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Healing received debuff

Teiji
Teiji
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I have less troubles fighting players than I do fighting the NPCs solo.

I'm a very respectable carebear that doesn't fear any PvE mobs, but I can't get my head around the healing received debuff.

I placed 40 points into healing done champion mastery.
I placed 10 points into healing received mastery.

I get down to 10% health doing casul PvE in the Sewers - I use Coagulating Blood twice and I go from 10% health to 22.5% health.

PvE in the Sewers is like fighting with Major Defile and Minor Defile debuff on you permanently.

Wtf? PvE in a PvP zone is completely atrocious, so if I want heals I should just use healing ward or GTFO back to Orsinium, Bruma and Cheydinhal?

Placing points into healing done through Blessed feels like it's bugged like The Shadow Mundus stone, which actually used to decrease crit damage, just how Dunmer passives used to increase fire damage taken and reduce fire damage done.

Instead of +11% healing done or whatever it is, it feels like combined with Battle Spirit's -50% healing taken, you instead do -30% healing done, it makes no sense.

The following champion point passives seem to be doing the opposite, unsurprisingly;
  • Champion point passive Blessed [Healing done]
  • Champion point passive Nourishing [Healing received]
Edited by Teiji on August 13, 2015 12:42PM
"Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

European megaserver Fallout 4

Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

Nerf one grind, two more take its place; hail Gryndra!


I am a dank memer and satire enthusiast
  • Rinmaethodain
    Rinmaethodain
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    And in addition to that, ZOS decides to remove health regen mundus stone, under exucse that "not many people use it so we will make sure that now noone will ever use it".
  • Dracane
    Dracane
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    And in addition to that, ZOS decides to remove health regen mundus stone, under exucse that "not many people use it so we will make sure that now noone will ever use it".

    Especially now where health regeneration became much more important, many people would use the health regeneration stone.
    It's true, it was the least used Mundus Stone in 1.6. But now it would be worth it.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Rinmaethodain
    Rinmaethodain
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    Yes, using it in fair trade by giving up on other mundus stones.

    ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.

    They had other options:
    - create new mundus stone for stamina regen and leave health regen unchanged
    - add health regen to existing mundus stone (like for example steed)
    - merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen

    Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
    Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).

    In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.
    Edited by Rinmaethodain on August 13, 2015 12:02PM
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Yes, using it in fair trade by giving up on other mundus stones.

    ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.

    They had other options:
    - create new mundus stone for stamina regen and leave health regen unchanged
    - add health regen to existing mundus stone (like for example steed)
    - merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen

    Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
    Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).

    In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.

    I totaly understand your feeling man, I've been leveling my Templar health regen Khajiit tank just because I wanted to show people it was possible to take the worst possible race for tanking and build around it and make it work. And now I'm going to loose 10% health regen with Robust Constitution and the base health regen from the mundus. I might be able to compensate with the x2 values on Health Regen Glyphs, but I don't know man... I feel like I spended 3 months leveling my tank for nothing now.
    Edited by Brasseurfb16_ESO on August 13, 2015 12:29PM
  • OGLezard
    OGLezard
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    You must be doing something wrong because last night I was fighting a DK who would go from execute range to at least 75% life with one GDB (if that was the morph he was using). It made no sense to me. Maybe GDB is bugged and now affected by the debuff......it was just insane watching him never let go of block with two sorcs laying on him and then when his life was about gone go back to full health almost lol it was insane
  • Teiji
    Teiji
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    Yes, using it in fair trade by giving up on other mundus stones.

    ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.

    They had other options:
    - create new mundus stone for stamina regen and leave health regen unchanged
    - add health regen to existing mundus stone (like for example steed)
    - merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen

    Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
    Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).

    In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.

    I totaly understand your feeling man, I've been leveling my Templar health regen Khajiit tank just because I wanted to show people it was possible to take the worst possible race for tanking and build around it and make it work. And now I'm going to loose 10% health regen with Robust Constitution and the base health regen from the mundus. I might be able to compensate with the x2 values on Health Regen Glyphs, but I don't know man... I feel like I spended 3 months leveling my tank for nothing now.

    All points into health with Orgnum's Scales? I think this is going to be the only way to PvE in IC safely if you're playing a warrior type role with less than average ping.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Dracane
    Dracane
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    Teiji wrote: »
    Yes, using it in fair trade by giving up on other mundus stones.

    ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.

    They had other options:
    - create new mundus stone for stamina regen and leave health regen unchanged
    - add health regen to existing mundus stone (like for example steed)
    - merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen

    Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
    Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).

    In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.

    I totaly understand your feeling man, I've been leveling my Templar health regen Khajiit tank just because I wanted to show people it was possible to take the worst possible race for tanking and build around it and make it work. And now I'm going to loose 10% health regen with Robust Constitution and the base health regen from the mundus. I might be able to compensate with the x2 values on Health Regen Glyphs, but I don't know man... I feel like I spended 3 months leveling my tank for nothing now.

    All points into health with Orgnum's Scales? I think this is going to be the only way to PvE in IC safely if you're playing a warrior type role with less than average ping.

    You can also stack health recovery with Ring of Preservation, Blood Altar and Balance. Makes a huge difference.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Teiji
    Teiji
    ✭✭✭✭✭
    OGLezard wrote: »
    You must be doing something wrong because last night I was fighting a DK who would go from execute range to at least 75% life with one GDB (if that was the morph he was using). It made no sense to me. Maybe GDB is bugged and now affected by the debuff......it was just insane watching him never let go of block with two sorcs laying on him and then when his life was about gone go back to full health almost lol it was insane

    You do realise I'm not a coder nor developer for TESO?

    If by expecting Healing done and Healing received champion passives to not do the opposite [which is a common trend with ZoS's track record] then yes, I'm doing something wrong.

    I want Blessed to work, I want Healing Received champion passive to work, I'm constantly fighting against bugged game systems instead of game NPCs and players.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • OGLezard
    OGLezard
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    Teiji wrote: »
    OGLezard wrote: »
    You must be doing something wrong because last night I was fighting a DK who would go from execute range to at least 75% life with one GDB (if that was the morph he was using). It made no sense to me. Maybe GDB is bugged and now affected by the debuff......it was just insane watching him never let go of block with two sorcs laying on him and then when his life was about gone go back to full health almost lol it was insane

    You do realise I'm not a coder nor developer for TESO?

    If by expecting Healing done and Healing received champion passives to not do the opposite [which is a common trend with ZoS's track record] then yes, I'm doing something wrong.

    I want Blessed to work, I want Healing Received champion passive to work, I'm constantly fighting against bugged game systems instead of game NPCs and players.

    I never thought you were a dev lol I was just pointing out MY observation from last night because it is the opposite of what you experienced with the other morph of the same skill :)
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Teiji wrote: »
    Yes, using it in fair trade by giving up on other mundus stones.

    ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.

    They had other options:
    - create new mundus stone for stamina regen and leave health regen unchanged
    - add health regen to existing mundus stone (like for example steed)
    - merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen

    Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
    Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).

    In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.

    I totaly understand your feeling man, I've been leveling my Templar health regen Khajiit tank just because I wanted to show people it was possible to take the worst possible race for tanking and build around it and make it work. And now I'm going to loose 10% health regen with Robust Constitution and the base health regen from the mundus. I might be able to compensate with the x2 values on Health Regen Glyphs, but I don't know man... I feel like I spended 3 months leveling my tank for nothing now.

    All points into health with Orgnum's Scales? I think this is going to be the only way to PvE in IC safely if you're playing a warrior type role with less than average ping.

    Actualy I didn't had much of an investement into health regen sets bonuses. With 5 pieces of Orgnum scales, 4 pieces of Hist Bark, Serpent Mundus stone and some Health/Stamina blue drinks I was getting up to 3200 health regen (currently VR8 epic set + VR4 blue jewels). Having reinforced armour pieces with more health nodes from sets is more interesting than having infused armour pieces with Spellresist/Armour nodes instead. I could push the health regen even higher, but the ratio of health regen glyphs on jewels is not interesting and the stamina cost reduction synergise better with the extra stamina regen you get from Radiant Aura and drinks.

    But health regen is totaly viable I could pretty much solo everything on my own and I didn't had any trouble with higher Vet Dungeons (Healer barely needed to heal me during the dungeons), I actualy found it very usefull against bosses that kept attacking me while I was unable to move (exemple : Vet Fungal Grotto - Sword Ritual).

    Edited by Brasseurfb16_ESO on August 13, 2015 12:51PM
  • Teiji
    Teiji
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    Teiji wrote: »
    Yes, using it in fair trade by giving up on other mundus stones.

    ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.

    They had other options:
    - create new mundus stone for stamina regen and leave health regen unchanged
    - add health regen to existing mundus stone (like for example steed)
    - merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen

    Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
    Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).

    In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.

    I totaly understand your feeling man, I've been leveling my Templar health regen Khajiit tank just because I wanted to show people it was possible to take the worst possible race for tanking and build around it and make it work. And now I'm going to loose 10% health regen with Robust Constitution and the base health regen from the mundus. I might be able to compensate with the x2 values on Health Regen Glyphs, but I don't know man... I feel like I spended 3 months leveling my tank for nothing now.

    All points into health with Orgnum's Scales? I think this is going to be the only way to PvE in IC safely if you're playing a warrior type role with less than average ping.

    Actualy I didn't had much of an investement into health regen sets. With 5 pieces of Orgnum scales, 4 pieces of Hist Bark, Serpent Mundus stone and some Health/Stamina blue drinks I was getting up to 3200 health regen (currently VR8 epic set + VR4 blue jewels). Having reinforced armour pieces with more health nodes from sets is more interesting than having infused armour pieces with Spellresist/Armour nodes instead. I could push the health regen even higher, but the ratio of health regen glyphs on jewels is not interesting and the stamina cost reduction synergise better with the extra stamina regen you get from Radiant Aura and drinks.

    But health regen is totaly viable I could pretty much solo everything on my own and I didn't had any trouble with higher Vet Dungeons (Healer barely needed to heal), I actualy found it very usefull against bosses that kept attacking me while I was unable to move (exemple : Vet Fungal Grotto - Sword Ritual).

    Really good and interesting to know!

    Maybe this is all a push to punish solo PvE enthusiasts; we either suit up for Health Regen [with no health regen Mundus] to solo PvE or simply party up with a dedicated healer.

    It's like Diablo 3 except solo PvE is uncomfortable.

    Or it could simply be a cause of two champion passives not working [again] so they decrease healing done and then stack multiplicatively with Battle Spirit instead of Additively [think Mace + Sharpened + dual wield passive].
    Edited by Teiji on August 13, 2015 12:53PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Teiji
    Teiji
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    Double post
    Edited by Teiji on August 13, 2015 12:53PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Dracane
    Dracane
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    Actualy I didn't had much of an investement into health regen sets bonuses. With 5 pieces of Orgnum scales, 4 pieces of Hist Bark, Serpent Mundus stone and some Health/Stamina blue drinks I was getting up to 3200 health regen (currently VR8 epic set + VR4 blue jewels). Having reinforced armour pieces with more health nodes from sets is more interesting than having infused armour pieces with Spellresist/Armour nodes instead. I could push the health regen even higher, but the ratio of health regen glyphs on jewels is not interesting and the stamina cost reduction synergise better with the extra stamina regen you get from Radiant Aura and drinks.

    But health regen is totaly viable I could pretty much solo everything on my own and I didn't had any trouble with higher Vet Dungeons (Healer barely needed to heal me during the dungeons), I actualy found it very usefull against bosses that kept attacking me while I was unable to move (exemple : Vet Fungal Grotto - Sword Ritual).

    Great write up. 3200 health regen ? This is compareable to having regeneration up. You could push that way higher with the right race/class and one or more of the 3 health regen abilities.

    I underrestimated health regen :) I'm sure, something around 4000 health can be possible.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Dracane wrote: »

    Actualy I didn't had much of an investement into health regen sets bonuses. With 5 pieces of Orgnum scales, 4 pieces of Hist Bark, Serpent Mundus stone and some Health/Stamina blue drinks I was getting up to 3200 health regen (currently VR8 epic set + VR4 blue jewels). Having reinforced armour pieces with more health nodes from sets is more interesting than having infused armour pieces with Spellresist/Armour nodes instead. I could push the health regen even higher, but the ratio of health regen glyphs on jewels is not interesting and the stamina cost reduction synergise better with the extra stamina regen you get from Radiant Aura and drinks.

    But health regen is totaly viable I could pretty much solo everything on my own and I didn't had any trouble with higher Vet Dungeons (Healer barely needed to heal me during the dungeons), I actualy found it very usefull against bosses that kept attacking me while I was unable to move (exemple : Vet Fungal Grotto - Sword Ritual).

    Great write up. 3200 health regen ? This is compareable to having regeneration up. You could push that way higher with the right race/class and one or more of the 3 health regen abilities.

    I underrestimated health regen :) I'm sure, something around 4000 health can be possible.

    I was using a Khajiit Templar, so I get an extra 30% with Radiant Aura, could probably get a bit more with a DK or Sorcerer, but I wanted to make a Templar tank. Also note that I am using VR8 purple gear, VR5 drinks and I don't have any health regen glyphs. So the values could get a lot higher at VR14 and this without sacrificing any bonuses from sets.

    Edited by Brasseurfb16_ESO on August 13, 2015 1:07PM
  • Teiji
    Teiji
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    Right now it's 15% healing received on life.

    How do you think the new Battle Spirit will effect non-vet PvP?

    Damage taken is going from 30% to 50% too.

    Instead of going from 15% healing received they're not going to 30%, they're going straight to 50%. I'm excited to see how this effects non-vet PvP, even more curious if many console players come to the forums bewildered at the absolute dramatic increase.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Master_Kas
    Master_Kas
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    Dracane wrote: »
    And in addition to that, ZOS decides to remove health regen mundus stone, under exucse that "not many people use it so we will make sure that now noone will ever use it".

    Especially now where health regeneration became much more important, many people would use the health regeneration stone.
    It's true, it was the least used Mundus Stone in 1.6. But now it would be worth it.

    NO with roll/block nerf, stam regen mundus is far more usefull. Stop trying get it removed dracane :( Or remove atronach aswell :D
    EU | PC
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