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Vampire Lord Form

  • Elektrakosh
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    Vampire lords are overrated. I agree with the glowy moonskin a bit too overwhelming in the eye department but vampires are meant to blend in with their prey and only drop their guise when they attack. Tis a pity there are no Dawnguard/Van Helsing types roaming around Tamriel to find vampires and werewolves. That would add an element to roaming around and roleplay, would it not?
    Argonian Painted-By-Elements -Pure Sorceress- Daggerfall Covenant. V1 I hate recipes!
    Altmer Elekwen aka The Pale Lady -Sorceress- Aldmeri Dominion. Vampire Lvl 8
    EU/UK. Xbox One.
    Gtag: Elektra K Otana.

  • MarcoPolo
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    A transform on ultimate would be good, kinda like one of the NBs ult's but maybe use lift explode into a master vampire form giving you bonus to damage, damage bounse to drain essence if used in this form, bats keep part of it but not the health regeneration on this morph, increase the ultimate time in use but make it needing more points to fill
    also id like a master vampire title obviously pvp'ers wouldn't want this title on but I pve mostly and id like some sort of better achievement than just a colour
  • godagarah5000
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    MarcoPolo wrote: »
    A transform on ultimate would be good, kinda like one of the NBs ult's but maybe use lift explode into a master vampire form giving you bonus to damage, damage bounse to drain essence if used in this form, bats keep part of it but not the health regeneration on this morph, increase the ultimate time in use but make it needing more points to fill
    also id like a master vampire title obviously pvp'ers wouldn't want this title on but I pve mostly and id like some sort of better achievement than just a colour

    vampire lord and werebear would be nice for vampirism and lycanthropy respectively maybe if a vampire joins clan volkihar they get vampire lord if a werewolf joins clan snowclad they get werebear
  • yelloweyedemon
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    Mustaine_1fd4ef_119176.gif
  • starkerealm
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    vampire lord and werewolf lord are both data mined from eso1416udf.jpgtho its possible that werewolf lord might instead be werebear lets hope there will be dlc to join volkihar vampire clan and the snowclad werebear clan/frostmoon werewolf lord clan:wink:

    Werewolf Lord? now that just sounds stupid, no offense but the word "lord" defines, Nobility, Authority, Intelligence, Wealth and Power, a Werewolf is a beast and displays none of these attributes, the name "Alpha Werewolf" is much more fitting.

    Those were costumes. At the time it was theorized there would be a vampire lord and werewolf lord (probably just an armored werewolf model) available in the crown shop as polymorphs over Halloween. Since that image dates to last August (IIRC).

    It wasn't a sign that they were actually putting those transforms into the game as functional powers.

    It's also possible, given Cadwell's helm is on there, that these were polymorphs that were planned to be added with an achievement, in the future. Possibly even just achieving Rank 10 with each skill line.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    vampire lord and werewolf lord are both data mined from eso1416udf.jpgtho its possible that werewolf lord might instead be werebear lets hope there will be dlc to join volkihar vampire clan and the snowclad werebear clan/frostmoon werewolf lord clan:wink:

    Werewolf Lord? now that just sounds stupid, no offense but the word "lord" defines, Nobility, Authority, Intelligence, Wealth and Power, a Werewolf is a beast and displays none of these attributes, the name "Alpha Werewolf" is much more fitting.

    Those were costumes. At the time it was theorized there would be a vampire lord and werewolf lord (probably just an armored werewolf model) available in the crown shop as polymorphs over Halloween. Since that image dates to last August (IIRC).

    It wasn't a sign that they were actually putting those transforms into the game as functional powers.

    It's also possible, given Cadwell's helm is on there, that these were polymorphs that were planned to be added with an achievement, in the future. Possibly even just achieving Rank 10 with each skill line.
    That wasn't my point, my whole point was the name "Werewolf Lord" sounds stupid for reasons that I mentioned.

  • starkerealm
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    Does not matter Lamae gives you her own blood, thus allowing you to become a vampire. Otherwise the soul shriven would not be able to because of the fact, the soul shriven lacks a soul.
    Your made into a second gen vampire, or first gen vampire, by doing the blood rite with lamae.

    Yeah, Elder Scrolls doesn't really seem to do Vampire generations in the same way as some other properties. The only time generation ever seems to come up is when you're talking about vampires directly created by Molag Bal. These bend or break the rules associated with vampires. Otherwise, their offspring are (usually) normal. There are some exceptions (the dragonborn), but I'm not sure if the Soul Shriven are an example of that or not, since they don't really exhibit any unusual abilities for a vampire (aside from Batswarm and Sun Immunity).
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Does not matter Lamae gives you her own blood, thus allowing you to become a vampire. Otherwise the soul shriven would not be able to because of the fact, the soul shriven lacks a soul.
    Your made into a second gen vampire, or first gen vampire, by doing the blood rite with lamae.

    Yeah, Elder Scrolls doesn't really seem to do Vampire generations in the same way as some other properties. The only time generation ever seems to come up is when you're talking about vampires directly created by Molag Bal. These bend or break the rules associated with vampires. Otherwise, their offspring are (usually) normal. There are some exceptions (the dragonborn), but I'm not sure if the Soul Shriven are an example of that or not, since they don't really exhibit any unusual abilities for a vampire (aside from Batswarm and Sun Immunity).
    Well the vestige doesn't really have any qualities other then being a spirit who escaped from their afterlife by going through a portal, As a vampire in ESO you are essentially the spirit of a deceased vampire, in a way your identical to the vampires you encounter in coldharbour.
    Edited by TX12001rwb17_ESO on March 20, 2016 2:19AM
  • starkerealm
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    Does not matter Lamae gives you her own blood, thus allowing you to become a vampire. Otherwise the soul shriven would not be able to because of the fact, the soul shriven lacks a soul.
    Your made into a second gen vampire, or first gen vampire, by doing the blood rite with lamae.

    Yeah, Elder Scrolls doesn't really seem to do Vampire generations in the same way as some other properties. The only time generation ever seems to come up is when you're talking about vampires directly created by Molag Bal. These bend or break the rules associated with vampires. Otherwise, their offspring are (usually) normal. There are some exceptions (the dragonborn), but I'm not sure if the Soul Shriven are an example of that or not, since they don't really exhibit any unusual abilities for a vampire (aside from Batswarm and Sun Immunity).
    Well the vestige doesn't really have any qualities other then being a spirit who escaped from their afterlife by going through a portal, As a vampire in ESO you are essentially the spirit of a deceased vampire, in a way your identical to the vampires you encounter in coldharbour.

    They can return from the dead on the spot, by consuming the energy from a soul gem... also they can return from the dead at any nearby wayshrine. These are not normal behaviors for the inhabitants of Tamriel.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Does not matter Lamae gives you her own blood, thus allowing you to become a vampire. Otherwise the soul shriven would not be able to because of the fact, the soul shriven lacks a soul.
    Your made into a second gen vampire, or first gen vampire, by doing the blood rite with lamae.

    Yeah, Elder Scrolls doesn't really seem to do Vampire generations in the same way as some other properties. The only time generation ever seems to come up is when you're talking about vampires directly created by Molag Bal. These bend or break the rules associated with vampires. Otherwise, their offspring are (usually) normal. There are some exceptions (the dragonborn), but I'm not sure if the Soul Shriven are an example of that or not, since they don't really exhibit any unusual abilities for a vampire (aside from Batswarm and Sun Immunity).
    Well the vestige doesn't really have any qualities other then being a spirit who escaped from their afterlife by going through a portal, As a vampire in ESO you are essentially the spirit of a deceased vampire, in a way your identical to the vampires you encounter in coldharbour.

    They can return from the dead on the spot, by consuming the energy from a soul gem... also they can return from the dead at any nearby wayshrine. These are not normal behaviors for the inhabitants of Tamriel.
    Their the normal behaviours of a deceased person actually or even a skilled Necromancer.

    To put it simple the Vestige I really nothing more then the spirit of a dead person who is kept attuned to Nirn instead of coldharbour via the use of Skyshards so they will respawn on Nirn instead of in Coldharbour if they die, the question is what happens when the vestige uses up all the skyshards, will their next death be their last?

    Edited by TX12001rwb17_ESO on March 20, 2016 2:32AM
  • starkerealm
    starkerealm
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    Does not matter Lamae gives you her own blood, thus allowing you to become a vampire. Otherwise the soul shriven would not be able to because of the fact, the soul shriven lacks a soul.
    Your made into a second gen vampire, or first gen vampire, by doing the blood rite with lamae.

    Yeah, Elder Scrolls doesn't really seem to do Vampire generations in the same way as some other properties. The only time generation ever seems to come up is when you're talking about vampires directly created by Molag Bal. These bend or break the rules associated with vampires. Otherwise, their offspring are (usually) normal. There are some exceptions (the dragonborn), but I'm not sure if the Soul Shriven are an example of that or not, since they don't really exhibit any unusual abilities for a vampire (aside from Batswarm and Sun Immunity).
    Well the vestige doesn't really have any qualities other then being a spirit who escaped from their afterlife by going through a portal, As a vampire in ESO you are essentially the spirit of a deceased vampire, in a way your identical to the vampires you encounter in coldharbour.

    They can return from the dead on the spot, by consuming the energy from a soul gem... also they can return from the dead at any nearby wayshrine. These are not normal behaviors for the inhabitants of Tamriel.
    Their the normal behaviours of a deceased person actually or even a skilled Necromancer.

    To put it simple the Vestige I really nothing more then the spirit of a dead person who is kept attuned to Nirn instead of coldharbour via the use of Skyshards so they will respawn on Nirn instead of in Coldharbour if they die, the question is what happens when the vestige uses up all the skyshards, will their next death be their last?

    Actually, that's not quite right. Throughout the original campaign, the Soul Shriven's... soul, is actually in Cold Harbour. Bound somewhere by Molag Bal. The Skyshards (somehow) allow the Soul Shriven to attune themselves with Nirn, but they can self resurrect whenever they're killed. (This is actually a major plot point in the Covenant story line. And the metaphysics get discussed there, if you're curious.)

    After you've finished the main quest...
    ...their soul is bound to the Colored Rooms, Meridia's Realm.

    The Soul Shriven was created by being a blood sacrifice to Molag Bal. The person sacrificing them soul trapped them, and sent the soul gem... or some kind of aetheric echo of it, to Cold Harbour, where their soul was torn from them. There's actually an open question if the body your player has was their physical body in life, or some kind of daedric manifestation of it, created by their soul, before it was torn from them.

    Either way, when they return to Tamriel, their stay in Cold Harbour has turned the Soul Shriven into something more akin to a Daedra. That is, they're nearly impossible to destroy in a permanent sense. I'd be willing to chalk this one up to simple game mechanics requiring that you don't flat out axe a player off the bat for dying in an MMO... except... this is actually a plot point, when you're going through Bangkorai.

    You're right about necromancy being a thing, but at the same time true resurrections are pretty rare in Tamriel. Raising the dead usually involves creating a zombie or skeleton. Summoning the dead to communicate usually means conjuring a ghost.

    The only other common "back from the dead" situation is vampires, and somewhat less commonly, liches. But, of course, all of these are undead. The Soul Shriven aren't (unless they're also vampires).

    To illustrate how rare raising the dead actually is, you only need to look to all of the various storylines in the game where someone's relative is killed and it sends them off the deep end. Or, look at the Rivenspire plotline where, if you could just resurrect someone from death, then why not do that instead?

    Generally speaking, bringing back the dead, in The Elder Scrolls involves some kind of epic quest, like traveling into the afterlife, retrieving their soul, and bringing it back by hand... or, if you're a soul shriven, it involves munching down on a soul gem you charged with a mudcrab the other day.

    Soul Shriven can resurrect each other easily, but normal people? Not so much. And true resurrection is well outside the range of what most mages can do. You can bring back the dead, but they'll rarely be right, afterwards. Which is a point the game hammers home repeatedly.

    So, no, that is a superpower of sorts.
  • MornaBaine
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    There are so many things I'd rather see happen for vampires that this doesn't even make the list.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Does not matter Lamae gives you her own blood, thus allowing you to become a vampire. Otherwise the soul shriven would not be able to because of the fact, the soul shriven lacks a soul.
    Your made into a second gen vampire, or first gen vampire, by doing the blood rite with lamae.

    Yeah, Elder Scrolls doesn't really seem to do Vampire generations in the same way as some other properties. The only time generation ever seems to come up is when you're talking about vampires directly created by Molag Bal. These bend or break the rules associated with vampires. Otherwise, their offspring are (usually) normal. There are some exceptions (the dragonborn), but I'm not sure if the Soul Shriven are an example of that or not, since they don't really exhibit any unusual abilities for a vampire (aside from Batswarm and Sun Immunity).
    Well the vestige doesn't really have any qualities other then being a spirit who escaped from their afterlife by going through a portal, As a vampire in ESO you are essentially the spirit of a deceased vampire, in a way your identical to the vampires you encounter in coldharbour.

    They can return from the dead on the spot, by consuming the energy from a soul gem... also they can return from the dead at any nearby wayshrine. These are not normal behaviors for the inhabitants of Tamriel.
    Their the normal behaviours of a deceased person actually or even a skilled Necromancer.

    To put it simple the Vestige I really nothing more then the spirit of a dead person who is kept attuned to Nirn instead of coldharbour via the use of Skyshards so they will respawn on Nirn instead of in Coldharbour if they die, the question is what happens when the vestige uses up all the skyshards, will their next death be their last?

    Actually, that's not quite right. Throughout the original campaign, the Soul Shriven's... soul, is actually in Cold Harbour. Bound somewhere by Molag Bal. The Skyshards (somehow) allow the Soul Shriven to attune themselves with Nirn, but they can self resurrect whenever they're killed. (This is actually a major plot point in the Covenant story line. And the metaphysics get discussed there, if you're curious.)

    After you've finished the main quest...
    ...their soul is bound to the Colored Rooms, Meridia's Realm.

    The Soul Shriven was created by being a blood sacrifice to Molag Bal. The person sacrificing them soul trapped them, and sent the soul gem... or some kind of aetheric echo of it, to Cold Harbour, where their soul was torn from them. There's actually an open question if the body your player has was their physical body in life, or some kind of daedric manifestation of it, created by their soul, before it was torn from them.

    Either way, when they return to Tamriel, their stay in Cold Harbour has turned the Soul Shriven into something more akin to a Daedra. That is, they're nearly impossible to destroy in a permanent sense. I'd be willing to chalk this one up to simple game mechanics requiring that you don't flat out axe a player off the bat for dying in an MMO... except... this is actually a plot point, when you're going through Bangkorai.

    You're right about necromancy being a thing, but at the same time true resurrections are pretty rare in Tamriel. Raising the dead usually involves creating a zombie or skeleton. Summoning the dead to communicate usually means conjuring a ghost.

    The only other common "back from the dead" situation is vampires, and somewhat less commonly, liches. But, of course, all of these are undead. The Soul Shriven aren't (unless they're also vampires).

    To illustrate how rare raising the dead actually is, you only need to look to all of the various storylines in the game where someone's relative is killed and it sends them off the deep end. Or, look at the Rivenspire plotline where, if you could just resurrect someone from death, then why not do that instead?

    Generally speaking, bringing back the dead, in The Elder Scrolls involves some kind of epic quest, like traveling into the afterlife, retrieving their soul, and bringing it back by hand... or, if you're a soul shriven, it involves munching down on a soul gem you charged with a mudcrab the other day.

    Soul Shriven can resurrect each other easily, but normal people? Not so much. And true resurrection is well outside the range of what most mages can do. You can bring back the dead, but they'll rarely be right, afterwards. Which is a point the game hammers home repeatedly.

    So, no, that is a superpower of sorts.
    So what part of where "Lirius" says that your dead when you break out of the prison at the start and then you going through a portal suddenly makes you alive again?

  • starkerealm
    starkerealm
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    Does not matter Lamae gives you her own blood, thus allowing you to become a vampire. Otherwise the soul shriven would not be able to because of the fact, the soul shriven lacks a soul.
    Your made into a second gen vampire, or first gen vampire, by doing the blood rite with lamae.

    Yeah, Elder Scrolls doesn't really seem to do Vampire generations in the same way as some other properties. The only time generation ever seems to come up is when you're talking about vampires directly created by Molag Bal. These bend or break the rules associated with vampires. Otherwise, their offspring are (usually) normal. There are some exceptions (the dragonborn), but I'm not sure if the Soul Shriven are an example of that or not, since they don't really exhibit any unusual abilities for a vampire (aside from Batswarm and Sun Immunity).
    Well the vestige doesn't really have any qualities other then being a spirit who escaped from their afterlife by going through a portal, As a vampire in ESO you are essentially the spirit of a deceased vampire, in a way your identical to the vampires you encounter in coldharbour.

    They can return from the dead on the spot, by consuming the energy from a soul gem... also they can return from the dead at any nearby wayshrine. These are not normal behaviors for the inhabitants of Tamriel.
    Their the normal behaviours of a deceased person actually or even a skilled Necromancer.

    To put it simple the Vestige I really nothing more then the spirit of a dead person who is kept attuned to Nirn instead of coldharbour via the use of Skyshards so they will respawn on Nirn instead of in Coldharbour if they die, the question is what happens when the vestige uses up all the skyshards, will their next death be their last?

    Actually, that's not quite right. Throughout the original campaign, the Soul Shriven's... soul, is actually in Cold Harbour. Bound somewhere by Molag Bal. The Skyshards (somehow) allow the Soul Shriven to attune themselves with Nirn, but they can self resurrect whenever they're killed. (This is actually a major plot point in the Covenant story line. And the metaphysics get discussed there, if you're curious.)

    After you've finished the main quest...
    ...their soul is bound to the Colored Rooms, Meridia's Realm.

    The Soul Shriven was created by being a blood sacrifice to Molag Bal. The person sacrificing them soul trapped them, and sent the soul gem... or some kind of aetheric echo of it, to Cold Harbour, where their soul was torn from them. There's actually an open question if the body your player has was their physical body in life, or some kind of daedric manifestation of it, created by their soul, before it was torn from them.

    Either way, when they return to Tamriel, their stay in Cold Harbour has turned the Soul Shriven into something more akin to a Daedra. That is, they're nearly impossible to destroy in a permanent sense. I'd be willing to chalk this one up to simple game mechanics requiring that you don't flat out axe a player off the bat for dying in an MMO... except... this is actually a plot point, when you're going through Bangkorai.

    You're right about necromancy being a thing, but at the same time true resurrections are pretty rare in Tamriel. Raising the dead usually involves creating a zombie or skeleton. Summoning the dead to communicate usually means conjuring a ghost.

    The only other common "back from the dead" situation is vampires, and somewhat less commonly, liches. But, of course, all of these are undead. The Soul Shriven aren't (unless they're also vampires).

    To illustrate how rare raising the dead actually is, you only need to look to all of the various storylines in the game where someone's relative is killed and it sends them off the deep end. Or, look at the Rivenspire plotline where, if you could just resurrect someone from death, then why not do that instead?

    Generally speaking, bringing back the dead, in The Elder Scrolls involves some kind of epic quest, like traveling into the afterlife, retrieving their soul, and bringing it back by hand... or, if you're a soul shriven, it involves munching down on a soul gem you charged with a mudcrab the other day.

    Soul Shriven can resurrect each other easily, but normal people? Not so much. And true resurrection is well outside the range of what most mages can do. You can bring back the dead, but they'll rarely be right, afterwards. Which is a point the game hammers home repeatedly.

    So, no, that is a superpower of sorts.
    So what part of where "Lirius" says that your dead when you break out of the prison at the start and then you going through a portal suddenly makes you alive again?

    Probably when you lick your first skyshard, or possibly some Aedric response to The Prophet's invocation to Akatosh. Though that's less likely.

    To be fair, if the Vestage's body is a daedric reconstruction, produced by their soul before being stripped from them again in Cold Harbour (though it would probably be more accurate to say, stripped apart), then "alive" is a pretty malleable term to begin with. But it is distinct from being undead, and probably not "daedric enough" to trip the Fighters Guild abilities.
    Assuming Meridia isn't specifically tweaking that of her own accord. Though her willingness to use the vestige makes it highly unlikely they're (nominally) any kind of undead.

    Again, Daedra are incredibly difficult to destroy, permanently. And have a nasty habit of reforming on their own, if given enough time. Which is actually a major plot point from Oblivion. This is behavior that's shared with the Soul Shriven loose on Tamriel, but not shared with the normal population at large.
  • The_Sadist
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    I'm all for vampire buffs, perhaps different bloodlines which have unique passives (sort of like vampirism in Morrowind), but I'd rather not see the Vampire Lord form appear in ESO.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • godagarah5000
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    The_Sadist wrote: »
    I'm all for vampire buffs, perhaps different bloodlines which have unique passives (sort of like vampirism in Morrowind), but I'd rather not see the Vampire Lord form appear in ESO.

    yes this i would like to see more bloodlines for vampires also more bloodlines for lycanthropes but id also love to see volkihar vampire lord and snowclad werebear as well. they are bloodlines of their own you know:wink:
    Edited by godagarah5000 on March 20, 2016 7:59AM
  • godagarah5000
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    on another note id love to see the dawnguard and duskguard(not silver hand) as well
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