TheShadowScout wrote: »
Jungle... yeah, that is what the lore said. On the other hand, that is just a book we read in the other ESO games... might have been artistic license of the fictional writer of that lorebook in play, exaggeration to boost the scope of an emperors accomplishment, something like that... (yeah, I know... a feeble attempt to fix a lore inconsistency, but... it works for me)
VilhelmValhalla4 wrote: »Edit: Also, is there any reason why Cyrodiilic society didn't make use of Ayleid ruins as cities, and just let them fall prey to monsters?
I can only speculate, since really all we know is that they decided to let them fall in to ruins.
I would say that some valid reasons could be:
- Distaste for living underground
- A strong distaste for Ayleidic culture due to the enslavement and horrible treatment caused to the early cyro-nords.
- Villages sprang up over trade or hunting that eventually enticed people to immigrate to those cities away from dwellings in the ruins
Adding to your list of possible valid reasons for abandoning Ayleid ruins:VilhelmValhalla4 wrote: »Edit: Also, is there any reason why Cyrodiilic society didn't make use of Ayleid ruins as cities, and just let them fall prey to monsters?
I can only speculate, since really all we know is that they decided to let them fall in to ruins.
I would say that some valid reasons could be:
- Distaste for living underground
- A strong distaste for Ayleidic culture due to the enslavement and horrible treatment caused to the early cyro-nords.
- Villages sprang up over trade or hunting that eventually enticed people to immigrate to those cities away from dwellings in the ruins
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Adding to your list of possible valid reasons for abandoning Ayleid ruins:VilhelmValhalla4 wrote: »Edit: Also, is there any reason why Cyrodiilic society didn't make use of Ayleid ruins as cities, and just let them fall prey to monsters?
I can only speculate, since really all we know is that they decided to let them fall in to ruins.
I would say that some valid reasons could be:
- Distaste for living underground
- A strong distaste for Ayleidic culture due to the enslavement and horrible treatment caused to the early cyro-nords.
- Villages sprang up over trade or hunting that eventually enticed people to immigrate to those cities away from dwellings in the ruins
-Ayleids were involved in a lot of daedra worship, and they wanted to avoid the places where this went on
-Ayleids indulged in a lot of powerful magic that still isn't fully understood to this day, and much of that magic could make their settlements dangerous places for those who are unfamiliar with it.
I suspect that the bulk of Ayleid settlements were above ground, with only portions of each being below ground. Much of the portions that were above ground would have been dismantled over the centuries, though, by people hauling away the stones for use in building their own structures. That's just a suspicion based on what happened commonly throughout human history in the real world, though.VilhelmValhalla4 wrote: »VilhelmValhalla4 wrote: »Edit: Also, is there any reason why Cyrodiilic society didn't make use of Ayleid ruins as cities, and just let them fall prey to monsters?
I can only speculate, since really all we know is that they decided to let them fall in to ruins.
I would say that some valid reasons could be:
- Distaste for living underground
- A strong distaste for Ayleidic culture due to the enslavement and horrible treatment caused to the early cyro-nords.
- Villages sprang up over trade or hunting that eventually enticed people to immigrate to those cities away from dwellings in the ruins
Those reasons make a lot of sense, but one thing has always confused me; the Imperial City is above ground, whereas all the other Ayleid cities are underground, save for a few protruding pieces of stone, are these places underground because of neglect and abandonment for so many years, or have they simply always been that way?In the Fighter's Guild Questline, we can read about the Ayleid cities of Abagarlas and Delodiil, and in these accounts they mention buildings in a way that implies that they are at least partially above ground (The Withering of Delodiil mentions promenades and a chapel of light)
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I suspect that the bulk of Ayleid settlements were above ground, with only portions of each being below ground. Much of the portions that were above ground would have been dismantled over the centuries, though, by people hauling away the stones for use in building their own structures. That's just a suspicion based on what happened commonly throughout human history in the real world, though.