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Best Sorc gear? Pve and pvp

  • Masuke8
    Masuke8
    Wrath of the Imperium rings finally got buffed (on PTS), so you won't need to get ripped off for Light of Cyrodiil rings anymore.

    My general purpose build for 2.1 will be:

    2x Imperium (Rings)
    2x Adroitness (Neck + Head)
    2x Torug's (Legs + Staff)
    5x Seducer (Chest, Waist, Hands, Feet, Shoulders)

    Once you hit max VR level and have 300 CP, I can guarantee you won't need the old Seducer + Warlock combo anymore, assuming you invest points into Magicka regen and spell cost reduction.

    But aren't they nerfing seducer?
    And isn't imperium more effective with a third part for the 10% crit?
    Edited by Masuke8 on August 3, 2015 8:44AM
  • ADarklore
    ADarklore
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    Masuke8 wrote: »
    But aren't they nerfing seducer?
    And isn't imperium more effective with a third part for the 10% crit?

    Seducer doesn't offer any Spell Damage or Weapon Damage, and THOSE stats are what are being nerfed on crafted sets requiring 2-4 traits. I will be able to confirm this once PTS is finally finished downloading later today; my internet isn't the quickest. I also plan to look at Hunding's Rage, as that is one of the sets I am currently researching traits to craft.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Masuke8
    Masuke8
    ADarklore wrote: »
    Masuke8 wrote: »
    But aren't they nerfing seducer?
    And isn't imperium more effective with a third part for the 10% crit?

    Seducer doesn't offer any Spell Damage or Weapon Damage, and THOSE stats are what are being nerfed on crafted sets requiring 2-4 traits. I will be able to confirm this once PTS is finally finished downloading later today; my internet isn't the quickest. I also plan to look at Hunding's Rage, as that is one of the sets I am currently researching traits to craft.

    I was refering to imperiums wrath, its third stat gives 10% crit. What does hundings rage give?
  • Masuke8
    Masuke8
    And is it 1million ap for 1 vr12 imperium ring?
  • ADarklore
    ADarklore
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    Masuke8 wrote: »
    I was refering to imperiums wrath, its third stat gives 10% crit. What does hundings rage give?

    Hunding's Rage: Weapon Crit 2pc, Max Stamina 3pc, Weapon Crit 4pc, Increased Weapon Damage 5pc

    I usually check this site for information on various ESO information.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Merlin13KAGL
    Merlin13KAGL
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    Masuke8 wrote: »
    If i use vr 1 warlock rings, but all others vr12. Doni still get the 5piece effect of VR 12 or doesn't count?
    @Masuke8 , it "splits the difference."

    Your set bonuses will be somewhere between the VR12 and VR1 bonuses, so you want as much VR12 as possible. You'll also want to make these Legendary, if you can, as that will upgrade the value further.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • arowz
    arowz
    Rings - Ring/Band of Cyrodiil's Light = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)

    Necklace - Necklace of Adroitness = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)

    Head (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned Trait or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist

    Chest (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist

    Legs, Belt, Shoulders, Boots, Gloves = 4 piece Martial Knowledge, 1 piece Adroitness, however you want to slice it. Martial Knowledge gives you 2 +Spell Damage boosters and the adroitness will work with your necklace for + spell damage. Mix Magicka and Health Enchants as needed for 20k+ health, 30k+ magicka

    Weapon - Master's Destruction Staff ONLY IF 1. It has Precision, and 2. it is Inferno. Otherwise, Inferno Staff of Torug's Pact (crafted) with Precision and a flame enchant.

    Should bring you up over 2k spell damage and give you the Undaunted Mettle (passive) 6% HP/Magicka/Stamina bonuses. Enjoy.

    EDIT:

    If you're running all heavy (or heavy x5, medium x1 and light x1) do the following:

    Legs = storm knight
    shoulder/gloves/belt/boot = 3 of these should be storm knight for the 4x piece bonus.
    same head/chest as above and same pieces of adroitness as above. You'll end up at the same place +spell damage and stat-wise as the 5 piece light armor set.
    Edited by arowz on August 3, 2015 4:38PM
  • Masuke8
    Masuke8
    arowz wrote: »
    Rings - Ring/Band of Cyrodiil's Light = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)

    Necklace - Necklace of Adroitness = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)

    Head (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned Trait or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist

    Chest (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist

    Legs, Belt, Shoulders, Boots, Gloves = 4 piece Martial Knowledge, 1 piece Adroitness, however you want to slice it. Martial Knowledge gives you 2 +Spell Damage boosters and the adroitness will work with your necklace for + spell damage. Mix Magicka and Health Enchants as needed for 20k+ health, 30k+ magicka

    Weapon - Master's Destruction Staff ONLY IF 1. It has Precision, and 2. it is Inferno. Otherwise, Inferno Staff of Torug's Pact (crafted) with Precision and a flame enchant.

    Should bring you up over 2k spell damage and give you the Undaunted Mettle (passive) 6% HP/Magicka/Stamina bonuses. Enjoy.

    EDIT:

    If you're running all heavy (or heavy x5, medium x1 and light x1) do the following:

    Legs = storm knight
    shoulder/gloves/belt/boot = 3 of these should be storm knight for the 4x piece bonus.
    same head/chest as above and same pieces of adroitness as above. You'll end up at the same place +spell damage and stat-wise as the 5 piece light armor set.

    Thx but some said that the damage + sets are getting nerfed :S
  • Emma_Overload
    Emma_Overload
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    Masuke8 wrote: »
    Wrath of the Imperium rings finally got buffed (on PTS), so you won't need to get ripped off for Light of Cyrodiil rings anymore.

    My general purpose build for 2.1 will be:

    2x Imperium (Rings)
    2x Adroitness (Neck + Head)
    2x Torug's (Legs + Staff)
    5x Seducer (Chest, Waist, Hands, Feet, Shoulders)

    Once you hit max VR level and have 300 CP, I can guarantee you won't need the old Seducer + Warlock combo anymore, assuming you invest points into Magicka regen and spell cost reduction.

    But aren't they nerfing seducer?
    And isn't imperium more effective with a third part for the 10% crit?

    Nope. Seducer is just as good as ever on PTS!

    I don't waste slots on crit anymore... it's not nearly as effective as spell damage.
    Edited by Emma_Overload on August 3, 2015 6:16PM
    #CAREBEARMASTERRACE
  • Masuke8
    Masuke8
    And what staff is more effective? Fire or light? And im totally confused xD so is a mix of seducer + 2 imperium ring + 3 torugs the best for maximum damage + magicka flow?

    And isn't 1 imperium ring= 1mill ap?
  • Tonnopesce
    Tonnopesce
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    Hardened ward + healing ward.

    You can go naked under those 2 .
    Signature


  • tist
    tist
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    Why are they nerfing damage set bonuses when the damage is already being nerfed by 30%?
  • arowz
    arowz
    Masuke8 wrote: »
    arowz wrote: »
    Rings - Ring/Band of Cyrodiil's Light = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)

    Necklace - Necklace of Adroitness = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)

    Head (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned Trait or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist

    Chest (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist

    Legs, Belt, Shoulders, Boots, Gloves = 4 piece Martial Knowledge, 1 piece Adroitness, however you want to slice it. Martial Knowledge gives you 2 +Spell Damage boosters and the adroitness will work with your necklace for + spell damage. Mix Magicka and Health Enchants as needed for 20k+ health, 30k+ magicka

    Weapon - Master's Destruction Staff ONLY IF 1. It has Precision, and 2. it is Inferno. Otherwise, Inferno Staff of Torug's Pact (crafted) with Precision and a flame enchant.

    Should bring you up over 2k spell damage and give you the Undaunted Mettle (passive) 6% HP/Magicka/Stamina bonuses. Enjoy.

    EDIT:

    If you're running all heavy (or heavy x5, medium x1 and light x1) do the following:

    Legs = storm knight
    shoulder/gloves/belt/boot = 3 of these should be storm knight for the 4x piece bonus.
    same head/chest as above and same pieces of adroitness as above. You'll end up at the same place +spell damage and stat-wise as the 5 piece light armor set.

    Thx but some said that the damage + sets are getting nerfed :S

    Maybe they will, in fact I think they probably are nerfing some of the spell damage. TBH it doesn't really matter. I wear the above set and am getting slapped so hard by the spell damage soft cap it's silly. When I look at my tooltip for an "empowered crystal fragment" (as I call it - insta crystal frag proc + entropy + empower = +60% spell damage), my frag is only doing 12.4k before crit. Considering it starts at 8.4k with no % boosters and 2150 spell damage/32k magicka, the 60% increase should have it hitting for 13,440. If they took 10% of my spell damage away, I'd still likely be hitting for the same. Just hope they give me more magicka regen or resistance for that grab.

  • Masuke8
    Masuke8
    Masuke8 wrote: »
    And what staff is more effective? Fire or light? And im totally confused xD so is a mix of seducer + 2 imperium ring + 3 torugs the best for maximum damage + magicka flow?

    And isn't 1 imperium ring= 1mill ap?

    Can anyone answer that please?
  • Septimus_Magna
    Septimus_Magna
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    arowz wrote: »
    Masuke8 wrote: »
    arowz wrote: »
    Rings - Ring/Band of Cyrodiil's Light = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)

    Necklace - Necklace of Adroitness = Spell Damage (set) + Max Magicka (trait) + reduce magicka cost (enchant)

    Head (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned Trait or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist

    Chest (crafted) - Torug's Pact Heavy or Medium w/Nirnhoned or Infused Trait = Spell Damage (set) + Max Magica (set) + Max Magicka (enchant) - Trait will either boost your enchant or boost your spell resist

    Legs, Belt, Shoulders, Boots, Gloves = 4 piece Martial Knowledge, 1 piece Adroitness, however you want to slice it. Martial Knowledge gives you 2 +Spell Damage boosters and the adroitness will work with your necklace for + spell damage. Mix Magicka and Health Enchants as needed for 20k+ health, 30k+ magicka

    Weapon - Master's Destruction Staff ONLY IF 1. It has Precision, and 2. it is Inferno. Otherwise, Inferno Staff of Torug's Pact (crafted) with Precision and a flame enchant.

    Should bring you up over 2k spell damage and give you the Undaunted Mettle (passive) 6% HP/Magicka/Stamina bonuses. Enjoy.

    EDIT:

    If you're running all heavy (or heavy x5, medium x1 and light x1) do the following:

    Legs = storm knight
    shoulder/gloves/belt/boot = 3 of these should be storm knight for the 4x piece bonus.
    same head/chest as above and same pieces of adroitness as above. You'll end up at the same place +spell damage and stat-wise as the 5 piece light armor set.

    Thx but some said that the damage + sets are getting nerfed :S

    Maybe they will, in fact I think they probably are nerfing some of the spell damage. TBH it doesn't really matter. I wear the above set and am getting slapped so hard by the spell damage soft cap it's silly. When I look at my tooltip for an "empowered crystal fragment" (as I call it - insta crystal frag proc + entropy + empower = +60% spell damage), my frag is only doing 12.4k before crit. Considering it starts at 8.4k with no % boosters and 2150 spell damage/32k magicka, the 60% increase should have it hitting for 13,440. If they took 10% of my spell damage away, I'd still likely be hitting for the same. Just hope they give me more magicka regen or resistance for that grab.

    I dont think its calucated that way. Procced cfrags and might of the guild passive both boost damage by 20%. Entropy increases spell power by 20% but not your magicka, so you get a 10% damage increase.

    The reason why they are nerfing the low trait sets is because every end game magicka build is using Torugs Pact 2-set for example. They want end game builds to run with end game gear, probably not stuff you can get from level 15.
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  • ADarklore
    ADarklore
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    I can confirm, after just being on PTS, that Weapon Damage and Spell Damage on lower sets (2-4 traits) has been severely nerfed. In fact, Torug Pact lost the second Weapon Damage option, which was replaced with Spell Resistance. :( Thankfully, Hunding's Rage 5 pc Weapon Damage bonus remains the same, so it was not an across the board reduction of all Weapon or Spell Damage. Apparently, the devs feel that too many high level players are using combination sets from lower levels, which is a bad thing in their opinion; they probably think more players will invest in the research time sink for higher sets now, which they believe will keep them playing longer.

    Using level 50 as my creation comparison level... Spell Damage and Weapon Damage went from 113 on Live to 79 on PTS for sets with 2-4 traits. I didn't do a full comparison, but checked sets that I use or have used. This means that even Magnus' Gift incurred the Spell Damage reduction.

    Further, what was a shock, was that Willow's Path, a 6-trait set, was completely changed. It went from offering Max Magicka, Spell Critical and Health Regeneration on Live to Magicka Regen, Stamina Regen and Health Regen on PTS.

    Honestly, they really need to POST these changes so that players can figure out other options if their favored sets are being changed or nerfed!
    Edited by ADarklore on August 4, 2015 12:58PM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • ADarklore
    ADarklore
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    Duplicate post
    Edited by ADarklore on August 4, 2015 12:56PM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Morimizo
    Morimizo
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    ADarklore wrote: »
    I can confirm, after just being on PTS, that Weapon Damage and Spell Damage on lower sets (2-4 traits) has been severely nerfed. In fact, Torug Pact lost the second Weapon Damage option, which was replaced with Spell Resistance. :( Thankfully, Hunding's Rage 5 pc Weapon Damage bonus remains the same, so it was not an across the board reduction of all Weapon or Spell Damage. Apparently, the devs feel that too many high level players are using combination sets from lower levels, which is a bad thing in their opinion; they probably think more players will invest in the research time sink for higher sets now, which they believe will keep them playing longer.

    Using level 50 as my creation comparison level... Spell Damage and Weapon Damage went from 113 on Live to 79 on PTS for sets with 2-4 traits. I didn't do a full comparison, but checked sets that I use or have used. This means that even Magnus' Gift incurred the Spell Damage reduction.

    Further, what was a shock, was that Willow's Path, a 6-trait set, was completely changed. It went from offering Max Magicka, Spell Critical and Health Regeneration on Live to Magicka Regen, Stamina Regen and Health Regen on PTS.

    Honestly, they really need to POST these changes so that players can figure out other options if their favored sets are being changed or nerfed!

    Thank you for double-checking the Hunding's Rage set, that at least is good news. What sets will have the NOT-NERFED spell damage output now, with even more sets like Willow's Path, being changed I'm sure?

  • Emma_Overload
    Emma_Overload
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    Masuke8 wrote: »
    And what staff is more effective? Fire or light? And im totally confused xD so is a mix of seducer + 2 imperium ring + 3 torugs the best for maximum damage + magicka flow?

    And isn't 1 imperium ring= 1mill ap?

    Just pay gold in a guild store for Imperium rings... they are incredibly cheap! The spell damage is slightly gimped on Live, but they buffed it on PTS. Buy them now so you'll have them ready when 2.1 goes Live.
    #CAREBEARMASTERRACE
  • Morimizo
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    "Apparently, the devs feel that too many high level players are using combination sets from lower levels, which is a bad thing in their opinion; they probably think more players will invest in the research time sink for higher sets now, which they believe will keep them playing longer."

    I appreciate your reasoning, and I'm sure you're right about why the devs chose to do this, but:

    The reason many players are using the lower tiered sets is not simply because they don't want to do the research (tho I'm sure there are some who don't), but the fact that many of the 2-4 trait sets are BETTER than the higher-tiered sets (like they don't have 5-pc. bonuses that are so $%@# or lack a combination of desired attributes).

    The answer always comes down to nerfing, when what should have been done is to IMPROVE the higher-tiered sets, giving players the strong incentive to research, or buy what others have crafted. Not everyone wants to count on the random finding of elite gear in forced group instances and PVP; some of us actually would LIKE to craft fabulous endgame gear, regardless of how long it takes to master the research or gather the materials. Not better than what can be randomly found, but on par.
  • ADarklore
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    I wholeheartedly agree. But it also seems like an attempt to appease those players who don't craft and have apparently been complaining that crafters have better gear, otherwise why would they also remove the +1 bonus from crafted gear? Yet, crafters are the ones who spend hours farming mats, who devote the time to leveling their craft skills, so why shouldn't they get a bonus for their efforts?

    Secondly, during ESO Live Eric said they 'don't like to nerf, but prefer to buff other things to compensate', when CLEARLY this is a nerf without buffing anything else to compensate. "Let's force players to craft higher level sets, even though there are no higher level sets that offer equal compensation to those we nerfed" and at the same time, let's take away something else (+1 bonus) that gives crafters incentive to craft. Doesn't make a whole lot of sense to me.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Morimizo
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    ADarklore wrote: »
    during ESO Live Eric said they 'don't like to nerf, but prefer to buff other things to compensate'

    This is such a blatant lie (proof is in the pudding, as they say), that he should run for political office. Would fit right in.

    And i also completely agree with you; why shouldn't a master crafter make better gear than can be randomly found? The only exception to this should be a Daedric Artifact or something similar that takes an extraordinary amount of effort to obtain, not a random drop on a mission where you can be carried by the rest of a large group the whole way.

  • Masuke8
    Masuke8
    Light or fire staff? So will 5 seducer, 2 imperium rings, 2x adroit and 2x torug be good for 2.1 or any better suggestion guys?
  • k2blader
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    ADarklore wrote: »
    I wholeheartedly agree. But it also seems like an attempt to appease those players who don't craft and have apparently been complaining that crafters have better gear, otherwise why would they also remove the +1 bonus from crafted gear? Yet, crafters are the ones who spend hours farming mats, who devote the time to leveling their craft skills, so why shouldn't they get a bonus for their efforts?

    Secondly, during ESO Live Eric said they 'don't like to nerf, but prefer to buff other things to compensate', when CLEARLY this is a nerf without buffing anything else to compensate. "Let's force players to craft higher level sets, even though there are no higher level sets that offer equal compensation to those we nerfed" and at the same time, let's take away something else (+1 bonus) that gives crafters incentive to craft. Doesn't make a whole lot of sense to me.

    Lol, that thing Eric said, contradictory and makes no sense!

    I play the game for PvP but have been a big fan of crafted sets being the best sets in the game. That isn't the case as much as it used to be, which bothers me quite a bit. I'd much rather spend the time to craft a gear set I really want than deal with the RNG of group dungeons (which I didn't buy the game for in the first place). That said, the crafting grind via IC sounds ridiculous, so I'm really not sure what to do going forward unless the older gear sets are still going to be available and un-nerfed. -_-
    Edited by k2blader on August 5, 2015 11:03PM
    Disabling the grass may improve performance.
  • OzJohnD
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    soul shriven gear .. go on, I dare you !
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Morimizo
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    k2blader wrote: »
    That said, the crafting grind via IC sounds ridiculous, so I'm really not sure what to do going forward unless the older gear sets are still going to be available and un-nerfed. -_-

    Unfortunately, there are older gear sets, like Willow's Path for instance, that are completely changed. Player research into exactly how many crafted sets have been changed is currently incomplete, but nerfs abound. Combine that with the ridiculous expenditure of materials for V16 sets (10X!!! the mats from V15) and removal of +1 crafting bonus. Very disappointing.

    The emphasis on RNG over Crafting in order to hold player interest for longer makes for just more wasted time, instead of all a player's time meaningful (when it comes to grinding to find gear).

    To tie this back to the OP, choosing adequate Sorc gear is going to be difficult with the next update. I'll be sure to take a before/after image of my chrs' stats to illustrate this.

  • Zsymon
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    5x Seducer, 5x Healer. I have 2600 magicka recovery (with potion buff), I can just keep going and going.
    Edited by Zsymon on August 6, 2015 8:52PM
  • Kloud
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    To many sets to list!
  • Masuke8
    Masuke8
    Any PTS player can help?
  • NGP
    NGP
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    Flaminir wrote: »
    Masuke8 wrote: »
    You were right. Warlock jewelleryis rare. Even vr1

    It's not that bad... you can pick it up in guild store for around 5k for the rings these days if you look for a few mins... a lot less for the necklace, and the armor is peanuts.

    Damn, I just sold one for 3k.
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