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Auras

deleted220103-006055
Please consider adding a 7th ability slot that can only receive passive auras such as DK's Inferno or Mages Guild's Magelight.

Maybe Auras should be a skill line in its own right, with several abilities under it to choose from for that slot. Perhaps auras could buff party members, too.

Thanks!
  • Anzriel
    Anzriel
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    Sorry mate, but I really don't think this has a chance of happening, and tbh I'm not sure it should. The system we have now is specifically created to make you choose which skills you want to use, it makes it hard to choose one skill over the other, but I kinda like it that way. Also it may make things a tad harder for console users who don't have a full keyboard to keybind more keys. I'm not positive on that one as I'm a PC player.
  • Wolfenbelle
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    Anzriel wrote: »
    The system we have now is specifically created to make you choose which skills you want to use, it makes it hard to choose one skill over the other, but I kinda like it that way.

    If there were 6 skills per bar instead of 5, players would still have to choose which skills to use among the many available.

    Precisely because there are so many skills to choose from, the decision about which to use in any given situation is always going to be difficult.

    Simply because YOU like the 5-skill bar does not mean other people can't dislike it, or that they are barred from submitting a different idea.

  • Soulshine
    Soulshine
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    Hehe. When I first started playing ESO, I wondered about having those as well since I was used to having use of them in another game I had enjoyed playing.

    Truth is though, that there is little need here at the moment for party buffs of the type I saw in other games. They basically threw things like mob debuffing, party buffing, and real CC out the window when designing group content so the challenge level required to even necessite party buffs in the first place is just not there.

    That said, if they ever manage to design a real raid for this game that presents something other than a fire AoE, roll-dodge, block, DPS fest? I'd be down for some actual party buffing that meant something. But I still think that can easily be done with the 5 slots we have to continue to premise of skill choices being only 5, auras included.
  • Gidorick
    Gidorick
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    I quite like the idea of a passive slot... something you don't have to activate so it doesn't take up a button.

    +1 from me!
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  • deleted220103-006055
    The 5 abilities slots are kind of supposed to hold active abilities, to use which you'd push a button.

    One Hand and Shield's Defensive Posture, Fighters Guild's Flawless Dawnbreaker have both active and passive elements, so those wouldn't qualify for the Aura slot.

    But Inferno, Magelight are essentially slottable passives. So, create 1 unique aura for each class, add a couple of shared auras, and you'd have a cool system, I think.
    Edited by deleted220103-006055 on July 25, 2015 2:32PM
  • Stalwart385
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    Most of those skills are balanced with the fact that they replace a skill you could activate in mind. That is why Mage Light and Inferno give you so many bonuses. Their only draw back is taking up that skill slot.

    If there was a slot specifically for them, everyone would use them by default. There would be no decision in it.
    Edited by Stalwart385 on July 25, 2015 2:43PM
  • RazzPitazz
    RazzPitazz
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    Anzriel wrote: »
    The system we have now is specifically created to make you choose which skills you want to use, it makes it hard to choose one skill over the other, but I kinda like it that way.

    If there were 6 skills per bar instead of 5, players would still have to choose which skills to use among the many available.

    Precisely because there are so many skills to choose from, the decision about which to use in any given situation is always going to be difficult.

    Simply because YOU like the 5-skill bar does not mean other people can't dislike it, or that they are barred from submitting a different idea.
    You forgot the important part off his post, the party you snipped. Quite simply this can't happen because of console, even though YOU want one more key.
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  • Plaid13ub17_ESO
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    5+1 is never enough skill slots as a tank that is for sure. I dont mind it much while playing dps or heals but as a tank you always seem to need one more skill slot. And i have tanked on all 4 classes its all the same. Need just one more. If it would have been 6 slots then everything would have been good. I am not a console player but i always got the impression that the limited skill slots had something to do with the buttons available on the controllers for console players. they cant give PC players 10 skill slots because there is no way the console players could manage it with the normal controller.
  • tmacdec
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    RazzPitazz wrote: »
    Anzriel wrote: »
    The system we have now is specifically created to make you choose which skills you want to use, it makes it hard to choose one skill over the other, but I kinda like it that way.

    If there were 6 skills per bar instead of 5, players would still have to choose which skills to use among the many available.

    Precisely because there are so many skills to choose from, the decision about which to use in any given situation is always going to be difficult.

    Simply because YOU like the 5-skill bar does not mean other people can't dislike it, or that they are barred from submitting a different idea.
    You forgot the important part off his post, the party you snipped. Quite simply this can't happen because of console, even though YOU want one more key.


    Not that I'm for or against this idea but technically the console can slot at least 9 skills. On ps4 s,t,c. And L1s,L1t,L1c and R1s,R1t,R1c plus the ultimate
  • SinisterAgonian
    Op thread
  • Akavir_Sentinel
    Akavir_Sentinel
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    Players have been completing the hardest content this game has to offer since day 1 with the default 5 + 1 x 2 layout. It's fine as it is.
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  • tmacdec
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    On a different note I believe both bars should count for slotted passives
  • Thymos
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    The point of the aura abilities having to be slotted is because they are more powerful than just a simple passive that you would spend your skill points on.

    Also it would be unbalanced and favor the classes that actually have these toggle abilities. Sorcerers have Bound Armor, DK's have Inferno, Templars don't have one, and Nightblades don't have one. If you try to say well there are others in other skill lines, yeah there are, and the classes that have a toggle ability will have the advantage of having both.
    Edited by Thymos on July 25, 2015 4:00PM
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