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PTS 2.1.1 Patch Notes

Swarog
Swarog
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Let's try to figure out which changes we will get soon.
It will help us to compare our expectations with reality.

My focus is on stamina regen while blocking. I want it will be as on live now but feel that we will not get any changes relative to current PTS version (will be still no regen).

Other aspects of the new patch is good for me and I'm waiting for character copy and bug fixes.

Feel free to offer your suggestions.
$ Welcome to the new trade guild The Wolves. Our trader located in Wayrest. Join us! Send me mail or /tell to @swarog.
  • Dracane
    Dracane
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    I hope, they're not going to revert the changes to blocking. Considering there are ways to still gain stamina.
    But I know this must hit most tanks quite hard. You're not used to this so I will not argue with that.
    For my own tank though, I am very happy about these changes and I know many other are either.

    I'm sooo excited for the patch tomorrow. It has been 2 weeks since this came to pts, they've had alot of time to listen to suggestions and so on. I remember when 1.6 came to the pts, the first PTS patch was already clear after a few days, because they were talking about it on ESO live a few days after the pts got updated. They are very fast and they changed quite a few things every week.

    I am sure, it's going to be rather big again. Can't figure out any details though :neutral: I really really hope, they listened to our Maw of the Infernal set feedback.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.

    Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.
  • TheBull
    TheBull
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    - With shields being fixed we reduced damage by another 10%.
  • Dracane
    Dracane
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    People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.

    Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.

    Or start making use of your given class Stamina restores, use Black rose or use heavy attack with special traits and enchants on your weapons. (not talking to you as a person, it's a general statement)

    Damage is mitigated by alot in pvp, you profit alot from putting points into health now and nobody will burst you down that easily. Let's be honest, it's not fun to stand there 24/7 and holding 1 button.
    ZoS lowered the damage, but also turned down survivial mechanics such as blocking, that's the trade off. With the current damage mitigation AND permablocking enabled, you would NEVER be able to kill a permablocker, hell they already are a nuisance on live

    I'm very sure, we'll adapt to that just well and the game gets more tactical now, less cookie cutting.

    Edited by Dracane on August 12, 2015 12:14AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Xsorus
    Xsorus
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    The Blocking change only managed to make Stamina Based Block Builds weaker while making Magicka One vastly superior in every way.

    Not a good change
  • ThyIronFist
    ThyIronFist
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    Really hope they do something about shields, especially the Resto one as it's way too strong.

    Other than that, I hope just general fixes on the stuff that is broken. 28k flying blade, biting jabs hitting harder than intended, and some other stuff that I can't remember as I haven't been in the PTS much the past week.

    Looking forward to the next patch and EU character copy.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Dracane wrote: »
    People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.

    Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.

    Or start making use of your given class Stamina restores, use Black rose or use heavy attack with special traits and enchants on your weapons. (not talking to you as a person, it's a general statement)

    Damage is mitigated by alot in pvp, you profit alot from putting points into health now and nobody will burst you down that easily. Let's be honest, it's not fun to stand there 24/7 and holding 1 button.
    ZoS lowered the damage, but also turned down survivial mechanics such as blocking, that's the trade off. With the current damage mitigation AND permablocking enabled, you would NEVER be able to kill a permablocker, hell they already are a nuisance on live

    I'm very sure, we'll adapt to that just well and the game gets more tactical now, less cookie cutting.

    Exactly point of a MMO is to adapted but personal opinion am all for the 0 stamina thing but it maybe was the better choice to get rid of block casting instead of stamina regen cause that's were the root of this change is from perma-blockers casting all there skills while only taking half damage and that's with out damage shields.
  • Dracane
    Dracane
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    Dracane wrote: »
    People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.

    Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.

    Or start making use of your given class Stamina restores, use Black rose or use heavy attack with special traits and enchants on your weapons. (not talking to you as a person, it's a general statement)

    Damage is mitigated by alot in pvp, you profit alot from putting points into health now and nobody will burst you down that easily. Let's be honest, it's not fun to stand there 24/7 and holding 1 button.
    ZoS lowered the damage, but also turned down survivial mechanics such as blocking, that's the trade off. With the current damage mitigation AND permablocking enabled, you would NEVER be able to kill a permablocker, hell they already are a nuisance on live

    I'm very sure, we'll adapt to that just well and the game gets more tactical now, less cookie cutting.

    Exactly point of a MMO is to adapted but personal opinion am all for the 0 stamina thing but it maybe was the better choice to get rid of block casting instead of stamina regen cause that's were the root of this change is from perma-blockers casting all there skills while only taking half damage and that's with out damage shields.

    This is a hard thing. I am very annoyed by barely being able to harm permablockers. On the other hand, they also can barely harm me either if I play defensive. I think it's hard to make a decision here.

    I would like to see those people coming out for their turtle shield and start to actually fight and make combat more interesting. As said previously, permablocking is very very very annoying and should be removed. it cannot stay as it is on live, this has been an issue since the game exist and now after 2 years or so, they finally do something about it.
    And then again it's hard to balance.

    Reducing stamina regen by 50% while blocking will still make it too strong. Especially when people come to recognize 'Oh, there are ways to restore stamina even without depending on my regeneration' I say, give people time to figure it out and it will be fine. Hope ZoS was that patient before reverting this change.
    Edited by Dracane on August 12, 2015 12:27AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Personofsecrets
    Personofsecrets
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    People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.

    Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.

    There is nothing broken with block casting.
  • olemanwinter
    olemanwinter
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    I want Zos to start treating PvE and PvP differently. Simple.
  • exiledtyrant
    exiledtyrant
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    I'm interested in whatever that secret weapon for stamina sorcerers was. 2 out of 5 destruction staff abilities being fairly useless in PvP and all of DOTs issues will probably be on hold.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.

    Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.

    There is nothing broken with block casting.

    So there's is nothing wrong spamming the OP skills while only taking half damage cause you're blocking either though you are casting a skill and you clearly don't have a block up you still are blocking and only taking that half damage.

    There is nothing wrong with that using skills that should lower your block don't lower your block either though you look like your using a skill not blocking. Block casting is broken and abused and needs to go period but from trail [ insert bad word here ] and there QQ it's staying and stamina regen is getting hurt.

    PvE players can hurt and ruin the game just as much as PvP players.
  • Contraptions
    Contraptions
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    An effective, fun to use Maw of the Infernal is all I really want tbh.

    And perhaps a reduction in the grindiness of the systems that they are implementing soon. (Although that will probably never happen. One can hope.)
    Patroller and Editor at UESP
  • Personofsecrets
    Personofsecrets
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    Dracane wrote: »
    Dracane wrote: »
    People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.

    Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.

    Or start making use of your given class Stamina restores, use Black rose or use heavy attack with special traits and enchants on your weapons. (not talking to you as a person, it's a general statement)

    Damage is mitigated by alot in pvp, you profit alot from putting points into health now and nobody will burst you down that easily. Let's be honest, it's not fun to stand there 24/7 and holding 1 button.
    ZoS lowered the damage, but also turned down survivial mechanics such as blocking, that's the trade off. With the current damage mitigation AND permablocking enabled, you would NEVER be able to kill a permablocker, hell they already are a nuisance on live

    I'm very sure, we'll adapt to that just well and the game gets more tactical now, less cookie cutting.

    Exactly point of a MMO is to adapted but personal opinion am all for the 0 stamina thing but it maybe was the better choice to get rid of block casting instead of stamina regen cause that's were the root of this change is from perma-blockers casting all there skills while only taking half damage and that's with out damage shields.

    This is a hard thing. I am very annoyed by barely being able to harm permablockers. On the other hand, they also can barely harm me either if I play defensive. I think it's hard to make a decision here.

    I would like to see those people coming out for their turtle shield and start to actually fight and make combat more interesting. As said previously, permablocking is very very very annoying and should be removed. it cannot stay as it is on live, this has been an issue since the game exist and now after 2 years or so, they finally do something about it.
    And then again it's hard to balance.

    Reducing stamina regen by 50% while blocking will still make it too strong. Especially when people come to recognize 'Oh, there are ways to restore stamina even without depending on my regeneration' I say, give people time to figure it out and it will be fine. Hope ZoS was that patient before reverting this change.

    Hi @Dracane , thank you for the insightful comments about not wanting to fight people that are blocking continuously. I just want to add a few things to help put the strategy of holding up a shield in a proper frame.

    1. Many tanks add attribute points into their health pool. This means that their attacks deal less damage when comparing their attacks to non-tanks. This is because the larger the size of a resource pool, such as stamina or magic, gets, the more damage stamina or magic abilities will be doing.

    2. Many tanks add champion points to stamina and magic resource preservation. Many tanks also use the Blessed champion passive. What this means is that tanks are not focused on a single resource and therefore wont be as good at DPS that requires mostly one resource. This also means, with points into Blessed, that points were not put into damage increasing passives.

    Those two points are important for tanks who want both a PVE and PVP experience. The above attribute point and champion point discussion shows how a PVE tank may succeed, but how they are behind players who focus their attribute and champion points on PVP endeavors. Overall this causes the PVE tank to not be on even ground, in terms of damage dealing, when compared to a PVP player. What is the solution to this?

    One solution is for PVE tanks to constantly be changing their attribute and champion points, but that is hardly fair. The correct response I've seen is to adapt, but it is an adaption of PVE tanking into PVP. Maybe the PVE tank can never deal the same damage as a PVP player, but the PVE tank can certainly outlast an unwitting PVP player by holding block while the enemy blows through their resources.

    That is the inherent balance to how blocking is on live. Continuous blockers still die like everyone else, there are counters to them, and they offer an obstacle to overcome. As for what I personally find fun, it isn't the nightblade disappearing act, it isn't the infinite shielding sorcerer, but it is the shield up Dragon Knight. I only ask that others be considerate when thinking about nerfing a play style that some players enjoy and, as I point out in 1 and 2, other players are shoehorned into if they are going to be effective in PVP.
    Edited by Personofsecrets on August 12, 2015 12:57AM
  • Personofsecrets
    Personofsecrets
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    People still complaining about no stamina regen while blocking? Look here is the choices int he simplest form about blocking... Either it's no stamina regen while blocking but still allowed to block cast OR fully get rid of block casting and have stamina regen while blocking.

    Those are in the simplest form the 2 choices ZoS has about this and they for some odd twisted reason want block casting in the game no matter how broken and abused it is so there gonna stick with 0 stamina regen while blocking just so there's block casting.

    There is nothing broken with block casting.

    So there's is nothing wrong spamming the OP skills while only taking half damage cause you're blocking either though you are casting a skill and you clearly don't have a block up you still are blocking and only taking that half damage.

    There is nothing wrong with that using skills that should lower your block don't lower your block either though you look like your using a skill not blocking. Block casting is broken and abused and needs to go period but from trail [ insert bad word here ] and there QQ it's staying and stamina regen is getting hurt.

    PvE players can hurt and ruin the game just as much as PvP players.

    What is the skill that is OP and if a skill is OP, then shouldn't it be targeted rather than blocking itself?

    If all skill should lower block, then don't you think the game would have been coded that way? Certainly the developers wouldn't have allowed instant cast abilities to be used while blocking, but channeled abilities to cause a player to drop block, by mistake. You can block cast pierce armor and maybe there is a reason for that. You can't block cost biting jabs and maybe there is a reason for that.
  • Dracane
    Dracane
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    An effective, fun to use Maw of the Infernal is all I really want tbh.

    And perhaps a reduction in the grindiness of the systems that they are implementing soon. (Although that will probably never happen. One can hope.)

    Yea that's what we all want <3

    And I hope, that the exp reward for pvp quests, makes it more on par with grinding. Pvp quests give me a bit more than 11k exp with the new update, so like 16-17k per quest. Each village has 10 quests= 170k exp. If I'm really fast and don't get interrupted by players, I can probably manage to finish 2 villages with 1 psijic drink, that's 340k exp. Grinding in cracked wood cave gives me way more exp and faster as well. They should have doubled the exp reward in my opinion. It's better now, but grinding is still too superior and I feel like I'm wasting time when I quest in the villages instead of just grinding.
    Edited by Dracane on August 12, 2015 7:45AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Cinbri
    Cinbri
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    Hope to see patch where they will buff templars, instead of nerf.
  • Rinmaethodain
    Rinmaethodain
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    Im curious if ZOS will stick to their "fake" feedback about "0 stamina regen while blocking" or they will finally listen to players who genuinely care of future of PVE tanking.

    Will ZOS listen to the people who care for health of game and keeping the dps/health/tank ratio at healthy lvls and bring back stamina regen?

    Or will ZOS stick to the fake feedback from top elite of pver who apparently after "running vdsa 100 times" having best gear in game and having perfect builds copied from video tutorials decide that "game and tanking is boring and too easy" because they can only think about themselfs and are supporting this change to keep monopoly over ALL content in ESO since they will adapt to any crap that ZOS will pull off. Or maybe ZOS will listen to fake feedback from all PVPers who swarmed PTS, people who have nothing to do with PVE tanking, who support this unjustified nerf just because they will have direct personal gains from it.
  • Dracane
    Dracane
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    Im curious if ZOS will stick to their "fake" feedback about "0 stamina regen while blocking" or they will finally listen to players who genuinely care of future of PVE tanking.

    Will ZOS listen to the people who care for health of game and keeping the dps/health/tank ratio at healthy lvls and bring back stamina regen?

    Or will ZOS stick to the fake feedback from top elite of pver who apparently after "running vdsa 100 times" having best gear in game and having perfect builds copied from video tutorials decide that "game and tanking is boring and too easy" because they can only think about themselfs and are supporting this change to keep monopoly over ALL content in ESO since they will adapt to any crap that ZOS will pull off. Or maybe ZOS will listen to fake feedback from all PVPers who swarmed PTS, people who have nothing to do with PVE tanking, who support this unjustified nerf just because they will have direct personal gains from it.

    Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
    But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.

    This change is more than justified and it was about time this is happening. With the current damage mitigation in pvp, permablocking shall never be possible again. You know, I know, everyone knows. It's ridiculous to have this high mitigation and permablock. Roll dodge has been turned down, blocking and shields will be brought in line either and then it's fine,
    Edited by Dracane on August 12, 2015 9:04AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Swarog
    Swarog
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    Dracane wrote: »
    Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
    But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.

    Happy?
    DDs has high damage.
    Tanks has strong defence on live.
    With zero stamina regen tanks will have no damage and no defence.
    Is it fair?
    $ Welcome to the new trade guild The Wolves. Our trader located in Wayrest. Join us! Send me mail or /tell to @swarog.
  • actosh
    actosh
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    Swarog wrote: »
    Dracane wrote: »
    Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
    But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.

    Happy?
    DDs has high damage.
    Tanks has strong defence on live.
    With zero stamina regen tanks will have no damage and no defence.
    Is it fair?

    I´ll just wait for the "QQ....there are no Tanks available" ^^. It is not so hard to adapt the the change (actually pretty easy) and the qq dps´ers that wanna burst everything down in pvp have their will now. Surpisingly there will still be builds that can block for a long time and are pretty annoying to them ^^.

    It will be like it always was, ppl will adapt to it and surprise u with creative builds ^^
  • Dracane
    Dracane
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    Swarog wrote: »
    Dracane wrote: »
    Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
    But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.

    Happy?
    DDs has high damage.
    Tanks has strong defence on live.
    With zero stamina regen tanks will have no damage and no defence.
    Is it fair?

    [snip]
    What's the point in being a tank in pvp ? You just stand there and block all day long, you do nothing, nobody can't really harm you. Whyyyyy ? Why don't you choose a more independant playstyle and become more offensive ?
    Zenimax opened you the doors now :) Leave your grey turtle you.... muscular, strong stuff *-* You got the sword to fight. oh yes you do

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_Teri on August 12, 2015 1:57PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Teiji
    Teiji
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    Dracane wrote: »
    Swarog wrote: »
    Dracane wrote: »
    Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
    But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.

    Happy?
    DDs has high damage.
    Tanks has strong defence on live.
    With zero stamina regen tanks will have no damage and no defence.
    Is it fair?

    You can tank in dungeons honey :neutral: why you have to do that in pvp ? Yea okay that was mean ^^
    What's the point in being a tank in pvp ? You just stand there and block all day long, you do nothing, nobody can't really harm you. Whyyyyy ? Why don't you choose a more independant playstyle and become more offensive ?
    Zenimax opened you the doors now :) Leave your grey turtle you.... muscular, strong stuff *-* You got the sword to fight. oh yes you do

    You make so many good posts then spew out something like this.

    The least you could do, if you're a polite person is actually answer Swarog's question.

    Or what, you're only able to make an effort facilitating discussion when you feel like it, so instead of simply helping the whole community in our uphill struggle against ZoS [which is finally going in the right direction] you're going to, as the teenagers like to put it; 'troll' I.E not be conducive which makes ZoS think even less about us and makes community feedback as a whole not worth as much as it should be, in their eyes.

    Tanks do even worse damage in IC, until ZoS apply their Armor pen fix we wont even know if they'll be tanky against players. There's loads of stuff to tank in IC too, being a tank in IC is more practical than main Cyrod over ten-fold with how much PvE must be done for Stones.

    There's nothing that can be done to tanks - heavy armor is the main problem and needs to have small offensive stat increases, or at the very least increase sustain by damage mitigation.

    The no stam regen to blocking effects everyone, heavy armor wearers shouldn't have a problem, at all - heavy armor has Bracing, champion points have Block cost, there's loads more too. Heavy armor needs fixing, a huge change like no stam regen whilst blocking, the very least ZoS could do is acknowledge heavy isn't up to par with Light + Medium.
    Edited by Teiji on August 12, 2015 1:27PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • trimsic_ESO
    trimsic_ESO
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    Swarog wrote: »
    Dracane wrote: »
    Bring it back for pve if so many people are unable to adapt to it, which I can understand somehow.
    But not for pvp. They should implement 0% stamina regen while blocking in the battle spirit buff and then everyone is happy.

    Happy?
    DDs has high damage.
    Tanks has strong defence on live.
    With zero stamina regen tanks will have no damage and no defence.
    Is it fair?

    I understand what you are saying. There is a huge difference between tanking in PVE and tanking in PVP.

    In PVE tanking is often a 1v1 situation (with your teammates healing you and dealing damage to the boss). While focusing the boss you can easily block strategically, and I'm pretty sure this new game mechanic can be more fun.

    In PVP tanking is often a NvN situation. Damage can come from various sources and at some range, and not holding your shield permanently to save some resources is obviously done at your own risks.

    So I can see a risk in PVP that indeed tanks have no enough offense nor defense capabilities.
  • Swarog
    Swarog
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    Thanks for explaining. I'm the former emperor and I'm aware enough about PvP and PvE tanking.

    Launcher is updating to 2.1.1 right now. My live character will appear in PTS soon. I will try to tank something difficult (VDSA, SO, AA HM) if will able to find party. And I'll try tanking in PvP.

    After that I'll be able to post real feedback. Hope I was wrong about zero stamina regen problem, but will see. Template character on PTS was unplayable as tank.
    Edited by Swarog on August 12, 2015 6:37PM
    $ Welcome to the new trade guild The Wolves. Our trader located in Wayrest. Join us! Send me mail or /tell to @swarog.
  • Alcast
    Alcast
    Class Representative
    Noob Tanks will learn from the good tanks and copy *** and stuff will work again.

    Now tanks are more like DDs...
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
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  • amasuriel
    amasuriel
    ✭✭✭✭
    Alcast wrote: »
    Noob Tanks will learn from the good tanks and copy *** and stuff will work again.

    Now tanks are more like DDs...

    Now if only Noob PvP DPS could learn to kill people who use the block button then the dev team could have worked on real issues instead of wasting everyone's time with this.

    I'm sure there are Twitch streams showing you the secrets if you are lost.

    But yes, now Tanks are DPS with a taunt, or get to play the fun "lets manage nothing but this green bar" minigame.

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