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Dawnbreaker's initial burst should deal % current health damage.

KenaPKK
KenaPKK
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It's being used as a high-burst execute right now. This goes against its design with the DoT and makes it frustrating to play against because of its high base damage even against non-vamps and the bug that causes its first DoT tick to apply immediately.

Making its damage % current health prevents it from being used as an execute and brings it in line with the high-pressure starter that it is designed to be with its DoT, as well as making it the new go-to ability versus tanks. It would no longer be a required best in slot ability for pretty much every dps PvP player...
Kena
Former Class Rep
Former Legend GM
Beta player
  • Shinra
    Shinra
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    That would be awesome in PvE :o Everybody runs up to the manti, everybody says "CUT", and, let's say, 25 % (x12 players) of the mantis current health go down. For those who hate calculating, the manti or any other boss in Trials would have 3,l167 % life left.

    The other way around, you could make any significant boss or mob imune to that damage, leaving Dawnbreaker as one of the most useless ultis in the game.

    So, I have to say, NOOO.
    Edited by Shinra on August 17, 2015 8:17AM
  • KenaPKK
    KenaPKK
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    Against PvE bosses, you would just cap it at a flat number, say 10k or something. Crits could have a higher cap or something. Idk, I was thinking for PvP specifically since that's what I do. DB is a REALLY big problem in PvP on live right now.
    Edited by KenaPKK on August 17, 2015 8:45AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • BEZDNA
    BEZDNA
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    no it's not
  • Derra
    Derra
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    If it is still a problem for you in the slow paced test server pvp environment i fear your problems in pvp are not due to imbalances of certain skills...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • KenaPKK
    KenaPKK
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    Derra wrote: »
    If it is still a problem for you in the slow paced test server pvp environment i fear your problems in pvp are not due to imbalances of certain skills...

    The state of overall damage levels on the PTS is an entirely different conversation. I do agree, though, that the damage mitigation across the board is too high / unnecessary to begin with. Combat is indeed quite slow paced.

    IMO, stamina based crits are problematic on live, and Dawnbreaker is a problem on live. Nothing else feels overwhelming to me, and I only wear nirn on my weapons. If nirn were made to be balanced and those big stam based crits were brought in line, we would have a more balanced damage profile in the game to look at.
    BEZDNA wrote: »
    no it's not

    Have you been on live PvP lately? o.0 DB is a best in slot requirement for any serious dps player. If you're not using it, you're gimping yourself hard. Same with shield stacking.
    Edited by KenaPKK on August 17, 2015 8:46AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Shinra
    Shinra
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    IMO, stamina based crits are problematic on live, and Dawnbreaker is a problem on live. Nothing else feels overwhelming to me, and I only wear nirn on my weapons. If nirn were made to be balanced and those big stam based crits were brought in line, we would have a more balanced damage profile in the game to look at.

    Well, stamina will be "nerfed" anyway, because their armor reduction won't ignore 70+% armor anymore.

    No reason for complaining for something on life when it is already nerfed on pts.
    Edited by Shinra on August 17, 2015 9:07AM
  • Dracane
    Dracane
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    Dawnbreaker should stay as it is. If people use it as an execute, then so be it. If your health is low and you get hit by an Ultimate, then it should be devastating, because it's an Ultimate.

    Dawnbreaker is the only good counter against Vampires and they survive it way too often anway.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    Dawnbreaker of Smiting needs its DoT to not happen simultaneously with the initial damage when it is animation canceled. That is the only change that needs to happen.
    Edited by kkampaseb17_ESO on August 17, 2015 9:11AM
  • Septimus_Magna
    Septimus_Magna
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    Dawnbreaker of Smiting needs its DoT to not happen simultaneously with the initial damage when it is animation canceled. That is the only change that needs to happen.

    This^

    If a low health vamp gets hit by an anti-vamp ulitmate the vamp should die.


    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Ryuho
    Ryuho
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    Oh dear those sorcs :neutral: .. so predictable.. Dawnbrkr is bugged, evry1 know it.. Need to be fixed and tuned down a bit.. Ofc no1 remember now, when 1.6 got released evry1 were using meteor.. till som1 realised dawnbrkr is bugged = nice dmg and so most of population followed, cause we like esy way, dont we?
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Dracane
    Dracane
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    Ryuho wrote: »
    Oh dear those sorcs :neutral: .. so predictable.. Dawnbrkr is bugged, evry1 know it.. Need to be fixed and tuned down a bit.. Ofc no1 remember now, when 1.6 got released evry1 were using meteor.. till som1 realised dawnbrkr is bugged = nice dmg and so most of population followed, cause we like esy way, dont we?

    Hey, I don't even even have Dawnbreaker slotted :)
    Edited by Dracane on August 17, 2015 9:49AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ryuho
    Ryuho
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    Dracane wrote: »
    Ryuho wrote: »
    Oh dear those sorcs :neutral: .. so predictable.. Dawnbrkr is bugged, evry1 know it.. Need to be fixed and tuned down a bit.. Ofc no1 remember now, when 1.6 got released evry1 were using meteor.. till som1 realised dawnbrkr is bugged = nice dmg and so most of population followed, cause we like esy way, dont we?

    Hey, I don't even even have Dawnbreaker slotted :)

    @Dracane good <3 rune cage + soul asalut = thats the way this1 likes!
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • KenaPKK
    KenaPKK
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    BEZDNA wrote: »
    no it's not
    Ryuho wrote: »
    Oh dear those sorcs :neutral: .. so predictable.. Dawnbrkr is bugged, evry1 know it.. Need to be fixed and tuned down a bit.. Ofc no1 remember now, when 1.6 got released evry1 were using meteor.. till som1 realised dawnbrkr is bugged = nice dmg and so most of population followed, cause we like esy way, dont we?

    ^
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Derra
    Derra
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    Ryuho wrote: »
    Oh dear those sorcs :neutral: .. so predictable.. Dawnbrkr is bugged, evry1 know it.. Need to be fixed and tuned down a bit.. Ofc no1 remember now, when 1.6 got released evry1 were using meteor.. till som1 realised dawnbrkr is bugged = nice dmg and so most of population followed, cause we like esy way, dont we?

    Well tbh it does not matter if it´s bugged or not. The initial hit crits for 20k+ on live (vampire) and i am able to time it perfectly with curse because it ignores dodge. You can´t instakill nonvamps with dawnbreaker on live and you would still instakill vampires even if the dot was delayed.

    I´ve stopped using meteor because every class has hardcounters for this ultimate and it´s too expensive for what it does. Sadly sorcerers don´t have a good reliable class dmg ultimate. This does not exactly leavy many options. I would not be using it as a DK or NB. I can´t comment on templars and i know that even if it wasn´t bugged it´s the best choice by a mile for my playstyle.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • KenaPKK
    KenaPKK
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    Derra wrote: »
    Well tbh it does not matter if it´s bugged or not. The initial hit crits for 20k+ on live (vampire) and i am able to time it perfectly with curse because it ignores dodge. You can´t instakill nonvamps with dawnbreaker on live and you would still instakill vampires even if the dot was delayed.

    I´ve stopped using meteor because every class has hardcounters for this ultimate and it´s too expensive for what it does. Sadly sorcerers don´t have a good reliable class dmg ultimate. This does not exactly leavy many options. I would not be using it as a DK or NB. I can´t comment on templars and i know that even if it wasn´t bugged it´s the best choice by a mile for my playstyle.

    A 2 ability combo that cannot be dodge should not be able to one shot a player, vamp or not. This is exactly the problem that I'm bringing up.

    However, cutting damage across the board for PvP is also not the answer when just a handful of damage sources are imbalanced.

    Honestly, crit just needs to be removed from the game. It's creating too many problems.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Zsymon
    Zsymon
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    Shouldn't you just block when you're a vampire and you see a big silver sword appear above someone's head? It mitigates the initial burst and completely stops the dot. Who cares if it can't be dodged, if you can just block it?
    Edited by Zsymon on August 17, 2015 4:09PM
  • RoyJade
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    Dawnbreaker is instant casted now. When you see the sword, the initial hit has already hit you.
  • KenaPKK
    KenaPKK
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    bump for more visibility?
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Shinra
    Shinra
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    bump for more visibility?

    Not necessary. Skill is bugged right now, and ZOS is working on fixing it. It makes no sence to discuss or change the skill before he is working as intended.
  • Septimus_Magna
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    Derra wrote: »
    Well tbh it does not matter if it´s bugged or not. The initial hit crits for 20k+ on live (vampire) and i am able to time it perfectly with curse because it ignores dodge. You can´t instakill nonvamps with dawnbreaker on live and you would still instakill vampires even if the dot was delayed.

    I´ve stopped using meteor because every class has hardcounters for this ultimate and it´s too expensive for what it does. Sadly sorcerers don´t have a good reliable class dmg ultimate. This does not exactly leavy many options. I would not be using it as a DK or NB. I can´t comment on templars and i know that even if it wasn´t bugged it´s the best choice by a mile for my playstyle.

    A 2 ability combo that cannot be dodge should not be able to one shot a player, vamp or not. This is exactly the problem that I'm bringing up.

    However, cutting damage across the board for PvP is also not the answer when just a handful of damage sources are imbalanced.

    Honestly, crit just needs to be removed from the game. It's creating too many problems.

    Both abilities can be blocked, especially curse is easy to block because its kinda obvious that the damage is coming. If you get one shotted as a non-vamp by curse + smiting you can only blame yourself. Block prevents any crits and reduces damage so try to hit that RMB before the curse explosion ;)

    For vamps a simple mist form should do the trick, you can expect more burst damage when curse goes off. For dawnbreaker of smiting you need to be close so if curse is almost going off and your enemy is close enough to hit you with dawnbreaker use mist form to survive.

    Every skill has its counter, I dont see a reason why crits would need to be removed and effectively decreasing damage by another 20-30%. Pvp wouldnt be fun if people werent dying.

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • omfgitsbatman
    omfgitsbatman
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    I played on pts and had 0 issues with dawnbreaker.
    I am not a vampire though, so there's that...
    It's easy to avoid, and even if you can't it's no more powerful than any other ultimate (unless you are a vamp).
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
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  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    Oh boy this again. I have used it and not so great results I cant always pick and choose based on if my target is a vamp or a mutt.On vamps and mutts it is powerful but I have had them surprise me and shred me then t-bag me or dance around me or sweep me or other things :o .

    So i find it better to use soul harvest "shields dependent". Or I can lead off with shooting star which gets me some ultimate for a quicker boost to soul harvest.DoS fixed or not gets me killed costs 200 ultimate whereas SH costs me 50 and I get to keep moving. Might try other things when 2.1.2.2.1.2.1.2.2 goes live >:) . I have not seen camo or evil highlight enemy players and make them glowy like npc undead. Does this happen and I am missing it? Should it happen?

    Have a nice day
    Edited by Thalmor-Nordmaster on August 20, 2015 4:12PM
  • SeptimusDova
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    I dont like getting hit with it. I turn into a pile of ash most of the time. I like being a doggy and howling and chasing cats and biting whomever comes near my Hircine shrine. Make dawnbreaker only work on vamps not werewolves. Also stop sweeping up the ash pilez peeps I was once an innocent puppy.For all Werewolves NERF DAWNBREAKER wait thats not being fair to Dawnbreaker. Nerf the entire fighters guild line to only work on NPC's

    Signed

    your friendly Neighborhood Werewoof
  • KenaPKK
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    Oh boy this again. I have used it and not so great results I cant always pick and choose based on if my target is a vamp or a mutt.On vamps and mutts it is powerful but I have had them surprise me and shred me then t-bag me or dance around me or sweep me or other things :o .

    So i find it better to use soul harvest "shields dependent". Or I can lead off with shooting star which gets me some ultimate for a quicker boost to soul harvest.DoS fixed or not gets me killed costs 200 ultimate whereas SH costs me 50 and I get to keep moving. Might try other things when 2.1.2.2.1.2.1.2.2 goes live >:) . I have not seen camo or evil highlight enemy players and make them glowy like npc undead. Does this happen and I am missing it? Should it happen?

    Have a nice day

    lol You're missing a lot, it seems. Most notable, Hunter skills do make undead players glow, and DB costs 100 ult.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
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