Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

The real future of PvE tanking, without hyperbole.

  • OzJohnD
    OzJohnD
    ✭✭✭✭
    25 man raids require 2 tanks ...


    .. oh sorry, wrong game
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    While you are correct about Path of Darkness ticking on the half second, and where I would expect this would normally proc SA, on the PTS I have been unable to get it to proc SA. In fact, the only persistent AoE I have successfully used to proc SA is Caltrops amongst those tested (Veil of Blades, Poison Mist, Scalding Rune, Degenerate/Structured Entropy, Soul Tether). The initial hit if the ability has one has the chance to proc, but the prolonged AoE seemingly does not. So it would seem you must expend a fair bit of stamina to have a good shot at getting some back with SA, however without significant numbers of mobs to proc SA, and the low return rate, it seems like a zero sum game since you need more stamina with more mobs, or won't get enough return with too few.

    Hmmm... I'll test this more extensively tomorrow. It might have been changed to go by the same way Elemental Drain procs work, only working on the first hit of the dot (with one proc per target (or chance, in this case, per)) :(. The new item sets on PTS and other balance changes have made the concern on tanking in general pan out to be very little in practical change, which is why I had kept talking about the math as to why it wasn't worth panicking over before the patch had even hit the test server.

    The adjustments have made the tornado of posts claiming a game-ending and massive difficulty increase to where most couldn't even manage it (as witnessed in the extremely lengthy complaint thread that was trucking from before the patch had even hit PTS) a non sequitur, and even the block cost/stam regen changes alone, since it looked likeliest this would turn out to be the case at that time, made me feel that before trying it. I'd say I hope this demonstrated to newer MMO players why reserving judgement is usually the smartest course of action before planned changes hit a test server prior to even being brought live, but... that's like saying you hope that it might stop raining forever after a tornado happened ;): it's like the weather in that regard. It's just going to happen :p.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • mips_winnt
    mips_winnt
    ✭✭✭
    @Attorneyatlawl .

    You've posted some very interesting and thoughtful analysis and ideas in this thread, as one MMO player that's always been interested in the finer points of the "art" of tanking it's much appreciated and I look forward to giving some of your ideas a whirl. :smile:

    Keep up the good work.


  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Add in one Stamina Cost Reduction glyph (198 tooltip on PTS, 200 on live) and the effective cost as a heavy armor tank goes down to a scant 2353, minus the automatic 840 restored based on that stamina pool (not a high one, even) making the effective cost just over 1500 per use. Siphoning attacks on the PTS has a moderate flat value, tooltipping for 958 Magicka and Stamina gained for each basic attack (including a near-instant cycle of light-hitting and immediately pressing block again) at a low magicka cost, and as @ZOS_GinaBruno clarified (I think it was her... at least) for those who didn't see it in the patch notes, it is no longer a toggle: it's a buff that you cast like any other and therefore doesn't need to be on both bars. :) The 10%-chance portion should scale on your stats, in my opinion, but currently is set at a 10% chance of restoring 1916 magicka and stamina. The Nightblade class has a skill in the Shadow line called Path of Darkness pre-morph, which turns into Twisting or Refreshing Path. This skill ticks every half a second in a large aoe, and has a base duration of 11.5 seconds. It is an ideal candidate to use to make sure your Siphoning Attacks cast pays off, to say the least ;).

    While you are correct about Path of Darkness ticking on the half second, and where I would expect this would normally proc SA, on the PTS I have been unable to get it to proc SA. In fact, the only persistent AoE I have successfully used to proc SA is Caltrops amongst those tested (Veil of Blades, Poison Mist, Scalding Rune, Degenerate/Structured Entropy, Soul Tether). The initial hit if the ability has one has the chance to proc, but the prolonged AoE seemingly does not. So it would seem you must expend a fair bit of stamina to have a good shot at getting some back with SA, however without significant numbers of mobs to proc SA, and the low return rate, it seems like a zero sum game since you need more stamina with more mobs, or won't get enough return with too few.

    The WEIRD thing is that a whole class line, SIPHONING, is threatened to become OBSOLETE, because an ENDGAME PVP ALLIANCE ABILITY CALTROPS was causing infinite resources......

    The root cause and root solution is to change the proc for Path and Caltrops only to happen on the first hit, like so many other abilities.
    That leaves siphoning as class line whole for low level NB in PVE up to end game NB.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    @Attorneyatlawl

    I'm not afraid of the Math Meta changes with this... I'm afraid of the Player Belief Meta.


    Templar tanks should be fine. If we can get people to admit they can tank now :p

    My problem is that I'm going to be drafted to play heal/support more than ever. Templars have too many skills that give STA to other people :'(

    I've been using bubbles and ground STA regen circle forever (and blazing spear for a AOE + STA grab for my STA DPS buddies). Since i'm a Hybrid Templar, I've tended to use the undaunted taunt to keep pressure off my STA anyway.

    I'm always hearing that templars can't tank now.. and that is crap. But I fear we are entering an age of Templars should be supporting the "real tank" DK... more than ever because of our awesome support tools.



    This concerns me as well.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Azurulia
    Azurulia
    ✭✭✭
    I'm not to worried for my tank. While I may just be some scrubby low level noob, like another mentioned in the thread, tank players have survived much worse tanking nerfs than this in other games and managed.It will just be a matter of working around the mechanic changes and not being quite as lazy with resource management and block timing.

    Oh, and stam pots. Those will go a long way, too.
    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Azurulia wrote: »
    I'm not to worried for my tank. While I may just be some scrubby low level noob, like another mentioned in the thread, tank players have survived much worse tanking nerfs than this in other games and managed.It will just be a matter of working around the mechanic changes and not being quite as lazy with resource management and block timing.

    Oh, and stam pots. Those will go a long way, too.

    <3
    mips_winnt wrote: »
    @Attorneyatlawl .

    You've posted some very interesting and thoughtful analysis and ideas in this thread, as one MMO player that's always been interested in the finer points of the "art" of tanking it's much appreciated and I look forward to giving some of your ideas a whirl. :smile:

    Keep up the good work.


    Ditto. :)
    Edited by Attorneyatlawl on July 30, 2015 3:30PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
Sign In or Register to comment.