joshdm2001_ESO wrote: »joshdm2001_ESO wrote: »There's no way your opponent was able to cast 3 surprise attacks, a teleport strike, and a light attack in less than a second. You were either killed by an exploit, or it's an L2p issue. Macros don't speed up game mechanics and are limited by the speed of the game engine and animations. Macros certainly can aid in animation canceling but a player not using macros can animation cancel just as easy as a macro user. In fact, like the post above, macros provide a disadvantage because the player must wait for the macro to finish. Therefore, if the player needs to adjust on the fly, they cannot.
Wrong a macro will smoke someone manually animation cancelling. You can set up a logitech keyboard to animation cancel in under 10 milliseconds between each skill easily for 5 skills and not lose the sequence. NO ONE can cancel that fast manually!
Oh, but for 3 surprise attacks in under a second I do not believe happened. However macros with animation canceling does and ZEN distinctly noted it is considered cheating back at the Oct 2014 Guild Summit.
Each skill requires a certain amount of time to execute before the next one can be initiated. You can't animation cancel a skill with a skill. So your argument is invalid. Now if you animation cancel with right block or left attack, that can easily be done manually and arguably just as fast. Now if you chain skills and rbutton/lbutton with a macro to animation cancel between skills, than you have to put in a wait timer between skills. Using a wait timer will screw up your rotation and will cause more harm to you than the benefits of a macro can provide. Macros are not a problem with the design of this game.
You can't break out of a macro once initiated. Macros are inconsistent for continued damage rotations. Trust me, I've been playing around with macros since tintin was around for MUDs. Macros are self defeating in this game.
I have debunked this before and here we go again. To keep this simple and quick, many skills are instant cast and only the animation delays the execution of the skill. Breath of Life is an example. When I animation cancel BoL it instantly casts, if I do not, I have to wait almost a full second for it to cast.
So you see by animation canceling you can indeed cause certain skills to happen quicker because the animation is the only thing delaying an instant cast skill. There is a reason ZEN said macroing animation canceling is cheating, if what you said was true then ZEN would not care about macroing animation canceling.
I also would like to see you animation cancel in less than 10 milliseconds and cast a second follow up skill. Pretty hard given the best human reaction times are just under 200 milliseconds. A Logitech keyboard can easily cancel and cast the sequences with less than 10 millisecond delays between skills.
AbraXuSeXile wrote: »All i see is whaa whaa whaa, l2p.
AbraXuSeXile wrote: »All i see is whaa whaa whaa, l2p.
Hi AbraXuS, I was not going to post in this thread again but since you have graciously taken the time to post I'd like to ask you what is your opinion of players who use exploits to gain an unfair advantage or induce lag or even gain access to spawn are.
Please enlighten us.
AbraXuSeXile wrote: »All i see is whaa whaa whaa, l2p.
Hi AbraXuS, I was not going to post in this thread again but since you have graciously taken the time to post I'd like to ask you what is your opinion of players who use exploits to gain an unfair advantage or induce lag or even gain access to spawn are.
Please enlighten us.
Lava_Croft wrote: »ZOS' stance on exploits is that you can use them all you want, as long as you do not discuss them on the forums. This is to protect the poor exploiters. What do they do to protect the people suffering from exploiters?
No clue.
AbraXuSeXile wrote: »AbraXuSeXile wrote: »All i see is whaa whaa whaa, l2p.
Hi AbraXuS, I was not going to post in this thread again but since you have graciously taken the time to post I'd like to ask you what is your opinion of players who use exploits to gain an unfair advantage or induce lag or even gain access to spawn are.
Please enlighten us.
You can blame exploit, lagsploit or whatever for losing to us, the fact is we are better than you and you may use these excuses to lie to yourself how really bad at the game you are.
If you want to see my lagsploit skills check my youtube channel, this is my 48 man lag train.
For those unaware this thread was created in my honour

olemanwinter wrote: »Also the use of macro, is this acceptable? I have lost count of the number of times I've been killed by certain people using the same skills and killing me in less than a second. For example surprise attack x 3, teleport strike and a light attack, in less than a second. As a nightblade I know I can not do this without macros.
HOGWASH!
I can't tell you how many times I get accused of using a macro and I absolutely don't. In fact, having played since launch with very competitive people the only people I know using macros are people that use them to press 'R' when crafting stacks of potions. lol
THE FACTS: 1 second is a long time. I can easily hit several keys in 1 second. When you COMBINE my left hand working a couple of keys in under a second WITH my right hand doing light attacks, it requires no macro to hit you 4 times in 1 second.
When I ambush to you....I'm ALREADY PRESSING my surprise attack before I visually make contact. By the time I see the animation begin for Surprise attack...I've already pressed the left mouse button....and another surprise attack involves simply the TWITCH of my finger tip as it rests already above the button.
ANIMATION CANCELLING: Is a big part of what you are experiencing and Zos is on record saying it is allowed.
MACROS: Don't do what you think they do. For a series of 3 or 4 or 5 keystrokes they aren't noticeably faster than coordinated fingers. And there is a massive downside.
Lets say I macro'd 5 Surprise attacks in a row. You can't pause or stop the macro once begun (that I'm aware of) So, if you hit someone with a Surprise attack and they die.....your character will be locking into 4 more strikes instead of going stealth to avoid the next incoming player...or whatever. The point is that I've never met anyone who macros combat sequences because it reduces your flexibility.
The only macros I KNOW are being used are 1) Macros for potion timing applications, and 2) Macros for crafting.
HOW WOULD THEY KNOW? Don't be surprised if you never get a response from Zos about macro usage because it's almost impossible to determine. It's a MISTAKE to group exploits with macro use for that very reason.
I just told you that I can apply at least 4 strikes in 1 second without the use of a macro. (You probably don't believe me but it's true.) And I have done that EXACT sequence of attacks probably 10,000 times at this point. There....is....no....way....to tell if that is done with my fingers or a macro. It's all client side.
TLDR: These aren't the macros you're looking for.