IxSTALKERxI wrote: »I've used the set. It's very strong but only if your enemies don't move. There is a long period of time between when the set procs, and when it actually does the damage. Imo due to the delay, it won't be as strong in pvp unless the enemy completely turtles on a flag or something.
There is one thing that synergizes very well with it though and that is bombard. Bombard + nerienth in PVE = OP.
Nice! This thing is aoe too right?
I think it will work in pvp using cc or in tight spaces or service balls. Even if they keep running out the hassle will be in your favor. Shoot you could even hassle a zerg ball with it at range with force pulse.....
force pulse is aoe on burning targets and hits every burning target 3 times each. Get wrecked.
Nice! This thing is aoe too right?
I think it will work in pvp using cc or in tight spaces or service balls. Even if they keep running out the hassle will be in your favor. Shoot you could even hassle a zerg ball with it at range with force pulse.....
force pulse is aoe on burning targets and hits every burning target 3 times each. Get wrecked.
I saw that abilities were standardized for their chance to apply burning but fire ring and force pulse always had their own special chance to apply it(40%). What does the tool tip say for fire ring and force pulse say now, 10%?
Will pets trigger it?
So thats 6, at least for sorcs. Imagine that with bolterity's pet build.
The Affliction set, if it works, will pump out 1 try every other time you are hit. "50% chance on hit to cause X disease damage".
I wonder if necrotic orb spam through a zerg ball will work as well.
So thats 6, at least for sorcs. Imagine that with bolterity's pet build.
The Affliction set, if it works, will pump out 1 try every other time you are hit. "50% chance on hit to cause X disease damage".
I wonder if necrotic orb spam through a zerg ball will work as well.