MaximusDargus wrote: »And in addition to that, ZOS decides to remove health regen mundus stone, under exucse that "not many people use it so we will make sure that now noone will ever use it".
MaximusDargus wrote: »Yes, using it in fair trade by giving up on other mundus stones.
ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.
They had other options:
- create new mundus stone for stamina regen and leave health regen unchanged
- add health regen to existing mundus stone (like for example steed)
- merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen
Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).
In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.
Brasseurfb16_ESO wrote: »MaximusDargus wrote: »Yes, using it in fair trade by giving up on other mundus stones.
ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.
They had other options:
- create new mundus stone for stamina regen and leave health regen unchanged
- add health regen to existing mundus stone (like for example steed)
- merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen
Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).
In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.
I totaly understand your feeling man, I've been leveling my Templar health regen Khajiit tank just because I wanted to show people it was possible to take the worst possible race for tanking and build around it and make it work. And now I'm going to loose 10% health regen with Robust Constitution and the base health regen from the mundus. I might be able to compensate with the x2 values on Health Regen Glyphs, but I don't know man... I feel like I spended 3 months leveling my tank for nothing now.
Brasseurfb16_ESO wrote: »MaximusDargus wrote: »Yes, using it in fair trade by giving up on other mundus stones.
ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.
They had other options:
- create new mundus stone for stamina regen and leave health regen unchanged
- add health regen to existing mundus stone (like for example steed)
- merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen
Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).
In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.
I totaly understand your feeling man, I've been leveling my Templar health regen Khajiit tank just because I wanted to show people it was possible to take the worst possible race for tanking and build around it and make it work. And now I'm going to loose 10% health regen with Robust Constitution and the base health regen from the mundus. I might be able to compensate with the x2 values on Health Regen Glyphs, but I don't know man... I feel like I spended 3 months leveling my tank for nothing now.
All points into health with Orgnum's Scales? I think this is going to be the only way to PvE in IC safely if you're playing a warrior type role with less than average ping.
You must be doing something wrong because last night I was fighting a DK who would go from execute range to at least 75% life with one GDB (if that was the morph he was using). It made no sense to me. Maybe GDB is bugged and now affected by the debuff......it was just insane watching him never let go of block with two sorcs laying on him and then when his life was about gone go back to full health almost lol it was insane
You must be doing something wrong because last night I was fighting a DK who would go from execute range to at least 75% life with one GDB (if that was the morph he was using). It made no sense to me. Maybe GDB is bugged and now affected by the debuff......it was just insane watching him never let go of block with two sorcs laying on him and then when his life was about gone go back to full health almost lol it was insane
You do realise I'm not a coder nor developer for TESO?
If by expecting Healing done and Healing received champion passives to not do the opposite [which is a common trend with ZoS's track record] then yes, I'm doing something wrong.
I want Blessed to work, I want Healing Received champion passive to work, I'm constantly fighting against bugged game systems instead of game NPCs and players.
Brasseurfb16_ESO wrote: »MaximusDargus wrote: »Yes, using it in fair trade by giving up on other mundus stones.
ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.
They had other options:
- create new mundus stone for stamina regen and leave health regen unchanged
- add health regen to existing mundus stone (like for example steed)
- merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen
Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).
In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.
I totaly understand your feeling man, I've been leveling my Templar health regen Khajiit tank just because I wanted to show people it was possible to take the worst possible race for tanking and build around it and make it work. And now I'm going to loose 10% health regen with Robust Constitution and the base health regen from the mundus. I might be able to compensate with the x2 values on Health Regen Glyphs, but I don't know man... I feel like I spended 3 months leveling my tank for nothing now.
All points into health with Orgnum's Scales? I think this is going to be the only way to PvE in IC safely if you're playing a warrior type role with less than average ping.
Brasseurfb16_ESO wrote: »Brasseurfb16_ESO wrote: »MaximusDargus wrote: »Yes, using it in fair trade by giving up on other mundus stones.
ZOS wanted to make space for their new "stamina regen stone". They decided to remove health regen stone to make space for it.
They had other options:
- create new mundus stone for stamina regen and leave health regen unchanged
- add health regen to existing mundus stone (like for example steed)
- merge two existing mundus stones into one to make space for stamina regen (like merge Armour and Spellresist mundus stone together ) or health regen
Not to mention its not fair to just remove something because not many people use it and dont find it attractive. You make changes to that, to bring it on par with other things so people still have choice.
Just like with silver undaunted chests. We had topic just when PTS launched that normal pledges dont offer anything attractive. My vet friends dont bother with normal pledges because it was giving only undaunted gear. Did ZOS decide to remove silver undaunted chests just because the prize was insignificant? No they made it better (now silver chests also drop monster shoulders).
In same way ZOS should have uplifted mundus health regen stone to make it more appealing (if they really care for mudus stone equity), instead of simply removing it.
I totaly understand your feeling man, I've been leveling my Templar health regen Khajiit tank just because I wanted to show people it was possible to take the worst possible race for tanking and build around it and make it work. And now I'm going to loose 10% health regen with Robust Constitution and the base health regen from the mundus. I might be able to compensate with the x2 values on Health Regen Glyphs, but I don't know man... I feel like I spended 3 months leveling my tank for nothing now.
All points into health with Orgnum's Scales? I think this is going to be the only way to PvE in IC safely if you're playing a warrior type role with less than average ping.
Actualy I didn't had much of an investement into health regen sets. With 5 pieces of Orgnum scales, 4 pieces of Hist Bark, Serpent Mundus stone and some Health/Stamina blue drinks I was getting up to 3200 health regen (currently VR8 epic set + VR4 blue jewels). Having reinforced armour pieces with more health nodes from sets is more interesting than having infused armour pieces with Spellresist/Armour nodes instead. I could push the health regen even higher, but the ratio of health regen glyphs on jewels is not interesting and the stamina cost reduction synergise better with the extra stamina regen you get from Radiant Aura and drinks.
But health regen is totaly viable I could pretty much solo everything on my own and I didn't had any trouble with higher Vet Dungeons (Healer barely needed to heal), I actualy found it very usefull against bosses that kept attacking me while I was unable to move (exemple : Vet Fungal Grotto - Sword Ritual).
Brasseurfb16_ESO wrote: »
Actualy I didn't had much of an investement into health regen sets bonuses. With 5 pieces of Orgnum scales, 4 pieces of Hist Bark, Serpent Mundus stone and some Health/Stamina blue drinks I was getting up to 3200 health regen (currently VR8 epic set + VR4 blue jewels). Having reinforced armour pieces with more health nodes from sets is more interesting than having infused armour pieces with Spellresist/Armour nodes instead. I could push the health regen even higher, but the ratio of health regen glyphs on jewels is not interesting and the stamina cost reduction synergise better with the extra stamina regen you get from Radiant Aura and drinks.
But health regen is totaly viable I could pretty much solo everything on my own and I didn't had any trouble with higher Vet Dungeons (Healer barely needed to heal me during the dungeons), I actualy found it very usefull against bosses that kept attacking me while I was unable to move (exemple : Vet Fungal Grotto - Sword Ritual).
Brasseurfb16_ESO wrote: »
Actualy I didn't had much of an investement into health regen sets bonuses. With 5 pieces of Orgnum scales, 4 pieces of Hist Bark, Serpent Mundus stone and some Health/Stamina blue drinks I was getting up to 3200 health regen (currently VR8 epic set + VR4 blue jewels). Having reinforced armour pieces with more health nodes from sets is more interesting than having infused armour pieces with Spellresist/Armour nodes instead. I could push the health regen even higher, but the ratio of health regen glyphs on jewels is not interesting and the stamina cost reduction synergise better with the extra stamina regen you get from Radiant Aura and drinks.
But health regen is totaly viable I could pretty much solo everything on my own and I didn't had any trouble with higher Vet Dungeons (Healer barely needed to heal me during the dungeons), I actualy found it very usefull against bosses that kept attacking me while I was unable to move (exemple : Vet Fungal Grotto - Sword Ritual).
Great write up. 3200 health regen ? This is compareable to having regeneration up. You could push that way higher with the right race/class and one or more of the 3 health regen abilities.
I underrestimated health regenI'm sure, something around 4000 health can be possible.
MaximusDargus wrote: »And in addition to that, ZOS decides to remove health regen mundus stone, under exucse that "not many people use it so we will make sure that now noone will ever use it".
Especially now where health regeneration became much more important, many people would use the health regeneration stone.
It's true, it was the least used Mundus Stone in 1.6. But now it would be worth it.