@HeroOfNone All I heard was nerf sorcs! :P seriously though, in pvp bows are amazing. In PvE, I hardly ever see someone using one
HeroOfNone wrote: »@HeroOfNone All I heard was nerf sorcs! :P seriously though, in pvp bows are amazing. In PvE, I hardly ever see someone using one
In pvp I think bows are alright, but destruction and heal staffs have better utility.
With a destruction staff you can knock back someone from a long distance, shock multiple, freeze snd slow folks down. You can also interupt from a long distance with three different elemental effects. You have a debuff that can help you get resources back. And you hae an aoe pulsar/elemental ring that can lower max health or put dots on with a fair amount of damage. There is also a weak ground aoe elemental blockade that is good for making BBQ pits and or skating rinks.
Look at the bow, youhave an interupt attached to a DOT and you'll lose DPS if you keep using it. You can use snipe and it's morphes to damage burst real fast, with morphes to increase range and damage or reduce healing.there is the sprays, but that only serves to root enemies that probably have gap closers. You have a close range knock back wit Magnum shot. And you have a pretty blah ground AOE with bombard that takes time to cast.
There are a few good things in bow, but a lot of it I've barely ever seen used.
Bow DPS should never really be on par with melee DPS because you're MUCH safer in PvE at range.
Easy example, Vet Darkshade, last boss. Sure, bow has lower DPS but Bow can dps through all 3 forms. Melee can't.
I agree that Bow needs some work, but comparing raw numbers is a fallacy.
I think the biggest issues with it you've already touched on:
- Poor synergy with melee weapons since melee mostly works on weapon damage, while bow seems to go after high crit chace
- Even worse synergy with class abilities since most ranged class abilities cost magika when you're after a stamina build
- Lack of decent skill rotation. Bow lacks a simple 'plink' skill you can hit between refreshing dots. Normally you could put a class skill in here, but that's already covered above.
My gut feeling is that to fix bow Scatter Shot + morphs need to be reworked. In particular Magnum Shot. I don't want to knock myself back constantly when I'm trying to burn down a boss, in trials that just killed you. My suggestion is to change the self knock back into an execute and suddenly Bow is viable.
It's clear that ZOS are aware that there is a problem with bow in PvE, hence the increased duration of volley, but really that's just more dots and no decent execute, and no stmaina dump.
ryanmjmcevoy_ESO wrote: »Bow DPS should never really be on par with melee DPS because you're MUCH safer in PvE at range.
Easy example, Vet Darkshade, last boss. Sure, bow has lower DPS but Bow can dps through all 3 forms. Melee can't.
I agree that Bow needs some work, but comparing raw numbers is a fallacy.
I think the biggest issues with it you've already touched on:
- Poor synergy with melee weapons since melee mostly works on weapon damage, while bow seems to go after high crit chace
- Even worse synergy with class abilities since most ranged class abilities cost magika when you're after a stamina build
- Lack of decent skill rotation. Bow lacks a simple 'plink' skill you can hit between refreshing dots. Normally you could put a class skill in here, but that's already covered above.
My gut feeling is that to fix bow Scatter Shot + morphs need to be reworked. In particular Magnum Shot. I don't want to knock myself back constantly when I'm trying to burn down a boss, in trials that just killed you. My suggestion is to change the self knock back into an execute and suddenly Bow is viable.
It's clear that ZOS are aware that there is a problem with bow in PvE, hence the increased duration of volley, but really that's just more dots and no decent execute, and no stmaina dump.
To your point about melee vs range disparity, I disagree. They should be on equal footing. The inherent difficulty of dodging mechanics that require you to be in melee range should drop your dps, and there should be very few dps drops in ranged dps, and in the end, both should be about equal. Melee will be higher in low risk environments, which is fine, but in the end-game content, they should fall in line.
Plus they are nerfing "Hasty Retreat" pasive to a major buff so it cant be stacked... Probably because some one found it to be OP lol.
Deathztalker wrote: »players new to PVE & PVP raid and end game content get upset when there told that raid groups don’t want the if they plan to use a bow as their main source of DPS
Ether remove it or fix but don't leave it the game as it is, right now it's just wasting peoples time and causing hurt feelings.
Dekkameron wrote: »Deathztalker wrote: »players new to PVE & PVP raid and end game content get upset when there told that raid groups don’t want the if they plan to use a bow as their main source of DPS
Ether remove it or fix but don't leave it the game as it is, right now it's just wasting peoples time and causing hurt feelings.
LOL?
I would love to hear someone saying in a raid (and probably typing like this)
"k gaiz i c sum ov u r uzin bowz, plz stop as dey r bad k?"
Get a grip seriously, bows are fine in both PvP and PvE. Sure in raids they don't have that many abilities that you use often but ah well.
Dekkameron wrote: »Deathztalker wrote: »players new to PVE & PVP raid and end game content get upset when there told that raid groups don’t want the if they plan to use a bow as their main source of DPS
Ether remove it or fix but don't leave it the game as it is, right now it's just wasting peoples time and causing hurt feelings.
LOL?
I would love to hear someone saying in a raid (and probably typing like this)
"k gaiz i c sum ov u r uzin bowz, plz stop as dey r bad k?"
Get a grip seriously, bows are fine in both PvP and PvE. Sure in raids they don't have that many abilities that you use often but ah well.
They are not fine in pve, they underperform. Yes, they can be used, no I would not kick someone in a trial for using one. But if that player said 'everyone seems to be hitting real high dps, I am struggling to compete, what can I do?' The simple answer is lose the bow if you want to compete.
HeroOfNone wrote: »In pvp I think bows are alright, but destruction and heal staffs have better utility.
HeroOfNone wrote: »In pvp I think bows are alright, but destruction and heal staffs have better utility.
Those are magicka, wouldn't be of much use to a stamina character, unless in BWB where everyone is effectively a hybrid.
Dekkameron wrote: »Deathztalker wrote: »players new to PVE & PVP raid and end game content get upset when there told that raid groups don’t want the if they plan to use a bow as their main source of DPS
Ether remove it or fix but don't leave it the game as it is, right now it's just wasting peoples time and causing hurt feelings.
LOL?
I would love to hear someone saying in a raid (and probably typing like this)
"k gaiz i c sum ov u r uzin bowz, plz stop as dey r bad k?"
Get a grip seriously, bows are fine in both PvP and PvE. Sure in raids they don't have that many abilities that you use often but ah well.
Deathztalker wrote: »
- Most of the bow ability have been broken for over 6 months now so that they don’t generate soul gems. That could be equalized by stacking stones prior to starting - I see that as a very minor issue.
- The passive ability Long Shots doesn’t work trials and where all the DPS need to stack on the boss. This could also be attributed to bad encounter design. If it would be impossible to nullify enemy mechanics by stacking/DPS, bow would probably be one of the strongest choices since it is the only stamina range option.
- The passive ability Hasty Retreat is now worthless with the changes to doge rolling I agree, but more because it now provides Major Expedition instead of a unique speed buff.
olemanwinter wrote: »OP based on the type of post you made..."remove bow from the game" I can bet people are getting their "feelings hurt" by your attitude rather than the bow problems.
There is a thread here talking about how useless heavy armor is. Maybe we should "remove heavy armor from the game!!!!"
*rolls eyes*