I was just released from the hospital after suffering from a serious infection so I haven't even had a chance to do PTS yet, but I've been trying to follow the developments on imperial city.
It seems to me that the preeminent bone of contention is the Telvar stone currency, and how accumulated stones may be lost if one is killed by a more experienced PVP player, leading to great frustration among casuals and PVE-centric players.
The thought occurred to me while passing in and out of a feverish state (and being poked and prodded by well-meaning medical staff), why not make the Telvar stones more than just a form of currency? Why not have them retain some sort of magical properties that could provide buffs to the players that accumulate them? I imagine the buffs could be some incremental increase to armor based on the amount collected, but what would be even better, IMO, is to make the Telvar stones slottable, so they would be consumed upon use. Perhaps also there might be a minimal cool-down after activation to provide a steady form of protection for the casual player allowing them to escape from the encounter, but at an increased cost of stones expended.
I imagine a scenario much like this: casual player A moves about ic collecting stones, he slots much like potion or food buff. Let's say each stone provides a damage shield when activated, maybe based on percentage of health lost. Player B (PVP powerhouse) spots player A and his lust for stones mounts. He sneaks up on player A and gives him a good whack, whereby player A loses big chunk of health. In the current state, player A is doomed. He'd probably thrash around a bit, but he would inevitably fail and lose all stones to player B, with the resultant feelings of frustration , humiliation, and rage. In my suggested implementation, player A could activate a stone to provide damage shield which would provide breathing room for him to make decision as to whether to fight or try to escape. The Telvar stone would be consumed, so there would certainly be a cost to this process. I think a very small cool down would be appropriate so the player could sustain himself for a prolonged period in his efforts to survive. Player B would most certainly be aware of this property of the stones, and make the choice to continue the assault on player A as a further challenge, or to let him escape.
The beauty of this plan is that it allows players to make immediate use of the stones to actually protect the stones they are carrying. Another very significant benefit is that it allows the casuals and PVEers to become more comfortable in PVP encounters because they have that breathing room to make the critical decisions that will help them survive. In the long term, when we see the thieve's guild and dark brotherhood emerge, the Telvar stones, used in this manner might provide that important bridge between PVE and PVP that will help create a seamless world of players.
Edited by Caroloces on July 30, 2015 5:18PM