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How did this PTS get released? Its so crashy

McSwaggins
McSwaggins
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Why did the devs even release this version of pts? I can't PvP for more than 5 minutes without crashing, and that's when Im lucky. Most of the time I crash instantly
  • Igawotch
    Igawotch
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    Testing
  • McSwaggins
    McSwaggins
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    Igawotch wrote: »
    Testing

    I understand that. But why release a version where heaps of players cant even test it?
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Maybe it was working on their internal servers and now they need to figure out what causes you to crash.
    I personally had less crashes on pts than during a normal evening in Cyro on live.
  • krees28b14_ESO
    krees28b14_ESO
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    McSwaggins wrote: »
    Igawotch wrote: »
    Testing

    I understand that. But why release a version where heaps of players cant even test it?

    Crashed twice since pts launched. But understand your difficulty as I have been there in other game testing. They cannot possibly program the game for every combination of pc components and the only way to find problems and fix them is to test them. You have to start somewhere and this is the starting line. Complain when the game goes live and the crashes continue.
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Pts is a small sevrer with too many players thats why its so crashy.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Rinmaethodain
    Rinmaethodain
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    Its in ZOS interest to

    1. Release DLC as soon as possible
    2. Test everything before release.

    So, while they anyway test whole DLC having overall performance as main goal, they release PTS in such way (with lags still happening and crashes) to gather additional feedback.

    This way they can do both things at the same time.
    Edited by Rinmaethodain on August 1, 2015 11:46AM
  • Beesting
    Beesting
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    I played for over 10 hours on 2 template chars and only crashed once

    I did download the pts as a whole, first time, so no patch over an old version

    I did not use any addons, the only thing i really missed is the minimap
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Beesting
    Beesting
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    Lol just after i wrote this, i crashed 3 times in 15 mins

    Maybe because more people on atm
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Ace_SiN
    Ace_SiN
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    McSwaggins wrote: »
    Why did the devs even release this version of pts? I can't PvP for more than 5 minutes without crashing, and that's when Im lucky. Most of the time I crash instantly

    They actually released a workaround that should fix the issue.

    http://forums.elderscrollsonline.com/en/discussion/201569/client-crashes-on-the-pts#latest

    Just cycle through the dev posts.
    King of Beasts

  • Teiji
    Teiji
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    Ace_SiN wrote: »
    McSwaggins wrote: »
    Why did the devs even release this version of pts? I can't PvP for more than 5 minutes without crashing, and that's when Im lucky. Most of the time I crash instantly

    They actually released a workaround that should fix the issue.

    http://forums.elderscrollsonline.com/en/discussion/201569/client-crashes-on-the-pts#latest

    Just cycle through the dev posts.

    Haven't crashed once with this, I did the first section of the quest in Elven Gardens and stayed to Sewers mostly.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Enodoc
    Enodoc
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    There is a sticky thread on crashes at the top of the PTS forum -> http://forums.elderscrollsonline.com/en-GB/discussion/201569/client-crashes-on-the-pts/p1

    Something you may like to try, which worked for me, is this:
    Update! We have a fix in the cauldron of code, however until that's up, give this a whirl:

    Edit your UserSettings.txt file and change the PlayerStandInsEnabled.2 setting to 0.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Elsonso
    Elsonso
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    McSwaggins wrote: »
    Why did the devs even release this version of pts? I can't PvP for more than 5 minutes without crashing, and that's when Im lucky. Most of the time I crash instantly

    I won't tell you what ZOS is doing, but generally the primary purpose for game play testing is to test the game design. They want to see how different parts of the game design compare to internal play testing.

    Specific to ESO, I see this as why they do not need to do a Console PTS. The game play will be the same. It is probably much easier for them to do fixes and updates on a PC/Mac PTS megaserver, too.

    Client stability is not going to be rock solid because the game is still in development and they will always have a number of internal fixes that they want to do but have not completed. In the case of PTS, there are about a month's worth of fixes that are not yet in the game.
    Edited by Elsonso on August 1, 2015 1:31PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Rinmaethodain
    Rinmaethodain
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    McSwaggins wrote: »
    Why did the devs even release this version of pts? I can't PvP for more than 5 minutes without crashing, and that's when Im lucky. Most of the time I crash instantly

    I won't tell you what ZOS is doing, but generally the primary purpose for game play testing is to test the game design. They want to see how different parts of the game design compare to internal play testing.

    Specific to ESO, I see this as why they do not need to do a Console PTS. The game play will be the same. It is probably much easier for them to do fixes and updates on a PC/Mac PTS megaserver, too.

    Client stability is not going to be rock solid because the game is still in development and they will always have a number of internal fixes that they want to do but have not completed. In the case of PTS, there are about a month's worth of fixes that are not yet in the game.

    Im starting to doubt that part. Just recently ZOS announced a PTS only contest in collecting TV stones that will last to the very end of PTS.

    Announcing something like that will only draw people away from actual testing PTS content, both IC related AND changes in base game patch.

    Instead of testing people will focus full force on grinding TV stones.

  • Elsonso
    Elsonso
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    McSwaggins wrote: »
    Why did the devs even release this version of pts? I can't PvP for more than 5 minutes without crashing, and that's when Im lucky. Most of the time I crash instantly

    I won't tell you what ZOS is doing, but generally the primary purpose for game play testing is to test the game design. They want to see how different parts of the game design compare to internal play testing.

    Specific to ESO, I see this as why they do not need to do a Console PTS. The game play will be the same. It is probably much easier for them to do fixes and updates on a PC/Mac PTS megaserver, too.

    Client stability is not going to be rock solid because the game is still in development and they will always have a number of internal fixes that they want to do but have not completed. In the case of PTS, there are about a month's worth of fixes that are not yet in the game.

    Im starting to doubt that part. Just recently ZOS announced a PTS only contest in collecting TV stones that will last to the very end of PTS.

    Announcing something like that will only draw people away from actual testing PTS content, both IC related AND changes in base game patch.

    Instead of testing people will focus full force on grinding TV stones.

    The contest does a couple of things related to game design testing. First, it gets players into the Imperial City so that they can be watched. This allows them to determine whether the spacing and quantity of monsters is adequate. It also draws PVP players into the area so they can watch how players mix PVP and PVE content.

    Second, it gets people to collect TV stones. This will allow them to determine whether the TV drop rate is good and how the balance is between PVP and PVE. This was mentioned during the Q&A.

    Third, it gets people to carry a lot of TV stones, so they can see how the multiplier scales, whether people tend to be conservative with the stones and run to the bank and how large amounts of TV stones changes the way people play.

    Last thing I want to say is that the contest itself will bring out the worst in people. ZOS can watch for exploits and places where they want to make changes in the game. This contest will reveal the obvious grinding methods.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
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