Even if you did spawn in a random district, you could just go through the sewer hatch and go straight to any other district anyway using the ladders. I would suggest just make it so you can only respawn in the sewers; spawning right in the districts is unnecessary, and it would only take a bit longer to get back to the fight, and wouldn't be constant spawn/die/spawn/die.
ok so currently in the PTS everyone is in the memorial district, and whichever faction has the bigger group spawn camps the other one. I suggest that when you die you spawn in a random district that way the entire city can be used. This also gives grand soul gems a use in the imp city since ppl in larger groups will want to stick together, and instead of always being together by default (since theyll just spawn right around the corner), they would have to help res their teammates in the heat of battle bringing much more excitement to the city.
ok so currently in the PTS everyone is in the memorial district, and whichever faction has the bigger group spawn camps the other one. I suggest that when you die you spawn in a random district that way the entire city can be used. This also gives grand soul gems a use in the imp city since ppl in larger groups will want to stick together, and instead of always being together by default (since theyll just spawn right around the corner), they would have to help res their teammates in the heat of battle bringing much more excitement to the city.
Is the 30 second spawn Immunity not working? Or are they just waiting for the time to run out and then attack? The Immunity Timer stops if you attack or sprint as well.
That seems like quite alot of risk for people who might be there running around doing some questing if everyone who dies in a group would spawn in random districts. Unless you made it where the whole group would spawn in the same district.