Forestd16b14_ESO wrote: »People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.
Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.
Forestd16b14_ESO wrote: »People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.
Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.
Or start making use of your given class Stamina restores, use Black rose or use heavy attack with special traits and enchants on your weapons. (not talking to you as a person, it's a general statement)
Damage is mitigated by alot in pvp, you profit alot from putting points into health now and nobody will burst you down that easily. Let's be honest, it's not fun to stand there 24/7 and holding 1 button.
ZoS lowered the damage, but also turned down survivial mechanics such as blocking, that's the trade off. With the current damage mitigation AND permablocking enabled, you would NEVER be able to kill a permablocker, hell they already are a nuisance on live
I'm very sure, we'll adapt to that just well and the game gets more tactical now, less cookie cutting.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.
Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.
Or start making use of your given class Stamina restores, use Black rose or use heavy attack with special traits and enchants on your weapons. (not talking to you as a person, it's a general statement)
Damage is mitigated by alot in pvp, you profit alot from putting points into health now and nobody will burst you down that easily. Let's be honest, it's not fun to stand there 24/7 and holding 1 button.
ZoS lowered the damage, but also turned down survivial mechanics such as blocking, that's the trade off. With the current damage mitigation AND permablocking enabled, you would NEVER be able to kill a permablocker, hell they already are a nuisance on live
I'm very sure, we'll adapt to that just well and the game gets more tactical now, less cookie cutting.
Exactly point of a MMO is to adapted but personal opinion am all for the 0 stamina thing but it maybe was the better choice to get rid of block casting instead of stamina regen cause that's were the root of this change is from perma-blockers casting all there skills while only taking half damage and that's with out damage shields.
Forestd16b14_ESO wrote: »People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.
Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.
Personofsecrets wrote: »Forestd16b14_ESO wrote: »People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.
Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.
There is nothing broken with block casting.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.
Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.
Or start making use of your given class Stamina restores, use Black rose or use heavy attack with special traits and enchants on your weapons. (not talking to you as a person, it's a general statement)
Damage is mitigated by alot in pvp, you profit alot from putting points into health now and nobody will burst you down that easily. Let's be honest, it's not fun to stand there 24/7 and holding 1 button.
ZoS lowered the damage, but also turned down survivial mechanics such as blocking, that's the trade off. With the current damage mitigation AND permablocking enabled, you would NEVER be able to kill a permablocker, hell they already are a nuisance on live
I'm very sure, we'll adapt to that just well and the game gets more tactical now, less cookie cutting.
Exactly point of a MMO is to adapted but personal opinion am all for the 0 stamina thing but it maybe was the better choice to get rid of block casting instead of stamina regen cause that's were the root of this change is from perma-blockers casting all there skills while only taking half damage and that's with out damage shields.
This is a hard thing. I am very annoyed by barely being able to harm permablockers. On the other hand, they also can barely harm me either if I play defensive. I think it's hard to make a decision here.
I would like to see those people coming out for their turtle shield and start to actually fight and make combat more interesting. As said previously, permablocking is very very very annoying and should be removed. it cannot stay as it is on live, this has been an issue since the game exist and now after 2 years or so, they finally do something about it.
And then again it's hard to balance.
Reducing stamina regen by 50% while blocking will still make it too strong. Especially when people come to recognize 'Oh, there are ways to restore stamina even without depending on my regeneration' I say, give people time to figure it out and it will be fine. Hope ZoS was that patient before reverting this change.
Forestd16b14_ESO wrote: »Personofsecrets wrote: »Forestd16b14_ESO wrote: »People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.
Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.
There is nothing broken with block casting.
So there's is nothing wrong spamming the OP skills while only taking half damage cause you're blocking either though you are casting a skill and you clearly don't have a block up you still are blocking and only taking that half damage.
There is nothing wrong with that using skills that should lower your block don't lower your block either though you look like your using a skill not blocking. Block casting is broken and abused and needs to go period but from trail [ insert bad word here ] and there QQ it's staying and stamina regen is getting hurt.
PvE players can hurt and ruin the game just as much as PvP players.
Contraptions wrote: »An effective, fun to use Maw of the Infernal is all I really want tbh.
And perhaps a reduction in the grindiness of the systems that they are implementing soon. (Although that will probably never happen. One can hope.)
MaximusDargus wrote: »Im curious if ZOS will stick to their "fake" feedback about "0 stamina regen while blocking" or they will finally listen to players who genuinely care of future of PVE tanking.
Will ZOS listen to the people who care for health of game and keeping the dps/health/tank ratio at healthy lvls and bring back stamina regen?
Or will ZOS stick to the fake feedback from top elite of pver who apparently after "running vdsa 100 times" having best gear in game and having perfect builds copied from video tutorials decide that "game and tanking is boring and too easy" because they can only think about themselfs and are supporting this change to keep monopoly over ALL content in ESO since they will adapt to any crap that ZOS will pull off. Or maybe ZOS will listen to fake feedback from all PVPers who swarmed PTS, people who have nothing to do with PVE tanking, who support this unjustified nerf just because they will have direct personal gains from it.
Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.
Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.
Happy?
DDs has high damage.
Tanks has strong defence on live.
With zero stamina regen tanks will have no damage and no defence.
Is it fair?
Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.
Happy?
DDs has high damage.
Tanks has strong defence on live.
With zero stamina regen tanks will have no damage and no defence.
Is it fair?
Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.
Happy?
DDs has high damage.
Tanks has strong defence on live.
With zero stamina regen tanks will have no damage and no defence.
Is it fair?
You can tank in dungeons honeywhy you have to do that in pvp ? Yea okay that was mean ^^
What's the point in being a tank in pvp ? You just stand there and block all day long, you do nothing, nobody can't really harm you. Whyyyyy ? Why don't you choose a more independant playstyle and become more offensive ?
Zenimax opened you the doors nowLeave your grey turtle you.... muscular, strong stuff *-* You got the sword to fight. oh yes you do
Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.
Happy?
DDs has high damage.
Tanks has strong defence on live.
With zero stamina regen tanks will have no damage and no defence.
Is it fair?
Noob Tanks will learn from the good tanks and copy *** and stuff will work again.
Now tanks are more like DDs...