As I understand it, shields in the next patch are becoming critable.
If this is the case, is damage overflow taken on active shields going to be changed so that it is mitigated by stats, block, evasion, and other forms of defensive attributes?
Also, if damage on shields will become critable, I would really like to see it synergize with other defensive attributes while it is active (stats, block, evasion, etc).
Any thoughts?