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Lets Talk about Battle Spirit and Health Scaling Damage Shields

RinaldoGandolphi
RinaldoGandolphi
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@ZOS_GinaBruno @ZOS_JessicaFolsom

Dear ZOS,

Introduction

I understand the reason you nerfed damage shields in Cyrodiil to some degree. As the Sorc Hardened Ward + Dampen Magic + Healing Ward combo was simply too good in many cases and gave the Sorc too much survivability that probably wasn't intended. The Sorc not only has Bolt Escape, but we also got a nice Major Expedition skill in Boundless Storm that also increases our defenses and outputs damage. Right now, I feel Sorc's on the PTS are in a good place. Their damage shields are no longer unbreakable, and that recent buff to the Shield Breaker set should round things out nicely. This in turn will put Sorc's survivability about where it should be with their mobility, it will still be better then most, but it won't make them the gods folks perceive them to be in PVP. Overall, i think you done a good job balancing out Sorc's.

Health Scaling Damage Shields

The problem is the other classes. The Templar and Dragonknight in particular. As you know, Templar Sun Shield and Dragonknight Obsidian Shield both derive their shield value as a percentage of the character's maximum health and scales from the health attribute. This already makes these shields much smaller in value then the Sorc's Hardened Ward for example. However, i understand this is intended because Sun Shield and Obsidian Shield are not meant to function in the same way as Hardened Ward.
  • Sun Shield and its morphs only last 6 seconds, scales from a % of max health, and either deals damage on activation or it deals 50% of the damage absorbed when it expires. Sun Shield is clearly meant to be a "soft counter" to melee to give Templar's a little bit of survivability since they have no Major Expedition, Teleport, Invisibility, or disengage from combat mechanic available to them. Blazing Shield more for DPS, Radiant Ward more for pure tanks by being cheaper and giving a 1% bonus to the shield value for each target tagged on activation.
  • Obsidian Shield and its morphs also scale from health like the Templar's Sun Shield. The difference is the Obsidian Shield lasts longer, gives nearby allies a damage shield, Both morphs play a unique role. Igneous Shield is clearly a tanking morph that allows the Dragonknight to get more bang out of Dragonblood and friendly allies healing effects, the other morph explodes at the end dealing damage which is helpful for Dragonknight DPS speced characters, as again the DK also lacks a class ability that gives it Major Expedition, a Teleport, Invisibility, or disengage from combat mechanic given to them.
  • Bone Shield- This is the only shield viable for stamina builds, and it only shields against physical damage, spells ignore it. This shield like Sun Shield and Obsidian Shield scale off a % of your max health. One morph returns damage, the other morph has a synergy that increases healing received by 8%.

Proposed Solution

In light of this, I would like to propose the Battle Spirit be adjusted to make Health Scaling Damage Shields only be reduced by 30% instead of 50%. This would balance these skills out just right. These shields differ from Hardened Ward, Dampen Magic, because these shields directly scale from health and they differ in their intended function and purpose. In order to get these shields up to be really huge would require someone to invest EVERYTHING into health at the expense of everything else.

Health Scaling Damage shields have trade offs:
  • The more i invest in health, the less max magic i have which in turn means i can cast less spells and deal less damage, cast less healing spells, cast less shields, do less of everything concerning magic.
  • the more invest in health, the less stamina i have which in turn means i can't block as much, i can't dodge roll as much, i can't use my stamina skills as much, my damage with stamina skills will be less,, i will be able to do less of everything with stamina.

As you can see, Health Scaling Shields have trade offs that Hardened Ward, and Dampen Magic/Harness Magic simply do not have as anyone using those two skills is almost always wearing at least 5 pieces of Light Armor anyways if not more.

As for Bone Shield, It could be seen as the "Wildcard" as many would say "But the synergy gives a shield for 60% of max health for 6 secs" Yes the shield from the Bone Wall Synergy is based on Health which means unless you have a lot invested in health(which means you give up magic or stamina) in order for it to be really large. You also need someone to activate that synergy and the window to do so is small, and its not something the caster can do himself.

Even with the Prismatic Enchants, from what i can see, you would need 2 gold VR16 Prismatic Enchants to get the same amount of magic, stamina, or health= to one gold VR 16 Magicka, Health, or Stamina Glyph....so the person is still giving up max magic for a bit more health, or max stamina, etc. I see this Glyphs as throwing a bone to Hybird Builds which is a good thing.

Overall, I feel scaling back the nerf on Health Scaling damage shields to 30% from 50% would be fair, as in pretty much all cases, one gives up damage, casting, and other combat mechanics and resources to get a decent shield with health scaling damage shields which is much different then Harness Magicka, Dampen Magic, or Hardened Ward.

Sorcs are in a good place right now, and Templar's and Dragonknights would be ok with this change as it would help their survival. I feel making this change would help build goodwill with many magic Templar's who feel they are being ignored by ZOS, and would also help add a little bit to the Dragonknight who honestly needs the help too.

thank you for your time, and i hope my thoughts will be passed on.

Comments welcome and encouraged.

If i have made any mistakes, please point them out in a friendly polite manner, I would appreciate it. :)

Hope everyone is having a great Thursday! the weekend is almost here! :)
Edited by RinaldoGandolphi on August 20, 2015 3:50PM
Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
Officer Fire and Ice
Co-GM - MVP



Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RoyJade
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    The other solution is to give a far better life bonus when in Cyrodiil, like that the ttk will be lower (as ZOS want) and health scaling attribute (not only shield) will be better. A life multiplicative can also be good, more life invested = more life gained in pvp. Yes, ZOS probably need to change the battle spirit a little with such a change, but that is their work after all.

    In my opinion, health is far less useful than stamina/magicka max and regen in pvp, boosting this attribute utility should be good.
  • RinaldoGandolphi
    RinaldoGandolphi
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    RoyJade wrote: »
    The other solution is to give a far better life bonus when in Cyrodiil, like that the ttk will be lower (as ZOS want) and health scaling attribute (not only shield) will be better. A life multiplicative can also be good, more life invested = more life gained in pvp. Yes, ZOS probably need to change the battle spirit a little with such a change, but that is their work after all.

    In my opinion, health is far less useful than stamina/magicka max and regen in pvp, boosting this attribute utility should be good.

    Agreed, modifying the amount health given by the Battle Spirit to increase it is also a good idea too.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Soris
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    Agree. Something should be done about them. They are currently so outdated and old fashioned. Even a new effect or a new skill or just a moderate buff to the percentage values would be welcomed.
    Welkynd [Templar/AD/EU]
  • ToRelax
    ToRelax
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    [...]
    and that recent buff to the Shield Breaker set should round things out nicely.
    [...]

    That's where I stopped reading. Did you actually try that set, from both perspectives?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Soris
    Soris
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    RoyJade wrote: »
    The other solution is to give a far better life bonus when in Cyrodiil, like that the ttk will be lower (as ZOS want) and health scaling attribute (not only shield) will be better. A life multiplicative can also be good, more life invested = more life gained in pvp. Yes, ZOS probably need to change the battle spirit a little with such a change, but that is their work after all.

    In my opinion, health is far less useful than stamina/magicka max and regen in pvp, boosting this attribute utility should be good.

    Agreed, modifying the amount health given by the Battle Spirit to increase it is also a good idea too.
    This alone might not solve it. As with 30k health you have 5k shield with 100 pts in bastion. And I think with 40k, you'll have like 6-7k. Still not enough for the trade-offs.
    Welkynd [Templar/AD/EU]
  • RinaldoGandolphi
    RinaldoGandolphi
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    ToRelax wrote: »
    [...]
    and that recent buff to the Shield Breaker set should round things out nicely.
    [...]

    That's where I stopped reading. Did you actually try that set, from both perspectives?

    Aye, its very under rated....each to their own though, if you don't like it or think its not good enough, thats fine. Your welcome to ask them to adjust it or what not.

    Does someone having a different opinion then you warrant a dismissive response? I don't think it does. However, i won't respond to you in the same way.

    I would be fine if they adjusted Shield Breaker and gave it even a little more of a buff would be fine with me. Its still early enough to have that changed. :)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    Soris wrote: »
    RoyJade wrote: »
    The other solution is to give a far better life bonus when in Cyrodiil, like that the ttk will be lower (as ZOS want) and health scaling attribute (not only shield) will be better. A life multiplicative can also be good, more life invested = more life gained in pvp. Yes, ZOS probably need to change the battle spirit a little with such a change, but that is their work after all.

    In my opinion, health is far less useful than stamina/magicka max and regen in pvp, boosting this attribute utility should be good.

    Agreed, modifying the amount health given by the Battle Spirit to increase it is also a good idea too.
    This alone might not solve it. As with 30k health you have 5k shield with 100 pts in bastion. And I think with 40k, you'll have like 6-7k. Still not enough for the trade-offs.

    Yeah thats true, these Health Scaling Shield's need adjusted so they are useful for their intended purposes. Everyone thinks all damage sheilds serve the same functions as the Sorc's Hardened Ward but thats simply not true.
    • When Sorc's get in trouble, they will hit Bolt Escape and try and create distance and use Ward to absorb damage..
    • When Templar's are in trouble they will hit Blazing Shield and try and get folks to back away using the return damage..
    • When DK's are in trouble, they will use Igneous Shield and that Dragonblood behind Block to try and hang on and tank.
    • Nightblades of course Cloak or Major Expediution buff and get away.

    The Sorc's Shield and Nightblades mechanics still work, but the Templar and Dragonknights options have been severly crippled with this, and they have to give up even more to invest in health and it still doesn't cut the mustard.

    Im really hoping ZOS can address this before this patch goes live.
    Edited by RinaldoGandolphi on August 20, 2015 4:34PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • ToRelax
    ToRelax
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    ToRelax wrote: »
    [...]
    and that recent buff to the Shield Breaker set should round things out nicely.
    [...]

    That's where I stopped reading. Did you actually try that set, from both perspectives?

    Aye, its very under rated....each to their own though, if you don't like it or think its not good enough, thats fine. Your welcome to ask them to adjust it or what not.

    Does someone having a different opinion then you warrant a dismissive response? I don't think it does. However, i won't respond to you in the same way.

    I would be fine if they adjusted Shield Breaker and gave it even a little more of a buff would be fine with me. Its still early enough to have that changed. :)

    If the set is not changed, there is no way to make other shields more competitive. That's what I'm saying and the reason I kind of doubt you did enough testing to give useful feedback on the matter.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Dracane
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    You know that Dragonknights tanks are even harder to kill currently ? They have strong surviveability on their own, they don't need a giant shield on top of that in my opinion. I think, Templars and and Dragonknights don't need a strong class shield to survive, they already have top surviveability.

    But I would like to emphazise Dragonknight and Templar casters. To be honest, Dragonknight and Templar casters can be very very tanky, don't even know how they do that. We shall not forget about their self heal and strong protection. Let's just assume these are exception and DK casters aren't tanky :D Low health Templar and DK casters don't really profit from their class shield as a protection only, while those classes highly benefit from their shields as tanks.

    Maybe adding a base value to both shields will help them as casters ? In exchange, it shouldn't scale so much anymore, to make tanks even more unkillable.
    Edited by Dracane on August 20, 2015 4:40PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • RinaldoGandolphi
    RinaldoGandolphi
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    ToRelax wrote: »
    ToRelax wrote: »
    [...]
    and that recent buff to the Shield Breaker set should round things out nicely.
    [...]

    That's where I stopped reading. Did you actually try that set, from both perspectives?

    Aye, its very under rated....each to their own though, if you don't like it or think its not good enough, thats fine. Your welcome to ask them to adjust it or what not.

    Does someone having a different opinion then you warrant a dismissive response? I don't think it does. However, i won't respond to you in the same way.

    I would be fine if they adjusted Shield Breaker and gave it even a little more of a buff would be fine with me. Its still early enough to have that changed. :)

    If the set is not changed, there is no way to make other shields more competitive. That's what I'm saying and the reason I kind of doubt you did enough testing to give useful feedback on the matter.

    I think this boils down to you still think there is an issue with breaking shields, and i disagree shields are much weaker now.

    To weaken Shields anymore would make them worthless. I played around with the sheild breaker set before it got buffed and thought it would be a good set if used correctly, now that they buffed it it will be even better. Its one of those things you won't please everyone. Damage Shields took a huge hit in this update, and the only ones who suffered are the DK and Templar.

    You never hear anyone on live complaining about Templar or DK shield, its always the Sorc shield, yet its the DK and Templar that really got the nerf bat out of this. Sorc shield is still completely viable, the Templar and DK are not. All because they scale from health.

    I know many folks want the Shield Breaker set to just break shields all together on every attack, but that simply not feasible, and having it do a huge amount of damage through sheilded targets with low health pools isn't feasible either. Sorc's seem easier to kill on PTS from what i saw last night, but thats just my observation.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • ToRelax
    ToRelax
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    ToRelax wrote: »
    ToRelax wrote: »
    [...]
    and that recent buff to the Shield Breaker set should round things out nicely.
    [...]

    That's where I stopped reading. Did you actually try that set, from both perspectives?

    Aye, its very under rated....each to their own though, if you don't like it or think its not good enough, thats fine. Your welcome to ask them to adjust it or what not.

    Does someone having a different opinion then you warrant a dismissive response? I don't think it does. However, i won't respond to you in the same way.

    I would be fine if they adjusted Shield Breaker and gave it even a little more of a buff would be fine with me. Its still early enough to have that changed. :)

    If the set is not changed, there is no way to make other shields more competitive. That's what I'm saying and the reason I kind of doubt you did enough testing to give useful feedback on the matter.

    I think this boils down to you still think there is an issue with breaking shields, and i disagree shields are much weaker now.

    To weaken Shields anymore would make them worthless. I played around with the sheild breaker set before it got buffed and thought it would be a good set if used correctly, now that they buffed it it will be even better. Its one of those things you won't please everyone. Damage Shields took a huge hit in this update, and the only ones who suffered are the DK and Templar.

    You never hear anyone on live complaining about Templar or DK shield, its always the Sorc shield, yet its the DK and Templar that really got the nerf bat out of this. Sorc shield is still completely viable, the Templar and DK are not. All because they scale from health.

    I know many folks want the Shield Breaker set to just break shields all together on every attack, but that simply not feasible, and having it do a huge amount of damage through sheilded targets with low health pools isn't feasible either. Sorc's seem easier to kill on PTS from what i saw last night, but thats just my observation.

    I have no issue with shields other than I don't really like the stacking of Harness Magicka with the class shields, although I always used that myself.
    Also, Conjured Ward has not been the strongest class shield since 1.6. It simply is so that the other shields grant healing or damage respectively scaling on the caster's health pool, so it seems fitting letting them scale on health. Just that that doesn't increase the caster's damage unlike increasing magicka for Conjured Ward. Hardened Ward is just the morph and for either morph, increasing magicka increases the shield value or healing even more than with the base ability (something to keep in mind when comparing shields).
    The problem I see with shieldbreaker on PTS is you can not balance it, first it was barely appealing, now it's suddenly OP, because of the way Healing Ward works. Because Healing Ward is the core of all shieldstacking now, the strongest shield and yet a burst heal. But if Shieldbreaker circumvents the shield, Healing Ward either completely negates it by outhealing the set's damage in the initial heal, or is completely useless itself because it can not outheal the set because of the burst heal's delay and vulnerability.
    Thus, it does not help buffing the other class shields in any way while keeping their main function as a shield, without changing the shieldbreaker set.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Soris
    Soris
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    Dracane wrote: »
    You know that Dragonknights tanks are even harder to kill currently ? They have strong surviveability on their own, they don't need a giant shield on top of that in my opinion. I think, Templars and and Dragonknights don't need a strong class shield to survive, they already have top surviveability.

    But I would like to emphazise Dragonknight and Templar casters. To be honest, Dragonknight and Templar casters can be very very tanky, don't even know how they do that. We shall not forget about their self heal and strong protection. Let's just assume these are exception and DK casters aren't tanky :D Low health Templar and DK casters don't really profit from their class shield as a protection only, while those classes highly benefit from their shields as tanks.

    Maybe adding a base value to both shields will help them as casters ? In exchange, it shouldn't scale so much anymore, to make tanks even more unkillable.
    Aye, templar is near invincible as long as he spam heals. I mean, your survivability equals to how fast you mash one single button with animation cancels and you basicly can't do anything else.

    We need something that stops inc dmg for a split second to reduce pressure. So we can focus on other things, do some dmg etc.. Blazing shield was doing this job very nicely back in 1.5, and it was good for dps as well. Then there was also Blinding Flashes, which did exact same thing, reducing pressure with aoe cc. Now both are gone, left templars alone defenseless.
    Ofc there is also mist form, but that requires being vampire, which I don't like it personally.

    It's like templars' escape tool, think that way.
    Edited by Soris on August 20, 2015 11:13PM
    Welkynd [Templar/AD/EU]
  • coyteriarwb17_ESO
    Do you have proof that you have ever played a sorcerer and not writing your fancy paragraphs for ZoS to read and think you have some sort of credibility? This is the problem with MMOs. The changes to classes in MMOs happen because 80% are whiners, 19% are liars and 1% are credible players.
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