Shalidor's Curse: All light attacks will now heal you when you are below 50% health.
Ravager: Added a 10 second cooldown to this item set’s effect.
Ravager - lets be honest, if they wanted it to have a 100% uptime of the buff they would have copied Hunding's Rage and made it a passive increased wep dmg increase... They want each set to be different, they achieve this with the change
I cant say much on the SC set change as I never used it (nor world I plan to use it) on a tank or otherwise.. I can see how group play the old way could be better, larger heal less often from a light attack (I personally would say its kinda bad in current state because you have to drop block to proc it, and if you do this to get the heal thinking it is up but still on cooldown = bad). The PTS version will more consistently give you smaller heals, and guess what we will have block down much more frequent so dropping block to basic attack is going to be normal with the incoming changes, so I see how it works better with the new style of tanking in groups. For solo play I think the new version will be far superior!
Shalidors Curse is a highly underpopulated set, nobody uses it>It receives a buff
Ravager is a highly overused set, most stamina builds use it> it gets turned down a bit.
I tell you, the changes to the archmage were made, so that Sorcs cannot use seducer AND archmage to blink 1 or 2 times more
ThatNeonZebraAgain wrote: »Shalidors Curse is a highly underpopulated set, nobody uses it>It receives a buff
Ravager is a highly overused set, most stamina builds use it> it gets turned down a bit.
I tell you, the changes to the archmage were made, so that Sorcs cannot use seducer AND archmage to blink 1 or 2 times more
The new change is far from a buff. See my above analysis.
ThatNeonZebraAgain wrote: »Shalidors Curse is a highly underpopulated set, nobody uses it>It receives a buff
Ravager is a highly overused set, most stamina builds use it> it gets turned down a bit.
I tell you, the changes to the archmage were made, so that Sorcs cannot use seducer AND archmage to blink 1 or 2 times more
The new change is far from a buff. See my above analysis.
On the screenshot I've seen, Shalidor restores 3000 health per hit.
If it is only 600 as you say, then yes, useless and not appropriate for an 8 trait set.
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »Shalidors Curse is a highly underpopulated set, nobody uses it>It receives a buff
Ravager is a highly overused set, most stamina builds use it> it gets turned down a bit.
I tell you, the changes to the archmage were made, so that Sorcs cannot use seducer AND archmage to blink 1 or 2 times more
The new change is far from a buff. See my above analysis.
On the screenshot I've seen, Shalidor restores 3000 health per hit.
If it is only 600 as you say, then yes, useless and not appropriate for an 8 trait set.
Let me log back on and I'll get screencaps of PTS versus Live tooltips.(and keep in mind buffs to healing received do not apply to tooltip values).
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »Shalidors Curse is a highly underpopulated set, nobody uses it>It receives a buff
Ravager is a highly overused set, most stamina builds use it> it gets turned down a bit.
I tell you, the changes to the archmage were made, so that Sorcs cannot use seducer AND archmage to blink 1 or 2 times more
The new change is far from a buff. See my above analysis.
On the screenshot I've seen, Shalidor restores 3000 health per hit.
If it is only 600 as you say, then yes, useless and not appropriate for an 8 trait set.
Let me log back on and I'll get screencaps of PTS versus Live tooltips.(and keep in mind buffs to healing received do not apply to tooltip values).
Which is positive. Because you get a bit more out of it than the tooltip tells you
However, if it's really 600.... forget this set. Even if it was 3000 heal or more, it's not usefull for me at least.
Your healer will burst heal you up to full in 1 second anyway.
Hiero_Glyph wrote: »SC being an 8-trait set is what makes this change so bad as its not like crafting it can be done overnight. I have to admit that IC is really screwing over crafters.
Rook_Master wrote: »lol I knew Ravager nerf was coming that was why I never invested in it.
It also doesn't proc off Caltrops anymore so gg
HeroOfNone wrote: »If your swinging your weapon every second then you're getting basicly 525 health regen right? Of course since you're not using heavy attacks you're not getting any stamina...
AhPook_Is_Here wrote: »HeroOfNone wrote: »If your swinging your weapon every second then you're getting basicly 525 health regen right? Of course since you're not using heavy attacks you're not getting any stamina...
If you are below 50% tanking a hard hitting PVE boss and swinging your weapon around (not blocking) that's pretty brave!
What this set will be good for is PVP vampires, esp NBs that can set up siphons and be really hard to execute down around 10%.
Dagoth_Rac wrote: »Does anyone know if the Ravager cooldown is from when the last proc initiated or when the buff ended? So you get in a fight, Ravager procs after 7 seconds and stays active until 17 seconds. Can it proc again at 20 seconds if RNG is friendly since it has been 13 seconds since last proc? Or can it not proc again until at least 27 seconds, 10 seconds after last ravager buff ended?
sixuponthelot wrote: »Dagoth_Rac wrote: »Does anyone know if the Ravager cooldown is from when the last proc initiated or when the buff ended? So you get in a fight, Ravager procs after 7 seconds and stays active until 17 seconds. Can it proc again at 20 seconds if RNG is friendly since it has been 13 seconds since last proc? Or can it not proc again until at least 27 seconds, 10 seconds after last ravager buff ended?
From my testing proccing it with whirling blades, it can proc at 20s. The changes to ravager are that you can't refresh the buff before it is over and it doesn't proc on caltrops anymore. Because it doesn't proc on caltrops the buff is a lot less reliable, but you can still get it to proc fairly fequently with AOEs under i think 8/10m like brawler (2h) and whirling blades (DW) [steel tornbado does not proc ravager since its radius is 12m]
sixuponthelot wrote: »Yeah I was thinking about dropping ravager, but I think I will just switch to whirling blades instead of steel tornado and keep ravager. If I do drop ravager it will be to help my group with the larger radius steel tornado.
The ravager set holds a special place in my heart as TBois even wore it when staves scaled off weapon damage as a healing sorc, proccing it off caltrops. So I hope it still makes sense to fit it in my build.