Jared_lindsey86_ESO wrote: »You'll note that a number of cities and locales of cyrodil are missing Bravil, Leyawiin, Anvil Kvatch and my favorite city Skingrad are missing! The island in lake Rumare with Vilverin is missing! I also don't see Fort Greif in Niben bay! A few people have managed to escape the bounds of Cyrodil in Eso and found that some of these cities' shells are in the game they just not in game ATM so hopefully we can meet Glarthir's Great great great great great great great great great great great great great great great great great grandparents.
@Jared_lindsey86_ESO , Ah, Fort Grief:Jared_lindsey86_ESO wrote: »You'll note that a number of cities and locales of cyrodil are missing Bravil, Leyawiin, Anvil Kvatch and my favorite city Skingrad are missing! The island in lake Rumare with Vilverin is missing! I also don't see Fort Greif in Niben bay! A few people have managed to escape the bounds of Cyrodil in Eso and found that some of these cities' shells are in the game they just not in game ATM so hopefully we can meet Glarthir's Great great great great great great great great great great great great great great great great great grandparents.
In-game lore says #2 is more likely -> Subtropical Cyrodiil: A Speculation. Or at least, he erased them from the past at least as far back as the Alessian Empire (when White-Gold Tower transferred under the control of Man).Did you know Cyrodiil is suppose to be covered in jungle during the 2nd era, the time of ESO? The jungles were removed by Talos when he achieved godhead a few centuries after this game takes place.
So 1 of 2 things happed:
1. The devs did not know the lore of Elder Scrolls and made Cyrodiil appear somewhat as it does during the 3rd era post Talos.
2. Talos not only removed the jungles from Cyrodiil, he erased them from existence, past, present, and future.
I'm leaning more towards #1
In-game lore says #2 is more likely -> Subtropical Cyrodiil: A Speculation. Or at least, he erased them from the past at least as far back as the Alessian Empire (when White-Gold Tower transferred under the control of Man).Did you know Cyrodiil is suppose to be covered in jungle during the 2nd era, the time of ESO? The jungles were removed by Talos when he achieved godhead a few centuries after this game takes place.
So 1 of 2 things happed:
1. The devs did not know the lore of Elder Scrolls and made Cyrodiil appear somewhat as it does during the 3rd era post Talos.
2. Talos not only removed the jungles from Cyrodiil, he erased them from existence, past, present, and future.
I'm leaning more towards #1
Jared_lindsey86_ESO wrote: »Something else I've noticed. Cropsford wasn't finished in Oblivion! I was still being built by a family of Bretons But in ESO (800 years before Oblivion) its fully built town!
While I share the sentiment, I also appreciate how they tried to display the cities as they probably would during the Three Banners War: war-torn and largely in ruins from siege. Non-native armies, especially in this setting, are unlikely to give the cities and populace the care and respect they would have needed to weather this conflict unaffected.
VilhelmValhalla4 wrote: »While I share the sentiment, I also appreciate how they tried to display the cities as they probably would during the Three Banners War: war-torn and largely in ruins from siege. Non-native armies, especially in this setting, are unlikely to give the cities and populace the care and respect they would have needed to weather this conflict unaffected.
I can understand that some of the cities would be in ruins, but I'd imagine that the cities would provide good positions for the armies. It just seems that everywhere we go, there are always enemies in the place of interesting content. I go back to the example of Hackdirt; would you rather fight off "Black-Dagger Bandits" or come across a town strangely unaffected by the war, and initiate a quest where you delve into the town's occult history and come across some sort of entity that protects the village. A poorly worded quest, sure, but I'd rather see that than have to fight some stupid gang of cutthroats that bear no significance. I'll live with Cyrodiil in shambles, but I think the cities should be just as much an asset as forts.
VilhelmValhalla4 wrote: »One of the most anticipated features of this game for me was the ability to see Cyrodiil during the 2nd Era, and explore all of the towns and villages that I'd come to know and love during many years of playing Oblivion. The destroyed Imperial City should have been the first warning to me, but exploring the devastated ruins of Cheydinhall and the horrific lava-fields of Chorrol, I was further disheartened. The final blow was Hackdirt... One of the more memorable and interesting locations in the game, now reduced to a bland, lifeless husk populated by a cliche group of bandits. I understand that Cyrodiil is embroiled by war, but there is hardly anything that resembles the place I remember. None of the cities are marked, and very little regard is given for the precedent set in Oblivion in regards to design or implementation. Hopefully some of these places will be replaced in the future with more interesting, developed locations that feel somewhat habitable...
VilhelmValhalla4 wrote: »Edit: Also, is there any reason why Cyrodiilic society didn't make use of Ayleid ruins as cities, and just let them fall prey to monsters?