It's just a casual way of saying, oh damn I can't rmb anymore, wut am I gonna do?
Rip Sheliza
Throw 10 guys who are new and they will still be 1vX'd.
Throw 4-8 guys who are underleveled/undergeared/low cp they will still be 1vX'd.
Throw 2-4 guys who are properly geared and leveled but have no master of the game mechanics and they will still be 1vX'd.
It might be harder, and it will weed out less experiences players, but that won't stop anything.
ewhite106b16_ESO wrote: »1vX is only a bad thing when caused by badly designed mechanics rather then player skill. Winning against multple players via skill is a good thing and pretty much the essence of PVP - competition. Fun is improving your own skill to the point where you can stand a chance against well known players, not in devs nerfing the player skill in pvp to make newbies feel better
Throw 10 guys who are new and they will still be 1vX'd.
Throw 4-8 guys who are underleveled/undergeared/low cp they will still be 1vX'd.
Throw 2-4 guys who are properly geared and leveled but have no master of the game mechanics and they will still be 1vX'd.
It might be harder, and it will weed out less experiences players, but that won't stop anything.
other than you're not going to kill 6 people with a single dawnbreaker any more :P
ewhite106b16_ESO wrote: »1vX is only a bad thing when caused by badly designed mechanics rather then player skill. Winning against multple players via skill is a good thing and pretty much the essence of PVP - competition. Fun is improving your own skill to the point where you can stand a chance against well known players, not in devs nerfing the player skill in pvp to make newbies feel better
it's no fun when newbies quit.
more players means more money, which means game will continue to grow.
so much for all your 1vX nonsense.
any good player cant handle 2 good players, so stop abusing new players.
your only advantage is not skill, it being able to know how to take advantage
of certain broken combat mechanics.
there's no such thing as 1vX where X stands for good players.
Your X are tge newbies, you call that fun?
Simple logic why all these changes are not good for 1vX,
coz it is not good for the majority of players, specially new players.
ewhite106b16_ESO wrote: »1vX is only a bad thing when caused by badly designed mechanics rather then player skill. Winning against multple players via skill is a good thing and pretty much the essence of PVP - competition. Fun is improving your own skill to the point where you can stand a chance against well known players, not in devs nerfing the player skill in pvp to make newbies feel better
it's no fun when newbies quit.
more players means more money, which means game will continue to grow.
so much for all your 1vX nonsense.
any good player cant handle 2 good players, so stop abusing new players.
your only advantage is not skill, it being able to know how to take advantage
of certain broken combat mechanics.
there's no such thing as 1vX where X stands for good players.
Your X are tge newbies, you call that fun?
Simple logic why all these changes are not good for 1vX,
coz it is not good for the majority of players, specially new players.
ewhite106b16_ESO wrote: »1vX is only a bad thing when caused by badly designed mechanics rather then player skill. Winning against multple players via skill is a good thing and pretty much the essence of PVP - competition. Fun is improving your own skill to the point where you can stand a chance against well known players, not in devs nerfing the player skill in pvp to make newbies feel better
it's no fun when newbies quit.
more players means more money, which means game will continue to grow.
so much for all your 1vX nonsense.
any good player cant handle 2 good players, so stop abusing new players.
your only advantage is not skill, it being able to know how to take advantage
of certain broken combat mechanics.
there's no such thing as 1vX where X stands for good players.
Your X are tge newbies, you call that fun?
Simple logic why all these changes are not good for 1vX,
coz it is not good for the majority of players, specially new players.
There are far higher levels of skill than simply "Good".
Yes 1 player should never kill two other players of equal skill but there is nothing wrong with an amazing player beating 2 or even 3 good players. Those players make mistakes at times and against an amazing player that will often lead to their death.
Additionally there is always the RNG factor, a triple crit streak etc, or bugged combat/unbreakable fear etc that can decide the outcome of a 1 v X.
Fighting players who just stand there and die isn't very fun. I killed 6 V14 players of low rank on my NB last night who obviously had no real understanding of game mechanics. If I had to guess I'd say they came out of an AA run into cyrodiil or something. I had a few hairy moments but overall it wasn't very challenging or enjoyable for me because they were doing things like hard casting fragments and heavy attacking me over and over and such and never bothered healing each other. I enjoyed fighting 3 magicka nightblades trying to gank me outside of cracked wood cave much more. They weren't very good either but they had enough understanding of game mechanics to make the fight pretty challenging.
It reminds me however of my first days in Cyrodiil. There was a DK Vet 10 by the name of May Queen who used to wreck me over and over. Day by day of throwing myself at her (and levelling up) I was able to learn about how to fight DKs and learn what to do and not to do by dying to her. Eventually I was able to kill her and I realized that as a player she was not even very good. If any of these players are like we all were when we started, getting slaughtered by good players will help them as well as be a painful reminder on how much they have to learn and they will strive to do so.
ewhite106b16_ESO wrote: »1vX is only a bad thing when caused by badly designed mechanics rather then player skill. Winning against multple players via skill is a good thing and pretty much the essence of PVP - competition. Fun is improving your own skill to the point where you can stand a chance against well known players, not in devs nerfing the player skill in pvp to make newbies feel better.
Publius_Scipio wrote: »Do you know how to structure sentences into paragraphs? Or do you write exclusively in poem format?
olemanwinter wrote: »I agree to an extent, but it's gone too far the other direction.
All I see now is NUMBERS = WIN. Even small groups feel like zerg mechanics.
I'm not seeing many groups of 2 beating 4. I don't see groups of 4 beating 7.
The problem I have with current TTK on PTS is that the fights are so slow that with the "piling on" means that whichever side has more players run up first wins.
Fighting 1v1 is great fun with the changes until another person shows up. Then it's pointless.
They took the damage reduction too far in PvP. If you don't want to run in a group you believe will be larger than your opponent it's extremely discouraging.
Some people really don't like a zerg....don't like the inevitability of 40 people running over 20, but 4 vs 2 used to be fun (for some of us). Not any more. 4 vs 2 feels just as inevitable as 40 vs 20.
I don't disagree that less 1vX is good, especially when the 1 is mostly just standing there invulnerable bouncing up and down due to ability imbalance.
But if the game becomes so sanitized that 1vX becomes impossible as a matter of course regardless of the players and builds, then the only thing that matters is group size. That's incredibly boring and frustrating.