chris.dillman wrote: »Possible 10.11 fix to make ESO run.
1. Run the launcher and patch like normal.
2. Close the launcher.
3. Run the eso client from the Terminal.app with...
CI_ENABLE_CL_CPU=0 /PathToEsoClientBinary
Example on the terminal you would enter the line below and hit return.
CI_ENABLE_CL_CPU=0 /Applications/ESO/Launcher.app/game_mac/pubplayerclient/eso.app/Contents/MacOS/eso
chris.dillman wrote: »CI_ENABLE_CL_CPU=0 /Applications/ESO/Launcher.app/game_mac/pubplayerclient/eso.app/Contents/MacOS/eso
/Applications/ZeniMax\ Online/The\ Elder\ Scrolls\ Online\ EU/game_mac/pubplayerclient/eso.app/Contents/MacOS/eso
KhajitFurTrader wrote: »chris.dillman wrote: »CI_ENABLE_CL_CPU=0 /Applications/ESO/Launcher.app/game_mac/pubplayerclient/eso.app/Contents/MacOS/eso
I think the path to the client binary has changed some time ago, it doesn't reside in the Launcher anymore.
I found mine in/Applications/ZeniMax\ Online/The\ Elder\ Scrolls\ Online\ EU/game_mac/pubplayerclient/eso.app/Contents/MacOS/eso
Scratch the "\ EU" part for the US version.
@ZOS might be worth noting this from El Capitan (Mac OS X 10.11 GM build) :-
ep 18 08:41:15 AwesomiumProcess[1406] <Error>: The function ‘CGFontSetShouldUseMulticache’ is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
This is the feedback message from Terminal having run ESO using the method described above. Hope this helps.
Actually, it's much older than that. It's been logged since Mavericks, and as long as this particular API call isn't being actually deprecated, it'll have little to no impact to the Launcher's functioning.forestpest wrote: »
This message has been appearing since developer beta 7 just as a side note
Well, as the logged error comes from the Launcher app, not from the client binary, this possibility is ruled out.Unless of course it's the cause of the memory leak. <---(Disclaimer: Complete guess made by someone without a clue.)
A "crash" is nothing else but a handled software exception. Whether this exception is caught by the application's internal exception handler (ZOS CrashReporter), or by the OS, almost doesn't matter, because the original cause for the exception's occurrence is the same in both cases. The difference is that ZOS's CrashReporter sends information to ZOS directly; exceptions caught by OS X get sent to Apple (which might or might not be forwarded to developers).There are two types of crashes that I'm experiencing. One is trapped by Zeni's crash reporting tool, and the other slams me straight back to desktop with Apple's crash reporting tool. Are they the same crash caused by the same issue, or are there two separate problems at work here?