CheeseDivinity wrote: »As long as they aren't exploiting the game to get an advantage in PvP I don't really care. Like, imagine if there was a champion point system that gave you special passives, and whoever farms the most of these points gets a pretty decent advantage in war? Boy would that be nuts! It's ok though. This is ESO. I'm sure we'll be fine.
Most aren't saying the questing is boring. They're saying the 3rd or 4th time you go through is boring. Can't blame them for that..
I don't have a fast way to level but now I just do skill point quests and gathering. Skyshards, lorebooks and crafting. So plenty of exploring. But even gathering skyshards and Mages books can get boring and tedious after collecting them on many characters..
ThoraxtheDark wrote: »Most aren't saying the questing is boring. They're saying the 3rd or 4th time you go through is boring. Can't blame them for that..
I don't have a fast way to level but now I just do skill point quests and gathering. Skyshards, lorebooks and crafting. So plenty of exploring. But even gathering skyshards and Mages books can get boring and tedious after collecting them on many characters..
i'm sorry but there are few games that ever refresh the awe inspiring feeling of excitement for eternity. sometimes you get bored of playing the game, maybe move on to a new game for a bit.
there are tons of new players flooding in that are going through excitement right now
If they sold insta-V14s in the Crown store no one would need to grind, ever
ThoraxtheDark wrote: »CheeseDivinity wrote: »As long as they aren't exploiting the game to get an advantage in PvP I don't really care. Like, imagine if there was a champion point system that gave you special passives, and whoever farms the most of these points gets a pretty decent advantage in war? Boy would that be nuts! It's ok though. This is ESO. I'm sure we'll be fine.
This is probably the MAIN reason why they do this. people just want to set up classes for pvp.
And i never have done the elastic band trick. enjoy playing the actual game, not exploiting a system to get want you want fast.
Everyone wants to be an overnight superstar, it should take some time to get there in an MMO. ive been playing TES series for 11 years now. there have always been exploits in the game, they have also all been exclusively single player. Regarding MMOs there shouldnt be some lazy way to get to max level. If people cant go through the quest line because its "Boring" then maybe try playing another game.
And keep in mind i agree if you bought the game it is yours and can do what you want with your game and your characters.
I feel like the exploits are the elephant in the room right now. *Sounds Elephant trumpet*
leepalmer95 wrote: »The only people that use the wayrest are usually people who are making alts and have already done the majority of the game (most have v14's) so is it really that bad that they don't want to waste time doing quests they have already done?
ThoraxtheDark wrote: »Everyone wants to be an overnight superstar, it should take some time to get there in an MMO. ive been playing TES series for 11 years now. there have always been exploits in the game, they have also all been exclusively single player. Regarding MMOs there shouldnt be some lazy way to get to max level. If people cant go through the quest line because its "Boring" then maybe try playing another game.
ThoraxtheDark wrote: »are these being looked at? there is a glitch concerning some of the group dungeons, heard people getting to vet rank in less than a day using the glitches.
ThoraxtheDark wrote: »are these being looked at? there is a glitch concerning some of the group dungeons, heard people getting to vet rank in less than a day using the glitches.
domlynchb16_ESO wrote: »CP's and the current system is fine.
I work. I have a family. I can't play much more than an hour or 2 on week days.
Yet I have 3 v14's and around 300 CP's. I mainly PVP. I might grind a few hours to increase those CP's further (if i feel i'm losing out to higher CP chars. That is what makes the game fun/competitive).
If someone is unemployed/student/holiday and wants to grind CP's 12 hours a day. He should definitely have an advantage over me. Good for them. They deserve to be rewarded in game based on the time they spend in game.
It's an MMO, not a MOBA/FPS where everyone is equal.
I remember back in UO (1998) you wanted max level in something you had to grind it out. To get 100 magic resist (which made you semi-invinsible against magic users) you had to pull/train a bunch of magic NPC's to your House and sit there for 50+ hours over days letting them cast spells on you.
Someone doing that should have an advantage over a lazy/whiner who doesnt want to spend the time developing their char. Those types of players should go play a MOBA..
ThoraxtheDark wrote: »are these being looked at? there is a glitch concerning some of the group dungeons, heard people getting to vet rank in less than a day using the glitches.
Rune_Relic wrote: »domlynchb16_ESO wrote: »CP's and the current system is fine.
I work. I have a family. I can't play much more than an hour or 2 on week days.
Yet I have 3 v14's and around 300 CP's. I mainly PVP. I might grind a few hours to increase those CP's further (if i feel i'm losing out to higher CP chars. That is what makes the game fun/competitive).
If someone is unemployed/student/holiday and wants to grind CP's 12 hours a day. He should definitely have an advantage over me. Good for them. They deserve to be rewarded in game based on the time they spend in game.
It's an MMO, not a MOBA/FPS where everyone is equal.
I remember back in UO (1998) you wanted max level in something you had to grind it out. To get 100 magic resist (which made you semi-invinsible against magic users) you had to pull/train a bunch of magic NPC's to your House and sit there for 50+ hours over days letting them cast spells on you.
Someone doing that should have an advantage over a lazy/whiner who doesnt want to spend the time developing their char. Those types of players should go play a MOBA..
Developing a character is making it more versatile (for etenity).
Developing a character is making it more powerful (upto a limit).
There is consequences to allowing players to become unlimited power gods in MMOs.
There is no consequences in single player games.
CheeseDivinity wrote: »As long as they aren't exploiting the game to get an advantage in PvP I don't really care. Like, imagine if there was a champion point system that gave you special passives, and whoever farms the most of these points gets a pretty decent advantage in war? Boy would that be nuts! It's ok though. This is ESO. I'm sure we'll be fine.
reapthetempestrwb17_ESO wrote: »Prof_Bawbag wrote: »I don't get people who think grinding for easy xp is an exploit.
You just described a bunch of exploits, calling them the "lazy/quick method" doesn't mean they aren't still exploits.
Teargrants wrote: »Grinding xp isn't an exploit, it's grinding xp. Or are you saying everyone should be forced to quest through all the storyline to lvl up and grinding should be impossible? There is no glitch involved, you kill mobs and get xp.
ThoraxtheDark wrote: »they can just look at the server logs and see, im not interested in proving to other forum members. people that know the exploit won't say anything anyways.
domlynchb16_ESO wrote: »CP's and the current system is fine.
I work. I have a family. I can't play much more than an hour or 2 on week days.
Yet I have 3 v14's and around 300 CP's. I mainly PVP. I might grind a few hours to increase those CP's further (if i feel i'm losing out to higher CP chars. That is what makes the game fun/competitive).
If someone is unemployed/student/holiday and wants to grind CP's 12 hours a day. He should definitely have an advantage over me. Good for them. They deserve to be rewarded in game based on the time they spend in game.
It's an MMO, not a MOBA/FPS where everyone is equal.
I remember back in UO (1998) you wanted max level in something you had to grind it out. To get 100 magic resist (which made you semi-invinsible against magic users) you had to pull/train a bunch of magic NPC's to your House and sit there for 50+ hours over days letting them cast spells on you.
Someone doing that should have an advantage over a lazy/whiner who doesnt want to spend the time developing their char. Those types of players should go play a MOBA..
From the picture I'm 90% sure that's the Vile Laboratory in Coldharbour - it's a pretty well known zombie grind spot. I tried farming it for a bit on one character in the hopes of getting fat stacks of worms for fishing. The XP was very good (I think the character was about level 48 or so when I did it, and I gained a level in a very short period of time), but I didn't get nearly enough worms from it for it to be worth doing for me, so I gave up after about half an hour.Synapsis123 wrote: »
Where are you grinding if I may ask?
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