It sure is fun to use Rapid Strikes with the new and improved Rune Cage though.
mwd419_ESO wrote: »
eventide03b14a_ESO wrote: »mwd419_ESO wrote: »
Not really sure why they removed the DoT component. Was anyone using it over Entropy anyway?
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I agree with allowing rapid strikes to trigger the heal, but please do NOT have dots trigger it so long as it still has a cooldown.
They added the cooldown because of aoe attacks providing too much healing, I doubt they will go back. I also suspect that they cannot simply reduce heals from aoe skills to one hit or they would have done it. I am guessing that they need to apply the cooldown as it is the only way to prevent multiple heals from aoe skills. However, they could instead reduce the healing provided additional crits within the cooldown period by a stàcking percentage (25% less effective, then 50%, etc).