Yes TTK is a little high on live, but it's really not overly high. The real problem was not the amount of damage people did - it was the amount of damage people did from stealth. Remove the ability to crit from stealth, make it so you can breakfree when knocked off your mount and only reduce overall damage slightly. The ability to burst someone is critical to PvP.
Stealth was a factor, but it wasn't the factor. Damage was too high in general and our health pools were too little. ZOS could have just increased our base health so we were no longer in 1 shot range, but instead they chose to flat out nerf everything across the board, which only lead to more issues.
Because not every likes burst damage. The live environment encourages very few actual build options:
1) Pure Glass cannon
2) Pure Tank (to survive said burst)
3) Healer, in large groups only.
4) Sorcs, which due to shield mechanics are able to have a strong offense AND defense.
Players such as myself that like to play balanced builds, utility based builds, or attrition/regen based sustained damage builds are essentially left out in the cold. To be fair, half of the problem is base regen rates being too high for burst builds. This really isn't fixed in 2.1, but at least half the problem of burst is gone. Now we can wait for Zeni to nerf based regen rates so players actually have to choose between throughput or sustain...
Good points and I agree to an extent - burst should not be the only way to go if you want to kill. But when I'm thinking of burst, it's also group burst. Good teams will focus a target and burst it as a team. That to me should always be a good strategy. (Although players should have tools to also deter groups from over-focusing them (i.e. it's not worth it to keep attacking someone).
Fully agree that regen rates are a huge problems. But it's not about just nerfing regen rates - honestly softcaps should never have gone away. There are ways to fix regen beyond softcaps, but softcaps isn't a bad solution. I like the concept of increasing cost for spamming an ability - but honestly. the defensive skills/abilities just need to be balanced. right now.. cloak, rolldodge, block and mist form are far and away better than any class/weapon based defensive skill (minus shields). If putting up say razor armor, evasion actually did something, that would be nice.. but the defense provided is small compared to dodge, block, etc.
is another false and misleading statement. Most gankers that are known throughout Cyrodiil as Apex Predators ALL use RML. Not only is it viable, it is mandatory for maximum damage potential. For not only do they use this for MotG, they also use it to hunt.