Collins6542 wrote: »No benefits, maybe a small storage allocation, but completely customizable!
Collins6542 wrote: »No benefits, maybe a small storage allocation, but completely customizable!
Ok, please, someone, answer why....
Why should you have storage in a house, when you have it in the bank?
What would you actually do with the house?
<img />kevlarto_ESO wrote: »No bank, but I do hope storage
It's an extension of the character personal storage space that is only accessible from one location and not shared. That makes it intrinsically different from the bank (shared) and the inventory (carried with you) and would be great for dumping off things that you don't want to carry around with you and don't want to fill up the bank with, such as low-level soul gems and potions, quest trophies and trinkets, and disguises.Collins6542 wrote: »No benefits, maybe a small storage allocation, but completely customizable!
Ok, please, someone, answer why....
Why should you have storage in a house, when you have it in the bank?
We're all pretty excited that housing is on the table for eventual release. There are MANY awesome things that homes in an MMO can have to enhance player experience and broaden gameplay. Many players have already voiced their thoughts on how homes could work in ESO (my thoughts: http://forums.elderscrollsonline.com/en/discussion/145287/another-housing-suggestion-a-3-phase-release-plan/p1) There are also numerous threads about what homes SHOULD have, features we want... But what about those features we do NOT want?
There are features that, if added to player homes, would negatively impact the growth of the game or would discourage community interaction. Like, I personally don't think we should be able to use a Wayshrine to directly access our home. Home entrances should be actual places in Nirn that we must travel to.
I'll start this list off and add to it as we discuss...
The features we do NOT want to see in ESO player homes
(first player to seriously suggest item is credited, sorry @VoidBlue)
- Guild Bank Access (@Gidorick)
- Personal Bank Access (@Elloa)
- Merchants(@Elloa)
- Crafting Stations(@Elloa)
- Undaunted Outposts(@Elloa)
- Farms(@Elloa)
- Writ Postings (@Farorin)
- Mob Spawns (@WhiteCoatSyndrome)
- Fences (@Enodoc)
- Guards (@Enodoc)
- Home selling (@marco.cuevas.ventob14_ESO)
- Dye Stations (@kevlarto_ESO)
So what are some features you do NOT want to see included in the player homes of the Elder Scrolls Online?
@Audigy If you had all those things in your house, why would you ever go back to town? Serious question.We're all pretty excited that housing is on the table for eventual release. There are MANY awesome things that homes in an MMO can have to enhance player experience and broaden gameplay. Many players have already voiced their thoughts on how homes could work in ESO (my thoughts: http://forums.elderscrollsonline.com/en/discussion/145287/another-housing-suggestion-a-3-phase-release-plan/p1) There are also numerous threads about what homes SHOULD have, features we want... But what about those features we do NOT want?
There are features that, if added to player homes, would negatively impact the growth of the game or would discourage community interaction. Like, I personally don't think we should be able to use a Wayshrine to directly access our home. Home entrances should be actual places in Nirn that we must travel to.
I'll start this list off and add to it as we discuss...
The features we do NOT want to see in ESO player homes
(first player to seriously suggest item is credited, sorry @VoidBlue)
- Guild Bank Access (Gidorick)
- Personal Bank Access (Elloa)
- Merchants(Elloa)
- Crafting Stations(Elloa)
- Undaunted Outposts(Elloa)
- Farms(Elloa)
- Writ Postings (Farorin)
- Mob Spawns (WhiteCoatSyndrome)
- Fences (Enodoc)
- Guards (Enodoc)
- Home selling (marco.cuevas.ventob14_ESO)
- Dye Stations (kevlarto_ESO)
So what are some features you do NOT want to see included in the player homes of the Elder Scrolls Online?
I am honestly shocked about that list. Did people not understand your question or are they completely out of their minds?
Pretty much everything that you listed there, especially banks, trade merchants, crafting stations, farms ... are what housing means for most of us old-school MMO players. Have people not played Ultima or DAOC?
I am not sure why you made that list or why some people seem to not understand what housing is, as honestly what else is our house supposed to do if not give us storage space, crafting tables, a garden to harvest or our own personal merchants? A house is not just a house somewhere without any purpose, a house is where we story our achievements in the game and where our chars will rest after a long day of adventuring.
They will be used to craft new gear, store our precious items, invite friends over to show them our trophies, harvest our garden and sell our products by NPC merchants.
So I would kindly ask you to please remove the "WE" as this list is anything but the will of "us", its more a misunderstanding or completely clueless folks that voted here
@Audigy If you had all those things in your house, why would you ever go back to town? Serious question.We're all pretty excited that housing is on the table for eventual release. There are MANY awesome things that homes in an MMO can have to enhance player experience and broaden gameplay. Many players have already voiced their thoughts on how homes could work in ESO (my thoughts: http://forums.elderscrollsonline.com/en/discussion/145287/another-housing-suggestion-a-3-phase-release-plan/p1) There are also numerous threads about what homes SHOULD have, features we want... But what about those features we do NOT want?
There are features that, if added to player homes, would negatively impact the growth of the game or would discourage community interaction. Like, I personally don't think we should be able to use a Wayshrine to directly access our home. Home entrances should be actual places in Nirn that we must travel to.
I'll start this list off and add to it as we discuss...
The features we do NOT want to see in ESO player homes
(first player to seriously suggest item is credited, sorry @VoidBlue)
- Guild Bank Access (Gidorick)
- Personal Bank Access (Elloa)
- Merchants(Elloa)
- Crafting Stations(Elloa)
- Undaunted Outposts(Elloa)
- Farms(Elloa)
- Writ Postings (Farorin)
- Mob Spawns (WhiteCoatSyndrome)
- Fences (Enodoc)
- Guards (Enodoc)
- Home selling (marco.cuevas.ventob14_ESO)
- Dye Stations (kevlarto_ESO)
So what are some features you do NOT want to see included in the player homes of the Elder Scrolls Online?
I am honestly shocked about that list. Did people not understand your question or are they completely out of their minds?
Pretty much everything that you listed there, especially banks, trade merchants, crafting stations, farms ... are what housing means for most of us old-school MMO players. Have people not played Ultima or DAOC?
I am not sure why you made that list or why some people seem to not understand what housing is, as honestly what else is our house supposed to do if not give us storage space, crafting tables, a garden to harvest or our own personal merchants? A house is not just a house somewhere without any purpose, a house is where we story our achievements in the game and where our chars will rest after a long day of adventuring.
They will be used to craft new gear, store our precious items, invite friends over to show them our trophies, harvest our garden and sell our products by NPC merchants.
So I would kindly ask you to please remove the "WE" as this list is anything but the will of "us", its more a misunderstanding or completely clueless folks that voted here
Collins6542 wrote: »No benefits, maybe a small storage allocation, but completely customizable!
Ok, please, someone, answer why....
Why should you have storage in a house, when you have it in the bank?
What would you actually do with the house?
- Guild Bank Access (@Gidorick)
- Personal Bank Access (@Elloa)
- Merchants(@Elloa)
- Crafting Stations(@Elloa)
- Undaunted Outposts(@Elloa)
- Farms(@Elloa)
- Writ Postings (@Farorin)
- Mob Spawns (@WhiteCoatSyndrome)
- Fences (@Enodoc)
- Guards (@Enodoc)
- Home selling (@marco.cuevas.ventob14_ESO)
- Dye Stations (@kevlarto_ESO)
So what are some features you do NOT want to see included in the player homes of the Elder Scrolls Online?
Psychobunni wrote: »@ZOS_RichLambert Housing would be a really great idea to send players a survey in-game or to connected emails to answer what they don't want/top 10 must haves.. to see in their homes.
I can't believe even for a second that the actual majority of the player base wants a non-functioning/useless thing to just decorate. It's like buying a house without a stove/refrigerator because there are restaurants in town...or a car with no engine because you can call a cab/bus/subway...there simply is no logic.
Each and every crafting station, storage space, npcs if you include them could be unlocked singularly (by gold!) allowing the players the choice of what is in their homes.
Psychobunni wrote: »@ZOS_RichLambert Housing would be a really great idea to send players a survey in-game or to connected emails to answer what they don't want/top 10 must haves.. to see in their homes.
Go ahead and don't add crafting stations, farms or dye stations to your list either....I think it would be cool to have those tooI didn't add wayshrine to the list because I do think that it would be cool to add an actual wayshrine to our home that is "tuned" to our soul and has a cooldown of like... 240 minutes.
stevenbennett_ESO wrote: »Other than that, it might be nice to have some personal storage for the house, too. And here's a way we can make that work without breaking immersion: The storage in the house is just for the character who owns the house, separate from the bank. And because it's separate from the bank, you can't use it in crafting stations in towns. But because you can't access the bank in your house, you can't use bank storage in crafting stations in your house.
I think it's very important to keep the cities ad hub for players to meet others. WoW garnison eS a disaster in my opinion.
No bank
No shop
No crafting station
No undaunted quest
No farms (to replace gathering)
What could be in
Solo instancied story quest
Solo instancied pve challenge
This could be sold as DLC
Lord of the Rings 'neighbourhood' setting was not successful in that game, they were just ghost towns for the most part. Additionally, as @Sylance9 states, the 'hook' system used within the houses was amazingly limiting. On the whole Lord of the Rings online had a very basic, token housing system. Let's hope development here keep well clear of it.If its hook housing like in LOTRO ill be pissed. I hope its like SWG....