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Refreshing Path Buffs

SturgeHammer
SturgeHammer
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With the addition of the "sticky" heal in PTS it would seem ZOS is willing to buff this skill.

Here are my suggestions for additional buffs that could be made to this this skill (not asking for all of these just throwing out ideas):
-Apply speed buff to all allies that enter the path
-Increase healing taken from all sources by X% while in the path
-Slow enemies that enter the path

I like the skill already because of its flexibility, but I feel like it could use some additional love from ZOS. So if anyone else would like to see some more buffs to refreshing path, post your suggestions and maybe we can get a few more into the IC update.
Edited by SturgeHammer on August 11, 2015 3:06PM
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  • shugg
    shugg
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    I would suggest an aura rather than a path, the reason i dont use this skill as a tank is that there are less clunky abilities however if it was an aura it would be on my bar due to being able to move around mobs without a recast and them moving away
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    shugg wrote: »
    I would suggest an aura rather than a path, the reason i dont use this skill as a tank is that there are less clunky abilities however if it was an aura it would be on my bar due to being able to move around mobs without a recast and them moving away

    That would be great, and extremely useful. I use Refreshing Path on my main bar for tanking because it is the cheapest ability in the line (making it easier to keep Shadow Barrier passive up all the time) and the speed helps kite or get to mobs quickly. The heal and damage are just other minor perks to it.
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  • SturgeHammer
    SturgeHammer
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    shugg wrote: »
    I would suggest an aura rather than a path, the reason i dont use this skill as a tank is that there are less clunky abilities however if it was an aura it would be on my bar due to being able to move around mobs without a recast and them moving away

    That would be great, and extremely useful. I use Refreshing Path on my main bar for tanking because it is the cheapest ability in the line (making it easier to keep Shadow Barrier passive up all the time) and the speed helps kite or get to mobs quickly. The heal and damage are just other minor perks to it.

    Yep, the Shadow Barrier proc + speed is the main reason I use it. Everything else it does is gravy, but I wouldn't mind some more gravy if ZOS wants to serve it up. Maybe a granting small trickle of stamina while in the path would give it even more tanking utility post-IC block changes.
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
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