chris.dillman wrote: »Hi Marques,
The Mac client is 100% Native.
chris.dillman wrote: »Hi Marques,
The Mac client is 100% Native.
stevenbennett_ESO wrote: »Theres's really NO good reason why native Mac support shouldn't be targeted from the start given that most games are already doing much of the needed work to support other platforms. In fact, I don't see any games on the horizon that I'm interested enough to buy *unless* they have native Mac support. (Sadly, that includes Fallout 4, and will probably include TES 6 if Bethesda doesn't get a clue by then…)
Agreed with you both. It would be great to see the polish and quality of ESO for Mac be echoed into the next iteration of TES. Hopefully they are all paying attention...KhajitFurTrader wrote: »stevenbennett_ESO wrote: »Theres's really NO good reason why native Mac support shouldn't be targeted from the start given that most games are already doing much of the needed work to support other platforms. In fact, I don't see any games on the horizon that I'm interested enough to buy *unless* they have native Mac support. (Sadly, that includes Fallout 4, and will probably include TES 6 if Bethesda doesn't get a clue by then…)
Seconded.
Mac support is luckily a given at Blizzard, Aspyr has done some amazing work with Firaxis' Civilization (and, lo and behold, KOTOR2 as of late, a game I was willing to play in Boot Camp), and ESO natively supporting OS X is, of course, top.
I would love to see Bethesda Game Studios finally join the club, too. Alas, it's their toolchain. This is the reason that's given every time the question crops up. Maybe, just maybe, they'll see what their sister studio is doing (and doing right), and someday...
Yeah, of course I know ESO was developed from the get-go with multi-platform support in mind, so the right decisions concerning the selection of SDKs, libraries, tools, etc. where made at a very early point in time. Whereas ES is ancient.