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https://forums.elderscrollsonline.com/en/discussion/668861

Completely Lost on How to Spread Crafting Focus Across Characters Please Help

Suddenimpulse030
Suddenimpulse030
Soul Shriven
So I have been trying to look online for advice on this and it just hasn't been enough to sort this out for me so I'm looking for advice from experienced players to my specific situation. Any help is greatly appreciated.

I am going to put serious time into this game. I want to have all my crafting skills leveled eventually to benefit all my characters.

I have a dragon Knight as my main. He mostly had skilled up blacksmithing, clothier and provisioning. (I'm level 24)

I feel now that I should focus on the 3 gear crafts: blacksmithing, clothier, woodworking. This is because I read that you ideally want to have those on 1 character since motif learning isn't account wide. Makes sense.

My concern here is, that seems like I am sinking a lot of skill points in those areas if I'm doing 3 of them. I see a lot of people saying do not more than 2, 3 max and all 3 are fairly intensive. Will my dragon Knight be gimped in pve /pvp endgame if I'm putting so many skill points in those? I know I want hireling and a few others and I get benefit from 1 pt in keen eye since I otherwise don't notice stuff too well.

So in short: Will I be gimped because of skill points and should I do all 3 on 1 character?

My 2nd character will be a sorcerer. I'm thinking I would do enchanting provisioning and alchemy. I've read those take up a lot of inventory space but I have no problem expanding inventory. Is this a good idea?

I think it will be unlikely I'll have a 3rd character, unless it's for a mule that I don't plan on leveling more than necessary, I plan to max level the other 2 over time.

Thank you for the help.
  • Thymos
    Thymos
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    You're still only limited to 5 active skills per weapon set. So it's not like you have to spend all your points on every single active skill.

    Me personally, I maxed every skill but provisioning on one character, and still had enough points to still be able to have everything I want for that character to play the game.

    I have levelled provisioning and alchemy on the rest of my characters, mainly for the bonuses to the effectiveness and durations.
    Edited by Thymos on July 25, 2015 11:00PM
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  • gimpdrb14_ESO
    gimpdrb14_ESO
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    just level blacksmithing, clothing and woodworking on 1 toon preferably an imperial so that way you dont have to buy or find any of the motif books on multiple toons.
  • Thymos
    Thymos
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    just level blacksmithing, clothing and woodworking on 1 toon preferably an imperial so that way you dont have to buy or find any of the motif books on multiple toons.

    That's some solid advice.

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  • helediron
    helediron
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    You will not be gimped, but you are close to it. My main crafter has all professions with nearly all crafting skill points and it can still have one complete, fully functioning build. But changing the build needs quickly full respec. Take blacksmith, clothing, woodwork and enchanting to your main. These crafts you will be using often.

    If you are into provisioning and alchemy, put them to alt because you need to craft food and potions only occasionally. But do level up provisioning and alchemy also to your main. Open only conoisseur and medical use passives for food, drink and potion consumption.

    You are at those levels when skill points are really stretched out. It will get better later. Concentrate to level up your skill lines to level 50, including crafting. You just don't have enough skill points to actually activate them yet. Keep opening all class skills and passives, racial pasives and few weapon lines. Make occasional respec to release skill points from those abilities you have leveled up but not using. Making the combat work is your priority. Somewhere at first veteran levels you have all class lines and few weapons maxed and all class pasives opened. Then you can start pouring skill points to crafting.
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  • ThisIsAKnife
    ThisIsAKnife
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    When I first started I had an alt do blacksmith/wood/cloth, another alt did alchemy and enchanting and another just provisioning since so many ingredients. stopped using the alt that did the 3 hard crafts once nirn came out and switched to my main since I was unsure if i'de keep the alt and nirn was so expensive.

    splitting the crafts among alts helps tremendously when low lvl and spares you from wasting skill points on ur main. just wastes a bit of extra time with logging in and out.
  • Pizza_Magician
    I currently have 4 characters, but only one is high level. A Deathknight blacksmith, a Woodelf enchanter with woodworking who also provisions, A Sorcerer who makes clothes, and a Nightblade who will probably do alchemy. Trying to figure out storage was a bit much but it worked out.

    Low level characters have trouble extracting materials from high level items, just something to think about.
  • UPrime
    UPrime
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    My VR12 main has 3 crafting skills maxed and I have 25 kill points that are just sitting out there that I haven't used. And there's still tons of shards I haven't gotten from PvP. 6 craft skills is pushing it, but 3 is the sweet spot I think. You can get all your crafting on 2 char that way.
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