I know my one lowly voice has little impact, but this is stupid.
Even not counting the crashes, I load out into the city and there are 20 blues waiting to fight our four man group. Lost all my stones. The spawn points are too close -- so, other AD killed them, got my stones. Then the blues that died just respawn 10m away and keep piling on until they eventually overwhelm and win. If I wanted to play call of duty, I'd play call of duty with insta spawns on top of everyone and spawn camping.
Some "genius" put a red spawn point right beside the entrance to the AD sewers. So they can just fight and respawn instantly and rejoin fight until you and your friends are dead.
I've already talked about a dozen other major common sense issues that never should have made it to the test server, much less live in other threads.
Some concepts are good, but the implementation is horrible.
Oh, and I win much more often than I lose any fights. Only died twice in IC in last two days. So it's not "l2p, u QQ cuz u ded". This whole DLC is poorly designed.