This might be what they're after with spellcrafting, been awhile since I saw the video.one thing I did like about ultima online was the freedom to chose skills. It allowed for some crazy builds,but still had the limitations of how many points u had to work with.in ESO it obviously would break lore for a lot of people so I don't think this would happen.
FF11 -Drops mic and walks away-
I personally would hate to see a class re roll in the game, it is quite simple to re-roll and create a new character, I mean common, 1-50 takes 7 hours or so with XP pots at the moment
I like it the was it is. It creates variety. People level their character so stick with it. If they could change, everyone would be flavour of the month all the time.
I do not think you are understanding what I'm saying, you SHOULD have this 'burden'. Creating a new character is simple, quick and easy. The hardest grind V1-V14 can take maybe up to a month if you play very very casually with grinding and XP pots and even then this is a very poor estimate as most grind spots allow for 1 vet level every hour and a bit, regardless of faction. Moreover, if you want to re-roll class you will also need to re-roll race in a lot of instances, e.g. a stamina Redguard Nightblade will be useless to re-roll to a Templar healer without re-rolling the race to Breton, Dunmer or Altmer? When does re-rolling stop? It's better to just accept that you should level new characters as with any MMO if you wish to play a different class.Riko_Futatabi wrote: »I personally would hate to see a class re roll in the game, it is quite simple to re-roll and create a new character, I mean common, 1-50 takes 7 hours or so with XP pots at the moment
You must be misunderstanding what I'm saying because it sounds like you're contradicting yourself, which I've highlighted in bold. Currently players do re-roll new characters and will re-roll when big changes come around and new classes are added. Re-rolling is the process of creating a new character because you want to play another class and you have to level up all over again. This is apart of the game, my suggestion is to somewhat alleviate that burden.
This might be what they're after with spellcrafting, been awhile since I saw the video.one thing I did like about ultima online was the freedom to chose skills. It allowed for some crazy builds,but still had the limitations of how many points u had to work with.in ESO it obviously would break lore for a lot of people so I don't think this would happen.
I do not think you are understanding what I'm saying, you SHOULD have this 'burden'. Creating a new character is simple, quick and easy. The hardest grind V1-V14 can take maybe up to a month if you play very very casually with grinding and XP pots and even then this is a very poor estimate as most grind spots allow for 1 vet level every hour and a bit, regardless of faction. Moreover, if you want to re-roll class you will also need to re-roll race in a lot of instances, e.g. a stamina Redguard Nightblade will be useless to re-roll to a Templar healer without re-rolling the race to Breton, Dunmer or Altmer? When does re-rolling stop? It's better to just accept that you should level new characters as with any MMO if you wish to play a different class.Riko_Futatabi wrote: »I personally would hate to see a class re roll in the game, it is quite simple to re-roll and create a new character, I mean common, 1-50 takes 7 hours or so with XP pots at the moment
You must be misunderstanding what I'm saying because it sounds like you're contradicting yourself, which I've highlighted in bold. Currently players do re-roll new characters and will re-roll when big changes come around and new classes are added. Re-rolling is the process of creating a new character because you want to play another class and you have to level up all over again. This is apart of the game, my suggestion is to somewhat alleviate that burden.
Apologies for using the word re-roll twice in my previous post which seemed to cause the lack of clarification.
Riko_Futatabi wrote: »I do not think you are understanding what I'm saying, you SHOULD have this 'burden'. Creating a new character is simple, quick and easy. The hardest grind V1-V14 can take maybe up to a month if you play very very casually with grinding and XP pots and even then this is a very poor estimate as most grind spots allow for 1 vet level every hour and a bit, regardless of faction. Moreover, if you want to re-roll class you will also need to re-roll race in a lot of instances, e.g. a stamina Redguard Nightblade will be useless to re-roll to a Templar healer without re-rolling the race to Breton, Dunmer or Altmer? When does re-rolling stop? It's better to just accept that you should level new characters as with any MMO if you wish to play a different class.Riko_Futatabi wrote: »I personally would hate to see a class re roll in the game, it is quite simple to re-roll and create a new character, I mean common, 1-50 takes 7 hours or so with XP pots at the moment
You must be misunderstanding what I'm saying because it sounds like you're contradicting yourself, which I've highlighted in bold. Currently players do re-roll new characters and will re-roll when big changes come around and new classes are added. Re-rolling is the process of creating a new character because you want to play another class and you have to level up all over again. This is apart of the game, my suggestion is to somewhat alleviate that burden.
Apologies for using the word re-roll twice in my previous post which seemed to cause the lack of clarification.
I can tell we most likely come from different MMO backgrounds. As I've said in a previous post in this thread I've had the ability to switch classes in-game from my previous MMO experience which has ultimately lead me to making this suggestion. I understand that you are used to the system of creating multiple characters to be able to experience all classes and that it's just a preference of system type that we are in a disagreement on.
Riko_Futatabi wrote: »I do not think you are understanding what I'm saying, you SHOULD have this 'burden'. Creating a new character is simple, quick and easy. The hardest grind V1-V14 can take maybe up to a month if you play very very casually with grinding and XP pots and even then this is a very poor estimate as most grind spots allow for 1 vet level every hour and a bit, regardless of faction. Moreover, if you want to re-roll class you will also need to re-roll race in a lot of instances, e.g. a stamina Redguard Nightblade will be useless to re-roll to a Templar healer without re-rolling the race to Breton, Dunmer or Altmer? When does re-rolling stop? It's better to just accept that you should level new characters as with any MMO if you wish to play a different class.Riko_Futatabi wrote: »I personally would hate to see a class re roll in the game, it is quite simple to re-roll and create a new character, I mean common, 1-50 takes 7 hours or so with XP pots at the moment
You must be misunderstanding what I'm saying because it sounds like you're contradicting yourself, which I've highlighted in bold. Currently players do re-roll new characters and will re-roll when big changes come around and new classes are added. Re-rolling is the process of creating a new character because you want to play another class and you have to level up all over again. This is apart of the game, my suggestion is to somewhat alleviate that burden.
Apologies for using the word re-roll twice in my previous post which seemed to cause the lack of clarification.
I can tell we most likely come from different MMO backgrounds. As I've said in a previous post in this thread I've had the ability to switch classes in-game from my previous MMO experience which has ultimately lead me to making this suggestion. I understand that you are used to the system of creating multiple characters to be able to experience all classes and that it's just a preference of system type that we are in a disagreement on.
Agreed. I just believe you should not be given a re-roll a the flick of a wand, you should work to level a new class, otherwise, what was the point in making classes in the first place? Why bother even to create multiple characters other than for name and race. IMO undermines a lot more of the game as @Cagro suggested than what appears on the surface.
Guys, have you figured out that you can respec anytime you want (proven you have enough money) and that every class can be played at least in 3 different styles?
Why do you a need class change having that?
I'll say again what I said once: having nearly 20 different skill trees to work with, people only look to the first 3. Class in this game is secondary, you can build a stam sorcerer without any sorcerer active skill and be good at it.
No. Everyone would be nightblade last patch and everyone would change to sorcerer next patch. Class change shouldn't come to eso. Even the games have everything in their premium store (like visual changes, race changes etc) doesn't have class change. Think about that.
MrGigglypants wrote: »This would only make FOTM builds even more FOTM every one would switch and create a string of metas in which new players would not be able to keep up and only lead to a dwindling player base of elitist" L2P / Reroll" players. I think locking people into a class prevents the DCUO issue of people rerolling every time a class gets tweaked leaving all others essentially worthless.
Riko_Futatabi wrote: »MrGigglypants wrote: »This would only make FOTM builds even more FOTM every one would switch and create a string of metas in which new players would not be able to keep up and only lead to a dwindling player base of elitist" L2P / Reroll" players. I think locking people into a class prevents the DCUO issue of people rerolling every time a class gets tweaked leaving all others essentially worthless.
Like someone already pointed out in this thread, many players already have multiple characters so that they can play the other classes. Nothing is stopping them switching over to what they feel is best already. Also, you say that locking people into a class prevents rerolling, but in many cases people reroll because they want to play the other classes.
My suggestion is such that it would make it less likely that people feel the need to create another character and start over. You may still want to create multiple characters because what I suggested isn't fully flexible since there's a limited amount of skill points in the game.
MrGigglypants wrote: »This would only make FOTM builds even more FOTM every one would switch and create a string of metas in which new players would not be able to keep up and only lead to a dwindling player base of elitist" L2P / Reroll" players. I think locking people into a class prevents the DCUO issue of people rerolling every time a class gets tweaked leaving all others essentially worthless.
This might be what they're after with spellcrafting, been awhile since I saw the video.one thing I did like about ultima online was the freedom to chose skills. It allowed for some crazy builds,but still had the limitations of how many points u had to work with.in ESO it obviously would break lore for a lot of people so I don't think this would happen.
Riko_Futatabi wrote: »MrGigglypants wrote: »This would only make FOTM builds even more FOTM every one would switch and create a string of metas in which new players would not be able to keep up and only lead to a dwindling player base of elitist" L2P / Reroll" players. I think locking people into a class prevents the DCUO issue of people rerolling every time a class gets tweaked leaving all others essentially worthless.
Like someone already pointed out in this thread, many players already have multiple characters so that they can play the other classes. Nothing is stopping them switching over to what they feel is best already. Also, you say that locking people into a class prevents rerolling, but in many cases people reroll because they want to play the other classes.
My suggestion is such that it would make it less likely that people feel the need to create another character and start over. You may still want to create multiple characters because what I suggested isn't fully flexible since there's a limited amount of skill points in the game.
Do you want the clone wars in Cyrodil? I thought that was another game.
As somebody said above, next patch improves the magi NB. I have one and it took me a lot of hours to make him decent, against all odds. So, you want to give him the chance to other people to bypass that hard work just by let them switch class?
Is that fair?
chevalierknight wrote: »Didnt read wall of text zos will never add class change it kills and i mean kills any mmo that adds it as everyone switchs to what evers more power in current game build then leads to 2 class only played 100s of problems and everyone leave
Riko_Futatabi wrote: »Riko_Futatabi wrote: »MrGigglypants wrote: »This would only make FOTM builds even more FOTM every one would switch and create a string of metas in which new players would not be able to keep up and only lead to a dwindling player base of elitist" L2P / Reroll" players. I think locking people into a class prevents the DCUO issue of people rerolling every time a class gets tweaked leaving all others essentially worthless.
Like someone already pointed out in this thread, many players already have multiple characters so that they can play the other classes. Nothing is stopping them switching over to what they feel is best already. Also, you say that locking people into a class prevents rerolling, but in many cases people reroll because they want to play the other classes.
My suggestion is such that it would make it less likely that people feel the need to create another character and start over. You may still want to create multiple characters because what I suggested isn't fully flexible since there's a limited amount of skill points in the game.
Do you want the clone wars in Cyrodil? I thought that was another game.
As somebody said above, next patch improves the magi NB. I have one and it took me a lot of hours to make him decent, against all odds. So, you want to give him the chance to other people to bypass that hard work just by let them switch class?
Is that fair?
Yes it is fair because everyone would have the option to do this. My goal with this idea is to offer an alternative to creating a new character and leveling up all over again, which many already do. I'm also surprised at your fear of people jumping on different builds depending on what they feel is best, this is already happening with players that have multiple characters and is not such a bad thing as you make it out to be.
Also, I'd prefer it if people that posted do not do so from such a selfish perspective. While I'm doubtful my idea will come to pass, it's a suggestion made with the intention of making the game more diverse and therefore better as a whole.