Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Everyones Concerned About Certain Things, I Just Want this.....

OGLezard
OGLezard
✭✭✭✭✭
For clarification this is ALL my opinion. I Know people wont agree and that is fine. All I am saying is that a lot of skills (if you combine all the classes and other skill trees) seriously need to be reworked to be more appealing

There is a lot of fuss over 0 stam regen, exploited sets, NB skills, templar skills, sorcs only being good with stacking shields, and DKs well, being DKs. I, however, want a one very specific thing to happen. Lets get different skills in the game OR redo certain skills that make zero sense.

For the sake of this topic I will link back to a thread I started about tangling webs.....USELESS skill (Though it was needed for a build idea I had until I actually messed around)

http://forums.elderscrollsonline.com/en/discussion/202086/quick-suggestion-for-trapping-webs#latest

Now we move to another skill

a7x315mohgtf.png


i.imgur.com/k0BjVKO.png

One morph is good, gives you a brief window to escape, the other morph is just utter crap (no offense). So DoT no longer breaks the prison yet in pve it is not effective (people come by and just randomly hit your mobs), dungeons it is useless (cant trap a boss but you can stop a minion potentially), in pvp it is just silly. Now My focus is pvp. Sorcs already (not limited to sorcs) have a bunch of skills that are just subpar in damage and affects and no one will ever use them once they realize how crap they are. This skill (this one morph) could be REALLY good!

Instead of being broke when some random person decides to hop in your fight, or during large group fights, why not make it more like petrify. DoT wont break the prison (ever) but non DoT attacks can break it but only after X amount of damage. Again I say DoT can't break it and does NOT count towards non DoT damage for it to be broken.

Another idea is to have this morph be a AoE prison. Up to three targets are imprisoned and DoT can still not break the effect of this morph. I mean the ideas you could come up with for just this one skill to be more viable and used is only limited by your creative thinking. I beg you to find a way to make this a useable skill. Already on PTS I feel I am being forced into using the cookie cutter sorc builds.....at least on live I can be pretty creative and still do really good while the cookie cutter copy/paste warriors are doing better to which I am ok with because I know I can still beat them ^_^ PTS, 1.7(2.1), with how damage is now reduced more in pvp, the choices for what to use are a no brainer now.......and that makes me very sad.

Edited by OGLezard on August 12, 2015 3:44PM
  • MCMancub
    MCMancub
    ✭✭✭✭
    I really wish they'd give this ability the Borderlands 2 treatment and make it like Phaselock.
    Borderlands-2-Maya-Phaselock-Salvador-Robot.jpg

    This ability was so much fun in BL2. Initially the ability did no damage, it simply locked the enemy in the bubble for a time. Alternatively, you could alter the ability to either deal a large amount of damage to the target in the bubble as well as targets nearby outside the bubble or you could have the bubble drag nearby enemies to it and deal a small amount of damage.

    Both would make excellent morphs if they were to implement something like this. There were also ways you could increase your damage to targets afflicted with Phaselock.

    This is how I imagine Rune Prison should be. It would make it so much fun and extremely useful.

    EDIT: Great, now I want to go play BL2 again.
    Edited by MCMancub on August 12, 2015 3:49PM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Since defensive rune now procs on the next hit, it became useless again. When they added this to the game, it would only proc when you suffer health damage, which gave it an unique life saver role. But now it just procs as soon as you get hit.

    And rune prison now instantly breaks and does not allow further cc. In 1.6, I could rune cage someone and knock him down with a crystal shard after wards for example. This doesn't work anymore, the cage just breaks and he gains immunity.
    Rune cage was fine in 1.6. The 1.5 seconds cast time made it hard to use, but it was very usefull if you manage to get it up.
    I don't like it now.

    However, Petrify was OP and rune cage would just be as op as Petrify if they wouldn't have made it so, that both grant CC immunity and caged targets cannot be cced. Not sure if this is actually the case for petrify. But I assume it is, because both are pretty much the same. On the ther hand, rune cage is dodgeable and petrify not.... so yea
    Edited by Dracane on August 12, 2015 3:48PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    MCMancub wrote: »
    I really wish they'd give this ability the Borderlands 2 treatment and make it like Phaselock.
    Borderlands-2-Maya-Phaselock-Salvador-Robot.jpg

    This ability was so much fun in BL2. Initially the ability did no damage, it simply locked the enemy in the bubble for a time. Alternatively, you could alter the ability to either deal a large amount of damage to the target in the bubble as well as targets nearby outside the bubble or you could have the bubble drag nearby enemies to it and deal a small amount of damage.

    Both would make excellent morphs if they were to implement something like this. There were also ways you could increase your damage to targets afflicted with Phaselock.

    This is how I imagine Rune Prison should be. It would make it so much fun and extremely useful.

    EDIT: Great, now I want to go play BL2 again.

    Exactly what I was thinking lol phaselock type of skill. Sadly that is not the case.
    Dracane wrote: »
    Since defensive rune now procs on the next hit, it became useless again. When they added this to the game, it would only proc when you suffer health damage, which gave it an unique life saver role. But now it just procs as soon as you get hit.

    And rune prison now instantly breaks and does not allow further cc. In 1.6, I could rune cage someone and knock him down with a crystal shard after wards for example. This doesn't work anymore, the cage just breaks and he gains immunity.
    Rune cage was fine in 1.6. The 1.5 seconds cast time made it hard to use, but it was very usefull if you manage to get it up.
    I don't like it now.

    However, Petrify was OP and rune cage would just be as op as Petrify if they wouldn't have made it so, that both grant CC immunity and caged targets cannot be cced. Not sure if this is actually the case for petrify. But I assume it is, because both are pretty much the same. On the ther hand, rune cage is dodgeable and petrify not.... so yea

    Yes, it is useless. The defensive one is the only version anyone should ever get if you are going to pvp or pve. That is why I am saying they should really take a look at these skills and make them more appealing. @ZOS_RichLambert they could even make it so the DoT morph is no longer there and instead put around the target a debuff of some sort that now grants bonus damage from pets and makes them auto attack the target with this debuff on them. Cant CC break out of or purge it (well maybe you can purge it) because there is no cc to the skill anymore, just lets your pets deal more damage and tells them who to attack.

    See, not so hard to come up with ideas lol All three suggested are far better than what we have now. Actuall I really like the pet idea version :P pets need more assistance so why not take useless morphs no one will use and give them pet options.
    Edited by OGLezard on August 12, 2015 4:15PM
  • kaorunandrak
    kaorunandrak
    ✭✭✭
    To be honest, I agree with you I think all the skill trees are due for some new skills so they are all competitive and there needs to be another "do people use this skill" pass. I also don't think dots should interrupt ANY CC unless its the initial direct damage upon activation or a damage threshold is met. Regarding DOTS they also need to make bleeds a more competitive DOT.

    I also think there needs to be more COMPETITIVE stamina skills across the board for all classes in their own class skills listings and weapon skill trees need additional abilities added to them to fill in holes and allow them to be useful in all roles but the amount has to be small like maybe 1-2 skills an active and a passive maybe.

    a couple example abilities I can think of off the top of my head for all skill lines/classes would be:
    SWORD AND BOARD

    Active skill
    Phalanx- Upon activation of this ability the next heavy attack you block grants you major brutality increasing your damage done. MORPHS to Advancing Phalanx- Adds a bash damage increase or possibly a reactive knock back ability similar to deaths wind set bonus. Second morph Walled Phalanx- increased armor while slotted or possibly a stamina based damage shield nothing to large just something useful.

    Passive skill
    Riposite- Increase damage done with all 1 hand abilities by certain percentage.(can do a baseline or maybe a reactive ability after being attacked/blocking/bashing just something to allow S&B users to do some meaningful damage in encounters)


    DUAL WIELD

    Active Skill
    Lunging strike- rapidly dash forward attacking the enemy with your weapons inflicting moderate damage.(here where this skill get fun, gives DW a gap closer) depending on your weapons equipped you can impale your enemy doing more damage per sword, cleave your enemy inflicting bleed dots per axe, stun your enemy for 1 second per hammer, increase the critical chance of this attack per dagger.MORPHS to Debilitating Lunge adding a root or snare to the attack. Second morph Penetrating Lunge adds a armor debuff to the attack.

    Passive skill
    Parry- % based chance on activation of a dual wield ability to grant MINOR Elude

    TWO HAND(I have two ideas for actives for this one)

    Active Skills
    Fracturing strike- strike with your weapon reducing armor and inflicting moderate damage.(could be a minor or major fracture just something to add some utility to two hand users since they already have OK defensive options with momentum and brawler. While also giving them a decent damage non channeled/gap closer ability. Anyone who has been hit with the lag in pvp knows what I am talking about when they get animation stuck in channeled/gap closers and unable to deal damage.) MORPHS to Crippling Strike- adds a snare/root/stun based on weapon type equipped sword/axe/maul respectively. Second Morph Bisecting strike- deals greater damage and interrupts casts but has increased stamina cost

    Whirling Storm- swing your weapon around your self dealing a moderate PBAOE doing damage to every one near you.(lets face it DW and CERTAIN classes can out DPS/BURST/AOE a Two hander fairly easily this would at least allow a two hander to compete and add to the AOE easier. MORPHS to Disemboweling Storm adding a bleed dot and snare to the attack. Second Morph Berserker Hurricane changes the attack into a toggle that drains stamina by 25-30% of your max stamina (versus a flat cost) as you character spins around rapidly striking all enemies in range each hit increasing your crit chance. Stamina drains regardless of whether you actually hit targets or not.

    Passive skill
    Siege warrior- increases damage done with all aoe type abilities by a certain percent as long as a two hand is equipped.

    DESTRUCTION STAFF(I have two ideas for actives for this one)

    Active Skills
    Fire/Ice/Lightning Pillar- long rage small radius instant aoe attack that summons a pillar of what ever element your current staff represents. Flame staff creates a fire pillar that does damage and inflicts burning on all enemies caught in it. Ice staff does greater damage then flame or lightning while freezing enemies in place causing chilled effect. Lighting staff does increased damage then fire while doing Concussion Status effect. MORPHS to Elemental Pillar increased magika cost for a chance of doing all three staff effects and damage at the same time. Second Morph Overcharged Pillar adds increased damage to flame attack on par with ice, adds root effect to ice staff, adds chain lightning like effect lightning staff for 3 seconds after power strikes.

    Fire/Ice/Lightning Lance- Creates a solid spear of whatever element your staff wields and impales your target with it causing direct damage and inflicting your elements status effect while applying major defile. MORPHS to Exploding Lance causing the spear to explode after several seconds doing additional damage and adding splash damage to the attack upon detonation. The Spear can be cleansed prior to the explosion. Impacting lance the spear deals increased damage while also knocking the enemy back.

    Passive Skill
    Elemental Shielding- take reduced damage from elemental attacks from all sources

    RESTORATION STAFF

    Active Skill
    Healing Force- massive magika cost ability creates a pbaoe that heals the lowest HP person in its radius for 80% of their max hp excludes the caster. MORPHS to Master Healing can now heal one additional target but the healing is shared at 40% for both. Second Morph Healing Might caster can now be healed by this power in addition the power adds Minor Fortitude.

    Passive Skill
    Meridias Champion- All aoe healing abilities now inflict damage to unfriendly undead caught in their radius as long as a Restoration staff is equipped.

    BOW

    Stunning Shot- long range attack that inflicts ...stun. MORPHS to Penetrating shot deals more damage the closer you are to an enemy. Second Morph is Concussive shot inflicts major maim after stun ends.

    Passive Skill
    Heart of Hircine- very small chance to ignore all armor with next bow light or heavy attack after bow skill use.

    DRAGON KNIGHT

    Active Skill
    Draconic Strike- instantly punch the target with the might of a dragon inflicting major magic damage. MORPHS to Draconic Maim this ability now does extra bonus damage to low health targets.(Face it DK's need an execute) Second Morph Draconic Blast- Ability now uses and scales off of stamina, the punch now causes an explosion on impact that pushes the enemy back slightly and causes burning.

    Passive skill
    Dragon kin- increases your resources by a certain %

    NIGHTBLADE

    Active Skill
    Throat Slit- 1-2 second silence ability that inflicts bleed. MORPHS to Vertebrae strike Stamina morph changes the silence to a stun and adds 1 second to the duration. Second Morph Throat Rend increased damage and dot damage.

    Passive Skill
    Deathknight- All DOTs placed on a target heal you per tick by a capped amount

    SORCERER

    Active Skill
    Lightning weapon- coats your weapon in lighting and you slam it on the target dealing major damage. MORPHS to Lightning blast does less damage but becomes a ranged attack. Electric Rage- Stamina morph does increased damage.

    Passive Skill
    Charged Magician- has a chance to inflict electric damage with all dark magic damaging abilities

    TEMPLAR

    Active Skill
    Healing shield- for the duration the next attack heals you for a certain amount. MORPHS TO Overcharged healing increases the amount of healing you do while the ability is slotted and further while it is active. Second Morph Defensive healing stamina morph duration increase and you can heal off of one additional attack for half the value of the first heal.

    Passive
    Armored Healer- healing abilities have reduced cost per piece of medium or heavy armor.
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    To be honest, I agree with you I think all the skill trees are due for some new skills so they are all competitive and there needs to be another "do people use this skill" pass. I also don't think dots should interrupt ANY CC unless its the initial direct damage upon activation or a damage threshold is met. Regarding DOTS they also need to make bleeds a more competitive DOT.

    I also think there needs to be more COMPETITIVE stamina skills across the board for all classes in their own class skills listings and weapon skill trees need additional abilities added to them to fill in holes and allow them to be useful in all roles but the amount has to be small like maybe 1-2 skills an active and a passive maybe.

    a couple example abilities I can think of off the top of my head for all skill lines/classes would be:
    SWORD AND BOARD

    Active skill
    Phalanx- Upon activation of this ability the next heavy attack you block grants you major brutality increasing your damage done. MORPHS to Advancing Phalanx- Adds a bash damage increase or possibly a reactive knock back ability similar to deaths wind set bonus. Second morph Walled Phalanx- increased armor while slotted or possibly a stamina based damage shield nothing to large just something useful.

    Passive skill
    Riposite- Increase damage done with all 1 hand abilities by certain percentage.(can do a baseline or maybe a reactive ability after being attacked/blocking/bashing just something to allow S&B users to do some meaningful damage in encounters)


    DUAL WIELD

    Active Skill
    Lunging strike- rapidly dash forward attacking the enemy with your weapons inflicting moderate damage.(here where this skill get fun, gives DW a gap closer) depending on your weapons equipped you can impale your enemy doing more damage per sword, cleave your enemy inflicting bleed dots per axe, stun your enemy for 1 second per hammer, increase the critical chance of this attack per dagger.MORPHS to Debilitating Lunge adding a root or snare to the attack. Second morph Penetrating Lunge adds a armor debuff to the attack.

    Passive skill
    Parry- % based chance on activation of a dual wield ability to grant MINOR Elude

    TWO HAND(I have two ideas for actives for this one)

    Active Skills
    Fracturing strike- strike with your weapon reducing armor and inflicting moderate damage.(could be a minor or major fracture just something to add some utility to two hand users since they already have OK defensive options with momentum and brawler. While also giving them a decent damage non channeled/gap closer ability. Anyone who has been hit with the lag in pvp knows what I am talking about when they get animation stuck in channeled/gap closers and unable to deal damage.) MORPHS to Crippling Strike- adds a snare/root/stun based on weapon type equipped sword/axe/maul respectively. Second Morph Bisecting strike- deals greater damage and interrupts casts but has increased stamina cost

    Whirling Storm- swing your weapon around your self dealing a moderate PBAOE doing damage to every one near you.(lets face it DW and CERTAIN classes can out DPS/BURST/AOE a Two hander fairly easily this would at least allow a two hander to compete and add to the AOE easier. MORPHS to Disemboweling Storm adding a bleed dot and snare to the attack. Second Morph Berserker Hurricane changes the attack into a toggle that drains stamina by 25-30% of your max stamina (versus a flat cost) as you character spins around rapidly striking all enemies in range each hit increasing your crit chance. Stamina drains regardless of whether you actually hit targets or not.

    Passive skill
    Siege warrior- increases damage done with all aoe type abilities by a certain percent as long as a two hand is equipped.

    DESTRUCTION STAFF(I have two ideas for actives for this one)

    Active Skills
    Fire/Ice/Lightning Pillar- long rage small radius instant aoe attack that summons a pillar of what ever element your current staff represents. Flame staff creates a fire pillar that does damage and inflicts burning on all enemies caught in it. Ice staff does greater damage then flame or lightning while freezing enemies in place causing chilled effect. Lighting staff does increased damage then fire while doing Concussion Status effect. MORPHS to Elemental Pillar increased magika cost for a chance of doing all three staff effects and damage at the same time. Second Morph Overcharged Pillar adds increased damage to flame attack on par with ice, adds root effect to ice staff, adds chain lightning like effect lightning staff for 3 seconds after power strikes.

    Fire/Ice/Lightning Lance- Creates a solid spear of whatever element your staff wields and impales your target with it causing direct damage and inflicting your elements status effect while applying major defile. MORPHS to Exploding Lance causing the spear to explode after several seconds doing additional damage and adding splash damage to the attack upon detonation. The Spear can be cleansed prior to the explosion. Impacting lance the spear deals increased damage while also knocking the enemy back.

    Passive Skill
    Elemental Shielding- take reduced damage from elemental attacks from all sources

    RESTORATION STAFF

    Active Skill
    Healing Force- massive magika cost ability creates a pbaoe that heals the lowest HP person in its radius for 80% of their max hp excludes the caster. MORPHS to Master Healing can now heal one additional target but the healing is shared at 40% for both. Second Morph Healing Might caster can now be healed by this power in addition the power adds Minor Fortitude.

    Passive Skill
    Meridias Champion- All aoe healing abilities now inflict damage to unfriendly undead caught in their radius as long as a Restoration staff is equipped.

    BOW

    Stunning Shot- long range attack that inflicts ...stun. MORPHS to Penetrating shot deals more damage the closer you are to an enemy. Second Morph is Concussive shot inflicts major maim after stun ends.

    Passive Skill
    Heart of Hircine- very small chance to ignore all armor with next bow light or heavy attack after bow skill use.

    DRAGON KNIGHT

    Active Skill
    Draconic Strike- instantly punch the target with the might of a dragon inflicting major magic damage. MORPHS to Draconic Maim this ability now does extra bonus damage to low health targets.(Face it DK's need an execute) Second Morph Draconic Blast- Ability now uses and scales off of stamina, the punch now causes an explosion on impact that pushes the enemy back slightly and causes burning.

    Passive skill
    Dragon kin- increases your resources by a certain %

    NIGHTBLADE

    Active Skill
    Throat Slit- 1-2 second silence ability that inflicts bleed. MORPHS to Vertebrae strike Stamina morph changes the silence to a stun and adds 1 second to the duration. Second Morph Throat Rend increased damage and dot damage.

    Passive Skill
    Deathknight- All DOTs placed on a target heal you per tick by a capped amount

    SORCERER

    Active Skill
    Lightning weapon- coats your weapon in lighting and you slam it on the target dealing major damage. MORPHS to Lightning blast does less damage but becomes a ranged attack. Electric Rage- Stamina morph does increased damage.

    Passive Skill
    Charged Magician- has a chance to inflict electric damage with all dark magic damaging abilities

    TEMPLAR

    Active Skill
    Healing shield- for the duration the next attack heals you for a certain amount. MORPHS TO Overcharged healing increases the amount of healing you do while the ability is slotted and further while it is active. Second Morph Defensive healing stamina morph duration increase and you can heal off of one additional attack for half the value of the first heal.

    Passive
    Armored Healer- healing abilities have reduced cost per piece of medium or heavy armor.

    Wow....so yea @kaorunandrak . I can agree with all of that lol but to make a point about some of the DoTs, I asked on the last eso live with the three devs. Eric responded with, and this is in regards to liquid lightning and Wall of Elements, "we feel that those skills are where they need to be right now. We increased the duration which helps make them powerful. If you stand in them in pvp you are going to get melted."

    I have to differ with eric.....wall of elements does only 300 damage per half second. It takes half a second to move/dodgeroll out of it. Now lets assume you keep someone in it. The damage is still laughable. I have sat there and cast liquid lightning and wall of elements on someone before and we both got good laughs at how weak they are. For an AoE that is supposed to "melt people" I can assure you no one is melting in that. I wont even get into other AoE damage numbers that are player based...... I believe they have it backwards..... So dont hold your breathe for them to do something with DoTs lol
    Edited by OGLezard on August 12, 2015 11:57PM
  • Ferretstalker
    Ferretstalker
    ✭✭✭

    SORCERER

    Active Skill
    Lightning weapon- coats your weapon in lighting and you slam it on the target dealing major damage. MORPHS to Lightning blast does less damage but becomes a ranged attack. Electric Rage- Stamina morph does increased damage.

    Passive Skill
    Charged Magician- has a chance to inflict electric damage with all dark magic damaging abilities

    Yes please. Sorcerers need some sort of close melee ability especially since skills like this would help break the still-prevalent stigma that Sorcerers are all casters.
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    Wish zos would use alot of the communities ideas. The GOOD ones.....not the whiny ones lol not all my ideas are the greatest but damnit everyone has such good ideas.....and here we are :P with what we have
  • Domander
    Domander
    ✭✭✭✭✭
    Do you guys not realize just how powerful this ability can be?

    and asking it to be like petrify... c'mon... would you rather it be 15m range too?
  • Saturn
    Saturn
    ✭✭✭✭✭
    Dracane wrote: »
    Since defensive rune now procs on the next hit, it became useless again. When they added this to the game, it would only proc when you suffer health damage, which gave it an unique life saver role. But now it just procs as soon as you get hit.

    And rune prison now instantly breaks and does not allow further cc. In 1.6, I could rune cage someone and knock him down with a crystal shard after wards for example. This doesn't work anymore, the cage just breaks and he gains immunity.
    Rune cage was fine in 1.6. The 1.5 seconds cast time made it hard to use, but it was very usefull if you manage to get it up.
    I don't like it now.

    However, Petrify was OP and rune cage would just be as op as Petrify if they wouldn't have made it so, that both grant CC immunity and caged targets cannot be cced. Not sure if this is actually the case for petrify. But I assume it is, because both are pretty much the same. On the ther hand, rune cage is dodgeable and petrify not.... so yea

    It is no longer dodgeable, nor is agony as of v2.1 of the game.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    Domander wrote: »
    Do you guys not realize just how powerful this ability can be?

    and asking it to be like petrify... c'mon... would you rather it be 15m range too?

    @Domander do tell how powerful the morph in question is......please....I eagerly await your response. Because there is nothing powerful about an ability that is broken by mobs or players who dont pay attention. The defensive version is AWESOME that is not even a question. The DoT doesnt break it morph is very lack luster.
  • Domander
    Domander
    ✭✭✭✭✭
    OGLezard wrote: »
    Domander wrote: »
    Do you guys not realize just how powerful this ability can be?

    and asking it to be like petrify... c'mon... would you rather it be 15m range too?

    @Domander do tell how powerful the morph in question is......please....I eagerly await your response. Because there is nothing powerful about an ability that is broken by mobs or players who dont pay attention. The defensive version is AWESOME that is not even a question. The DoT doesnt break it morph is very lack luster.

    Dots don't break it, there's a lot of dots in the game, you can easily kill things using only dots. One powerful example is flurry. Another is lightning splash.

    It has a 28m range (increased more in pvp) and is now instant, and it goes through block.
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    Domander wrote: »
    OGLezard wrote: »
    Domander wrote: »
    Do you guys not realize just how powerful this ability can be?

    and asking it to be like petrify... c'mon... would you rather it be 15m range too?

    @Domander do tell how powerful the morph in question is......please....I eagerly await your response. Because there is nothing powerful about an ability that is broken by mobs or players who dont pay attention. The defensive version is AWESOME that is not even a question. The DoT doesnt break it morph is very lack luster.

    Dots don't break it, there's a lot of dots in the game, you can easily kill things using only dots. One powerful example is flurry. Another is lightning splash.

    It has a 28m range (increased more in pvp) and is now instant, and it goes through block.

    In a pvp environment it is rather useless. Even in a pve environment it is not that amazing. It is the crappy of the two imo. It could be something better. The fact that Dots don't break it is awesome yes! The sad truth is that people always break it......... no one let's someone just sit there, there is always someone who charges them or attacks with other non DoT attacks rendering it pointless. That's why I was suggesting it to get changed to something more viable :) or tweak it to make it more appealing
  • Domander
    Domander
    ✭✭✭✭✭
    OGLezard wrote: »
    Domander wrote: »
    OGLezard wrote: »
    Domander wrote: »
    Do you guys not realize just how powerful this ability can be?

    and asking it to be like petrify... c'mon... would you rather it be 15m range too?

    @Domander do tell how powerful the morph in question is......please....I eagerly await your response. Because there is nothing powerful about an ability that is broken by mobs or players who dont pay attention. The defensive version is AWESOME that is not even a question. The DoT doesnt break it morph is very lack luster.

    Dots don't break it, there's a lot of dots in the game, you can easily kill things using only dots. One powerful example is flurry. Another is lightning splash.

    It has a 28m range (increased more in pvp) and is now instant, and it goes through block.

    In a pvp environment it is rather useless. Even in a pve environment it is not that amazing. It is the crappy of the two imo. It could be something better. The fact that Dots don't break it is awesome yes! The sad truth is that people always break it......... no one let's someone just sit there, there is always someone who charges them or attacks with other non DoT attacks rendering it pointless. That's why I was suggesting it to get changed to something more viable :) or tweak it to make it more appealing

    An instant max range disorient that goes through block is not useful in pvp? ... ok good luck.
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    Domander wrote: »
    OGLezard wrote: »
    Domander wrote: »
    OGLezard wrote: »
    Domander wrote: »
    Do you guys not realize just how powerful this ability can be?

    and asking it to be like petrify... c'mon... would you rather it be 15m range too?

    @Domander do tell how powerful the morph in question is......please....I eagerly await your response. Because there is nothing powerful about an ability that is broken by mobs or players who dont pay attention. The defensive version is AWESOME that is not even a question. The DoT doesnt break it morph is very lack luster.

    Dots don't break it, there's a lot of dots in the game, you can easily kill things using only dots. One powerful example is flurry. Another is lightning splash.

    It has a 28m range (increased more in pvp) and is now instant, and it goes through block.

    In a pvp environment it is rather useless. Even in a pve environment it is not that amazing. It is the crappy of the two imo. It could be something better. The fact that Dots don't break it is awesome yes! The sad truth is that people always break it......... no one let's someone just sit there, there is always someone who charges them or attacks with other non DoT attacks rendering it pointless. That's why I was suggesting it to get changed to something more viable :) or tweak it to make it more appealing

    An instant max range disorient that goes through block is not useful in pvp? ... ok good luck.

    And how long until they stand back up.....half a second?
  • Domander
    Domander
    ✭✭✭✭✭
    OGLezard wrote: »
    Domander wrote: »
    OGLezard wrote: »
    Domander wrote: »
    OGLezard wrote: »
    Domander wrote: »
    Do you guys not realize just how powerful this ability can be?

    and asking it to be like petrify... c'mon... would you rather it be 15m range too?

    @Domander do tell how powerful the morph in question is......please....I eagerly await your response. Because there is nothing powerful about an ability that is broken by mobs or players who dont pay attention. The defensive version is AWESOME that is not even a question. The DoT doesnt break it morph is very lack luster.

    Dots don't break it, there's a lot of dots in the game, you can easily kill things using only dots. One powerful example is flurry. Another is lightning splash.

    It has a 28m range (increased more in pvp) and is now instant, and it goes through block.

    In a pvp environment it is rather useless. Even in a pve environment it is not that amazing. It is the crappy of the two imo. It could be something better. The fact that Dots don't break it is awesome yes! The sad truth is that people always break it......... no one let's someone just sit there, there is always someone who charges them or attacks with other non DoT attacks rendering it pointless. That's why I was suggesting it to get changed to something more viable :) or tweak it to make it more appealing

    An instant max range disorient that goes through block is not useful in pvp? ... ok good luck.

    And how long until they stand back up.....half a second?

    If they break free, sure, as with any CC.

    I wouldn't say everyone should or will run it, but I wouldn't call it useless.
    Edited by Domander on August 14, 2015 2:12AM
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    Domander wrote: »
    OGLezard wrote: »
    Domander wrote: »
    OGLezard wrote: »
    Domander wrote: »
    OGLezard wrote: »
    Domander wrote: »
    Do you guys not realize just how powerful this ability can be?

    and asking it to be like petrify... c'mon... would you rather it be 15m range too?

    @Domander do tell how powerful the morph in question is......please....I eagerly await your response. Because there is nothing powerful about an ability that is broken by mobs or players who dont pay attention. The defensive version is AWESOME that is not even a question. The DoT doesnt break it morph is very lack luster.

    Dots don't break it, there's a lot of dots in the game, you can easily kill things using only dots. One powerful example is flurry. Another is lightning splash.

    It has a 28m range (increased more in pvp) and is now instant, and it goes through block.

    In a pvp environment it is rather useless. Even in a pve environment it is not that amazing. It is the crappy of the two imo. It could be something better. The fact that Dots don't break it is awesome yes! The sad truth is that people always break it......... no one let's someone just sit there, there is always someone who charges them or attacks with other non DoT attacks rendering it pointless. That's why I was suggesting it to get changed to something more viable :) or tweak it to make it more appealing

    An instant max range disorient that goes through block is not useful in pvp? ... ok good luck.

    And how long until they stand back up.....half a second?

    If they break free, sure, as with any CC.

    I wouldn't say everyone should or will run it, but I wouldn't call it useless.

    Thats my point :) It is not appealing enough to even be considered. THey could do so much with it ^_^ I am not talking about break free either, a mob hit, a player hit etc etc. That is why it is useless. You rarely get to see the entire duration go off before some troll hits them. Unless you are in a dueling guild. Even then that is a niche group to have one skill remain the same for. It needs to be redesigned to be more appealing. That is all my good sir ^_^
    Edited by OGLezard on August 15, 2015 1:29PM
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Since I need a lot more damage for 2.1 than I needed in 1.6 (well played ZOS, gg, etc.), Rune Cage fills a key role in my adjusted build. And that is really not hard to figure out. Very powerful skill, people will eventually realize that at some point I guess.
    So I am okay with the idea that oyu can not cc people in it, if that also works for any other disorient in the game. Don't see any reason why this one should behave different. Haven't tested it with other disorients yet.
    With Defensive Rune I didn't even bother, so it's new to me that it would now be activated even when someone hits the caster's shield. Don't see why this should be instant cast when working the old way either, honestly. It already was a good skill that found it's place in my 1.6 build most of the time. If it works the way as described in this thread now, instant cast saves it from being useless, but I would still rather have it as that extra second when needed that it used to be. You had one free use in any fight and after that you'd have to take a risk to lower the risk of being bursted down afterwards, seemed very fair to me.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
Sign In or Register to comment.