Emma_Eunjung wrote: »Wrath of the Imperium rings finally got buffed (on PTS), so you won't need to get ripped off for Light of Cyrodiil rings anymore.
My general purpose build for 2.1 will be:
2x Imperium (Rings)
2x Adroitness (Neck + Head)
2x Torug's (Legs + Staff)
5x Seducer (Chest, Waist, Hands, Feet, Shoulders)
Once you hit max VR level and have 300 CP, I can guarantee you won't need the old Seducer + Warlock combo anymore, assuming you invest points into Magicka regen and spell cost reduction.
But aren't they nerfing seducer?
And isn't imperium more effective with a third part for the 10% crit?
But aren't they nerfing seducer?
And isn't imperium more effective with a third part for the 10% crit?
Seducer doesn't offer any Spell Damage or Weapon Damage, and THOSE stats are what are being nerfed on crafted sets requiring 2-4 traits. I will be able to confirm this once PTS is finally finished downloading later today; my internet isn't the quickest. I also plan to look at Hunding's Rage, as that is one of the sets I am currently researching traits to craft.
I was refering to imperiums wrath, its third stat gives 10% crit. What does hundings rage give?
@Masuke8 , it "splits the difference."If i use vr 1 warlock rings, but all others vr12. Doni still get the 5piece effect of VR 12 or doesn't count?
Rings - Ring/Band of Cyrodiil's Light = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)
Necklace - Necklace of Adroitness = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)
Head (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned Trait or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist
Chest (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist
Legs, Belt, Shoulders, Boots, Gloves = 4 piece Martial Knowledge, 1 piece Adroitness, however you want to slice it. Martial Knowledge gives you 2 +Spell Damage boosters and the adroitness will work with your necklace for + spell damage. Mix Magicka and Health Enchants as needed for 20k+ health, 30k+ magicka
Weapon - Master's Destruction Staff ONLY IF 1. It has Precision, and 2. it is Inferno. Otherwise, Inferno Staff of Torug's Pact (crafted) with Precision and a flame enchant.
Should bring you up over 2k spell damage and give you the Undaunted Mettle (passive) 6% HP/Magicka/Stamina bonuses. Enjoy.
EDIT:
If you're running all heavy (or heavy x5, medium x1 and light x1) do the following:
Legs = storm knight
shoulder/gloves/belt/boot = 3 of these should be storm knight for the 4x piece bonus.
same head/chest as above and same pieces of adroitness as above. You'll end up at the same place +spell damage and stat-wise as the 5 piece light armor set.
Emma_Eunjung wrote: »Wrath of the Imperium rings finally got buffed (on PTS), so you won't need to get ripped off for Light of Cyrodiil rings anymore.
My general purpose build for 2.1 will be:
2x Imperium (Rings)
2x Adroitness (Neck + Head)
2x Torug's (Legs + Staff)
5x Seducer (Chest, Waist, Hands, Feet, Shoulders)
Once you hit max VR level and have 300 CP, I can guarantee you won't need the old Seducer + Warlock combo anymore, assuming you invest points into Magicka regen and spell cost reduction.
But aren't they nerfing seducer?
And isn't imperium more effective with a third part for the 10% crit?
Rings - Ring/Band of Cyrodiil's Light = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)
Necklace - Necklace of Adroitness = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)
Head (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned Trait or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist
Chest (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist
Legs, Belt, Shoulders, Boots, Gloves = 4 piece Martial Knowledge, 1 piece Adroitness, however you want to slice it. Martial Knowledge gives you 2 +Spell Damage boosters and the adroitness will work with your necklace for + spell damage. Mix Magicka and Health Enchants as needed for 20k+ health, 30k+ magicka
Weapon - Master's Destruction Staff ONLY IF 1. It has Precision, and 2. it is Inferno. Otherwise, Inferno Staff of Torug's Pact (crafted) with Precision and a flame enchant.
Should bring you up over 2k spell damage and give you the Undaunted Mettle (passive) 6% HP/Magicka/Stamina bonuses. Enjoy.
EDIT:
If you're running all heavy (or heavy x5, medium x1 and light x1) do the following:
Legs = storm knight
shoulder/gloves/belt/boot = 3 of these should be storm knight for the 4x piece bonus.
same head/chest as above and same pieces of adroitness as above. You'll end up at the same place +spell damage and stat-wise as the 5 piece light armor set.
Thx but some said that the damage + sets are getting nerfed :S
Rings - Ring/Band of Cyrodiil's Light = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)
Necklace - Necklace of Adroitness = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)
Head (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned Trait or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist
Chest (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist
Legs, Belt, Shoulders, Boots, Gloves = 4 piece Martial Knowledge, 1 piece Adroitness, however you want to slice it. Martial Knowledge gives you 2 +Spell Damage boosters and the adroitness will work with your necklace for + spell damage. Mix Magicka and Health Enchants as needed for 20k+ health, 30k+ magicka
Weapon - Master's Destruction Staff ONLY IF 1. It has Precision, and 2. it is Inferno. Otherwise, Inferno Staff of Torug's Pact (crafted) with Precision and a flame enchant.
Should bring you up over 2k spell damage and give you the Undaunted Mettle (passive) 6% HP/Magicka/Stamina bonuses. Enjoy.
EDIT:
If you're running all heavy (or heavy x5, medium x1 and light x1) do the following:
Legs = storm knight
shoulder/gloves/belt/boot = 3 of these should be storm knight for the 4x piece bonus.
same head/chest as above and same pieces of adroitness as above. You'll end up at the same place +spell damage and stat-wise as the 5 piece light armor set.
Thx but some said that the damage + sets are getting nerfed :S
Maybe they will, in fact I think they probably are nerfing some of the spell damage. TBH it doesn't really matter. I wear the above set and am getting slapped so hard by the spell damage soft cap it's silly. When I look at my tooltip for an "empowered crystal fragment" (as I call it - insta crystal frag proc + entropy + empower = +60% spell damage), my frag is only doing 12.4k before crit. Considering it starts at 8.4k with no % boosters and 2150 spell damage/32k magicka, the 60% increase should have it hitting for 13,440. If they took 10% of my spell damage away, I'd still likely be hitting for the same. Just hope they give me more magicka regen or resistance for that grab.
I can confirm, after just being on PTS, that Weapon Damage and Spell Damage on lower sets (2-4 traits) has been severely nerfed. In fact, Torug Pact lost the second Weapon Damage option, which was replaced with Spell Resistance. Thankfully, Hunding's Rage 5 pc Weapon Damage bonus remains the same, so it was not an across the board reduction of all Weapon or Spell Damage. Apparently, the devs feel that too many high level players are using combination sets from lower levels, which is a bad thing in their opinion; they probably think more players will invest in the research time sink for higher sets now, which they believe will keep them playing longer.
Using level 50 as my creation comparison level... Spell Damage and Weapon Damage went from 113 on Live to 79 on PTS for sets with 2-4 traits. I didn't do a full comparison, but checked sets that I use or have used. This means that even Magnus' Gift incurred the Spell Damage reduction.
Further, what was a shock, was that Willow's Path, a 6-trait set, was completely changed. It went from offering Max Magicka, Spell Critical and Health Regeneration on Live to Magicka Regen, Stamina Regen and Health Regen on PTS.
Honestly, they really need to POST these changes so that players can figure out other options if their favored sets are being changed or nerfed!
And what staff is more effective? Fire or light? And im totally confused xD so is a mix of seducer + 2 imperium ring + 3 torugs the best for maximum damage + magicka flow?
And isn't 1 imperium ring= 1mill ap?
during ESO Live Eric said they 'don't like to nerf, but prefer to buff other things to compensate'
I wholeheartedly agree. But it also seems like an attempt to appease those players who don't craft and have apparently been complaining that crafters have better gear, otherwise why would they also remove the +1 bonus from crafted gear? Yet, crafters are the ones who spend hours farming mats, who devote the time to leveling their craft skills, so why shouldn't they get a bonus for their efforts?
Secondly, during ESO Live Eric said they 'don't like to nerf, but prefer to buff other things to compensate', when CLEARLY this is a nerf without buffing anything else to compensate. "Let's force players to craft higher level sets, even though there are no higher level sets that offer equal compensation to those we nerfed" and at the same time, let's take away something else (+1 bonus) that gives crafters incentive to craft. Doesn't make a whole lot of sense to me.
That said, the crafting grind via IC sounds ridiculous, so I'm really not sure what to do going forward unless the older gear sets are still going to be available and un-nerfed. -_-