not to sound rude, but if you can't heal with a Templar, maybe healing isn't for you? I don't think it gets better with any other class. I also don't think that race is the issue, that 10% extra magic is not going to make or break a healer.
If you are on ps4 NA, you can run a dungeon with me and I can see what your problem is