Can we have an official response from Zenimax regarding the use of marcos and exploits please. Today we had a very well know guild using an exploit to enter the spawn on the north gate on Azuras EU (PC) and killing players as they ported to Cyrodiil. If this is going to continue that the question bodes, what is the point to playing pvp.
Also the use of macro, is this acceptable? I have lost count of the number of times I've been killed by certain people using the same skills and killing me in less than a second. For example surprise attack x 3, teleport strike and a light attack, in less than a second. As a nightblade I know I can not do this without macros.
Can Zenimax please give a response so both myself and guild mates know whether its time to look for a new game.
joshdm2001_ESO wrote: »There's no way your opponent was able to cast 3 surprise attacks, a teleport strike, and a light attack in less than a second. You were either killed by an exploit, or it's an L2p issue. Macros don't speed up game mechanics and are limited by the speed of the game engine and animations. Macros certainly can aid in animation canceling but a player not using macros can animation cancel just as easy as a macro user. In fact, like the post above, macros provide a disadvantage because the player must wait for the macro to finish. Therefore, if the player needs to adjust on the fly, they cannot.
joshdm2001_ESO wrote: »There's no way your opponent was able to cast 3 surprise attacks, a teleport strike, and a light attack in less than a second. You were either killed by an exploit, or it's an L2p issue. Macros don't speed up game mechanics and are limited by the speed of the game engine and animations. Macros certainly can aid in animation canceling but a player not using macros can animation cancel just as easy as a macro user. In fact, like the post above, macros provide a disadvantage because the player must wait for the macro to finish. Therefore, if the player needs to adjust on the fly, they cannot.
joshdm2001_ESO wrote: »There's no way your opponent was able to cast 3 surprise attacks, a teleport strike, and a light attack in less than a second. You were either killed by an exploit, or it's an L2p issue. Macros don't speed up game mechanics and are limited by the speed of the game engine and animations. Macros certainly can aid in animation canceling but a player not using macros can animation cancel just as easy as a macro user. In fact, like the post above, macros provide a disadvantage because the player must wait for the macro to finish. Therefore, if the player needs to adjust on the fly, they cannot.
Wrong a macro will smoke someone manually animation cancelling. You can set up a logitech keyboard to animation cancel in under 10 milliseconds between each skill easily for 5 skills and not lose the sequence. NO ONE can cancel that fast manually!
Oh, but for 3 surprise attacks in under a second I do not believe happened. However macros with animation canceling does and ZEN distinctly noted it is considered cheating back at the Oct 2014 Guild Summit.
As for a L2P issue, yes you could be right as I've only been playing for over a year.....
I understand what you are saying re macro's however there is no doubt that some people are using them, in the example I stated above, there were 3 of us who were killed by the same combi and by the same player.
I can easily do the same but to me that is a cheat and as such I will not do it. It is no different to using an aimbot imo, it requires no skill and is outside of the mechanics of the game as such giving an unfair advantage.
As for spawn killing at the north gate spawn point that is clearly an exploit and should be addressed.
Also the use of macro, is this acceptable? I have lost count of the number of times I've been killed by certain people using the same skills and killing me in less than a second. For example surprise attack x 3, teleport strike and a light attack, in less than a second. As a nightblade I know I can not do this without macros.
Macroers, exploiters, map bugs, lag.
MaximusDargus wrote: »Macroers, exploiters, map bugs, lag, animation cancelling
olemanwinter wrote: »THE FACTS:1 second is a long time. I can easily hit several keys in 1 second. When you COMBINE my left hand working a couple of keys in under a second WITH my right hand doing light attacks, it requires no macro to hit you 4 times in 1 second.
p_tsakirisb16_ESO wrote: »olemanwinter wrote: »THE FACTS:1 second is a long time. I can easily hit several keys in 1 second. When you COMBINE my left hand working a couple of keys in under a second WITH my right hand doing light attacks, it requires no macro to hit you 4 times in 1 second.
BS. Even I can make those "1 key hit" macros mate. Stop trying to pull the wool out of people eyes.
however being hit by the same combi of moves repeatedly is a little suspicious to say the least and even you must agree on that one.
So far though there is a lack of response regarding people entering the spawn area on the north gate and spawn killing players as they arrived in Cryodiil.
joshdm2001_ESO wrote: »joshdm2001_ESO wrote: »There's no way your opponent was able to cast 3 surprise attacks, a teleport strike, and a light attack in less than a second. You were either killed by an exploit, or it's an L2p issue. Macros don't speed up game mechanics and are limited by the speed of the game engine and animations. Macros certainly can aid in animation canceling but a player not using macros can animation cancel just as easy as a macro user. In fact, like the post above, macros provide a disadvantage because the player must wait for the macro to finish. Therefore, if the player needs to adjust on the fly, they cannot.
Wrong a macro will smoke someone manually animation cancelling. You can set up a logitech keyboard to animation cancel in under 10 milliseconds between each skill easily for 5 skills and not lose the sequence. NO ONE can cancel that fast manually!
Oh, but for 3 surprise attacks in under a second I do not believe happened. However macros with animation canceling does and ZEN distinctly noted it is considered cheating back at the Oct 2014 Guild Summit.
Each skill requires a certain amount of time to execute before the next one can be initiated. You can't animation cancel a skill with a skill. So your argument is invalid. Now if you animation cancel with right block or left attack, that can easily be done manually and arguably just as fast. Now if you chain skills and rbutton/lbutton with a macro to animation cancel between skills, than you have to put in a wait timer between skills. Using a wait timer will screw up your rotation and will cause more harm to you than the benefits of a macro can provide. Macros are not a problem with the design of this game.
You can't break out of a macro once initiated. Macros are inconsistent for continued damage rotations. Trust me, I've been playing around with macros since tintin was around for MUDs. Macros are self defeating in this game.
Wow sorry I rattled your cage olemanwinter, I was not accusing you or naming anyone regarding macros and exploits. I know there are some VERY good players out there, however being hit by the same combi of moves repeatedly is a little suspicious to say the least and even you must agree on that one.
So far though there is a lack of response regarding people entering the spawn area on the north gate and spawn killing players as they arrived in Cryodiil. And please, don't cry hogwash on this one as there are screenshots and plenty of people who experienced it.
MaximusDargus wrote: »I look forward to the day that animation cancelling will get fixed (And in last ESO live they already said they are looking into it)